Hunter’s Path

NameHunter’s Path
FamilyWeapon, Bow
Rarity⭐⭐⭐⭐⭐
Conversion Exp300000
Base Attack44.34
Substat TypeCritical Rate %
Base Substat9.6%
Weapon AffixAt the End of the Beast-Paths
Affix DescriptionGain 12% All Elemental DMG Bonus. Obtain the Tireless Hunt effect after hitting an opponent with a Charged Attack. This effect increases Charged Attack DMG by 160% of Elemental Mastery. This effect will be removed after 12 Charged Attacks or 10s. Only 1 instance of Tireless Hunt can be gained every 12s.
Weapon Ascension Materials

LvAtkBonus CritRate%MaterialsTotal Materials
144.349.6%
20110.1716.96%
5
5
3
10000
5
5
3
10000
20+141.2716.96%
40209.8224.72%
5
18
12
20000
5
23
15
30000
5
40+240.9224.72%
50275.4628.6%
9
9
9
30000
5
23
15
60000
14
9
9
50+306.6628.6%
60341.4632.48%
5
18
14
45000
5
23
15
105K
14
27
23
5
60+372.5632.48%
70407.8136.35%
9
14
9
55000
5
23
15
160K
14
27
23
14
14
9
70+438.9136.35%
80474.5540.22%
6
27
18
65000
5
23
15
225K
14
27
23
14
41
27
6
80+505.6540.22%
90541.8344.1%
LvAffix ProgressionMaterials
1Gain 12% All Elemental DMG Bonus. Obtain the Tireless Hunt effect after hitting an opponent with a Charged Attack. This effect increases Charged Attack DMG by 160% of Elemental Mastery. This effect will be removed after 12 Charged Attacks or 10s. Only 1 instance of Tireless Hunt can be gained every 12s.
2Gain 15% All Elemental DMG Bonus. Obtain the Tireless Hunt effect after hitting an opponent with a Charged Attack. This effect increases Charged Attack DMG by 200% of Elemental Mastery. This effect will be removed after 12 Charged Attacks or 10s. Only 1 instance of Tireless Hunt can be gained every 12s.
2000
3Gain 18% All Elemental DMG Bonus. Obtain the Tireless Hunt effect after hitting an opponent with a Charged Attack. This effect increases Charged Attack DMG by 240% of Elemental Mastery. This effect will be removed after 12 Charged Attacks or 10s. Only 1 instance of Tireless Hunt can be gained every 12s.
4000
4Gain 21% All Elemental DMG Bonus. Obtain the Tireless Hunt effect after hitting an opponent with a Charged Attack. This effect increases Charged Attack DMG by 280% of Elemental Mastery. This effect will be removed after 12 Charged Attacks or 10s. Only 1 instance of Tireless Hunt can be gained every 12s.
8000
5Gain 24% All Elemental DMG Bonus. Obtain the Tireless Hunt effect after hitting an opponent with a Charged Attack. This effect increases Charged Attack DMG by 320% of Elemental Mastery. This effect will be removed after 12 Charged Attacks or 10s. Only 1 instance of Tireless Hunt can be gained every 12s.
16000
???

17 responses to “Hunter’s Path”

  1. I wanted to pull this just because how beautiful this looks. I’ve never fall in love to a weapon before. And the fact that bow is my less favourite weapon. I still want it.

  2. that is actual bullshit. it adds flat damage to the attack scaling portion not % value of the stat. are joking lol. yunjin would turn every unit into a normal attack main dps if what you propose is true.

  3. Might finally build crit venti, all elemental dmg bonus is perfect for absorption, jade cutter level crit rate means we can go crit DMG headpiece, EM interaction is just a bonus but I wonder if c1 applies it 3 times equally. Still run VV

      
    • the secondary CA are based on the damage of the original arrow, which is pretty good since it means his CA doesn’t take up 3 procs of the buff every time he uses it. also, if you use a physical shotgun build you can get a lot of mileage out of this and it might be better to go with wanderer’s troupe or the new dreamer’s artifact set since you won’t be doing as much anemo damage.

    • you want 500 EM at least , so it translates to 800 dmg . so 800 dmg + factor in crit dmg+ dendro dmg + his talent that increases charge shot dmg = the damage you’ll get . i unno math but i think thats the formula

      so its whatever number you get , it applies to every tiny arrow his charge shot shoots

    • I guess so, but that damage is still affected by resistances (or lack thereof), crit rate and crit damage, any elemntal bonuses (since it’s a dendro attack) etc. If I’m not mistaken, you’ll want a lot of EM for Tighnari, too

    • 12 hits every 10 sec are 1.2 hits/sec. with 200 em it’s 320*1.2=384dmg*0,45(resi and the enemy is your level)=~173 dmg/sec.
      now lets say you have 100% crate, 300% cdmg and 100% motion value ->173*4*2=1384 dmg/sec. with 1000 em it’s 1384*5=6920 dmg/sec(with godlike stats but unbuffed BUT you cannot atk buff it so..). yes, this effect is a joke at least for end builds. this weapon is only usefull as a statstick

    • forgot tighnari’s ascention isn’t crit it’s dendro dmg so good luck at getting 100:300 😀

    • Anything that increases normal/charged attack damage increases the atk scaling not final damage, so these comments are wrong. it would increase a charged attack from like 200% atk to like 840% atk at 400 em, and it applies individually to each of tighnari’s wreath arrows, increasing each one from around 80% atk to 720% atk. since it lasts for 12 shots and tighnari gets 3 charged attacks for free thatll land like 15 charged shots total in a couple seconds, dealing around 9000% of your attack for the short time the buff is active? Thats before reactions, crit, def or other buffs but thats a lot. most things in genshin do not add onto your final damage so i would keep that in mind when looking at this.

  4. i just wanna have 100% crit rate on my ganyu and this bow seems good enough on her, i will prob roll for it after i watch some ppl test it first

    • Lowest base atk 5* and the highest secondary stat.
      You can find similar traits in for example jadecutter and Aqua Simulacra

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