Sangonomiya Kokomi

Sangonomiya Kokomi
Sangonomiya KokomiNameSangonomiya Kokomi
TitlePearl of Wisdom
OccupationWatatsumi Island
AssociationINAZUMA
RarityRaritystrRaritystrRaritystrRaritystrRaritystr
WeaponWeapon Catalyst
ElementElement Hydro
Day of Birth22
Month of Birth2
Vision (Introduced)Hydro
Constellation (Introduced)Dracaena Somnolenta
Chinese Seuyu龟娘
Japanese Seuyu三森すずこ
English SeuyuRisa Mei
Korean SeuyuYeo Yoon-mi
DescriptionThe Divine Priestess of Watatsumi Island. All of the island's affairs are at this young lady's fingertips.
Character Ascension Materials
Varunada Lazurite Sliver
Varunada Lazurite Fragment
Varunada Lazurite Chunk
Varunada Lazurite Gemstone
Dew of Repudiation
Sango Pearl
Spectral Husk
Spectral Heart
Spectral Nucleus
Skill Ascension Materials
Teachings of Transience
Guide to Transience
Philosophies of Transience
Hellfire Butterfly
Crown of Insight

Table of Content
Stats
Skills
Skill Ascension
Related Items
Gallery
Sounds
Quotes
Stories

Stats

LvHPAtkDefCritRate%CritDMG%Bonus Hydro%MaterialsTotal Materials
1104918.2551.155.0%50.0%0%
20272047.33132.75.0%50.0%0%
Varunada Lazurite Sliver1
Sango Pearl3
Spectral Husk3
Mora20000
Varunada Lazurite Sliver1
Sango Pearl3
Spectral Husk3
Mora20000
20+361962.98176.565.0%50.0%0%
40541694.24264.185.0%50.0%0%
Varunada Lazurite Fragment3
Dew of Repudiation2
Sango Pearl10
Spectral Husk15
Mora40000
Varunada Lazurite Sliver1
Sango Pearl13
Spectral Husk18
Mora60000
Varunada Lazurite Fragment3
Dew of Repudiation2
40+6055105.35295.355.0%50.0%7.2%
506966121.21339.85.0%50.0%7.2%
Varunada Lazurite Fragment6
Dew of Repudiation4
Sango Pearl20
Spectral Heart12
Mora60000
Varunada Lazurite Sliver1
Sango Pearl33
Spectral Husk18
Mora120K
Varunada Lazurite Fragment9
Dew of Repudiation6
Spectral Heart12
50+7818136.03381.365.0%50.0%14.4%
608738152.05426.275.0%50.0%14.4%
Varunada Lazurite Chunk3
Dew of Repudiation8
Sango Pearl30
Spectral Heart18
Mora80000
Varunada Lazurite Sliver1
Sango Pearl63
Spectral Husk18
Mora200K
Varunada Lazurite Fragment9
Dew of Repudiation14
Spectral Heart30
Varunada Lazurite Chunk3
60+9377163.17457.435.0%50.0%14.4%
7010306179.34502.765.0%50.0%14.4%
Varunada Lazurite Chunk6
Dew of Repudiation12
Sango Pearl45
Spectral Nucleus12
Mora100K
Varunada Lazurite Sliver1
Sango Pearl108
Spectral Husk18
Mora300K
Varunada Lazurite Fragment9
Dew of Repudiation26
Spectral Heart30
Varunada Lazurite Chunk9
Spectral Nucleus12
70+10945190.45533.925.0%50.0%21.6%
8011885206.8579.765.0%50.0%21.6%
Varunada Lazurite Gemstone6
Dew of Repudiation20
Sango Pearl60
Spectral Nucleus24
Mora120K
Varunada Lazurite Sliver1
Sango Pearl168
Spectral Husk18
Mora420K
Varunada Lazurite Fragment9
Dew of Repudiation46
Spectral Heart30
Varunada Lazurite Chunk9
Spectral Nucleus36
Varunada Lazurite Gemstone6
80+12524217.92610.925.0%50.0%28.8%
9013471234.39657.115.0%50.0%28.8%

Skills

Active Skils

Normal Attack: The Shape of WaterNormal Attack: The Shape of Water
Normal Attack
Performs up to 3 consecutive attacks that take the form of swimming fish, dealing Hydro DMG.

Charged Attack
Consumes a certain amount of Stamina to deal AoE Hydro DMG after a short casting time.

Plunging Attack
Gathering the might of Hydro, Kokomi plunges towards the ground from mid-air, damaging all opponents in her path. Deals AoE Hydro DMG upon impact with the ground.
Lv1Lv2Lv3Lv4Lv5Lv6Lv7Lv8Lv9Lv10Lv11Lv12Lv13Lv14Lv15
1-Hit DMG68.38%73.5%78.63%85.47%90.6%95.73%102.56%109.4%116.24%123.08%129.91%136.75%145.3%153.85%162.39%
2-Hit DMG61.54%66.15%70.77%76.92%81.54%86.15%92.31%98.46%104.62%110.77%116.92%123.08%130.77%138.46%146.15%
3-Hit DMG94.31%101.38%108.45%117.88%124.95%132.03%141.46%150.89%160.32%169.75%179.18%188.61%200.4%212.19%223.98%
Charged Attack DMG148.32%159.44%170.57%185.4%196.52%207.65%222.48%237.31%252.14%266.98%281.81%296.64%315.18%333.72%352.26%
Charged Attack Stamina Cost505050505050505050505050505050
Plunge DMG56.83%61.45%66.08%72.69%77.31%82.6%89.87%97.14%104.41%112.34%120.27%128.2%136.12%144.05%151.98%
Low/High Plunge DMG113.63% / 141.93%122.88% / 153.49%132.13% / 165.04%145.35% / 181.54%154.59% / 193.1%165.16% / 206.3%179.7% / 224.45%194.23% / 242.61%208.77% / 260.76%224.62% / 280.57%240.48% / 300.37%256.34% / 320.18%272.19% / 339.98%288.05% / 359.79%303.9% / 379.59%
Kurage's OathKurage's Oath
Summons a "Bake-Kurage" created from water that can heal her allies.
Using this skill will apply the Wet status to Sangonomiya Kokomi.

Bake-Kurage
Deals Hydro DMG to surrounding opponents and heals nearby active characters at fixed intervals. This healing is based on Kokomi's Max HP.

Kokomi needs timely "refreshment" in order to maintain optimal work efficiency.
Lv1Lv2Lv3Lv4Lv5Lv6Lv7Lv8Lv9Lv10Lv11Lv12Lv13Lv14Lv15
Regeneration4.4% Max HP + 423.714.73% Max HP + 466.085.06% Max HP + 511.995.5% Max HP + 561.435.83% Max HP + 614.46.16% Max HP + 670.96.6% Max HP + 730.947.04% Max HP + 794.57.48% Max HP + 861.67.92% Max HP + 932.228.36% Max HP + 1006.388.8% Max HP + 1084.079.35% Max HP + 1165.39.9% Max HP + 1250.0510.45% Max HP + 1338.33
Ripple DMG109.19%117.38%125.57%136.49%144.68%152.87%163.79%174.7%185.62%196.54%207.46%218.38%232.03%245.68%259.33%
Duration12s12s12s12s12s12s12s12s12s12s12s12s12s12s12s
CD20s20s20s20s20s20s20s20s20s20s20s20s20s20s20s
Nereid's AscensionNereid's Ascension
Summons the might of Watatsumi, dealing Hydro DMG to surrounding opponents, before robing Kokomi in a Ceremonial Garment made from the flowing waters of Sangonomiya.

Ceremonial Garment
·Sangonomiya Kokomi's Normal Attack, Charged Attack and Bake-Kurage DMG are increased based on her Max HP.
·When her Normal and Charged Attacks hit opponents, Kokomi will restore HP for all nearby party members, and the amount restored is based on her Max HP.
·Increases Sangonomiya Kokomi's resistance to interruption and allows her to walk on the water's surface.

These effects will be cleared once Sangonomiya Kokomi leaves the field.

Clear light coalesces into robes around Her Excellency, Sangonomiya Kokomi, reflecting her magnificent form.
Lv1Lv2Lv3Lv4Lv5Lv6Lv7Lv8Lv9Lv10Lv11Lv12Lv13Lv14Lv15
Skill DMG10.42% Max HP11.2% Max HP11.98% Max HP13.02% Max HP13.8% Max HP14.58% Max HP15.62% Max HP16.67% Max HP17.71% Max HP18.75% Max HP19.79% Max HP20.83% Max HP22.13% Max HP23.44% Max HP24.74% Max HP
Normal Attack DMG Bonus4.84% Max HP5.2% Max HP5.57% Max HP6.05% Max HP6.41% Max HP6.78% Max HP7.26% Max HP7.74% Max HP8.23% Max HP8.71% Max HP9.2% Max HP9.68% Max HP10.28% Max HP10.89% Max HP11.5% Max HP
Charged Attack DMG Bonus6.78% Max HP7.28% Max HP7.79% Max HP8.47% Max HP8.98% Max HP9.49% Max HP10.16% Max HP10.84% Max HP11.52% Max HP12.2% Max HP12.87% Max HP13.55% Max HP14.4% Max HP15.25% Max HP16.09% Max HP
Bake-Kurage DMG Bonus7.1% Max HP7.63% Max HP8.16% Max HP8.87% Max HP9.4% Max HP9.93% Max HP10.64% Max HP11.35% Max HP12.06% Max HP12.77% Max HP13.48% Max HP14.19% Max HP15.08% Max HP15.97% Max HP16.85% Max HP
HP Regeneration Per Hit0.81% Max HP + 77.040.87% Max HP + 84.740.93% Max HP + 93.091.01% Max HP + 102.081.07% Max HP + 111.711.13% Max HP + 121.981.21% Max HP + 132.91.29% Max HP + 144.451.37% Max HP + 156.651.45% Max HP + 169.51.54% Max HP + 182.981.62% Max HP + 197.11.72% Max HP + 211.871.82% Max HP + 227.281.92% Max HP + 243.33
Duration10s10s10s10s10s10s10s10s10s10s10s10s10s10s10s
CD18s18s18s18s18s18s18s18s18s18s18s18s18s18s18s
Energy Cost707070707070707070707070707070

Passive Skills

Flawless StrategyFlawless Strategy
Sangonomiya Kokomi has a 25% Healing Bonus, but a 100% decrease in CRIT Rate.
Princess of WatatsumiPrincess of Watatsumi
Decreases swimming Stamina consumption for your own party members by 20%.
Not stackable with Passive Talents that provide the exact same effects.
Tamakushi CasketTamakushi Casket
If Sangonomiya Kokomi's own Bake-Kurage is on the field when she uses Nereid's Ascension, the Bake-Kurage's duration will be refreshed.
Song of PearlsSong of Pearls
While donning the Ceremonial Garment created by Nereid's Ascension, the Normal and Charged Attack DMG Bonus Sangonomiya Kokomi gains based on her Max HP will receive a further increase based on 15% of her Healing Bonus.

Constellations

At Water's EdgeAt Water's Edge
While donning the Ceremonial Garment created by Nereid's Ascension, the final Normal Attack in Sangonomiya Kokomi's combo will unleash a swimming fish to deal 30% of her Max HP as Hydro DMG.
This DMG is not considered Normal Attack DMG.
The Clouds Like Waves RipplingThe Clouds Like Waves Rippling
Sangonomiya Kokomi gains the following Healing Bonuses with regard to characters with 50% or less HP via the following methods:
·Kurage's Oath Bake-Kurage: 4.5% of Kokomi's Max HP.
·Nereid's Ascension Normal and Charged Attacks: 0.6% of Kokomi's Max HP.
The Moon, A Ship O'er the SeasThe Moon, A Ship O'er the Seas
Increases the Level of Nereid's Ascension by 3.
Maximum upgrade level is 15.
The Moon Overlooks the WatersThe Moon Overlooks the Waters
While donning the Ceremonial Garment created by Nereid's Ascension, Sangonomiya Kokomi's Normal Attack SPD is increased by 10%, and Normal Attacks that hit opponents will restore 0.8 Energy for her.
This effect can occur once every 0.2s.
All Streams Flow to the SeaAll Streams Flow to the Sea
Increases the Level of Kurage's Oath by 3.
Maximum upgrade level is 15.
Sango IsshinSango Isshin
While donning the Ceremonial Garment created by Nereid's Ascension, Sangonomiya Kokomi gains a 40% Hydro DMG Bonus for 4s when her Normal and Charged Attacks heal, or would heal, any party member with 80% or more HP.

Skill Ascension

Sounds

TitleENCNJPKR
Party Switch
Opening Chest
Normal Attack
Medium Attack
Heavy Attack
Taking Damage (Low)
Taking Damage (High)
Battle Skill #1
Battle Skill #3
Sprinting Starts
Jumping
Climbing
Heavy Breathing (Climbing)
Open World Gliding (Start)
Open World Idle
Fainting
Idle Performance

Quotes

Audio Language:
TitleVoiceOver
Hello
Chat: Reading
Chat: Fish
Chat: Preparation
When It Rains
When It Snows
When the Sun Is Out
When the Wind Is Blowing
Good Morning
Good Afternoon
Good Evening
Good Night
About Sangonomiya Kokomi: Directives
About Sangonomiya Kokomi: Relaxing
About Us: Experience
About Us: Confusion
* Unlocks at Friendship Lv. 6
About the Vision
* Unlocks at Friendship Lv. 4
Something to Share: Periodicals
* Unlocks at Friendship Lv. 4
Something to Share: Diving
* Unlocks at Friendship Lv. 4
Interesting Things
About Gorou
* Unlocks at Friendship Lv. 4
About Kujou Sara
* Unlocks at Friendship Lv. 4
About Yae Miko
* Unlocks at Friendship Lv. 4
About the Raiden Shogun
* Unlocks at Friendship Lv. 4
About Beidou
* Unlocks at Friendship Lv. 4
About Kaedehara Kazuha
* Unlocks at Friendship Lv. 4
About Shikanoin Heizou
* Unlocks at Friendship Lv. 4
More About Sangonomiya Kokomi: I
More About Sangonomiya Kokomi: II
* Unlocks at Friendship Lv. 3
More About Sangonomiya Kokomi: III
* Unlocks at Friendship Lv. 4
More About Sangonomiya Kokomi: IV
* Unlocks at Friendship Lv. 5
More About Sangonomiya Kokomi: V
* Unlocks at Friendship Lv. 6
Sangonomiya Kokomi's Hobbies
Sangonomiya Kokomi's Troubles
* Complete "Warriors' Dreams Like Spring Grass Renewing"
Favorite Food
Least Favorite Food
Receiving a Gift: I
Receiving a Gift: II
Receiving a Gift: III
Birthday
Feelings About Ascension: Intro
* Unlocks at Ascension Phase 1
Feelings About Ascension: Building Up
* Unlocks at Ascension Phase 2
Feelings About Ascension: Climax
* Unlocks at Ascension Phase 4
Feelings About Ascension: Conclusion
* Unlocks at Ascension Phase 6
Elemental Skill: I
Elemental Skill: II
Elemental Skill: III
Elemental Burst: I
Elemental Burst: II
Elemental Burst: III
Sprint Start: I
Deploying Wind Glider: I
Opening Treasure Chest: I
Opening Treasure Chest: II
Opening Treasure Chest: III
Low HP: I
Low HP: II
Low HP: III
Ally at Low HP: I
Ally at Low HP: II
Fallen: I
Fallen: II
Fallen: III
Heavy Hit Taken: I
Heavy Hit Taken: II
Joining Party: I
Joining Party: II
Joining Party: III

Stories

TitleText
Character DetailsThe inhabitants of Watatsumi Island once lived in Enkanomiya, at the bottom of the sea.
It was only by the grace of the god Orobaxi bringing them up to the surface that the civilization of Watatsumi Island exists today.
When Orobaxi was slain by the Electro Archon, its body was left as a skeleton and its resentment permeated the land, giving rise to Tatarigami.
Yet its desire to protect Watatsumi Island never faded. This will lives on in the bloodline of the Sangonomiya Clan, and follows them from generation to generation.
The current heir to this bloodline is known as the Divine Priestess.
The meaning behind this is as such: to inherit the will of a god in a mortal's body, and to defend this land and its people in that god's stead.
Character Story 1The day Kokomi ascended to the role of Divine Priestess, countless inhabitants of Watatsumi Island came to Sangonomiya Shrine of their own accord to see her.
Surprise, suspicion, confusion, chuckles... Their expressions were strange, all on account of her overly-young appearance in their eyes.
Plots were hatched and questions were endless. The ambitious planned to make their move. The storm was approaching, and all was not at peace on Watatsumi Island.
Yet all went back to business as usual not long after Kokomi ascended to her position.
She was fair in distributing rewards and punishments alike, appreciated the contributions of the people, and was militarily skilled. Her many abilities quickly won the hearts of most of the people.
"Things will be alright as long as Her Excellency is here" soon became the most widespread saying on the island.
* Unlocks at Friendship Lv. 2
Character Story 2There are many factors involved in deciding victory or defeat.
Terrain, weather, differences in military strength and equipment quality... All of these require careful consideration.
Those who study the details too closely tend to miss changes on the field, and most who speak of strategy speak of it in a vacuum.
Only those who can grasp both the big picture and the small details can create miracles on the battlefield.
And behind all this lies countless hours of hard work delving into the reasons behind one's failures.
Few if any ever persevere to the end, but Kokomi was not only good at this but also possessed a unique tactical style.
"Manipulate the larger strategic situation to force the other side to give up, and to win wars with the least amount of cost possible."
* Unlocks at Friendship Lv. 3
Character Story 3Whether on the battlefield or off it, Kokomi tries to "know thy enemy" as much as possible.
She tends to predict all possible scenarios beforehand and devise strategies to address them, which are then delivered as directives to those who enforce her will.
This has given rise to the issue of some of these directives being rather thick and heavy, but this method has guaranteed the stable development of Watatsumi Island.
Today, Watatsumi Island moves each day towards greater prosperity, and as more talented people have been appointed to office, the directives that Kokomi has to deliver have decreased.
As far as she is concerned, that is something worth celebrating.
* Unlocks at Friendship Lv. 4
Character Story 4When Kokomi has the time to spare, she will go on walks on Watatsumi Island alone.
She often tries to avoid crowds, pacing slowly through the violet forests, sometimes sitting by the seaside and looking out into the distance.
The sun and the moon rise over the sea, the stars shine in their skies, and the sound of the waves is pleasing to the ear, relaxing the soul.
Sometimes she will even place a seashell on her head, only to put it back where she found it when she leaves.
In her mind, perhaps some wandering crab will burrow its way inside and call this shell home.
Sometimes, Kokomi will also go diving, enjoying the calm atmosphere by herself, her worries sinking into the ocean depths as schools of fish swim all around her.
Kokomi treasures every sight there is to be seen on Watatsumi Island, and she remembers the name of every person.
Sadly, while scenery remains, people's hearts are complex and changeable.
Victory is simple enough to attain compared to the mammoth task of making sure that everyone lives happily.
This dilemma has always troubled her.
* Unlocks at Friendship Lv. 5
Character Story 5Kokomi has been well-read since she was young, and has a particular love for military treatises.
As such, Kokomi has a broad store of knowledge to be used in every field.
But another result of her constantly being buried in such treatises of war and illustrated military texts is that Kokomi lacks skill in social interaction. She does not know when it started, but interacting with people eventually became tiresome to her.
Having ascended to the role of Divine Priestess, Kokomi had no choice but to learn many things that she wasn't any good at before, whether it was dealing with people or performing duties that she had little interest in.
However, forcing herself to do things she holds little love for is a serious drain on her energy reserves, leaving her feeling quite exhausted.
As such, Kokomi set up an "energy" system of measurement for herself. When she does things she enjoys, her energy levels will increase, and the reverse is true when she trudges through unenjoyable slogs.
When she runs out of this energy, Kokomi will temporarily put her duties as the Divine Priestess aside and resume being an ordinary homebody.
Engrossing herself in the close reading of a book on military strategy, walling herself off from the rest of the world — thus does Kokomi reclaim a temporary respite from her busy existence.
These moments are of utmost value to her.
* Unlocks at Friendship Lv. 6
Secret Notes"As the ruler is, so shall the people be."
This precept was something Kokomi heard from her mother a long time ago.
The Divine Priestess' role is one of utmost importance to Watatsumi Island, and its people's eyes are always upon her every move.
The things she loves will be in fashion, and the things she dislikes, the people will also distance themselves from.
Kokomi, in truth, has no wish to affect the people's lives, and as such has rarely ever revealed much of her personal likes or dislikes.
She treats all things with an egalitarian manner, and holds "fairness of judgment" and "justice in dispensing rewards and punishment" to be her guiding principles.
However, these are not necessarily her true feelings, and so she prepared a book of secret notes for herself.
Here, she records the fluctuations in both her energy levels and mood.
When the night deepens and the world falls silent, Kokomi will open this book and write the day's experiences, whether they be joyous, sad, or frustrating.
...Of course, this object is for her eyes only — and so it must remain.
* Unlocks at Friendship Lv. 4
VisionA leader with a strong will can lead those around them in a clear direction.
However, Kokomi lacks such strong ideals. Instead, she respects the will of the people and wishes that they can each find their own way.
Just as the vast ocean can accommodate countless souls and their individual desires, so does Kokomi wish her rule could be.
When the Vision Hunt Decree came about, the resentment of the people turned into cries of revolt, and so Kokomi led them in raising the banner of resistance.
And once the war was over, the hearts of the people turned towards peace and stability, and so did Kokomi direct her energies towards governance and economics.
But what was the source of this toil? Was this the role of the Divine Priestess speaking? Or was this a product of her own sense of duty? Or perhaps... it was a bit of both?
As the Divine Priestess, Kokomi naturally has her own Vision. And ever since the day she looked out at the sea outside Sangonomiya Shrine, her wish has never once changed—
"I wish to protect all of Watatsumi Island and allow its people to lead happy lives."
* Unlocks at Friendship Lv. 6

67 responses to “Sangonomiya Kokomi”

    • There is just one caviat. Yes, she is strong with her, but not perfect, since her “slow” and steady healing doesn’t fully utilize Furinas dmg boost. Same with Noelle.
      Ideally you want to ult with Furina and have the group healer shortly after on a team that is already at 50%, so you instantly gain a lot of stacks. WIth Koko and Noelle, that never happens and the stacks will slowly creep to their maximum, just like with Yelans A4.

      In my Koko-Furina-Fischl-Kazuha team I therefore time my rotation so that Fischl snapshots the dmg boost from Furina at the very end of the duration for the next rotation.

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        • I know, but that wasn’t my point.
          My point was that it’s tricky to snapshot her buff with skills that do snapshot, especially with a steady healer like Kokomi, and that Kokomis heals are, compared to burst team healers, suboptimal for Furina (not bad though, before ppl start screaching again).

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  1. what a horrible c6… that’s like a standard banner one
    it shouldve been c1 o c2 that thing, not c6; or if you want that kind of bonus, do it stackable, like 40% hydro bonus for each member healed. 120% may sound ridiculous, but it’s not because she doesnt crit, so it would be ok, espeially because she’s not meant to be on field for so long, and so doesnt do any damage off field

      
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    • Bro/Sis if you’re going to C6 a healer, you clearly don’t care about what she has to offer and it’s more of a spending addiction.

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      • yes I know healer stuff etc, but that doesn’t mean you’re supposed to create trash
        there are other “healers” ingame, and much better constellation for them (for ex baizhu, which is 1000 times better)

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    • ALL of her constellations past c1 are horrible. She’s already a walking statue of 7 at c0, so her c2 and c5 practically add nothing. C3 and C4 probably only add 10% damage increase because of the small scaling and the 10% attack speed increase is barely noticeable.

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  2. I just realized that all Fontaine characters have these sick additional water animations that let them jump out of water like a dolphin when sprinting, and only them. But Kokomi of all characters doesn’t?! Justice for the fish!

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    • if you say that shes similiar to barbara yes. But worse than barbara?bro definitely not. Its Not like Barbara can heal that much while providing Hydro Application + usage of both ToM and TTDS with 100% uptime while only open to freeze once which is when the skill is used. Additionally , she can be an On-field hydro applier/enabler. Barbara too but shes definitely not as efficient as Kokomi.

      With one build , Kokomi can do both healing and DMG , while Barbara needs HP to heal or ATK/CRIT to deal decent DMG.
      so Kokomi is definitely better than Barbara. Though Barbara can revive , the CD is very long and an abyss run wouldnt last that
      long if you want a 36 star. Also if Barbara heals enough , why would she need revive on C6 ?

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      • The only bad thing in Kokomi’s kit is the Hydro Damage bonus in her Ascesion stat. What’s the point of Hydro Damage if she can’t crit .It would be better if her ascension stat was Elemental mastery rather than Hydro dmg bonus.

        And don’t underestimate the revive mechanic. There are enemies that can 1 hit on the character, it also helps the new players who have difficulty at dodging or don’t have a shielder on their team.

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        • Because the hydro damage bonus still applies without crit? Crit is just multiplicative. All the crit in the world doesn’t matter unless you have a good base attack value. Luckily, the opposite is also true. Kokomi has great dmg tied with great support capabilities without needing a crit multiplier to do her job. Her kit makes her an interesting sub and even main dps.

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