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Weapon #5406

Everlasting Moonglow
LiveBeta
TypeCatalyst
Rarity
Base Attack46
Secondary StatHP
Secondary Stat Value10.8
Special (passive) AbilityByakuya Kougetsu
Special (passive) Ability DescriptionHealing Bonus increased by 10%, Normal Attack DMG is increased by 1% of the Max HP of the character equipping this weapon. For 12s after using an Elemental Burst, Normal Attacks that hit opponents will restore 0.6 Energy. Energy can be restored this way once every 0.1s.
In-game DescriptionA string of lovely jasper from the deep sea. It shines with a pure radiance like that of the moon, and just as ever-distant.
Stat Progression
LevelBase AtkHPAscension Materials
14610.8
56212.5
108214.7
1510216.9
2012219.1
20+15319.1
x5
x5
x3
x10000
2517321.3
3019423.4
3521425.6
4023527.8
40+26627.8
x5
x18
x12
x20000
4528730
5030832.2
50+34032.2
x9
x9
x9
x30000
5536134.4
6038236.5
60+41436.5
x5
x18
x14
x45000
6543538.7
7045740.9
70+48840.9
x9
x14
x9
x55000
7551043.1
8053245.3
80+56345.3
x6
x27
x18
x65000
8558647.4
9060849.6
Special Ability Progression (Refine)
Refine Material:
Everlasting Moonglow
Refine Level 1Healing Bonus increased by 10%, Normal Attack DMG is increased by 1% of the Max HP of the character equipping this weapon. For 12s after using an Elemental Burst, Normal Attacks that hit opponents will restore 0.6 Energy. Energy can be restored this way once every 0.1s.
Refine Level 2Healing Bonus increased by 12.5%, Normal Attack DMG is increased by 1.5% of the Max HP of the character equipping this weapon. For 12s after using an Elemental Burst, Normal Attacks that hit opponents will restore 0.6 Energy. Energy can be restored this way once every 0.1s.
Refine Level 3Healing Bonus increased by 15%, Normal Attack DMG is increased by 2% of the Max HP of the character equipping this weapon. For 12s after using an Elemental Burst, Normal Attacks that hit opponents will restore 0.6 Energy. Energy can be restored this way once every 0.1s.
Refine Level 4Healing Bonus increased by 17.5%, Normal Attack DMG is increased by 2.5% of the Max HP of the character equipping this weapon. For 12s after using an Elemental Burst, Normal Attacks that hit opponents will restore 0.6 Energy. Energy can be restored this way once every 0.1s.
Refine Level 5Healing Bonus increased by 20%, Normal Attack DMG is increased by 3% of the Max HP of the character equipping this weapon. For 12s after using an Elemental Burst, Normal Attacks that hit opponents will restore 0.6 Energy. Energy can be restored this way once every 0.1s.
Weapon Gallery
Item Story

The "pearl and waves" emblem of the Sangonomiya is said to represent the waves that embrace Watatsumi,
And the bright pearls that can be found there. But some also say that it shows the jeweled wheel of Watatsumi Omikami keeping eternal vigil over the land of coral like the moon.

In the dreams of the deep sea where sponges and coral dwell, in the depths where flowing clouds and ocean sands dance as one,
Undying hope would pass from generation to generation of those descended from their god — they who dreamed the same dreams as Watatsumi.
The colors of the skies are ever-changing, and the lights and shadows cast deep beneath the waves are of forms ill-defined...
Thus did the brilliant compassion that the dark ocean could not conceal diffuse in tranquil bliss.

In those days, the first Divine Priestess once led her brethren with wisdom as precious as pearls,
And she selected clergy from amongst the people newly introduced to the sun, who aided the offspring of their god in comforting those for whom the light of day brought terror.
In latter days, the "Umigozen" who made the navies of Narukami tremble would sing whale-songs alongside them,
And it was this symbol that they drew as they danced with the airborne kurage.

Some years later, a single bolt of lightning would reject the dream of the Watatsumi people.
Into the storm slithered the serpent, the lightning's ruthless glow to surely face...
But the children of the god and the shrine maidens, who had hearts of pearl, would not forget.
Countless tales, gratitude unnumbered, and that ring of ocean gems would forever be passed down,
And they would shine ever brighter and more beautifully for it.

Whether it be the histories of the jeweled branches being torn or the birth of precious pearls,
Or the defeat of wicked creatures in the depths to bring sunlight to the pale nation beneath the waves,
Or how the young man who dreamed of standing atop Mt. Yougou came to have the name of an "evil king," and had his great duel against the tengu...
All these would light up the hearts of the children of Watatsumi, like pearls from the heavens, like waves under the moon's glow.
They will carry the pain of loss away into the churning, salty waters, storing them within radiant pearls.
May the stories and sacrifices of the age of gods forever be handed down, along with this emblem of "pearl and waves."

Even if the storm clouds should gather, and even if the violet lightning's ferocity be perilous and unpredictable,
The silver moon of Watatsumi shall still pierce through the clouds and scatter forth its light.

233 comments

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    • john on 28 August 2021 at 8:27 am
    • Reply

    From my understanding, with Refinement 1 on this weapon and 40K HP on Kokomi you get additional 400 damage to your normal attacks. So if you do 2000 normally it just becomes 2400 which is pretty bad imo

      • Spatz on 29 August 2021 at 10:17 am
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      I’m reading it as 40k hp giving a 400% increase to normal attack DMG. I can’t tell if your or my interpretation sounds more unbelievable.

    • DM on 27 August 2021 at 10:44 am
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    This weapon restores energy based on kokomi’s normal attack speed. If kokomi can do 15 normal attacks during elemental burst (based on her normal attack video), the weapon can restore 9.0 energy, which is ridiculous since R1 prototype amber can restore 12.0 energy (consider it’s totally free, and I didn’t see much advantage of everlasting moonglow in terms of DPS, roughly 10% better). So I guess we might underestimate kokomi’s normal attack speed, if she can do 20 attacks, the energy recharge could match prototype amber. Also, she do attack a little bit faster in 2.1 lunch trailer. If she can do 20 attacks during burst, the DPS would be much more reasonable, 19000-21000 (with jellyfish) at C0 and 24000-26000 at C1(21000-23000 for C0 shogun).

    Here is a good tool for DPS calculation
    https://genshin.mingyulab.com/artifact_set_compare/artifact_set_compare

    • Kokomi Supremacist on 26 August 2021 at 8:06 am
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    kokomi and her weapon is so controversial

    • KokomiEnjoyer on 25 August 2021 at 1:58 pm
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    We can’t really Judge this weapon before we actually get it, It’s written out differently to the Staff Of Homa which gives Flat ATK based on Hp, And it states that.
    But this weapons been written differently where it could mean that it actually does do 300% extra Normal Attack DMG
    Because they could have written that out as “Increased Normal Attack”
    Until this weapon is released, That’s when we will get the full in depth look on how Mihoyo want to use and code this weapon.
    Kokomi lost her crit,
    We have Healing Bonus/Hp -> Flat ATK Damage
    But if Mihoyo wants to make sales they need someone how can be a healer, support and Dps and do it efficiently so that they can make more money.
    Since Baal is an OP support, Dps, and a Battery
    Getting Kokomi to perform as good or better than Baal is a smarter decision overall for Mihoyo

      • KokomiEnjoyer on 25 August 2021 at 8:04 pm
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      Damn I really cant speak lmao
      Basically if Mihoyo wanted the Catalyst to give Flat Attack they would have written it out closely to Staff of Homa
      Which on the SoH says “Additional Damage,”
      If they wanted to give Kokomi Flat Attack, They would have stated such
      But there is a high possibility that Everlasting Moonglow may in fact multiply just because of how its been written out
      There being 2 pieces of evidence (“ATK Bonus” & “Additional”)
      We can’t be for sure that this weapon does or doesn’t add Flat Attack
      Mihoyo makes spelling mistakes I get it, But “Increased Normal Attack DMG” Is completely different to “Increased Normal ATK Bonus”
      And there is a team which makes sure that these types of spelling issues don’t happen anymore.

        • Roman on 26 August 2021 at 1:53 pm
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        If R5 gives a catalyst user with 30k hp, a 900% Normal Attack DMG modifier.
        May as well just give this to Mona or another catalyst user that can crit.

          • just some rando on the internet on 27 August 2021 at 9:25 am
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          Honestly that would give a field trip to the whales lmao
          Still, It’s a weird mistake to make on a HP weapon
          We’ll see what the future holds lmao

          • ringaroundtherosie8975 on 27 August 2021 at 9:39 pm
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          well woman probably wouldnt do anything with this, her normal attacks suck lmao and atleast kokomi gets a bonus from hp unlike mona, like tf is mona gonna do with hp
          kokomi uses her normal attacks more and theyre more powerful than any other catalust user so this probably isnt gonna fit any other character apart from kokomi and maybe c4 yanfei and barbara

            • ringaroundtherosie8975 on 27 August 2021 at 9:39 pm

            mona*

      • Kagi on 28 August 2021 at 1:17 am
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      Another way of looking at it is the zhong li buffs that he got where his normal attack talent + skill + burst get an increase in attack dmg
      That basically adds a flat number based on percentage on top of the damage from the multipliers same goes for kokomis attack dmg increase its more possible because of the zhong li treatment

    • KokomiEnjoyer on 25 August 2021 at 1:45 pm
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    We still can’t assume anything about this weapon, Staff Of Homa has a Hp -> ATK Bonus, But this weapon has been Written out as Normal Attack DMG, Meaning it could also be that 1% of HP could be almost a 300% Bonus, But it can still mean its Flat Attack. But for the fact Kokomi lost her crit, Gained even more Healing Bonus for more DMG, We can’t really jump to conclusions about this weapon being hot garbage, or being one of the most broken catalysts in the game, Because even with 15K hp, that could meaning over 150% extra damage would be added onto normal attacks
    Let’s just wait until the Catalyst comes out and then we can shit on mihoyo lmao

    • Welp on 24 August 2021 at 9:53 am
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    OP for Tank Yanfei C4 Meme build

    • Renato on 23 August 2021 at 7:35 pm
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    Yo this is actually OP!
    At refine 1 -> 30000 HP = 300% normal attack damage bonus,
    this is like the Rust bow but super cracked for healers.

      • Renato on 23 August 2021 at 7:39 pm
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      No wonder they took off kokomi’s crit rate. Who needs crit when you can essentially get the damage bonus here. Welp I guess kokomi is going to be a new toy for whales. But if players decide to get this for barbara then DPS barbara will actually be viable

        • Fenix on 24 August 2021 at 9:39 am
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        This isn’t quite good for DPS Barbara as it doesn’t provide bonus on charged attacks, which is where Barbara has high multiplier at. Well technically you could switch Barbara’s DPS mode to normal attacks, but that’s single target and her base attack is very low and her base hp isn’t so good (only with a little extra hp bonus through ascension). It’s would be awkward anyway. I wouldn’t get this for my Barbara if it goes to live unchanged like this.

      • Sean on 24 August 2021 at 5:36 pm
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      Not quite, at refine 1: 30,000 hp -> extra 300 dmg on each normal That’s not very much at all.

    • Grimm on 21 August 2021 at 10:06 am
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    A 30k hp barb gets 900% nornal atk bonus at r5 wth

      • Eirandir on 21 August 2021 at 3:43 pm
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      it’s like homa’s bonus, not normal atkdmg%, but atk, a 30k HP barbara would receive a 900 flat atk bonus to her basics, wich is still a lot mind you, just not 900%

      • Spilx on 21 August 2021 at 5:25 pm
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      It increases Normal Attack DMG by a flat amount not by a Percentage so it would be 900 DMG on top of the original DMG and not 900%

    • Cthulhu on 21 August 2021 at 9:00 am
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    Wouldn’t thrilling tales should just be better? Especially for Barbara, because she already heals plenty and doesn’t do dmg with her attacks. I don’t know how well Kokomi’s healing will actually perform, but it should better be good already, because of the 100% cr reduction, so I think Thrilling Tales would just be superior, but I guess we will have to see.

      • Kiryu on 21 August 2021 at 6:06 pm
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      Thriling Tales is only used for quick-swapping to the main damage dealer to buff them. Kokomi’s healing during her burst requires for her to be on the field, and as for how much she’s healing for, if you add her E along with her AA and CA, she can potentially out-do Barbara just by having a bigger HP pool.

      If you want a more healer suited weapon, you could also use Prototype Amber, since the substat is also HP and it heals and offers energy during the user’s burst, on-field or not.

      Barbara can use this weapon, but that’s only if you’re keeping her on the field in solo or you’re playing her in a co-op party.

    • kokopium on 21 August 2021 at 8:28 am
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    so when will mihoyo add a transmog system. this catalyst is so pretty but only kokomi and barbara benefit from it’s stat rn

    • heartabduction on 20 August 2021 at 10:08 pm
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    That is a very pretty donut

    • Godsuya on 19 August 2021 at 8:05 am
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    Finally a 5* weapon for my Yanfei! just kidding easily the worst 5* weapon.

      • Thonk on 20 August 2021 at 4:55 pm
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      Easily the biggest fool of this comments section.^

        • jjflippfive on 22 August 2021 at 7:17 am
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        Have you looked in a mirror?

      • kurekure on 22 August 2021 at 2:36 pm
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      lmfao its not bad if ur going to use yanfei as a c5 shield bot
      shield is 25% of her max hp when activated and it’d tank sm w this weapon

      still useless for dmg tho i agree

    • TearEnjoyer kokomi main on 17 August 2021 at 8:03 pm
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    Wow 300% on R5 i definetly going to get it
    My kokomi is going to get soo Broken
    if i have to whale i will

    • beans on 17 August 2021 at 12:39 am
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    this is the prettiest catalyst in my opinion…or maybe its cause i really like purple lol

    • Gabriela k on 7 August 2021 at 4:26 pm
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    Is this not OP???? A 30k hp kokomi gains a 300% normal attack bonus. Im not very into theorycrafting, so does this mean her normal attacks are doing 3 times the damage (100% times 3) or am i just an idiot

      • DubstepRod on 7 August 2021 at 9:45 pm
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      You misunderstood. A 30K HP Kokomi gains 300 normal attack damage bonus at refinement 1 of this weapon, not a 300% multiplier.

        • user on 16 August 2021 at 2:49 pm
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        dude, its only 30 %, .001 * 30k, 1 percent of 30k

          • kiwi on 16 August 2021 at 7:28 pm
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          you just did a multiplier of .1%, not 1%

          if we are using 1 as 100% here, that makes .1 equal 10%, and makes .01 equal to 1%, and you multiplied by .001, which would be 0.1%, so yes it’s a 300% increase

            • ? on 18 August 2021 at 5:14 pm

            Assuming this weapon is R5:

            3% = 3/100 = 0.03

            Kokomi with 30k HP:

            30,000 x 0.03 = 900 ( this is 3% of 30,000, to be clear)

            So that’s a 900 flat damage increase to Kokomi’s normal attack. It’s not multiplicative and it’s definitely NOT a 300% increase.
            If she was dealing, say, 2k per auto, with this weapon at R5 she’ll deal 2,9k.

      • Qiqisimp on 7 August 2021 at 9:50 pm
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      It’s additional dmg and not a multiplier

      • Bren on 31 August 2021 at 7:21 pm
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      Everyone is talking too much about her hp scaling and miss the part that her healing bonus also provides her bonus damage

    • Lonestarkiwi on 7 August 2021 at 3:15 pm
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    This is for sure Kokomi’s weapon.

    • meteor on 6 August 2021 at 8:46 pm
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    I’m tempting to roll to get this Barbara just to give it to my Barbara.

    • quint on 6 August 2021 at 7:49 pm
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    Wait a god damn minute. Why the hell do refines bring the passive to 3x its original power?!?! It’ should only be 2x. I guess Mihoyo is giving the bird to F2Ps and continuing to milk their whales.

      • Qiqisimp on 7 August 2021 at 9:52 pm
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      Because the passive is broken into two parts. The hp% gets 3x but the energy recharge dosen’t change.

      • Yorubokuyo on 21 August 2021 at 9:03 pm
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      You can go check other weapons, its not the rule that r5 means double bonuses, sometimes its more than double

    • D on 5 August 2021 at 10:13 am
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    Still, Barbara’s heal increasing along with her maximum hp right ? That increase of hp alone should be enough reason to use this weapon for Barbara. If you don’t have kokomi

      • Ayd9 on 6 August 2021 at 2:38 am
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      Thrilling Tales of Dragon Slayer would be better on Barbara if you are bringing hyper carrier like Razor, Diluc, Hu Tao, Ganyu. Otherwise, this would be better but are You sure You want to pull 5 star weapon for a healer?

        • ArchonCollector on 15 September 2021 at 1:19 pm
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        If the other weapon is vortex vanquisher, it’s probably a yes for me (for zhongli, aesthetic reason). I mean, I won’t pull for this weapon but there’s a chance I will get it, so, yeah… might build barbara properly if I do.

    • Danaris on 2 August 2021 at 2:32 am
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    How does the Normal Attack DMG Scaling work though? 1% on 60K HP is 600.
    So if i have a 150% Scaling on Normal Attacks, will this add 900 damage, or a flat 600?

      • Ayd9 on 6 August 2021 at 2:42 am
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      It should be additive (600) because it “increase normal attack damage”. If developer want it to be multiplied by normal attack scaling (900), then they would type “increase attack stat” instead.

    • agsdhdf on 30 July 2021 at 11:22 am
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    Actually based on the current datamine leaks she is a dps healer but her jellyfish doesnt do as much damage compared to her auto attacks and charged attack considering it currently scales off of Attack with a likely translation error. Healing Bonus is also a very good stat for her because of her ascension passive. Hp%/Hydro Damage/Healing Bonus is the best build right now.

      • kokomi fanclub on 1 August 2021 at 8:46 pm
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      i have a question.
      if you get her signature weapon, then healing bonus circlet is the way to go, but if you dont, is it still worth it or is it better to go with HP% circlet? since she doesnt have that 10% healing bonus anymore.

        • Scaramouche when on 3 August 2021 at 8:15 am
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        No matter what HP or Healing bonues will be the best for her due to her not being able to crit.

        • MiiK on 3 August 2021 at 9:00 am
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        It’s should be even better if you don’t get the weapon. Because you have less healing bonus with out it. Example:
        .25 (Passive from Kokomi) + .20 (Maiden 2 piece) + .10 (Weapon) = .55 (Healing Bonus of Kokomi without a headpiece but with the 5* Weapon)
        .55 – .10 = .45 (Healing Bonus of Kokomi without a headpiece and 5* Weapon)

        .55 + .359 (5 Star Healing bonus Headpiece) = .809
        .45 + .359 (no 5 Star but Healing bonus Headpiece) = .709

        % Difference between before and after the Headpiece:
        80.9% – 55% = 25.9% –> 25.9% / 55% = 0.471 x 100 = 47.09% (Increase of the percentage Healing Bonus with the 5* Weapon)
        70.9% -45% = 25.9% –> 25.9% / 45% = 0,576 x 100 = 57.76% (Increase of the percentage Healing Bonus without the 5* Weapon)
        (Source for the formula: https://www.marshu.com/articles/calculate-percent-increase-decrease-difference-between-percent-percentages-calculator.php)

        Hopefully I could help you with this message AND also on a Healing bonus% headpiece is the possibility of a hp% substat (which is impossible if you already have it as its mainstat)

          • PleaseStop on 6 August 2021 at 6:43 am
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          Why you embarrass yourself like this?

            • MiiK on 9 August 2021 at 2:01 pm

            ?

      • kokomi when on 2 August 2021 at 8:09 pm
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      probably using a HP% circlet will be better than a healing bonus circlet, having this weapon or not

        • JerryTheMouse on 5 August 2021 at 12:14 am
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        It doesn’t since one of her passive is to add additional % damage based on her total healing bonus.

          • Bobby on 21 August 2021 at 10:56 am
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          A 15% increase of lets say a 70% Healing bonus if you get this wep, with her passive and with the circlet will only be a 10.5% increase to her damage. While without the circlet but still with this weapon it’s a 5.25% increase. Meanwhile a HP circlet will add a flat 6.5k to her HP bar.

          Lets say her HP is 30k with the healing bonus circlet with that 10.5% increase and 36.5k with the HP circlet with only the 5.25% increase.

          Her Burst at level 10 increases her damage by 8.71% of her max HP meaning at 30k it adds 2.613 points of damage for every Normal Attack. Then you increase that number by 10.5% you get 2887 points of damage for every Normal Attack.

          Now if we do the same with the HP circlet we get 3179 points of damage added onto her Normal Attack and when you increase it by the 5.25% you get 3346.

          Therefore with just simple math we can see the HP circlet is far far FAR better. Over 500 points of damage better. In short get a HP circlet not a healing Bonus one.

          (All calculations didn’t take Hydro damage into account and as the damage bonus from the Healing Bonus will get added into that calculation. The HP circlet wins by an even larger amount.)

            • Lumari on 28 August 2021 at 11:24 am

            Actually, you calculated it wrong. The 15% of Healing Bonus doesn’t apply to the 8.71% HP that has been calculated, but it actually adds on to it. So it becomes 8.71 + 10.5% instead of the basic 8.71% + 5.25%. If you work out the math, then 5.25% of 30k hp would equate much more damage than losing the 5.3% but gaining 6k health. So Healing Circlet is really the best bet! (Plus you can stack hp% substats as well)

    • hp% on 30 July 2021 at 9:23 am
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    back in my day people said that this is scaramouche weapon

      • Kokomrade on 31 July 2021 at 4:08 am
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      Literally i remember that

    • Godsuya on 30 July 2021 at 5:45 am
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    Hell yeah, finally a good 5* weapon for my Barbara

      • Fenix on 31 July 2021 at 2:01 am
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      Oh but if it doesn’t affect Charged attacks then not that good for Barbara. We’ll need to see what it looks like when finalized. This current description looks buggy and weird in many sense.

    • Barbaros on 29 July 2021 at 8:44 pm
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    If the current leaks are correct, she’s a “healer”.

    Her real role will be DPS focused on her jellyfish as a turret, therefore, you should definitely be going hp%/hp%/hp%

      • Bartobas on 31 July 2021 at 9:01 pm
      • Reply

      Actualy she is a dpswith healing capbilites her burst is based on hp and in you healing bonus her jellyfish scale with atk(ABC64 twitter) so the better for her would be

      HP%
      hydro dmg (if fulldps) or hp% (for max healing)
      healing bonus% since her burst dmg scale much better with healing then hp

      • shiro on 1 August 2021 at 12:21 am
      • Reply

      dps without crt or EM or ElementalDMG? dont say shit, the stats are mutiplicative, not aditive, if you focus only in one status, your final dmg is lower if compare with a balanced build

        • kokomi fanclub on 1 August 2021 at 8:49 pm
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        i dont think you know how kokomi works… em is definitely good but not main stat, and she cant crit so whats the point?
        id say its better to go hp%/hydro dmg/hp% or healing bonus anyway, but crit is pointless

    • Lumari on 29 July 2021 at 11:29 am
    • Reply

    A healing bonus Circlet works out much more valuable than a hp% circlet. Kokomi’s passive means 15% of her healing bonus is transferred to the hp damage bonus %. This means 35.6% Healing bonus = Just over 5% more damage bonus. So during her burst, her increased damage of 8% and 12% now becomes 13% and 17%. This increase in damage is around 1,000 more damage as compared to 8% and 12% with just the extra HP. This also means her heals are more effective. So I would go for a Healing Bonus Circlet with a hp% substat.

      • shiro on 1 August 2021 at 12:26 am
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      if you want dmg, you need EM or crt, more base without multiplying means less dmg

        • feimao on 2 August 2021 at 10:54 pm
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        she can’t crit hello…..?

        • bruh on 5 August 2021 at 4:59 am
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        why on earth would you put crit on a character that cant crit? also EM only works on elemental reaction do you know what EM do?

      • Bobby on 21 August 2021 at 11:08 am
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      Pretty sure the % bonus adds on AFTER the calculations have already been done. As in you boost her damage by 8.71% and THEN you get the healing Bonus added onto whatever number you come out with. So like if her bonus damage is 3k then it will only boost that 3k by 5%. Not turn that 8.71% into 13.96%. That would be just way too broken and would result in a char that can do 50k PER hit after all calculations have been complete.

        • Pudding on 22 August 2021 at 7:54 pm
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        Unless there’s a translation error, I would agree with you, but seeing how her passive states that while in her burst, her normal and charge attack bonus receives a ‘further increase’, rather than increase in damage, I would disagree.

        • WFool on 23 August 2021 at 11:35 am
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        Having plugged a bunch of numbers into a spreadsheet, I can’t see how it would be anything *but* how Lumari is describing it.

        Lvl 90 Kokomi with well built HoD (20 useful subs, albeit not optimised and currently just half atk%, half HP%), her 5* weapon, hydro resonance, ZL res shred, VV, XQ C2 res shred is hitting about 47k total from her 123 NA string.

        That’s a lot but pretty reasonable given it’s a 5* weapon with a fair amount of conditionals and team building around it.

        For reference, I have a Eula with a 4* weapon hitting ~36k on a 123 NA string completely solo (with an atk cup and not phys, even!)

        If it works as you say she’ll be hilariously underwhelming for someone who wants to be on field for an increased amount of time.

          • Bobby on 23 August 2021 at 6:23 pm
          • Reply

          She wouldn’t be underwhelming. I don’t want to get too much into detail but me and a few friends have done a deep dive into all of her stats and multipliers.

          Just so you know, hydro damage DOES buff the damage bonus from her HP as does the normal attack bonus stat. Gaa fk it i will go into a bit more depth.

          Kokomi is currently capable of getting over 30khp even with a Healing Bonus circlet. So lets put it at around 33k as i know she can get over 40k with a HP circlet. If we add on her Healing Bonus 10.5% to her already level 10 burst which is 8.71%. We get a total of 19.21% of her max HP going towards her damage. On top of that you have a hydro/normal damage bonus of 28.8 + 46.6 + 15 + 30 = 120.4% damage increase. (4/4 Hydro artifact.) This is a 2.2x damage buff for all auto damage that comes out. So what is 19.21% of 33000. It’s 6339.3. Then you add on the damage bonus from the hydro/normal attack buff it comes out to 13972 points of damage PER HIT. With all 3 hits you have 41.915 per auto attack chain. If you have C1 you need to add 18848 damage onto that which comes to a grand total of over 60k per 3 hit combo. This isn’t counting in any weapon at all or her base damage either. This is just the damage from her burst at C0 and C1.

          Now idk if you’ve seen the leaks. But Kokomi is no where near capable of this DPS at C0. In fact i’ve been told specially that she barely does over 20k per 3 hit combo WITH this weapon and WITH a level 10 Burst and good artifacts.

          Kokomi is almost invincible while she’s in her burst. There is no reason for her to be one of the best DPS classes ontop of that.

            • WFool on 24 August 2021 at 11:28 am

            You’re forgetting to then half the damage output to accommodate defense, as well as resistance – this turns your 41915 into 18862.

            With 1750 attack, Kokomi’s 3 hits do a total of ~7k base normal damage, so 25.8k?

            I can’t really comment on “I’ve been told […] good artifacts” but this doesn’t seem unreasonably far from what you’re saying.

            Now, if we go the way you’re suggesting:
            33k HP with 8.71% HP added as normal damage per hit, for a total of 8623 over the 3 hit chain.
            Add the 10.64% on top of that is 9540.
            With the 2.204 multiplier from DMG% you have 21027.
            Defense and then RES takes this down to 9462.

            Adding her base 3hit (from 1750 atk) of 7000 and you have 16462 total. This is again not unreasonably far from what you’re saying, but it’s enough under 20k that I wouldn’t tell someone she does 20k+ from a 3hit, and the assumed artis I’ve used are good enough that I don’t think you’re making the difference up by improving these.

            Finally, with regard to your final point, 26k from her normal string (while in Q with a reasonably strong 4pc active) isn’t even close to being “one of the best DPS classes,” but it’s good enough that she can see field time while healing. Every other healer is a “swap in, press E/Q (delete as applicable), swap out” so their personal DPS doesn’t matter – if Kokomi is going to plummet your team’s DPS while healing then people simply won’t use her in favour of a swap heal.

            • Bobby on 24 August 2021 at 3:43 pm

            I’ve actually heard that only resistance is taken into account and that her damage from her HP completely bypasses defence. But that is speculative so i can’t really use it. Well then i guess we’ll have to wait and see on the day. I’ve got both circlets just in case i’m wrong since I’m getting her regardless. I’m the healer in co-op so she’s perfect for me. Though i’ve also heard her healing is lacking in certain ways without C2. We’ll have to wait and see.

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