Chevreuse

Chevreuse
ChevreuseNameChevreuse
TitleExecutor of Justice
OccupationMaison Gardiennage: Special Security and Surveillance Patrol
AssociationFONTAINE
RarityRaritystrRaritystrRaritystrRaritystr
WeaponWeapon Polearm
ElementElement Pyro
Day of Birth10
Month of Birth1
Vision (Introduced)Pyro
Constellation (Introduced)Sclopetum Ensiferum
Chinese Seuyu???
Japanese Seuyu???
English Seuyu???
Korean Seuyu???
DescriptionThe captain of the Special Security and Surveillance Patrol, who wears justice as an ever-present seal upon her heart. Her musket shall only ever point at the guilty.
Character Ascension Materials
Agnidus Agate Sliver
Agnidus Agate Fragment
Agnidus Agate Chunk
Agnidus Agate Gemstone
Fontemer Unihorn
Lumidouce Bell
Meshing Gear
Mechanical Spur Gear
Artificed Dynamic Gear
Skill Ascension Materials
Teachings of Order
Guide to Order
Philosophies of Order
Lightless Eye of the Maelstrom
Crown of Insight

Table of Content
Stats
Skills
Skill Ascension
Related Items
Gallery
Sounds
Quotes
Stories

Stats

LvHPAtkDefCritRate%CritDMG%Bonus HP%MaterialsTotal Materials
1100316.2150.75.0%50.0%0%
20257741.63130.255.0%50.0%0%
Agnidus Agate Sliver1
Lumidouce Bell3
Meshing Gear3
Mora20000
Agnidus Agate Sliver1
Lumidouce Bell3
Meshing Gear3
Mora20000
20+332653.74168.135.0%50.0%0%
40498280.49251.845.0%50.0%0%
Agnidus Agate Fragment3
Fontemer Unihorn2
Lumidouce Bell10
Meshing Gear15
Mora40000
Agnidus Agate Sliver1
Lumidouce Bell13
Meshing Gear18
Mora60000
Agnidus Agate Fragment3
Fontemer Unihorn2
40+551489.09278.755.0%50.0%6.0%
506343102.48320.635.0%50.0%6.0%
Agnidus Agate Fragment6
Fontemer Unihorn4
Lumidouce Bell20
Mechanical Spur Gear12
Mora60000
Agnidus Agate Sliver1
Lumidouce Bell33
Meshing Gear18
Mora120K
Agnidus Agate Fragment9
Fontemer Unihorn6
Mechanical Spur Gear12
50+7052113.95356.515.0%50.0%12.0%
607881127.34398.395.0%50.0%12.0%
Agnidus Agate Chunk3
Fontemer Unihorn8
Lumidouce Bell30
Mechanical Spur Gear18
Mora80000
Agnidus Agate Sliver1
Lumidouce Bell63
Meshing Gear18
Mora200K
Agnidus Agate Fragment9
Fontemer Unihorn14
Mechanical Spur Gear30
Agnidus Agate Chunk3
60+8413135.94425.35.0%50.0%12.0%
709241149.31467.135.0%50.0%12.0%
Agnidus Agate Chunk6
Fontemer Unihorn12
Lumidouce Bell45
Artificed Dynamic Gear12
Mora100K
Agnidus Agate Sliver1
Lumidouce Bell108
Meshing Gear18
Mora300K
Agnidus Agate Fragment9
Fontemer Unihorn26
Mechanical Spur Gear30
Agnidus Agate Chunk9
Artificed Dynamic Gear12
70+9773157.91494.045.0%50.0%18.0%
8010602171.29535.925.0%50.0%18.0%
Agnidus Agate Gemstone6
Fontemer Unihorn20
Lumidouce Bell60
Artificed Dynamic Gear24
Mora120K
Agnidus Agate Sliver1
Lumidouce Bell168
Meshing Gear18
Mora420K
Agnidus Agate Fragment9
Fontemer Unihorn46
Mechanical Spur Gear30
Agnidus Agate Chunk9
Artificed Dynamic Gear36
Agnidus Agate Gemstone6
80+11134179.9562.835.0%50.0%24.0%
9011962193.28604.715.0%50.0%24.0%

Skills

Active Skils

Normal Attack: Line Bayonet Thrust EXNormal Attack: Line Bayonet Thrust EX
Normal Attack
Performs up to 4 consecutive spear strikes.

Charged Attack
Consumes a certain amount of Stamina to lunge forward, dealing damage to opponents along the way.

Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
Lv1Lv2Lv3Lv4Lv5Lv6Lv7Lv8Lv9Lv10Lv11Lv12Lv13Lv14Lv15
1-Hit DMG53.13%57.45%61.78%67.96%72.28%77.22%84.02%90.82%97.61%105.02%112.44%119.85%127.26%134.68%142.09%
2-Hit DMG49.31%53.32%57.34%63.07%67.09%71.67%77.98%84.29%90.59%97.47%104.36%111.24%118.12%125%131.88%
3-Hit DMG27.64% + 32.45%29.9% + 35.09%32.15% + 37.74%35.36% + 41.51%37.61% + 44.15%40.18% + 47.17%43.72% + 51.32%47.25% + 55.47%50.79% + 59.62%54.65% + 64.15%58.5% + 68.68%62.36% + 73.21%66.22% + 77.74%70.08% + 82.26%73.93% + 86.79%
4-Hit DMG77.26%83.55%89.84%98.82%105.11%112.3%122.18%132.06%141.95%152.73%163.51%174.29%185.07%195.85%206.63%
Charged Attack DMG121.69%131.6%141.5%155.65%165.56%176.87%192.44%208%223.57%240.55%257.53%274.51%291.49%308.47%325.45%
Charged Attack Stamina Cost252525252525252525252525252525
Plunge DMG63.93%69.14%74.34%81.77%86.98%92.93%101.1%109.28%117.46%126.38%135.3%144.22%153.14%162.06%170.98%
Low/High Plunge DMG127.84% / 159.68%138.24% / 172.67%148.65% / 185.67%163.51% / 204.24%173.92% / 217.23%185.81% / 232.09%202.16% / 252.51%218.51% / 272.93%234.86% / 293.36%252.7% / 315.64%270.54% / 337.92%288.38% / 360.2%306.22% / 382.48%324.05% / 404.76%341.89% / 427.04%
Short-Range Rapid Interdiction FireShort-Range Rapid Interdiction Fire
Chevreuse quickly shoulders her musket and fires at her opponent(s), dealing AoE Pyro DMG.
For a short duration after Chevreuse fires a shot, she will continuously restore HP to the active character on the field. The amount healed is based on her Max HP.
Hold to fire in a different fashion.

Hold
Enter Aiming Mode, locking a target in her sights to fire a precise interdiction shot. If Chevreuse has an Overcharged Ball, then she will fire the Overcharged Ball instead, dealing greater Pyro DMG in a larger area.
Chevreuse gains 1 Overcharged Ball every time a nearby character in the party triggers an Overloaded reaction, and can have up to 1 Overcharged Ball at a time.

Arkhe: Ousia
Periodically, after Chevreuse's Short-Range Rapid Interdiction Fire hits, a Surging Blade will be called forth that deals ousia-aligned Pyro DMG.

"Actually, training regulations only had the phrase "interdiction fire," but the protagonist of this novel believes that even how stylish your terminology is can affect how motivated your troops are, which can put your opponents on the back foot right from the get-go... I think that's a good point, so I changed the regulations!"
Lv1Lv2Lv3Lv4Lv5Lv6Lv7Lv8Lv9Lv10Lv11Lv12Lv13Lv14Lv15
Press DMG115.2%123.84%132.48%144%152.64%161.28%172.8%184.32%195.84%207.36%218.88%230.4%244.8%259.2%273.6%
Hold DMG172.8%185.76%198.72%216%228.96%241.92%259.2%276.48%293.76%311.04%328.32%345.6%367.2%388.8%410.4%
Overcharged Ball DMG282.4%303.58%324.76%353%374.18%395.36%423.6%451.84%480.08%508.32%536.56%564.8%600.1%635.4%670.7%
HP Regeneration Over Time2.67% Max HP + 256.792.87% Max HP + 282.473.07% Max HP + 310.33.33% Max HP + 340.263.53% Max HP + 372.363.73% Max HP + 406.614% Max HP + 442.994.27% Max HP + 481.524.53% Max HP + 522.184.8% Max HP + 564.985.07% Max HP + 609.935.33% Max HP + 657.015.67% Max HP + 706.246% Max HP + 757.616.33% Max HP + 811.11
Healing Duration12s12s12s12s12s12s12s12s12s12s12s12s12s12s12s
Surging Blade DMG28.8%30.96%33.12%36%38.16%40.32%43.2%46.08%48.96%51.84%54.72%57.6%61.2%64.8%68.4%
Surging Blade Interval10s10s10s10s10s10s10s10s10s10s10s10s10s10s10s
CD15s15s15s15s15s15s15s15s15s15s15s15s15s15s15s
Ring of Bursting GrenadesRing of Bursting Grenades
Chevreuse fires an explosive grenade at opponents with her musket, dealing AoE Pyro DMG. After the projectile hits, it will split into many secondary explosive shells.
The secondary explosive shells will burst after a short interval, dealing Pyro DMG to nearby opponents.

"Theoretically, a rectangular blast would be most efficient at destroying enemy formations. Unfortunately, the cross-section of an explosive shock wave is round, like most cakes. So, the secondary explosive shells can only be arranged like the fruit on a cake, forming a ring around the edge.
Lv1Lv2Lv3Lv4Lv5Lv6Lv7Lv8Lv9Lv10Lv11Lv12Lv13Lv14Lv15
Explosive Grenade DMG368.16%395.77%423.38%460.2%487.81%515.42%552.24%589.06%625.87%662.69%699.5%736.32%782.34%828.36%874.38%
Secondary Explosive Shell DMG49.09%52.77%56.45%61.36%65.04%68.72%73.63%78.54%83.45%88.36%93.27%98.18%104.31%110.45%116.58%
CD15s15s15s15s15s15s15s15s15s15s15s15s15s15s15s
Energy Cost606060606060606060606060606060

Passive Skills

Double Time MarchDouble Time March
Decreases sprinting Stamina consumption for your own party members by 20%.
Not stackable with Passive Talents that provide the exact same effects.
Vanguard's Coordinated TacticsVanguard's Coordinated Tactics
When the Elemental Type of all party members is Pyro or Electro and there is at least one Pyro and one Electro characters each in the party:
Chevreuse grants "Coordinated Tactics" to nearby party members: After a character triggers the Overloaded reaction, the Pyro and Electro RES of the opponent(s) affected by this Overloaded reaction will be decreased by 40% for 6s.
The "Coordinated Tactics" effect will be removed when the Elemental Types of the characters in the party do not meet the basic requirements for the Passive Talent.
Vertical Force CoordinationVertical Force Coordination
After Chevreuse fires an Overcharged Ball using Short-Range Rapid Interdiction Fire, nearby Pyro and Electro characters in the party gain 1% increased ATK for every 1000 Max HP Chevreuse has for 30s. ATK can be increased by up to 40% in this way.

Constellations

Stable Front Line's ResolveStable Front Line's Resolve
When the active character with the "Coordinated Tactics" status (not including Chevreuse herself) triggers the Overloaded reaction, they will recover 6 Energy. This effect can be triggered once every 10s.
You must first unlock the Passive Talent "Vanguard's Coordinated Tactics."
Sniper Induced ExplosionSniper Induced Explosion
After Holding Short-Range Rapid Interdiction Fire and hitting a target, 2 chain explosions will be triggered near the location where said target is hit. Each explosion deals Pyro DMG equal to 120% of Chevreuse's ATK. This effect can be triggered up to once every 10s, and DMG dealt this way is considered Elemental Skill DMG.
Practiced Field Stripping TechniquePracticed Field Stripping Technique
Increases the Level of Short-Range Rapid Interdiction Fire by 3.
Maximum upgrade level is 15.
The Secret to Rapid-Fire MultishotsThe Secret to Rapid-Fire Multishots
After using Ring of Bursting Grenades, the Hold mode of Short-Range Rapid Interdiction Fire will not enter cooldown when Chevreuse uses it. This effect is removed after Short-Range Rapid Interdiction Fire has been fired twice using Hold or after 6s.
Enhanced Incendiary FirepowerEnhanced Incendiary Firepower
Increases the Level of Ring of Bursting Grenades by 3.
Maximum upgrade level is 15.
In Pursuit of Ending EvilIn Pursuit of Ending Evil
After 12s of the healing effect from Short-Range Rapid Interdiction Fire, all nearby party members recover HP equivalent to 10% of Chevreuse's Max HP once.
After a party member is healed by Short-Range Rapid Interdiction Fire, they gain a 20% Pyro DMG Bonus and Electro DMG Bonus for 8s. Max 3 stacks. Each stack's duration is counted independently.

Skill Ascension

Sounds

Quotes

Audio Language:
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Stories

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219 responses to “Chevreuse”

  1. I really wish she wasn’t HP scaling for her buffs. I was really excited to use Scarlet when I heard overload buff but, alas… it is HP yet again.

    I also wish we had more supportive weapons and artifacts. I really hate Bennett and want to substitute his utility with other means but… because how Artifact farming is I just keep thinking, “why should I try to farm other sets to try new teams if I know I won’t get the pieces to try said teams and I can just rely on what I have now?”

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  2. Well, with that new healing set looking like a dud, I suppose I’ll be looking for… Gosh dangit where’s the 5 star instructor set? Bennett already has Noblesse and this would be the perfect opportunity to easily sneak in some added Overload damage to make the reaction a more desireable.

      
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    • Noblesse is likely to be Chevreuse’s best set, but if she is being used with Bennett (who is the better user for Noblesse) then I think going for Emblem (for offensive Chevreuse) or Ocean Hued (for healer Chevreuse) would make sense.

      Instructor’s , despite being only a 4* set, can still be a good choice. Main issue is that Chevreuse’s personal damage and healing is actually quite decent, so you are losing a bit more than usual by using Instructors and getting the lower stats.

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      • Unless I’m missing something, Clam’s not a great call. At talent lvl 9 with an HP sands, clam will net you right around 3500 damage every 4 seconds before phys resist, if they’re in range of the pop, which may be tricky for a lot of enemies considering you’re going to be exploding them away from you. Better to go 2pc HP% for more heals and synergy with her ascension passive, imo

        Also, even though I think Emblem’s going to be good on her no matter what, at C4, 2pc Pyro/ATK% also becomes compelling since your ER needs will be lowered, and The multicast will pair well with Fischl or Raiden letting her potentially fire off multiple overcharged balls in one rotation that wouldn’t benefit from Emblem.

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  3. Just to talk about weapons for a sec, Prospector’s Drill seems practically tailor-made for her as a sub-dps, at least with some refinements. Missive Windspear’s tempting, but she’s not gonna be the one triggering the reactions consistently, so you won’t actually benefit much; Deathmatch is probably a close second or on-par depending on refinements, for support it’s either Rightful reward or black tassel depending on your ER needs or how close she is to 40k HP for the full attack buff.

    For 5-stars, Staff of Homa is the best of both worlds, basically giving her HP scaling, and Calamity Queller is… actually pretty comparable to the Drill in this case, with 176 more base damage and 9% less elemental damage, with a nearly identical ATK% bump when both weapons are at R1. The base damage gives it to the Queller at R1, but an R5 Drill gives roughly 20% more ATK and *27%* more elemental damage, so if you pulled 5 of these things back when you were trying to get Wrio’s BiS awhile back, you’re actually kinda ballin’ with Chevy.

    (Also Lithic Spear chads can run Keqing-Beidou-Xiangling and never look back)

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  4. dont be fooled by her passives when shes tied to such a bad reaction, but i guess its as expected from this flop of a region to have characters with such cringe limitations

      
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  5. maybe just a little better than Kazuha for overload teams in c6…

    but her buff is extremely easy to be actived, effects both Pyro/electro elements and works equally on Off-field and On-field characters.

    we know arlecchino is Pyro and there will be many Pyro characters in Nathan.

    chevy may become the most op character but overload is too ordinary for “new pryo”

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