Olden Days of Scorching Might

Olden Days of Scorching Might
Olden Days of Scorching MightNameOlden Days of Scorching Might
Type (Ingame)Weapon Ascension Material
FamilyWeapon Ascension Item, Wep Primary Ascension Material, Crafted Item
RarityRaritystrRaritystrRaritystrRaritystrRaritystr
Open in WeekdayWednesday, Saturday, Sunday
Item Source (Ingame)Crafted
DescriptionWeapon Ascension Material.
In the era when the ignorant Lord of Deserts ruled, his power descended upon every inch of the land like the scorching sun.
Ancient stone tablets record that he turned his power into seven rays of blinding light or seven pillars, which he granted equally and mercifully to everyone. No one was neglected, nor was anyone discontented.
That was a forgotten golden era, an era when the Lord of Flowers had faded into the sands and the Lord of Verdure was determined to leave. Only the descendants in the yellow sand chose to follow their god. Even as the grim shadow of calamity loomed, the power in which they had faith shone brightly like amber and gold.
Yet calamity befell nonetheless, and the golden insectoid insignias were buried beneath the depths of shrine and palace, under collapsed pillars engraved with images of eagles and bulls.
Description (Codex)In the era when the ignorant Lord of Deserts ruled, his power descended upon every inch of the land like the scorching sun.
Ancient stone tablets record that he turned his power into seven rays of blinding light or seven pillars, which he granted equally and mercifully to everyone. No one was neglected, nor was anyone discontented.
That was a forgotten golden era, an era when the Lord of Flowers had faded into the sands and the Lord of Verdure was determined to leave. Only the descendants in the yellow sand chose to follow their god. Even as the grim shadow of calamity loomed, the power in which they had faith shone brightly like amber and gold. Yet calamity befell nonetheless, and the golden insectoid insignias were buried beneath the depths of shrine and palace, under collapsed pillars engraved with images of griffins and bulls.

Table of Content
Obtained From
Used By
Gallery

Obtained From

Recipe

IconNameRecipe
Olden Days of Scorching Might
Olden Days of Scorching Might
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Domain

IconNameMonstersReward
Tower of Abject Pride
Tower of Abject Pride
Stretchy Pyro Fungus
Floating Dendro Fungus
Floating Hydro Fungus
Whirling Electro Fungus
Whirling Cryo Fungus
Stretchy Geo Fungus
Grounded Hydroshroom
Winged Dendroshroom
Adventure EXP100
Mora1125
Companionship EXP10
Copper Talisman of the Forest Dew
Oasis Garden's Reminiscence
Echo of Scorching Might
Iron Talisman of the Forest Dew
Silver Talisman of the Forest Dew
Golden Talisman of the Forest Dew
Oasis Garden's Kindness
Remnant Glow of Scorching Might
Oasis Garden's Mourning
Oasis Garden's Truth
Dream of Scorching Might
Olden Days of Scorching Might
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Stage

IconNameMonstersReward
Domain of Forgery: Leading Karma IV
Domain of Forgery: Leading Karma IV
Floating Hydro Fungus
Floating Dendro Fungus
Grounded Hydroshroom
Winged Dendroshroom
Adventure EXP100
Mora2200
Companionship EXP20
Echo of Scorching Might
Remnant Glow of Scorching Might
Dream of Scorching Might
Olden Days of Scorching Might
items per Page
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Used By

Weapon

IconNameRarityAtkSubValueWeapon AffixAscension Materials
Makhaira Aquamarine
Makhaira Aquamarine4
RarstrRarstrRarstrRarstr
42.4EM36The following effect will trigger every 10s: The equipping character will gain 24% of their Elemental Mastery as bonus ATK for 12s, with nearby party members gaining 30% of this buff for the same duration. Multiple instances of this weapon can allow this buff to stack. This effect will still trigger even if the character is not on the field.
Echo of Scorching Might
Chaos Storage
Treasure Hoarder Insignia
Beacon of the Reed Sea
Beacon of the Reed Sea5
RarstrRarstrRarstrRarstrRarstr
45.94CrR%7.2%After the character's Elemental Skill hits an opponent, their ATK will be increased by 20% for 8s. After the character takes DMG, their ATK will be increased by 20% for 8s. The 2 aforementioned effects can be triggered even when the character is not on the field. Additionally, when not protected by a shield, the character's Max HP will be increased by 32%.
Echo of Scorching Might
Desiccated Shell
Faded Red Satin
Tulaytullah's Remembrance
Tulaytullah's Remembrance5
RarstrRarstrRarstrRarstrRarstr
47.54CrD%9.6%Normal Attack SPD is increased by 10%. After the wielder unleashes an Elemental Skill, Normal Attack DMG will increase by 4.8% every second for 14s. After hitting an opponent with a Normal Attack during this duration, Normal Attack DMG will be increased by 9.6%. This increase can be triggered once every 0.3s. The maximum Normal Attack DMG increase per single duration of the overall effect is 48%. The effect will be removed when the wielder leaves the field, and using the Elemental Skill again will reset all DMG buffs.
Echo of Scorching Might
Inactivated Fungal Nucleus
Fungal Spores
King's Squire
King's Squire4
RarstrRarstrRarstrRarstr
41.07Atk%12%Obtain the Teachings of the Forest effect when unleashing Elemental Skills and Bursts, increasing Elemental Mastery by 60 for 12s. This effect will be removed when switching characters. When the Teachings of the Forest effect ends or is removed, it will deal 100% of ATK as DMG to 1 nearby opponent. The Teachings of the Forest effect can be triggered once every 20s.
Echo of Scorching Might
Inactivated Fungal Nucleus
Firm Arrowhead
End of the Line
End of the Line4
RarstrRarstrRarstrRarstr
42.4ER%10%Triggers the Flowrider effect after using an Elemental Skill, dealing 80% ATK as AoE DMG upon hitting an opponent with an attack. Flowrider will be removed after 15s or after causing 3 instances of AoE DMG. Only 1 instance of AoE DMG can be caused every 2s in this way. Flowrider can be triggered once every 12s.
Echo of Scorching Might
Inactivated Fungal Nucleus
Fungal Spores
Scion of the Blazing Sun
Scion of the Blazing Sun4
RarstrRarstrRarstrRarstr
43.73CrR%4%After a Charged Attack hits an opponent, a Sunfire Arrow will descend upon the opponent hit, dealing 60% ATK as DMG, and applying the Heartsearer effect to the opponent damaged by said Arrow for 10s. Opponents affected by Heartsearer take 28% more Charged Attack DMG from the wielder. A Sunfire Arrow can be triggered once every 10s.
Echo of Scorching Might
A Flower Yet to Bloom
Fungal Spores
Hunter's Path
Hunter's Path5
RarstrRarstrRarstrRarstrRarstr
44.34CrR%9.6%Gain 12% All Elemental DMG Bonus. Obtain the Tireless Hunt effect after hitting an opponent with a Charged Attack. This effect increases Charged Attack DMG by 160% of Elemental Mastery. This effect will be removed after 12 Charged Attacks or 10s. Only 1 instance of Tireless Hunt can be gained every 12s.
Echo of Scorching Might
Inactivated Fungal Nucleus
Faded Red Satin
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