The First Great Magic

The First Great Magic
The First Great MagicNameThe First Great Magic
FamilyWeapon, Bow
RarityRaritystrRaritystrRaritystrRaritystrRaritystr
Conversion Exp300000
Base Attack45.94
Substat TypeCritical Damage %
Base Substat14.4%
Weapon AffixParsifal the Great
Affix DescriptionDMG dealt by Charged Attacks increased by 16%. For every party member with the same Elemental Type as the wielder (including the wielder themselves), gain 1 Gimmick stack. For every party member with a different Elemental Type from the wielder, gain 1 Theatrics stack. When the wielder has 1/2/3 or more Gimmick stacks, ATK will be increased by 16%/32%/48%. When the wielder has 1/2/3 or more Theatrics stacks, Movement SPD will be increased by 4%/7%/10%.
DescriptionA stage prop once used by a past "Great Magician." Its final secret was that it was also a weapon beyond the pale.
Weapon Ascension Materials
Fragment of an Ancient Chord
Drop of Tainted Water
Transoceanic Pearl
Chapter of an Ancient Chord
Scoop of Tainted Water
Transoceanic Chunk
Movement of an Ancient Chord
Newborn Tainted Hydro Phantasm
Xenochromatic Crystal
Echo of an Ancient Chord

Table of Content
Weapon Stats
Weapon Affix
Item Story
Gallery

Weapon Stats

LvAtkBonus CritDMG%MaterialsTotal Materials
145.9414.4%
20121.7325.44%
Fragment of an Ancient Chord5
Drop of Tainted Water5
Transoceanic Pearl3
Mora10000
Fragment of an Ancient Chord5
Drop of Tainted Water5
Transoceanic Pearl3
Mora10000
20+152.8325.44%
40235.237.08%
Chapter of an Ancient Chord5
Drop of Tainted Water18
Transoceanic Pearl12
Mora20000
Fragment of an Ancient Chord5
Drop of Tainted Water23
Transoceanic Pearl15
Mora30000
Chapter of an Ancient Chord5
40+266.337.08%
50308.4242.9%
Chapter of an Ancient Chord9
Scoop of Tainted Water9
Transoceanic Chunk9
Mora30000
Fragment of an Ancient Chord5
Drop of Tainted Water23
Transoceanic Pearl15
Mora60000
Chapter of an Ancient Chord14
Scoop of Tainted Water9
Transoceanic Chunk9
50+339.6242.9%
60382.4348.72%
Movement of an Ancient Chord5
Scoop of Tainted Water18
Transoceanic Chunk14
Mora45000
Fragment of an Ancient Chord5
Drop of Tainted Water23
Transoceanic Pearl15
Mora105K
Chapter of an Ancient Chord14
Scoop of Tainted Water27
Transoceanic Chunk23
Movement of an Ancient Chord5
60+413.5348.72%
70456.9954.52%
Movement of an Ancient Chord9
Newborn Tainted Hydro Phantasm14
Xenochromatic Crystal9
Mora55000
Fragment of an Ancient Chord5
Drop of Tainted Water23
Transoceanic Pearl15
Mora160K
Chapter of an Ancient Chord14
Scoop of Tainted Water27
Transoceanic Chunk23
Movement of an Ancient Chord14
Newborn Tainted Hydro Phantasm14
Xenochromatic Crystal9
70+488.0954.52%
80532.2360.34%
Echo of an Ancient Chord6
Newborn Tainted Hydro Phantasm27
Xenochromatic Crystal18
Mora65000
Fragment of an Ancient Chord5
Drop of Tainted Water23
Transoceanic Pearl15
Mora225K
Chapter of an Ancient Chord14
Scoop of Tainted Water27
Transoceanic Chunk23
Movement of an Ancient Chord14
Newborn Tainted Hydro Phantasm41
Xenochromatic Crystal27
Echo of an Ancient Chord6
80+563.3360.34%
90608.0766.15%

Weapon Affix

LvAffix ProgressionMaterials
1DMG dealt by Charged Attacks increased by 16%. For every party member with the same Elemental Type as the wielder (including the wielder themselves), gain 1 Gimmick stack. For every party member with a different Elemental Type from the wielder, gain 1 Theatrics stack. When the wielder has 1/2/3 or more Gimmick stacks, ATK will be increased by 16%/32%/48%. When the wielder has 1/2/3 or more Theatrics stacks, Movement SPD will be increased by 4%/7%/10%.
2DMG dealt by Charged Attacks increased by 20%. For every party member with the same Elemental Type as the wielder (including the wielder themselves), gain 1 Gimmick stack. For every party member with a different Elemental Type from the wielder, gain 1 Theatrics stack. When the wielder has 1/2/3 or more Gimmick stacks, ATK will be increased by 20%/40%/60%. When the wielder has 1/2/3 or more Theatrics stacks, Movement SPD will be increased by 6%/9%/12%.
The First Great Magic
Mora2000
3DMG dealt by Charged Attacks increased by 24%. For every party member with the same Elemental Type as the wielder (including the wielder themselves), gain 1 Gimmick stack. For every party member with a different Elemental Type from the wielder, gain 1 Theatrics stack. When the wielder has 1/2/3 or more Gimmick stacks, ATK will be increased by 24%/48%/72%. When the wielder has 1/2/3 or more Theatrics stacks, Movement SPD will be increased by 8%/11%/14%.
The First Great Magic
Mora4000
4DMG dealt by Charged Attacks increased by 28%. For every party member with the same Elemental Type as the wielder (including the wielder themselves), gain 1 Gimmick stack. For every party member with a different Elemental Type from the wielder, gain 1 Theatrics stack. When the wielder has 1/2/3 or more Gimmick stacks, ATK will be increased by 28%/56%/84%. When the wielder has 1/2/3 or more Theatrics stacks, Movement SPD will be increased by 10%/13%/16%.
The First Great Magic
Mora8000
5DMG dealt by Charged Attacks increased by 32%. For every party member with the same Elemental Type as the wielder (including the wielder themselves), gain 1 Gimmick stack. For every party member with a different Elemental Type from the wielder, gain 1 Theatrics stack. When the wielder has 1/2/3 or more Gimmick stacks, ATK will be increased by 32%/64%/96%. When the wielder has 1/2/3 or more Theatrics stacks, Movement SPD will be increased by 12%/15%/18%.
The First Great Magic
Mora16000

Item Story


"It is I, the masterful magician — Parsifal 'the Great'!"
"You will bear witness to a fantastic world, never before imagined!"
"This hat, for instance, leads to the legendary eastern Paradise!"
"Or perhaps, let us witness peril within a mirror, unrestrained by our laws of space and time!"

What is called magic is quite similar to fraud and theft,
The first relies on acting and narrative creation, the second on technique.

"There was an elusive thief in Master Coppelius's play who was a master of appearing and disappearing at their leisure, wasn't there?"
"Let's use that for our stage name! Whaddaya think?"
The excited youth sitting at a snack stall next to the Fleuve Cendre spoke without hesitation.
"Parsifal? What about me, then? Am I to be the lady of the sapphire, the beauty you stole?"
Replied the youngster's partner. Laughter lit up the undercity that had never seen sunlight.

And thus, the two young thieving sisters who made their living cheating and stealing at the glorious opera house,
Were dazzled by the comic stories of knights-errant onstage, and forgot their original purpose for entering the theater,
And the idea of relying on their skills and technique to step onto the stage, under the shining lights, began to bud,
Of using their brilliant performances to illuminate equally the dreams of those forced to stand, as well as those seated in luxurious VIP boxes.
One of them would play "Parsifal," the other, her assistant Josephine.
Their first performances were in Eduardo's taverns, beside the sewers, and in front of food stalls,
From being before the eyes of children, brightly shining out from beneath faces stained with ash and oil and amidst the applause of the denizens,
To the bright spotlights of the splendorous theater, brilliant, burning like the sun.
"Feathers into Butterflies," "Paradise," "Fire in the Mirror," "The Golden Fish"...
Just as the light of these performances illuminated both the luxurious VIP booths and the standing audience,
The name "Parsifal" became the talk of the town in the cities, both above and below.

Those clothed in purple say that all have their place, and those before the stage are no different:
Whether in the exquisite booths overlooking the stage, or along the crowded floor with standing room only.
Yet, though the light of the performance shines equally upon all who see it, outside the theater,
Briefly forgotten anger and indignation will permeate, like tree roots penetrating a stone wall.

During the Fleuve Cendre operation, that wall finally collapsed.
The girl who always played Josephine rushed back to the Fleuve Cendre.
Apart from the ever-present smell of iron and rot,
There was only the smell of anger, grief, and blood that had not yet dried.

All the people knew Parsifal, but an assistant is merely an assistant.
If that really was all things were, it would be simple, and easy.
But just as the assistant on stage is lopped in two by the sword, yet never harmed,
And the missing pocket watch always returns to the audience unseen,
The girl finally lost her "place" in life.
And thusly she designed a "grand magic trick" that belonged to them.

"It is I, the masterful magician — Parsifal 'the Great'!"
"You will bear witness to a fantastic world, never before imagined!"
"Here there shall be no aristocrats, no kings — no swords shall be pointed at you!"
"None shall be born into wealth, none into poverty inescapable!"

35 responses to “The First Great Magic”

    • It does include Lyney since they say it includes the wielder “(including the wielder themselves)”

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    • You get the max ATK stack with 3 teammates from the same element (including the wielder), and you get the first movement SPD stack from a different fourth character. I tested it!

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  1. Free 10% movespeed bonus for overworld is icing on the cake for this already great weapon.

    I eagerly await the day that Hoyoverse makes a bad 5* bow. It’s been consistent bangers since 1.0.

      
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    • Amos, Sjyward series except for Harp, Koko weapon, Li Yue seeies, Aquila Favon, Baizhu weapon. They are all bad to mid for 5*

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  2. THEY NERFED THE ATK% increase by 12% to 16% CHARGED ATTACK DMG UGHHH

    i thought its still a win win if i get this bow instead of aqua simulacra but…

    AQUA SIMULACRA PLS COME HOME

      
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    • that was better overall, because now the passive bassed on same elemental party member give more atk, with 3 same element it gives 48% atk + 16% CA damage, before was 40% + 12% atk and with 2 same element, wich is more usual it gives now 32% atk + 16% CA damage and before it was only 16% atk + 12% atk which is less atk and no ca bonus damege, definetly not a nerf.

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      • also you still get 16% charged atk and 16% bonus atk even without having any same element… since same element counts the wielder as well, so having 3 same element(including the wielder) + 1 other element will give you max atk%(3 is capped) and the 1 stack movement spd

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