|Table of Content|
|Lv||HP||Atk||Def||CritRate%||CritDMG%||Bonus CritRate%||Materials||Total Materials|
|Normal Attack: Soloist's Solicitation|
Performs up to 4 consecutive strikes.
Consumes a certain amount of Stamina to unleash a solo dance, dealing Physical DMG to nearby opponents and changing her Arkhe alignment. If Salon Members or Singer of Many Waters summoned by her Elemental Skill "Salon Solitaire" are present, their lineup will switch in response.
At intervals, when Furina's Normal Attacks hit, a Spiritbreath Thorn or a Surging Blade will descend based on her current alignment, dealing
When Furina takes the field, her starting Arkhe will be Ousia.
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
|Invites the guests of the Salon Solitaire to come forth and abet in Furina's performance. Will summon either the Salon Members or the Singer of Many Waters based on Furina's current |
Foaming bubbles like celebrants shall dance, dealing
They will attack nearby opponents at intervals, prioritizing the target of the active character, dealing
When they attack, if character(s) with more than 50% HP are nearby, the Members will increase their current attack's power based on the number of such characters, and consume said characters' HP. If 1/2/3/4 (or more) characters meet these requirements, the Members' attacks will deal 110%/120%/130%/140% of their original DMG.
Summons the Singer of Many Waters, who will heal nearby active character(s) based on Max HP at intervals.
The Salon Members and Singer of Many Waters share a duration, and when Furina uses her Charged Attack to change the guest type, the new guests will inherit the initial duration.
While the Salon Members or the Singer of Many Waters is on the field, Furina can move on the water's surface.
A fixed roster of regulars frequent Furina's Salon Solitaire. At other times, Mademoiselle Crabaletta, Surintendante Chevalmarin, and Gentilhomme Usher shall visit, and on gloomy Wednesdays, it is the singer who comes by.
|Let the People Rejoice|
|Rouses the impulse to revel, creating a stage of foam that will deal |
At the same time, Furina will increase the DMG dealt by and Incoming Healing Bonus of all nearby party members based on the amount of Fanfare she has.
When the duration ends, Furina's Fanfare points will be cleared.
"Cheer! Give praise! Be awed! Raise your glasses! Every night bereft of banqueting is a sordid squandering of sore, sober daylight... And, uh, those who are not yet of age may have grape juice instead!"
|The Sea Is My Stage|
|Xenochromatic Fontemer Aberrant ability CD decreased by 30%.|
|When the active character in your party receives healing, if the source of the healing is not Furina herself and the healing overflows, then Furina will heal a nearby party member for 2% of their Max HP once every 2s within the next 4s.|
|Every 1,000 points of Furina's Max HP can buff the different Arkhe-aligned |
Will increase Salon Member DMG dealt by 0.7%, up to a maximum of 28%.
Will decrease active character healing interval of the Singer of Many Waters by 0.4%, up to a maximum of 16%.
|"Love Is a Rebellious Bird That None Can Tame"|
|When using |
Additionally, Furina's Fanfare limit is increased by 100.
|"A Woman Adapts Like Duckweed in Water"|
|"My Secret Is Hidden Within Me, No One Will Know My Name"|
|Increases the Level of |
Maximum upgrade level is 15.
|"They Know Not Life, Who Dwelt in the Netherworld Not!"|
|When the Salon Members from |
|"His Name I Now Know, It Is...!"|
|Increases the Level of |
Maximum upgrade level is 15.
|"Hear Me — Let Us Raise the Chalice of Love!"|
|When using |
Throughout the duration, Furina's Normal Attacks, Charged Attacks, and Plunging Attacks are converted into
Throughout the duration, Furina's Normal Attacks (not including Arkhe: Seats Sacred and Secular Attacks), Charged Attacks, and the impact of Plunging Attacks will cause different effects up to every 0.1s after hitting opponents depending on her current Arkhe alignment:
Every 1s, all nearby characters in the party will be healed by 4% of Furina's max HP, for a duration of 2.9s. Triggering this effect again will extend its duration.
This Normal Attack (not including Arkhe: Seats Sacred and Secular Attacks), Charged Attack, or Plunging Attack ground impact DMG will be further increased by an amount equivalent to 25% of Furina's max HP. When any of the attacks mentioned previously hit an opponent, all nearby characters in the party will consume 1% of their current HP.
During the duration of each instance of "Center of Attention," the above effects can be triggered up to 6 times. "Center of Attention" will end when its effects have triggered 6 times or when the duration expires.
|Normal Attack: Soloist's Solicitation|
|Taking Damage (Low)|
|Taking Damage (High)|
|Battle Skill #1|
|Battle Skill #3|
|Heavy Breathing (Climbing)|
|Open World Gliding (Start)|
|Open World Idle|
|Chat: Tea Party|
|When It Rains|
|When It Snows|
|When the Sun Is Out|
|When the Wind Is Blowing|
|In the Desert|
|About Furina: Besties|
|About Furina: Singing||* Unlocks at Friendship Lv. 4|
|About Us: Relationships|
|About Us: Our Story Together||* Unlocks at Friendship Lv. 6|
|About the Vision||* Unlocks at Friendship Lv. 4|
|Something to Share: Opera|
|Interesting Things: Lumitoile|
|About Lyney and Lynette||* Unlocks at Friendship Lv. 4|
|About Neuvillette||* Unlocks at Friendship Lv. 4|
|About Navia: Desserts||* Unlocks at Friendship Lv. 4|
|About Navia: Inner Thoughts||* Unlocks at Friendship Lv. 4|
|About The Knave||* Unlocks at Friendship Lv. 4|
|About Charlotte||* Unlocks at Friendship Lv. 4|
|About Wriothesley||* Unlocks at Friendship Lv. 4|
|About Clorinde||* Unlocks at Friendship Lv. 4|
|More About Furina: I|
|More About Furina: II||* Unlocks at Friendship Lv. 3|
|More About Furina: III||* Unlocks at Friendship Lv. 4|
|More About Furina: IV||* Unlocks at Friendship Lv. 5|
|More About Furina: V||* Unlocks at Friendship Lv. 6|
|Least Favorite Food|
|Receiving a Gift: I|
|Receiving a Gift: II|
|Receiving a Gift: III|
|Feelings About Ascension: Intro||* Unlocks at Ascension Phase 1|
|Feelings About Ascension: Building Up||* Unlocks at Ascension Phase 2|
|Feelings About Ascension: Climax||* Unlocks at Ascension Phase 4|
|Feelings About Ascension: Conclusion||* Unlocks at Ascension Phase 6|
|Elemental Skill: I|
|Elemental Skill: II|
|Elemental Skill: III|
|Elemental Skill: IV|
|Elemental Skill: V|
|Elemental Skill: VI|
|Elemental Burst: I|
|Elemental Burst: II|
|Elemental Burst: III|
|Opening Treasure Chest: I|
|Opening Treasure Chest: II|
|Opening Treasure Chest: III|
|Low HP: I|
|Low HP: II|
|Low HP: III|
|Ally at Low HP: I|
|Ally at Low HP: II|
|Heavy Hit Taken: I|
|Heavy Hit Taken: II|
|Joining Party: I|
|Joining Party: II|
|Joining Party: III|
|Character Details||It is unlikely that travelers from other nations will understand why the god of this land is regarded as a "superstar" unless they set foot in the Opera Epiclese.|
Whether at performances or trials, she will always be in the seat reserved for her above the audience, laughing, scolding, falling into hysterics, to the point where more often than not she makes a stronger impression than the action onstage.
People buy tickets to indulge in new sensory experiences, and in this regard, Furina is by far more popular than the absolute justice that Neuvillette represents.
The forms respect can take are not limited to just lifting one's eyes up to a being above, and the unique form of respect Fontainians have for Furina is perhaps described better as "affection and fondness."
She is not perfect, and may not even be very powerful, but while onstage, she is the personage the people trust the most, for she never disappoints.
Among Fontainian literary circles, there is a popular saying that Furina is a memory of spring never-fading, present in the hearts of all. And who does not wish for an eternal spring?
Spring is transient, but she is ever there — follow the stage lights, and you shall see her.
|Character Story 1||As the icon of the Opera Epiclese, Furina has the right to speak freely during all stages of a trial.|
Most of her questions are born from her curiosity and often have tenuous logical connections with the case at best, which at times can provoke raucous bursts of laughter from the audience.
But just as one might begin to suspect that Furina is just there for laughs and gags, and lacks even the capability to grasp the case in its entirety, she throws out opinions worth their weight in gold.
Of course, there are also times when she will express little interest in the whole process due to having earlier eaten snacks ill to her liking or missed some parade, but it is said that audience members lucky enough to be there are still pleased with this, as a god who speaks in anger is equally enchanting.
There is but one circumstance in which she will not appear to act quite so willfully, and that is when she takes the stage as an actress in a musical.
Fontaine has a great many musical theater classics passed down from antiquity that are, from time to time, performed at the Opera Epiclese, with key roles being played by the most popular actors of the day.
Before such productions are put on, there is a phase during preparations that resembles nothing so much as a lucky draw, where the troupe will send Furina an invitation. Should the mood strike her, she will agree to appear, resulting in a stage shared by a god and humans.
Once Furina has agreed to participate, the performance date for that show becomes a Fontainian festival in its own right, so popular that the Opera Epiclese couldn't possibly meet the fervent demand even if they sold nothing but standing tickets and were filled to capacity.
And when the music sounds and a god takes the stage, the audience will see not their lovable deity, who does as she pleases, but the character in the script.
Whether majestic or valiant, conniving or covetous, Furina is a dab hand at playing them all, perfect down to the last gesture, as if she were born to act.
And it is because of her record of wondrous performances that she very much deserves to be called "superstar" by her people.
Even a famous reporter from The Steambird who had barely squeaked their way backstage was completely awestruck, such that it was a long while before they remembered the interview questions in their notebook.
"Lady Furina, might I ask how you were able to attain such great mastery acting as an Archon, though no one has ever seen you practice?"
Furina's reply was proud, albeit uncharacteristically simple. "Why, because I am a god. Next question!"
* Unlocks at Friendship Lv. 2
|Character Story 2||Cases and performances take up a great deal of Furina's time, and even without these two things, she still shows up for all kinds of social activities and dinner parties related to government business and diplomacy.|
Of course, social engagement is usually the limit of her remit, while the real behind-the-scenes work, and sometimes even certain important speeches made during these interactions, are handled by others.
Furina is quite thankful for these proxies, for she has heard that her life of leisure is a rare privilege in a world where most other gods have an endless parade of duties large and small to attend to.
She once considered that it might be right to set a... godly example, so to speak, and so she attempted to take part in the Palais Mermonia's day-to-day work when she had an excessive amount of free time on her hands...
However, her offers were respectfully yet consistently declined by both humans and Melusines, who insisted that "there are no great duties at present that need to be handed over to our god."
Though these words did make her glad, of course, after a few attempts she quickly realized how impractical it would be to use the work of the Palais Mermonia to escape her boredom.
Furina actually has another hobby, known to very few, and that is playing with little animals.
Fontaine's waterscapes are vast and beautiful, as well as blessed with innumerable adorable creatures. For one who always finds herself interacting with humans like Furina, this serves as an excellent change of pace.
However, animal habits are inconsistent and unpredictable, and Furina's carefree attitude always seems to rub them the wrong way. As in the "if she's not being blasted in the face by Hat Jellyfish, then she's being pursued to the ends of the ocean by Hunter's Rays" kind of wrong way.
It can be argued that the underwater world is more primitive and wild than the surface world, considering how little respect the animals here give a god on account of her status alone.
Nonetheless, Furina did eventually discover the animal for her ministrations — the sunbathing, beach-loving, horizontal alignment-enjoying Blubberbeasts.
Cheek squeezes, belly rubs, and even flipping them over, then over again, gets at most a turn of the head and noiseless protest.
"Hmm? You like it? Hehe, so do I!"
A few mild miscommunications aside, they have since become the best of friends.
* Unlocks at Friendship Lv. 3
|Character Story 3||Although Furina does tend to give people the impression of one prone to wandering thoughts and only tangential concern for the rules, she does have strict standards — in certain circumstances, anyway, especially before or after performances.|
Everything must be to her satisfaction, be it the make or color of the props, the timing of the brightening and dimming of the lighting, or the pace and rhythm of the music.
As such, sharing the stage with a god is not some shortcut to glory, but one paved with blood, sweat, and tears, to the point where even the stories of a hard-to-please superstar prima donna fond of shows and with theatrical swagger to spare has reached even the lowliest street stalls.
Indeed, there was once a famous troupe that won the chance to perform with her, and pretended to agree to her exacting demands, only to default to methods they were more accustomed to during real rehearsals and performance prep.
The troupe director was confident in this method, believing that given Furina's personality, she would be most willing to back down on said demands if she were appropriately flattered and saw that everything was already complete and thus too late to change — a most excellent way to save effort and trouble.
But when the director began moving their props to the Opera Epiclese, he found Furina there, directing another troupe as they set up the stage rigging.
"Why, hello. You didn't seem interested in my opinions, so I arranged to perform with a different troupe."
The director was stunned. He had planned for Furina to discover the "flaws" in her view only after setup was complete.
But he could already tell that the stage sections that had been constructed precisely in accordance with her directions were significantly superior. Ordinary audience members couldn't necessarily tell, of course, but to professionals, the difference was always in the details, and these were obvious at a glance.
Still, this director was unwilling to simply turn back, criticizing Furina for not adhering to the spirit of contractual obligation by not informing them beforehand of her contingency arrangements.
Furina would not let this villain cast the first stone, instead scrunching her face into an expression of disbelief.
"You don't really think I'm that much of a gullible fool, do you? Guards! Send them on their way."
* Unlocks at Friendship Lv. 4
|Character Story 4||Round and round the interminable performance went, the day of the curtain call ever beyond reach, but so long as the prophecy loomed, the tale of this god must go on.|
Though Fontainians found no real reason to doubt Furina over the years, she knew that the collapse of trust could begin with a single crack. No matter how small, once it appeared, it would be irreversible.
And the consequences of being exposed would be to reduce all her long years of work to dust, to allow Fontaine to fall — that was unconscionable!
So she did her best to laugh loudly when she should be glad, and weep bitterly when she should grieve, and display the divine bearing of an Archon when it was time to show off, all without fail, all without rest.
She knew that this was a performance. If she could endure until the danger had passed, she could finally take off her mask and regain the freedom to express her feelings.
Yet, she slowly began to realize that the godly role she was playing was eating into her.
A horrifying doubt began to creep up on her — how should she react when glad, if not to laugh loudly?
Perhaps she was once a girl who did not much enjoy laughter. Perhaps she had once been the sort to give up on herself at the first sign of difficulty, but such emotions had already slipped away, bit by bit.
Those in the performance arts often say that one must become a character to play them.
From that perspective, Furina's performance as the Hydro Archon has been flawless. Her painstaking perseverance produced the perfect product.
But no one has ever spoken of what might transpire once the last light had dimmed, for to them, the stage is fleeting.
For one such as Furina, who has acted for far too long, even the path back offstage has faded into dust, buried by the sands of time.
* Unlocks at Friendship Lv. 5
|Character Story 5||The crisis of original sin was resolved, and Fontaine came under a new order. The affected areas were gradually rebuilt, and the people held high hopes for the future.|
Furina was the only one with no place in this new world. She was quick to pack her bags and leave the Palais Mermonia, nor did she return to the Opera Epiclese.
She simply wanted to leave the memories that brought her so much pain as far behind as possible, and she was uninterested in the debates surrounding her — the Hydro Archon's tale was over, as it should be.
But where should an actress who had finished her part and fulfilled her duty go? None could say, and the concept of "freedom" rang hollow.
Furina's luggage remained piled up in her new rental apartment, and she lacked all will even to tidy up or get moved in. All she could do was lie in bed and stare at the bare ceiling.
Those she knew had very quickly found their place in the new order. Whether due to their strength, duties, or friendships, their importance made them irreplaceable.
In circumstances such as these, didn't "free" simply mean being someone who no one needed?
Just as she had reached this conclusion, her new residence received its first guest — Clorinde the Champion Duelist.
The duelist was shocked at Furina's living conditions, quickly expressing her willingness to pay for better accommodations, a notion Furina expended no small amount of effort disabusing her of. Despite this, she was dragged, however reluctantly, into at least properly unpacking and tidying up the room.
Clorinde then explained that she was here to invite Furina to a gathering. The duelist rarely took part in social events, but this gathering was one of old friends, who, as it happened, also knew Furina, and whom Clorinde had not seen in a while, anyway, so she thought she'd extend an invitation.
In days past, Furina would certainly have refused, for the greater the intimacy of her association with others, the more difficult it would be to conceal her true identity.
The duelist smiled as Furina guiltily lifted her eyes, having seemingly already guessed the latter's feelings as well as her old reasons for snubbing such events.
"I don't suppose you have any reason to refuse now, do you?"
"Well... I'm not very good at this sort of thing, so, um... Don't you think I'd, you know, be a bit of a wet blanket?"
That night, Furina finally got to experience what it was like to revel and drink with friends. In truth, she was cautious at first but was restored to her normal self within two cups — indeed, so much so that at one point Clorinde had to restrain her from leaping onto the table.
For someone as reticent as the duelist, the real Furina's explosiveness was quite the surprise.
As for Furina, she still knew not where to go, but if nothing else, she now knew that "freedom" did not mean solitude.
* Unlocks at Friendship Lv. 6
|Salon Solitaire||Furina once found a relatively unknown book in a library of Fontaine, and the story's main character was a servant working in an opulent mansion.|
The idealistic young Mademoiselle Crabaletta, following a newspaper advertisement, came to a remote manor in the mountains to apply for employment, and despite her clumsiness, became a maid there all the same.
The Master of said mansion did not appear often, and though his loquacious surintendante and etiquette-minded gentilhomme managed it in his absence, she led a carefree life there.
None of the manor's attendants had been to the city in quite a long while, and so the maid taught them to sing the latest songs, play the latest tabletop games, and thus the servants grew closer and enjoyed one another's company.
There was but one ironclad rule, which was that none should approach the heavy wooden door that led three floors underground, behind which was locked a secret that only the Master of the mansion was privy to.
Though the maid was curious, she treasured her vibrant life there too much to pry. Time passed quietly, and one day, they were told by the gentilhomme that the Master was about to visit, and so the servants hurriedly began to prepare.
The banquet was akin to a festival, and laughter and cheer filled every corner of the mansion — at least, until the Master was late the second day, and upon investigating, the maid was to discover his already-cold corpse.
The Gardes narrowed the suspects down to the servants, but the maid, convinced that the Master's death had something to do with the mansion's secret, at last decided to open that forbidden gate.
To her surprise, what awaited her on the other side was the mansion's main hall, upon the central stairs of which stood the all-too-familiar surintendante of the house. The words she spoke, too, were bizarrely known to the maid.
"Ah, you must be our newest applicant. Crabaletta, I believe?"
Furina was quite dumbfounded when she read that, for the story here recalled similar events in her memories.
She admired the happy lives of the maid and the other servants, and the maid's courage in facing down the ancient secret to defend that life.
Later, Furina dreamt of that same mansion. In her dream, she was Crabaletta, huffing and puffing as she ran to that door of secrets, and, with one deep breath, pushed it open.
Behind it was a torrent of seawater that drowned the mansion in an instant, dissolving all in its wake — the Gardes, the surintendante of the house, the gentilhomme, and even herself.
Furina woke with a start, looking around her to gather her wits, and the rest of the story sprang to her mind, unbidden...
Crabaletta made use of the time loop triggered by opening the door to solve the mystery of the Master's death and discover the mansion's secret, freeing all its inhabitants from an ancient curse.
"Thank you, Crabaletta."
She thanked the brave, stalwart girl for giving that tale a happy ending.
And as for several vivid figures from the story, they would eventually be given lovely forms, that they might be by Furina's side.
* Unlocks at Friendship Lv. 4
* Unlocks at Friendship Lv. 6
|Vision||"If you become human, you can reveal your secret to no-one. You will face suffering and loneliness... Is this still what you want?"|
By a twist of fate, the musical "The Little Oceanid" which nearly died before it could live, got the chance to be performed, and proved a resounding success at the Opera Epiclese.
Furina, standing in for the real actress, played the heroine Clio, who sacrificed herself to guide the freshwater upon which human survival depended back to them.
According to the script, she was not to take up the Vision that would appear before her as she disappeared, but instead allow it to fall into the ocean depths alone.
But during the actual performance, a real Vision appeared, and it belonged to Furina.
Visions are usually objects that appear in response to humankind's most fervent wishes, but this one, in particular, seemed more like a reward for her past deeds.
As Furina grasped it, its reflected radiance seemed to contain her heart, filled once again by this performance.
Performing had, in the past, brought her much pain, to the point where she had turned her back on the stage, but she indubitably understood the glory and brilliance of the stage best of all, and could give those who chase their dreams on the stage her matchless guidance and support.
As to the question of what to do next, which had plagued her for so long, she now had a clear answer:
To see this world from the perspective of the audience, and create the greatest performances without stepping onstage.
No longer would her attention be focused only on musicals — as long as it's related to performance, Furina is interested in taking part from behind the curtain.
Also, it is worth mentioning that though she seemed quite calm upon receiving that Vision, so much so that she even managed a few fine words, upon leaving the theater troupe, Furina immediately set off afterward to avenge herself on the "Local Legend" she had once angered by accident... which ended quite poorly for her.
She returned home, dejected but not defeated. She spent all night studying her Vision, which ended up causing the entire building to flood.
And once she had finally cleaned things up together with the Salon Members, she received a final missive from the apartment manager.
"No pets allowed in these apartments — not even if they are a Gentilhomme or Surintendante."
* Unlocks at Friendship Lv. 6