
Table of Content |
Stats |
Skills |
Skill Ascension |
Related Items |
Gallery |
Sounds |
Quotes |
Stories |
Stats
Lv | HP | Atk | Def | CritRate% | CritDMG% | Bonus HP% | Materials | Total Materials |
1 | 1220 | 20.67 | 48.88 | 5.0% | 50.0% | 0% | ||
20 | 3165 | 53.61 | 126.8 | 5.0% | 50.0% | 0% | ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() |
20+ | 4212 | 71.33 | 168.71 | 5.0% | 50.0% | 0% | ||
40 | 6302 | 106.74 | 252.44 | 5.0% | 50.0% | 0% | ![]() ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() |
40+ | 7045 | 119.33 | 282.22 | 5.0% | 50.0% | 7.2% | ||
50 | 8106 | 137.29 | 324.7 | 5.0% | 50.0% | 7.2% | ![]() ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
50+ | 9097 | 154.08 | 364.41 | 5.0% | 50.0% | 14.4% | ||
60 | 10168 | 172.22 | 407.32 | 5.0% | 50.0% | 14.4% | ![]() ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
60+ | 10912 | 184.81 | 437.1 | 5.0% | 50.0% | 14.4% | ||
70 | 11993 | 203.13 | 480.41 | 5.0% | 50.0% | 14.4% | ![]() ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
70+ | 12736 | 215.72 | 510.19 | 5.0% | 50.0% | 21.6% | ||
80 | 13829 | 234.23 | 553.99 | 5.0% | 50.0% | 21.6% | ![]() ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
80+ | 14573 | 246.82 | 583.77 | 5.0% | 50.0% | 28.8% | ||
90 | 15675 | 265.49 | 627.91 | 5.0% | 50.0% | 28.8% |
Skills
Active Skils
![]() | Normal Attack: Gold-Duster Assault | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Performs up to 4 consecutive strikes using her Claymore and her martial arts. Drains Stamina over time to perform continuous slashes. At the end of the sequence, performs a more powerful slash. Plunges from mid-air to strike the ground, damaging opponents along the path and dealing AoE DMG upon impact. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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![]() | Molten Inferno | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
This art of Dehya’s own invention changes its method of use depending on the combat situation. This skill will be unleashed should there be no Fiery Sanctum field created by Dehya herself present at the time. Deals This skill will be unleashed should a Fiery Sanctum field created by Dehya herself already exist. Dehya will perform a leaping attack, dealing A Fiery Sanctum field created this way will inherit the remaining duration of the previous field. Ranging Flame can be used only once throughout a single Fiery Sanctum field’s duration. When an opponent within a Fiery Sanctum field takes DMG, the field will unleash a coordinated attack, dealing Active characters within this field have their resistance to interruption increased, and when such characters take DMG, a portion of that damage will be mitigated and flow into Redmane’s Blood. Dehya will then take this DMG over 10s. When the mitigated DMG stored by Redmane’s Blood reaches or goes over a certain percentage of Dehya’s Max HP, she will stop mitigating DMG in this way. Only 1 Fiery Sanctum created by Dehya herself can exist at the same time. Walk this fiery ordeal with me and purge all impurity, just as a beast of flames that must descend from the blaze. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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![]() | The Lioness’s Bite | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Unleashing her burning anger and casting her inconvenient blade aside, Dehya enters the Blazing Lioness state and increases her resistance to interruption. In this state, Dehya will automatically and continuously unleash the Flame-Mane’s Fists, dealing If a Fiery Sanctum field created by Dehya’s own Elemental Skill “Molten Inferno” exists when this ability is unleashed, Dehya will retrieve it, and then create another field once Blazing Lioness’s duration expires. This field will take on the retrieved field’s duration at the moment of its retrieval. In this state, Dehya will be unable to cast her Elemental Skill, or perform Normal, Charged, and Plunging Attacks. “Normal Attack: Gold-Duster Assault” and Elemental Skill “Molten Inferno” will be replaced by “Roaring Barrage.” Unleashing Roaring Barrage within 0.4s after each Flame-Mane’s Fist strike will increase the ATK SPD of the next Flame-Mane’s Fist strike. Even the flowing flames must obey her rage and at her command become her fangs and claws. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Passive Skills
![]() | The Sunlit Way |
Increases the Movement SPD of your own party members by 10% during the day (6:00 – 18:00). Does not take effect in Domains, Trounce Domains, or Spiral Abyss. Not stackable with Passive Talents that provide the exact same effects. |
![]() | Unstinting Succor |
Within 6 seconds after Dehya retrieves the Fiery Sanctum field through This effect can be triggered once every 2s. Additionally, within 4s after the Fiery Sanctum field manifests, it can increase the Interruption resistance of characters. This effect can be triggered once every 8s. |
![]() | Stalwart and True |
When her HP is less than 40%, Dehya will recover 20% of her Max HP and will restore 6% of her Max HP every 2s for the next 10s. This effect can be triggered once every 20s. |
Constellations
![]() | The Flame Incandescent |
Dehya’s Max HP is increased by 20%, and she deals bonus DMG based on her Max HP when using the following attacks: · · |
![]() | The Sand-Blades Glittering |
When Dehya uses Additionally, when a Fiery Sanctum exists on the field, DMG dealt by its next coordinated attack will be increased by 50% when active character(s) within the Fiery Sanctum field are attacked. |
![]() | A Rage Swift as Fire |
Increases the Level of Maximum upgrade level is 15. |
![]() | An Oath Abiding |
When Flame-Mane’s Fist and Incineration Drive attacks unleashed during |
![]() | The Alpha Unleashed |
Increases the Level of Maximum upgrade level is 15. |
![]() | The Burning Claws Cleaving |
The CRIT Rate of Additionally, after a Flame-Mane’s Fist attack hits an opponent and deals CRIT Hits during a single Blazing Lioness state, it will cause the CRIT DMG of The Lioness’s Bite to increase by 15% for the rest of Blazing Lioness’s duration and extend that duration by 0.5s. This effect can be triggered every 0.2s. The duration can be extended for a maximum of 2s and CRIT DMG can be increased by a maximum of 60% this way. |
Skill Ascension
Gallery
Sounds
Quotes
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Stories
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1,060 responses to “Dehya”
You guys keep saying how weak she is, how bad the kit is, but no one mentions what kind of person she is. I don’t spend too much money on this game, but I have more than enough power to 36* Abyss from mid-2021. If you ask why I spend my Primogems on Dehya, the simplest reason is because I love Her personality and beauty. I’ve been waiting for Dehya since I first saw her in Ver 3.0, and you know there’s nothing more exciting for me right now than waiting to enjoy Dehya’s fiery punches.
The wise has spoken!
It sounds to me that you are gaslighting yourself into pulling for her.
gib dis man more gassespium
As a player who pulled for Yoimiya and Kokomi on release (despite negative reviews), and even built Xinyan as a pure shielder – I can objectively say that Dehya’s kit is extremely BAD and does not provide any proper utility that doesn’t currently exist in the game. If she was a pure tank, then that would have been fine, but what’s the point of having up to 50% dmg mitigation, meaning your on-field character will still sustain dmg over time. As a pyro enabler, she’s very slow, only triggering every 2.5s, and the duration of her field is very short, which means she needs to spend more time on-field. But her own dmg numbers are so low, then having her on-field is a dps loss.
I really really wanted to pull for her, but objectively, her kit is just poorly designed. And I had built kuki shinobu even before 3.0 launched with a full EM build, because her kit’s passive suggested that she will gain healing from her EM. From there, it was obvious that Kuki was designed to work with EM in mind, either triggering elctro reactions, or to work with dendro in the future (back then). But Dehya’s entire kit does not offer any indication as to how she’s supposed to work in a team setting. Even in a burgeon team, which I had considered, Thoma will do a much better and consistent job. And if you build Dehya with EM, then her Burst will do even less dmg, so there’s no real utility to Dehya’s kit.
And yet there is a benefit. she’s a hanger for a Tenacity of the Millelith, and possibly a WGS.
Like kkm is hanger for ToM and TTDS.
Tbh I think her kit may work better in TCG. She would be really frustrating to confront
I feel like she’d be really weak to AoE attacks/reactions, and besides delaying damage by a turn or two, most if not all of it still happens, unlike with shields or healing. Perhaps her talent card could reduce damage taken, if her skill doesn’t already do that? I’m imagining it working like Ningguang’s Jade Screen, where damage above 2 is decreased by 1, but then dealt to Dehya instead.
Many people build raiden with em and her burst “doing less damage”, but it works very well.
At the moment we dont have access to try her with various team, so we cant explore her potential. Many tc dont even have access to test server but keep talking nonsense about her.
Meta keep changing, you only need to be creative. And leave the rest to hoyo to tweak her in the future.
The reason for EM Raiden is because hyperbloom is freaking busted and it has more consistent damage than a C0 hyper Raiden or Raidenational that you rely on crits for maximum damage. Also her EM Raiden does not give a crap about substats she only needs EM/EM/EM main stats and you are dealing 30k per hyperbloom proc. You don’t use the burst on EM Raiden all you do is use her E and apply Dendro and Hydro with your other characters.
I finally figured out why Dehya sucks. Hoyo spend so much time creating the new Eremite enemies that they forgot Dehya was supposed to be playable. I mean look at those incredible animations and summons they get.
Hell, it really is. I would love to play for Babel or Eremite clearwater
Dehya is so bad that even the leakers dropped her and already started sharing information about Baizhu.
Not even team China is sharing wacky videos of her😭
If mihoyo doesn’t make her weapon banner the best ever, they’re going to have the worst performance in a first phase ever.
Staff of scarlett sands and Beacon of Scarlett sands.
both weapons are good, but nothing outstanding
OH MY GOD!!! OH NOOOO!!!
Dehya’s biggest contribution will be making Melt Ganyu teams more accessible and flexible.
Currently, to play Melt Ganyu, you need a big ass shield and an off field pyro, so you are already down to 1 flex slot. And since most existing off field pyros can’t do it alone, you’ll need some sort of ways to extend off field pyro. i.e. Bringing bennet for Xiangling, Sunfire Jean, Kazuha Ult, Nahida for burn, etc.
Dehya merges shield and reliable off field pyro that’s not energy dependent, so you essentially have two flex spots to play with.
Example 1: Ganyu/Dehya/Venti/Flex: All the benefits of classic Morgana team in terms of grouping and CC, now with the damage of a Melt Ganyu, and you still have a flex slot for damage buffs or for breaking shields. Healing is prob not needed given how everything is CC’d.
Example 2: Ganyu/Dehya/Nahida (Prototype Amber)/Flex: Nahida w prototype amber gives enough healing and EM buffs, and easily maintains burning status. Still have a flex slot.
Now, if you are a speed runner, neither examples are upgrades to the current Melt Ganyu teams. But skill level requirement goes way down and flexibility goes way up.
Seems like a pretty valid point, except I would argue that in most cases, a squishy ganyu will die quickly even with the 50% damage reduction, and depending on the interruption resistance, might prove unviable as well.
Furthermore, melt ganyu almost always wants bennett, with xl or kazuha being a natural follow-up, so unless you are running rational/international comps on the other half of abyss, traditional melt ganyu will likely prove stronger. This essentially forces certain spots for the ‘flex spots’.
As for your example team comps, traditional morgana relies on freeze for further cc and prolonging of mona’s omen debuff, and due to omen, melting will likely be the same, if not worse, effect, and have worse cc. I have no clue about the burning comp since I don’t have nahida myself. I do hope that Dehya gets buffed in some manner though, and hope that my guesses are wrong, because having some new options would be nice.
One problem is that at this point, Dehya’s interruption resistance isn’t high enough to drop a shield from Ganyu’s team if you’re aiming to comfortably take some damage without getting staggered out of your CAs. She’s at an awkward spot where her kit focuses on shielding a lot, but doesn’t fully commit to it in a way that will satisfy many teams that have a forced shielder slot. Hopefully that changes with the upcoming betas, or she gets the damage output to jusify being an auxiliary protector not a fully committed one.
Nonsense.
Melt ganyu can be played without a shield at all or can to use Layla.
Dehya have not a shield, she have low absorb barrier like XQ and Beidou.
She doesn’t take the place of a healer/shielder because she doesn’t provide a way to fully prevent or restore loss of health for her allies. But her damage ratios are too atrocious to justify using her in place of a regular sub-dps. Can’t replace a dedicated protector, can’t replace a dedicated sub-dps.
Her off-field pyro is not reliable. It lasts for 12 seconds on a 20 second cooldown and can’t be refreshed, and its use is limited to a specific area.