Splendor of Tranquil Waters

Splendor of Tranquil Waters
Splendor of Tranquil WatersNameSplendor of Tranquil Waters
FamilyWeapon, Sword
RarityRaritystrRaritystrRaritystrRaritystrRaritystr
Conversion Exp300000
Base Attack44.34
Substat TypeCritical Damage %
Base Substat19.2%
Weapon AffixDawn and Dusk by the Lake
Affix DescriptionWhen the equipping character's current HP increases or decreases, Elemental Skill DMG dealt will be increased by 8% for 6s. Max 3 stacks. This effect can be triggered once every 0.2s. When other party members' current HP increases or decreases, the equipping character's Max HP will be increased by 14% for 6s. Max 2 stacks. This effect can be triggered once every 0.2s. The aforementioned effects can be triggered even if the wielder is off-field.
DescriptionA scepter around which swirls pure water. In days long past, it once symbolized the highest authority over the seas.
Weapon Ascension Materials
Dross of Pure Sacred Dewdrop
Drop of Tainted Water
Transoceanic Pearl
Sublimation of Pure Sacred Dewdrop
Scoop of Tainted Water
Transoceanic Chunk
Spring of Pure Sacred Dewdrop
Newborn Tainted Hydro Phantasm
Xenochromatic Crystal
Essence of Pure Sacred Dewdrop

Table of Content
Weapon Stats
Weapon Affix
Item Story
Gallery

Weapon Stats

LvAtkBonus CritDMG%MaterialsTotal Materials
144.3419.2%
20110.1733.93%
Dross of Pure Sacred Dewdrop5
Drop of Tainted Water5
Transoceanic Pearl3
Mora10000
Dross of Pure Sacred Dewdrop5
Drop of Tainted Water5
Transoceanic Pearl3
Mora10000
20+141.2733.93%
40209.8249.44%
Sublimation of Pure Sacred Dewdrop5
Drop of Tainted Water18
Transoceanic Pearl12
Mora20000
Dross of Pure Sacred Dewdrop5
Drop of Tainted Water23
Transoceanic Pearl15
Mora30000
Sublimation of Pure Sacred Dewdrop5
40+240.9249.44%
50275.4657.2%
Sublimation of Pure Sacred Dewdrop9
Scoop of Tainted Water9
Transoceanic Chunk9
Mora30000
Dross of Pure Sacred Dewdrop5
Drop of Tainted Water23
Transoceanic Pearl15
Mora60000
Sublimation of Pure Sacred Dewdrop14
Scoop of Tainted Water9
Transoceanic Chunk9
50+306.6657.2%
60341.4664.95%
Spring of Pure Sacred Dewdrop5
Scoop of Tainted Water18
Transoceanic Chunk14
Mora45000
Dross of Pure Sacred Dewdrop5
Drop of Tainted Water23
Transoceanic Pearl15
Mora105K
Sublimation of Pure Sacred Dewdrop14
Scoop of Tainted Water27
Transoceanic Chunk23
Spring of Pure Sacred Dewdrop5
60+372.5664.95%
70407.8172.69%
Spring of Pure Sacred Dewdrop9
Newborn Tainted Hydro Phantasm14
Xenochromatic Crystal9
Mora55000
Dross of Pure Sacred Dewdrop5
Drop of Tainted Water23
Transoceanic Pearl15
Mora160K
Sublimation of Pure Sacred Dewdrop14
Scoop of Tainted Water27
Transoceanic Chunk23
Spring of Pure Sacred Dewdrop14
Newborn Tainted Hydro Phantasm14
Xenochromatic Crystal9
70+438.9172.69%
80474.5580.45%
Essence of Pure Sacred Dewdrop6
Newborn Tainted Hydro Phantasm27
Xenochromatic Crystal18
Mora65000
Dross of Pure Sacred Dewdrop5
Drop of Tainted Water23
Transoceanic Pearl15
Mora225K
Sublimation of Pure Sacred Dewdrop14
Scoop of Tainted Water27
Transoceanic Chunk23
Spring of Pure Sacred Dewdrop14
Newborn Tainted Hydro Phantasm41
Xenochromatic Crystal27
Essence of Pure Sacred Dewdrop6
80+505.6580.45%
90541.8388.2%

Weapon Affix

LvAffix ProgressionMaterials
1When the equipping character's current HP increases or decreases, Elemental Skill DMG dealt will be increased by 8% for 6s. Max 3 stacks. This effect can be triggered once every 0.2s. When other party members' current HP increases or decreases, the equipping character's Max HP will be increased by 14% for 6s. Max 2 stacks. This effect can be triggered once every 0.2s. The aforementioned effects can be triggered even if the wielder is off-field.
2When the equipping character's current HP increases or decreases, Elemental Skill DMG dealt will be increased by 10% for 6s. Max 3 stacks. This effect can be triggered once every 0.2s. When other party members' current HP increases or decreases, the equipping character's Max HP will be increased by 17.5% for 6s. Max 2 stacks. This effect can be triggered once every 0.2s. The aforementioned effects can be triggered even if the wielder is off-field.
Splendor of Tranquil Waters
Mora2000
3When the equipping character's current HP increases or decreases, Elemental Skill DMG dealt will be increased by 12% for 6s. Max 3 stacks. This effect can be triggered once every 0.2s. When other party members' current HP increases or decreases, the equipping character's Max HP will be increased by 21% for 6s. Max 2 stacks. This effect can be triggered once every 0.2s. The aforementioned effects can be triggered even if the wielder is off-field.
Splendor of Tranquil Waters
Mora4000
4When the equipping character's current HP increases or decreases, Elemental Skill DMG dealt will be increased by 14% for 6s. Max 3 stacks. This effect can be triggered once every 0.2s. When other party members' current HP increases or decreases, the equipping character's Max HP will be increased by 24.5% for 6s. Max 2 stacks. This effect can be triggered once every 0.2s. The aforementioned effects can be triggered even if the wielder is off-field.
Splendor of Tranquil Waters
Mora8000
5When the equipping character's current HP increases or decreases, Elemental Skill DMG dealt will be increased by 16% for 6s. Max 3 stacks. This effect can be triggered once every 0.2s. When other party members' current HP increases or decreases, the equipping character's Max HP will be increased by 28% for 6s. Max 2 stacks. This effect can be triggered once every 0.2s. The aforementioned effects can be triggered even if the wielder is off-field.
Splendor of Tranquil Waters
Mora16000

Item Story

91 responses to “Splendor of Tranquil Waters”

  1. Anyone good at calculating/has their own c6 Furina to shed some thoughts on using Haran (Ayato)? I know its mentioned both green swords probably top, but is Haran also a nice contender? Also my god the drip of this sword never ceases to amaze me

      
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    • Really want to have some C6 calcs too. Funny but even the 3* HoD should be one of the very top contenders with the crazy 105% crit value and as C6 she atacks on healing mode so it’s not even hard to keep above 90% HP, Key also should be interesting for the EM for a vape build were we already see 800k+ and the only 5* which is R1 Mistspliter is easy to keep the 40% elemental dmg bonus.
      If only her stupid sig weapon gave 28% elemental dmg instead of skill dmg which is worthless for C6 making it unquestionably her BIS weapon which would be only fair given how useless it is for anybody else.

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    • yeah Haran is also a nice contender, slightly less CV but compensates with a good enough passive, and it actually looks good on her so extra points for drip

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