
Table of Content |
Stats |
Skills |
Skill Ascension |
Related Items |
Gallery |
Sounds |
Quotes |
Stories |
Stats
Lv | HP | Atk | Def | CritRate% | CritDMG% | Bonus CritDMG% | Materials | Total Materials |
1 | 985 | 27.37 | 61.74 | 5.0% | 50.0% | 0% | ||
20 | 2555 | 71.0 | 160.17 | 5.0% | 50.0% | 0% | ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() |
20+ | 3399 | 94.47 | 213.11 | 5.0% | 50.0% | 0% | ||
40 | 5086 | 141.36 | 318.88 | 5.0% | 50.0% | 0% | ![]() ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() |
40+ | 5686 | 158.03 | 356.49 | 5.0% | 50.0% | 9.6% | ||
50 | 6542 | 181.81 | 410.15 | 5.0% | 50.0% | 9.6% | ![]() ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
50+ | 7341 | 204.05 | 460.3 | 5.0% | 50.0% | 19.2% | ||
60 | 8206 | 228.08 | 514.51 | 5.0% | 50.0% | 19.2% | ![]() ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
60+ | 8806 | 244.75 | 552.13 | 5.0% | 50.0% | 19.2% | ||
70 | 9679 | 269.0 | 606.84 | 5.0% | 50.0% | 19.2% | ![]() ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
70+ | 10278 | 285.68 | 644.45 | 5.0% | 50.0% | 28.8% | ||
80 | 11161 | 310.2 | 699.78 | 5.0% | 50.0% | 28.8% | ![]() ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
80+ | 11761 | 326.88 | 737.39 | 5.0% | 50.0% | 38.4% | ||
90 | 12650 | 351.59 | 793.15 | 5.0% | 50.0% | 38.4% |
Skills
Active Skils
![]() | Normal Attack: Blunt Refusal | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Performs up to 4 consecutive strikes. Drains Stamina over time to perform continuous spinning attacks against all nearby opponents. At the end of the sequence, performs a more powerful slash. Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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![]() | Ceremonial Crystalshot | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
When a character in the party obtains an Elemental Shard created from the Crystallize reaction, Navia will gain 1 Crystal Shrapnel charge. Navia can hold up to 6 charges of Crystal Shrapnel at once. Each time Crystal Shrapnel gain is triggered, the duration of the Crystal Shrapnel charges you already have will be reset. When she fires, Navia will consume all Crystal Shrapnel charges and open her elegant yet lethal Gunbrella, firing multiple Rosula Shardshots that can penetrate opponents, dealing When 0/1/2/3 or more charges of Crystal Shrapnel are consumed, 5/7/9/11 Rosula Shardshots will be fired respectively. The more Rosula Shardshots that strike a single opponent, the greater the DMG dealt to them. When all 11 Rosula Shardshots strike, 200% of the original amount of DMG is dealt. In addition, when more than 3 charges of Crystal Shrapnel are consumed, every charge consumed beyond those 3 will increase the damage dealt by this Gunbrella shot by an additional 15%. Enter Aiming Mode, continually collecting Elemental Shards created by Crystallize reactions. When released, fire Rosula Shardshots with the same effect as when the skill is Tapped. Two initial uses. Periodically, when Navia fires her Gunbrella, a Surging Blade will be summoned, dealing Ousia-aligned "Maintaining the appropriate distance with those whom distance should be maintained is an essential part of etiquette. Naturally, there are also many ways to do this..." | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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![]() | As the Sunlit Sky's Singing Salute | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
On the orders of the President of the Spina di Rosula, call for a magnificent Rosula Dorata Salute. Unleashes a massive cannon bombardment on opponents in front of her, dealing When cannon attacks hit opponents, Navia will gain 1 charge of Crystal Shrapnel. This effect can be triggered up to once every 2.4s. "The Spina di Rosula's salute is a preemptive celebration of the successful conclusion of our negotiations and is fired just before talks begin. Don't misunderstand, it isn't in any way, shape, or form some kind of threat." | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Passive Skills
![]() | Painstaking Transaction |
Gains 25% more rewards when dispatched on a Fontaine Expedition for 20 hours. |
![]() | Undisclosed Distribution Channels |
For 4s after using |
![]() | Mutual Assistance Network |
For each |
Constellations
![]() | A Lady's Rules for Keeping a Courteous Distance |
Each charge of Crystal Shrapnel consumed when Navia uses |
![]() | The President's Pursuit of Victory |
Each charge of Crystal Shrapnel consumed will increase the CRIT Rate of this In addition, when Ceremonial Crystalshot hits an opponent, one Cannon Fire Support shot from |
![]() | Businesswoman's Broad Vision |
Increases the Level of Maximum upgrade level is 15. |
![]() | The Oathsworn Never Capitulate |
When |
![]() | Negotiator's Resolute Negotiations |
Increases the Level of Maximum upgrade level is 15. |
![]() | The Flexible Finesse of the Spina's President |
If more than 3 charges of Crystal Shrapnel are consumed when using |
Skill Ascension
Gallery
360 Spin
Idle #1
Idle #2
loc_gallery_vid_combat
Sounds
Quotes
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Stories
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699 responses to “Navia”
They should have made her the very first Hydro Claymore user, instead of Geo. Wouldn’t it make sense, since she’s a Fontaine character?? WTF
People need to realize Neuvillette will be reduced to Xiao tier dps by the time we reach Natlan. Stop using him as the bar like y’all did with Ayaka throughout Inazuma, guess where she’s ended up at? Doing even less dpr than Itto kek.
How good is she for a new player?
People forget that this website are for views only
Even the devs themselves try to take this site down, and why try so hard convincing someone that a character is what you want it to be (bad, mid, good, broken)
no matter what you said won’t be heard by the devs anyway
Shitty ass unit in a shitty ass element that only coombrain ‘waifu enjoyers’ will roll for. Mihoyo fucking hate female character as you can see already with how they treat Furina and Neuvillette.
Wow you must’ve had a bad day.
Another shitty character need limited weapon to works.
Assbedo with cinnabar locked
Furryna with festering locked
and now Noobvia with ultimate overlord’s mega magic sword locked
Albedo’s Cinnabar is awesome but Harbinger of Dawn still do the trick (if no Corosion nor Furina drain)
Furina is very good with Fleuve Cendré and Fav.
Only your mind is event locked.
Nice Roast
Given some thought to Petra Navia since I now have a very cracked set. I was just trying to experiment with Geo Traveler idk why they turned out good. Held back by major kit clunkiness though. Using Albedo as a secondary with double element teammates could be fun… pretty boring though.
[Bennett + Xiangling] So original i love it.
[Yelan + Xingqiu] Also super original. Should probably use a healer here but whatever.
[Kuki/A Very Determined Dori + Fischl/Beidou] Raw electro feels awkward…
Any Cryo Healer/Shielder + Any Cryo SubDPS. Honestly thinking about this has made the sheer oversaturation of Cryo roles pretty apparent. A Cryo SubDPS could be Rosaria, Kaeya, Ganyu, or even Chongyun as a ATK SPD/Burst Bot. Then you have Pyro SubDPS and its just Xiangling. Or *maybe* a Dehya with enough money in her pockets to buy a small country.
Idk if i’ll pull, but if Chevy winds up on her side of the banner I guess I could consider it.
And… honestly this isn’t totally ontopic but I love that leaked events are being combed through as potential testing grounds for character kits. If Chloride or someone else in the future has sniping im instantly sold. I have an accidental oversaturation of Electro options on my account but I have my weaknesses!
I have no problem with a couple of characters performing even in mid tier.
What bothers me is that GEO has never had a high level DPS.
even anemo has wanderer C2 for high investment that ends up beating itto C6 as a damage dealer, only because faruzan C6 is broken as shit for anemo DPS.
Then navia comes out that is worse than itto in terms of vertical investment, I can’t take it anymore with this game that we don’t even know what they have against GEO.
but hydro the element that didn’t need to be boosted received another high level DPS…
Seriously, how are people going mad about Navia and her supposed powerscale in the meta? I get it, she’s a Geo who doesn’t fit in the only comp that we know works for Geo (Mono Geo with Gorou supporting the DEF scaling DPS characters), but there’s no need to be at each other’s throats.
Let me share the first comp I got to consistently clear one half of the spiral abyss. Fischl, Beidou, Kokomi and Xingqiu, with Kokomi as the on-field driver. I call it the Electric Eel. Seriously, this was it. Forcing electro-charged against a ton of threats, only a few specific chambers were impossible. And this team includes three of my favourite characters in Fischl, Beidou and Kokomi. It isn’t going to break any records, but it uses characters I like and it does the job of clearing a half in 1m30s or less. I’ve switched the fourth slot quite a bit, right now it belongs to Furina.
Literally any character can be used in this game for the open world and abyss can be cleared as long as you are willing to experiment a bit. At the time I wasn’t aware of the taser comps that used this exact lineup with Sucrose and forced a Kokomi on-field because I liked the character. It works though, and even today I use it to clear abyss. I’m pretty sure there will be enough ways to use Navia to clear content, even with Geo being such a bad element for reactions. I’ll be one of the people that will be trying, as Navia might be my next favourite character.
I for one, can’t wait to try her out, everything seems great about her. The animations themselves, top notch, the burst and skill, lots of potential, and team comps, I’m already thinking about some. I have everything pre-grinded to level her up, the only thing I’ll need after is to grind the new artifacts.
bro this is the internet, this is where people get overpassionate over something as trivial as fictional characters doing funny numbers. we plebeians may not understand it, but some basement dwellers are willing to spend thousands of dollars just so their favorite cartoons that they jerk themselves off to, do slightly higher numbers. I get it I get it, gambling is fun and some of these cartoons are very attractive to the eyes. I also feel a rush of excitement whenever I try my luck to win that 50/50.
But what I fail to understand is, despite the effort mihoyo put into designing their characters, some people would still prefer to play the same ol’ team all the way from version 1.0 and deny the newer entries of characters because apparently some newer ones don’t do numbers as high as the older ones. Now that begs the question, are they truly obsessed with these numbers? and why? do they have nothing else going on their lives that they take it upon themselves to post missinformation and hatred on online sites such as this, and express their clear displeasure over hypothethical numbers that the newer characters could achieve?
If this game actually has PvP where damage actually matters because you’re competing against other players, I can understand it. But PvE? come on guys, thats just pathetic. The reward is just 150 primogems every 2 weeks.
My man, bless you
yeah this is why mihoyo will keep cooking mid tier waifus going forward because they know waifus will always sell no matter how bad their kits are because “ez game”