Venti

Venti
VentiNameVenti
TitleWindborne Bard
OccupationMondstadt
AssociationMONDSTADT
RarityRaritystrRaritystrRaritystrRaritystrRaritystr
WeaponWeapon Bow
ElementElement Anemo
Day of Birth16
Month of Birth6
Vision (Introduced)Anemo
Constellation (Introduced)Carmen Dei
Chinese Seuyu喵酱
Japanese Seuyu村瀬歩
English SeuyuErika Harlacher
Korean SeuyuJung Yoo-jung
Vision (Discovered)Anemo
Constellation (Discovered)Carmen Dei
DescriptionOne of the many bards of Mondstadt, who freely wanders the city's streets and alleys.
Character Ascension Materials
Vayuda Turquoise Sliver
Vayuda Turquoise Fragment
Vayuda Turquoise Chunk
Vayuda Turquoise Gemstone
Hurricane Seed
Cecilia
Slime Condensate
Slime Secretions
Slime Concentrate
Skill Ascension Materials
Teachings of Ballad
Guide to Ballad
Philosophies of Ballad
Tail of Boreas
Crown of Insight

Table of Content
Stats
Skills
Skill Ascension
Related Items
Gallery
Sounds
Quotes
Stories

Stats

LvHPAtkDefCritRate%CritDMG%Bonus ERMaterialsTotal Materials
182020.4852.055.0%50.0%0%
20212753.13135.025.0%50.0%0%
Vayuda Turquoise Sliver1
Cecilia3
Slime Condensate3
Mora20000
Vayuda Turquoise Sliver1
Cecilia3
Slime Condensate3
Mora20000
20+283070.69179.655.0%50.0%0%
404234105.78268.825.0%50.0%0%
Vayuda Turquoise Fragment3
Hurricane Seed2
Cecilia10
Slime Condensate15
Mora40000
Vayuda Turquoise Sliver1
Cecilia13
Slime Condensate18
Mora60000
Vayuda Turquoise Fragment3
Hurricane Seed2
40+4734118.25300.535.0%50.0%8.0%
505446136.05345.765.0%50.0%8.0%
Vayuda Turquoise Fragment6
Hurricane Seed4
Cecilia20
Slime Secretions12
Mora60000
Vayuda Turquoise Sliver1
Cecilia33
Slime Condensate18
Mora120K
Vayuda Turquoise Fragment9
Hurricane Seed6
Slime Secretions12
50+6112152.69388.055.0%50.0%16.0%
606832170.67433.755.0%50.0%16.0%
Vayuda Turquoise Chunk3
Hurricane Seed8
Cecilia30
Slime Secretions18
Mora80000
Vayuda Turquoise Sliver1
Cecilia63
Slime Condensate18
Mora200K
Vayuda Turquoise Fragment9
Hurricane Seed14
Slime Secretions30
Vayuda Turquoise Chunk3
60+7331183.15465.465.0%50.0%16.0%
708058201.3511.585.0%50.0%16.0%
Vayuda Turquoise Chunk6
Hurricane Seed12
Cecilia45
Slime Concentrate12
Mora100K
Vayuda Turquoise Sliver1
Cecilia108
Slime Condensate18
Mora300K
Vayuda Turquoise Fragment9
Hurricane Seed26
Slime Secretions30
Vayuda Turquoise Chunk9
Slime Concentrate12
70+8557213.77543.295.0%50.0%24.0%
809292232.12589.935.0%50.0%24.0%
Vayuda Turquoise Gemstone6
Hurricane Seed20
Cecilia60
Slime Concentrate24
Mora120K
Vayuda Turquoise Sliver1
Cecilia168
Slime Condensate18
Mora420K
Vayuda Turquoise Fragment9
Hurricane Seed46
Slime Secretions30
Vayuda Turquoise Chunk9
Slime Concentrate36
Vayuda Turquoise Gemstone6
80+9791244.6621.645.0%50.0%32.0%
9010531263.1668.645.0%50.0%32.0%

Skills

Active Skils

Normal Attack: Divine MarksmanshipNormal Attack: Divine Marksmanship
Normal Attack
Performs up to 6 consecutive shots with a bow.

Charged Attack
Performs a more precise Aimed Shot with increased DMG.
While aiming, favorable winds will accumulate on the arrowhead. A fully charged wind arrow will deal Anemo DMG.

Plunging Attack
Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact.
Lv1Lv2Lv3Lv4Lv5Lv6Lv7Lv8Lv9Lv10Lv11Lv12Lv13Lv14Lv15
1-Hit DMG20.38% + 20.38%22.04% + 22.04%23.7% + 23.7%26.07% + 26.07%27.73% + 27.73%29.62% + 29.62%32.23% + 32.23%34.84% + 34.84%37.45% + 37.45%40.29% + 40.29%43.55% + 43.55%47.38% + 47.38%51.21% + 51.21%55.05% + 55.05%59.23% + 59.23%
2-Hit DMG44.38%47.99%51.6%56.76%60.37%64.5%70.18%75.85%81.53%87.72%94.81%103.16%111.5%119.85%128.95%
3-Hit DMG52.37%56.64%60.9%66.99%71.25%76.13%82.82%89.52%96.22%103.53%111.9%121.75%131.6%141.45%152.19%
4-Hit DMG26.06% + 26.06%28.18% + 28.18%30.3% + 30.3%33.33% + 33.33%35.45% + 35.45%37.87% + 37.87%41.21% + 41.21%44.54% + 44.54%47.87% + 47.87%51.51% + 51.51%55.68% + 55.68%60.58% + 60.58%65.48% + 65.48%70.37% + 70.37%75.72% + 75.72%
5-Hit DMG50.65%54.78%58.9%64.79%68.91%73.62%80.1%86.58%93.06%100.13%108.23%117.75%127.28%136.8%147.19%
6-Hit DMG70.95%76.73%82.5%90.75%96.53%103.13%112.2%121.27%130.35%140.25%151.59%164.93%178.27%191.61%206.17%
Aimed Shot43.86%47.43%51%56.1%59.67%63.75%69.36%74.97%80.58%86.7%93.71%101.96%110.21%118.45%127.45%
Fully-Charged Aimed Shot124%133.3%142.6%155%164.3%173.6%186%198.4%210.8%223.2%236.1%252.96%269.82%286.69%303.55%
Plunge DMG56.83%61.45%66.08%72.69%77.31%82.6%89.87%97.14%104.41%112.34%120.27%128.2%136.12%144.05%151.98%
Low/High Plunge DMG113.63% / 141.93%122.88% / 153.49%132.13% / 165.04%145.35% / 181.54%154.59% / 193.1%165.16% / 206.3%179.7% / 224.45%194.23% / 242.61%208.77% / 260.76%224.62% / 280.57%240.48% / 300.37%256.34% / 320.18%272.19% / 339.98%288.05% / 359.79%303.9% / 379.59%
Skyward SonnetSkyward Sonnet
O wind upon which all hymns and songs fly, bear these earth-walkers up into the sky!

Press
Summons a Wind Domain at the opponent's location, dealing AoE Anemo DMG and launching opponents into the air.

Hold
Summons an even larger Wind Domain with Venti as the epicenter, dealing AoE Anemo DMG and launching affected opponents into the air.
After unleashing the Hold version of this ability, Venti rides the wind into the air.

Opponents hit by Skyward Sonnet will fall to the ground slowly.

In the days when gods and men walked the earth together, the heavens were filled with countless songs. This melody has long since been forgotten.
Lv1Lv2Lv3Lv4Lv5Lv6Lv7Lv8Lv9Lv10Lv11Lv12Lv13Lv14Lv15
Press DMG276%296.7%317.4%345%365.7%386.4%414%441.6%469.2%496.8%524.4%552%586.5%621%655.5%
Press CD6s6s6s6s6s6s6s6s6s6s6s6s6s6s6s
Hold DMG380%408.5%437%475%503.5%532%570%608%646%684%722%760%807.5%855%902.5%
Hold CD15s15s15s15s15s15s15s15s15s15s15s15s15s15s15s
Wind's Grand OdeWind's Grand Ode
Fires off an arrow made of countless coalesced winds, creating a huge Stormeye that sucks in opponents and deals continuous Anemo DMG.

Elemental Absorption
If the Stormeye comes into contact with Hydro/Pyro/Cryo/Electro, it will deal additional elemental DMG of that type.
Elemental Absorption may only occur once per use.

Many hymns written in praise of the Anemo Archon have been lost to time. This one sings of his mastery over the wind.
Lv1Lv2Lv3Lv4Lv5Lv6Lv7Lv8Lv9Lv10Lv11Lv12Lv13Lv14Lv15
DoT37.6%40.42%43.24%47%49.82%52.64%56.4%60.16%63.92%67.68%71.44%75.2%79.9%84.6%89.3%
Additional Elemental DMG18.8%20.21%21.62%23.5%24.91%26.32%28.2%30.08%31.96%33.84%35.72%37.6%39.95%42.3%44.65%
Duration8s8s8s8s8s8s8s8s8s8s8s8s8s8s8s
CD15s15s15s15s15s15s15s15s15s15s15s15s15s15s15s
Energy Cost606060606060606060606060606060

Passive Skills

WindriderWindrider
Decreases gliding Stamina consumption for your own party members by 20%.
Not stackable with Passive Talents that provide the exact same effects.
Embrace of WindsEmbrace of Winds
Holding Skyward Sonnet creates an upcurrent that lasts for 20s.
StormeyeStormeye
Regenerates 15 Energy for Venti after the effects of Wind's Grand Ode end.
If an Elemental Absorption occurred, this also restores 15 Energy to all characters of that corresponding element in the party.

Constellations

Splitting GalesSplitting Gales
Fires 2 additional arrows per Aimed Shot, each dealing 33% of the original arrow's DMG.
Breeze of ReminiscenceBreeze of Reminiscence
Skyward Sonnet decreases opponents' Anemo RES and Physical RES by 12% for 10s.
Opponents launched by Skyward Sonnet suffer an additional 12% Anemo RES and Physical RES decrease while airborne.
Ode to Thousand WindsOde to Thousand Winds
Increases the Level of Wind's Grand Ode by 3.
Maximum upgrade level is 15.
Hurricane of FreedomHurricane of Freedom
When Venti picks up an Elemental Orb or Particle, he receives a 25% Anemo DMG Bonus for 10s.
Concerto dal CieloConcerto dal Cielo
Increases the Level of Skyward Sonnet by 3.
Maximum upgrade level is 15.
Storm of DefianceStorm of Defiance
Targets who take DMG from Wind's Grand Ode have their Anemo RES decreased by 20%.
If an Elemental Absorption occurred, then their RES towards the corresponding Element is also decreased by 20%.

Skill Ascension

Sounds

TitleENCNJPKR
Party Switch
Opening Chest
Normal Attack
Medium Attack
Heavy Attack
Taking Damage (Low)
Taking Damage (High)
Battle Skill #1
Battle Skill #2
Battle Skill #3
Sprinting Starts
Jumping
Climbing
Open World Gliding (Start)
Open World Idle
Fainting

Quotes

Audio Language:
TitleVoiceOver
Hello
Chat: Playing the Lyre
Chat: Apple Cider
Chat: Ballads
When It Rains
After the Rain
When It Snows
When the Wind Is Blowing
Good Morning
Good Afternoon
Good Evening
Good Night
About Venti
About Us: New Songs
About Us: Heroes
* Unlocks at Friendship Lv. 6
About Us: Apostles
* Unlocks at Friendship Lv. 6
About Us: Requests
* Unlocks at Friendship Lv. 6
About the Vision
* Unlocks at Friendship Lv. 4
Something to Share
Interesting Things
About Jean
* Unlocks at Friendship Lv. 4
About Diluc
* Unlocks at Friendship Lv. 4
About Barbara
* Unlocks at Friendship Lv. 4
About Razor
* Unlocks at Friendship Lv. 4
About Mona
* Unlocks at Friendship Lv. 4
About Diona
* Unlocks at Friendship Lv. 4
About Albedo
* Unlocks at Friendship Lv. 4
About Morax
* Unlocks at Friendship Lv. 4
About Eula
* Unlocks at Friendship Lv. 4
About Baal
* Unlocks at Friendship Lv. 4
About Buer
* Unlocks at Friendship Lv. 4
About Furina
* Unlocks at Friendship Lv. 4
More About Venti: I
More About Venti: II
* Unlocks at Friendship Lv. 3
More About Venti: III
* Unlocks at Friendship Lv. 4
More About Venti: IV
* Unlocks at Friendship Lv. 5
More About Venti: V
* Unlocks at Friendship Lv. 6
Venti's Hobbies
Venti's Troubles
Favorite Food
Least Favorite Food
Receiving a Gift: I
Receiving a Gift: II
Receiving a Gift: III
Birthday
Feelings About Ascension: Intro
* Unlocks at Ascension Phase 1
Feelings About Ascension: Building Up
* Unlocks at Ascension Phase 2
Feelings About Ascension: Climax
* Unlocks at Ascension Phase 4
Feelings About Ascension: Conclusion
* Unlocks at Ascension Phase 6
Elemental Skill: I
Elemental Skill: II
Elemental Skill: III
Elemental Skill: IV
Elemental Burst: I
Elemental Burst: II
Sprint Start: I
Deploying Wind Glider: I
Opening Treasure Chest: I
Opening Treasure Chest: II
Opening Treasure Chest: III
Low HP: I
Low HP: II
Low HP: III
Ally at Low HP: I
Ally at Low HP: II
Fallen: I
Fallen: II
Fallen: III
Light Hit Taken: I
Heavy Hit Taken: I
Joining Party: I
Joining Party: II
Joining Party: III

Stories

TitleText
Character DetailsAn unknown bard that came from nowhere. He sometimes sings outdated songs, other times he hums new ones that none have ever heard of.
He likes apples and lively atmospheres, but hates cheese and anything that is slimy.
When channeling Anemo, it appears in the form of feathers, because he likes things that look light.
Character Story 1Back when traveling bard Venti had only been in Mondstadt for a few months, his income was far less than the other more established bards in town. But once he had a few Mora in the pot from his performance, you could be sure he would hurry off to spend it at the same place every time — one of the city's taverns.
Unfortunately for Venti, his childlike appearance meant that his attempts to acquire alcohol failed at every turn.
The first time he was refused service, he was heard grumbling: "I'm sure there were no such preposterous regulations last time I was here..." Once he realized that the same rule applied to all taverns in town, he decided he would have to change his approach...
The strategy he developed was drinking on the job — that is to say, playing the lyre while holding a wine cup in his mouth, urging his audience to buy him a drink from the bar if they liked his performances instead of giving him Mora.
The novelty of this made him quite popular in Mondstadt.
There was just one snag — he couldn't help but sneeze if a cat came close...
And if he happened to be holding a wine cup in his mouth when it happened... needless to say, it would spell disaster.
Venti, therefore, has one golden rule when selecting a spot to perform, and that is that there must be no cats in the vicinity.
Easier said than done — the stray cats of Mondstadt seem to be quite drawn to him.
* Unlocks at Friendship Lv. 2
Character Story 2There is a towering oak tree at the center of Windrise, said to have sprouted when Vennessa ascended to the heavens a millennium ago.
In the past few months, travelers resting in the shade of the great oak sometimes hear a young boy singing the tales of Barbatos, the Anemo Archon.
Unlike the ruling deities of the other nations, Barbatos has long left Mondstadt. In fact, the only visible proof of his connection with Mondstadt is the Statues of The Seven that appear across the land — even then, the resemblance is vague at best. Fortunately, Barbatos's past deeds are recorded in books and epics, sung and passed on by the bards.
In contrast to these more canonical works, Venti's ballads tend to include bizarre adventures and acts of mischief, such as the time that Barbatos pinched the Cryo Archon's scepter and replaced it with a hilichurl's wooden club...
Worshippers of Barbatos are quick to decry these frivolous tales as blasphemous fabrications. But whenever someone confronts Venti about this, his response suggests that he has not an ounce of remorse.
"How can you know that they're fabrications?"
He has a point — even the most devoted sister could not possibly know the details of all of Barbatos's deeds from a millennium ago.
Only Venti knows the truth behind his song lyrics, and it is a truth he hides behind an enigmatic smile.
Reason being, yes — Venti's tall tales of Barbatos's unorthodox exploits are entirely fabricated.
Hey, Venti finds that a few drinks really gets his muse going. Can you really blame him?
* Unlocks at Friendship Lv. 3
Character Story 3Around 2,600 years ago, the Archon War had yet to end, and the world had yet to fall under the dominion of The Seven.
In those days, the city called "Mondstadt" was surrounded on all sides by gales impenetrable even to the birds of the air. The wind's ceaseless howling ground the soil and the rock of that city into smooth, flowing dust.
The Lord of Wind who lived in his high tower was Decarabian, God of Storms. He squinted from on high at his subjects, who bowed before him in the unceasing wind, and, believing them submissive, thought this good.
In those days, Venti was but a single thread of the thousand winds that roared through the northern lands.
He who would in latter days be known as "Barbatos" was but a tiny elemental spirit, without a shred of divine dignity, a breeze that brought subtle changes for the better, or tiny seeds of hope.
In Mondstadt of old, Venti met a young boy. This lad knew how to play the lyre, and longed to write the greatest poem of all.
"I do so wish to see the birds in flight."
So said the boy who had never seen the blue sky, eagles, or the green grass, his voice almost utterly drowned by the wind.
"Friend, will you not come along?"
* Unlocks at Friendship Lv. 4
Character Story 4The elemental being Venti obtained the feather of an eagle for the lad living in that storm-shrouded city, who had never seen a bird in his life.
Then, war broke out in Mondstadt, in the name of freedom.
With the feather tucked away in his breast pocket, Venti watched the fall of the eccentric ruler amid the wrack and ruin of revolt together with his friend.
The ruler had believed that he had given his subjects a city free from the bitter cold, and to the end, he believed that they had loved him as he loved them.
Yet, despite the victory, Venti was never able to give that feather to the lad, for that lad had fallen in the battle for the sake of song, sky, and birds, and for the people who, like him, had dwelled within the storm-wall.
With the crumbling of an ancient seat of divinity, a new god was born. The Anemo Archon Barbatos felt power flowing at his fingertips.
His first use of this power was to reconstitute himself in the likeness of that young lad.
For only if he wore human shape could he play the lyre that the lad so loved.
Plucking its strings, he scattered the ice and snow and split the mountains with a divine wind.
He bade Mondstadt become a city of freedom, a nation without a king.
In future, he believed, it would become a better, more romantic city.
"Surely, he too would have wanted to live in such a place."
Thus, a new age began for Mondstadt.
* Unlocks at Friendship Lv. 5
Character Story 5The Anemo Archon cannot take credit for everything in Mondstadt.
Credit should be given where credit is due, I shall sing now the praises of things beauteous and true:
We thank the West Wind, whose enduring caress
Brings the blossoms of Spring, by whose scent we are blessed.

Finches, ducks, rabbits and boars,
Mondstadt's revival bid them thrive evermore.
In summer the lion walks the plains,
No words one finds to praise it but these:
Do you sweat out your water to make way for wine?
Comes the heat of the summer from your mane of sunshine?

The mountain mouths and gorges low like drunkards wayward lie...
But the East Wind cares not, for it doesn't walk — it flies!
Over the fruit trees it brushes low,
And its wings bring the harvest of things that grow.

The North Wind in the silent forest slumbers,
And around it pace the wolves in their numbers.
Though most have never a glimpse of them seen, for the Wind knows that none is of winter too keen,
Yet the Anemo Archon glimpses and sees, that it dreams each night of warm reverie.

—As the four seasons in turn shall say their piece, so the four winds too shall never cease.
Of course, to look at it differently, I am the one who should be credited here, and not they.
Credits should be given where credits belong — if not for the bard who pens the song, then who shall ensure that these tales are passed on?
* Unlocks at Friendship Lv. 6
Where the Wind Doth Not BlowAfter 1,600 years of history, Mondstadt's "freedom" had sunk to a heretofore unseen low.
Barbatos, unwilling to become a tyrant, had departed. But he had never imagined that those to whom he had gifted freedom would make for themselves a tyrant.
The aristocracy ruled Mondstadt with a cruel hand, bringing slaves into this land and ignoring the cries of the oppressed.
Thus the Anemo Archon returned after these 1,600 years to what was once the City of Freedom. He heard the cry of the slave girl Vennessa, and together with her raised a rebellion that overthrew the aristocracy.
—Now, the above is what all know to be the official history of Mondstadt.
The story has an interesting, little-known twist, however.
The one who united the people of Mondstadt in this conflict was indeed the hero Vennessa — but that which caused many of the aristocracy's troops to turn coat was a "treachery against the wind."
A secret treaty was found, a betrayal of the city — the aristocrats had forsaken the wind, and sold everything in Mondstadt to the Geo Archon of the neighboring land.
At the treaty's end was carved an insignia inimitable by all save the deity so named: Rex Lapis.
How the soldiers that had once oppressed the slaves shuddered when they saw that they too would become slaves in a foreign land.
The news, and the conflict, spread like wildfire, consuming the aristocracy. It was only many years later that historians would discover that this treaty was fake.
As it turned out, Venti had once practiced the art of forgery in order to play pranks on the Geo Archon, but could never deceive the god of wealth and transactions. Even so, his adeptness would come into play after several hundred years.
What a happy coincidence.
* Unlocks at Friendship Lv. 4
VisionThe Seven Archons do not need Visions, for they already have great power.
Yet Barbatos was fond of the mortal world, and wanted to roam Mondstadt more freely as "Venti." As such, he constructed a glass ornament very much like the Visions worn by those chosen by the gods.
The imitation has no special abilities, nor does Venti rely on it to channel elemental power.
However, since Venti does not keep the Holy Lyre der Himmel by his side, and since he is too lazy to bring a normal lyre, he gave his fake Vision the ability to turn into the wooden lyre "Der Frühling."
* Unlocks at Friendship Lv. 6

19 responses to “Venti”

  1. “One of the many bards of Mondstadt, who freely wanders the city’s streets and alleys.”
    have you ever seen one apart from six fingers guy in that tavern?

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