|Table of Content|
|Lv||HP||Atk||Def||CritRate%||CritDMG%||Bonus HP%||Materials||Total Materials|
|Normal Attack: Marvelous Sword-Dance (Modified)|
Performs up to 3 consecutive strikes.
Drains Stamina over time to perform continuous spinning attacks against all nearby opponents.
At the end of the sequence, performs a more powerful slash.
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
|Spirit-Warding Lamp: Troubleshooter Cannon|
|Directs a Spirit-Warding Lamp to fire off a Troubleshooter Shot at opponents, dealing |
After the Troubleshooter Shot hits, it will create 2 After-Sales Service Rounds that will automatically track nearby opponents and deal
It is said that Dori can fix any problem for you... for the right price.
|Summons forth the Jinni within the lamp to give the client various kinds of aid.|
Connects to a nearby character. The connected character will:
· Continuously restore HP based on Dori's Max HP.
· Continuously regenerate Energy.
· Be affected by
When the connector between the Jinni and the character touches opponents, it will deal one instance of
Only one Jinni can exist at one time.
"Hmm? You'll pick this lamp, will you? Oh my, you've got good taste! Unfortunately, there's no price on this treasure — comparable, I'd say, to how you will not sell that mascot by your side for any price in the world."
|Has a 25% chance to recover some of the materials used when crafting Character and Weapon Materials.|
|An Eye for Gold|
|After a character connected to the |
This effect can be triggered once every 3s.
|When the Troubleshooter Shots or After-Sales Service Rounds from |
Per Spirit-Warding Lamp: Troubleshooter Cannon, only one instance of Energy restoration can be triggered and a maximum of 15 Energy can be restored this way.
|The number of After-Sales Service Rounds created by |
|When you are in combat and the |
|Wonders Never Cease|
|Increases the Level of |
Maximum upgrade level is 15.
|The character connected to the |
·When their HP is lower than 50%, they gain 50% Incoming Healing Bonus.
·When their Energy is less than 50%, they gain 30% Energy Recharge.
|Value for Mora|
|Increases the Level of |
Maximum upgrade level is 15.
|Dori gains the following effects for 3s after using |
·When Normal Attacks hit opponents, all nearby party members will heal HP equivalent to 4% of Dori's Max HP. This type of healing can occur once every 0.1s.
|Taking Damage (Low)|
|Taking Damage (High)|
|Battle Skill #1|
|Battle Skill #3|
|Heavy Breathing (Climbing)|
|Open World Gliding (Start)|
|Open World Idle|
|When It Rains|
|When Thunder Strikes|
|When It Snows|
|When the Sun Is Out|
|When the Wind Is Blowing|
|About Dori: Peddling|
|About Dori: Kshahrewar||* Unlocks at Friendship Lv. 4|
|About Us: Promotion|
|About Us: Mora Distribution|
|About Us: Actual Price||* Unlocks at Friendship Lv. 6|
|About the Vision||* Unlocks at Friendship Lv. 4|
|Something to Share|
|Interesting Things: Common Language|
|Interesting Things: Sumpter Beast Park|
|About Cyno||* Unlocks at Friendship Lv. 4|
|About Tighnari||* Unlocks at Friendship Lv. 4|
|About Alhaitham||* Unlocks at Friendship Lv. 4|
|About Kaveh||* Unlocks at Friendship Lv. 4|
|About Dehya||* Unlocks at Friendship Lv. 4|
|About Rex Lapis||* Unlocks at Friendship Lv. 4|
|About Lesser Lord Kusanali||* Unlocks at Friendship Lv. 4|
|About Nilou||* Unlocks at Friendship Lv. 4|
|About Alice||* Unlocks at Friendship Lv. 4|
|About Kirara||* Unlocks at Friendship Lv. 4|
|More About Dori: I|
|More About Dori: II||* Unlocks at Friendship Lv. 3|
|More About Dori: III||* Unlocks at Friendship Lv. 4|
|More About Dori: IV||* Unlocks at Friendship Lv. 5|
|More About Dori: V||* Unlocks at Friendship Lv. 6|
|Least Favorite Food|
|Receiving a Gift: I|
|Receiving a Gift: II|
|Receiving a Gift: III|
|Feelings About Ascension: Intro||* Unlocks at Ascension Phase 1|
|Feelings About Ascension: Building Up||* Unlocks at Ascension Phase 2|
|Feelings About Ascension: Climax||* Unlocks at Ascension Phase 4|
|Feelings About Ascension: Conclusion||* Unlocks at Ascension Phase 6|
|Elemental Skill: I|
|Elemental Skill: II|
|Elemental Skill: III|
|Elemental Burst: I|
|Elemental Burst: II|
|Elemental Burst: III|
|Opening Treasure Chest: I|
|Opening Treasure Chest: II|
|Opening Treasure Chest: III|
|Low HP: I|
|Low HP: II|
|Low HP: III|
|Ally at Low HP: I|
|Ally at Low HP: II|
|Light Hit Taken: I|
|Light Hit Taken: II|
|Heavy Hit Taken: I|
|Heavy Hit Taken: II|
|Joining Party: I|
|Joining Party: II|
|Joining Party: III|
|Character Details||"Dori Sangemah Bay, owner of the Palace of Alcazarzaray, super-duper merchant who sells everything you need!"|
When one holds Dori's name card, this impressive title instantly comes into view.
Dori is, however, indeed the most special Sumeru merchant of all.
She already possesses vast wealth, but is still fervently passionate about earning Mora;
She already owns multiple well-renowned merchant caravans, yet she always travels across Sumeru to sell her marvelous items in person.
Speaking of which, her wares are just as curious as her style: special travel kit, outdoor dryer machines, automatic snowball launchers... You can probably buy anything you can think of from Dori. The only question is: Do you have enough Mora to do so?
|Character Story 1||"Oh wow, are you headed for the desert? I have some good stuff you'll need there."|
"The rainforest is terribly infested with poisonous snakes, ferocious monsters, and a terminal case of humidity — it's no place for the less-than-thoroughly prepared, no sir! Now then, why don't you try bringing this for your trip? Buy it now and enjoy a 20 percent discount!"
"Hold your horses, hotshot. You're not taking that route, are you? There's a huge pack of monsters lying in wait ahead that-a-ways. But see, I have some weapons here that you won't regret purchasing — you know, for self defense!"
"Going to the Akhtamun Ruins? You've got the right person. First things first, you'll need a complete set of water-drawing tools... Which, as it happens, I happen to have for sale!"
There is a tale among adventurers in Sumeru.
It says that if you are about to embark on a journey into a dangerous place, you'll see a diminutive figure, seemingly having been waiting for you.
Be it in the treacherous mountains, arid deserts, grim rainforests, or desolate areas inhabited by monsters, you'll always see her smiling face.
Word has it that Dori carries all manner of marvelous items on her person all the time. Her items can help adventurers get through their pressing troubles.
—At a "reasonable" price, of course.
Adventurers who "have just received Dori's help in their time of need" at the cost of "paying a large sum of Mora at once" often develop conflicted feelings toward her — somewhere in between gratitude and a grudge.
For Dori's part, she considerately ignores the conflicted look on their faces, putting the fresh Mora in her almost-bursting purse and bidding them adieu with a contented smile.
"Thank you for your generous purchase. Hehe."
* Unlocks at Friendship Lv. 2
|Character Story 2||From the perspective of others, Dori's business has always been on the up and up. However, only Dori herself knows how many unimaginable bottlenecks she's struggled through.|
There was a time when orders from all over Sumeru just kept flooding in and Dori couldn't deliver such a giant number of orders in a timely fashion.
Unfortunately, the capacity of the usual merchant routes was too limited for the delivery of commodities in such a gigantic quantity.
Many members of Dori's merchant caravans suggested rejecting certain orders to dial down the scale of delivery and maintain a decent, stable profit — one that already seemed set to make them immensely wealthy, given time.
But Dori took a very bold step: She accepted all the orders while starting cooperation with the Kshahrewar to establish new trade routes in areas that were known to be dangerous.
She opened the new routes up to nearby merchant caravans, took the opportunity to found a commerce guild and put the relevant resources to good use, and finally eliminated the bottleneck that her business was stuck in.
Today, Dori's new, built-from-scratch merchant routes are seen all across Sumeru, and the good reputation of "Lord Sangemah Bay" has spread far and wide.
The words Dori said to her caravan members have also become common knowledge:
"I'm not some stupid toadstool. I don't cancel or reject any orders."
"Every Mora that can be earned, will be earned by me. Why? Well, because it's there, of course."
* Unlocks at Friendship Lv. 3
|Character Story 3||Dori used to suffer terribly from insomnia. Back then, she would often lose sleep for no reason. After such sleepless nights, she would show up to trade meetings with a pair of raccoon eyes.|
Even the best doctors couldn't diagnose her properly. She burned one frankincense stick after another, and yet they did not lull her into sleep but into coughing fits instead.
It was at that moment that a doctor passed by and told Dori this:
"I've heard that some people place an hourglass by their bedside. The sound of the falling sand helps them sleep."
Dori tried it for a few days and it didn't work. However, she was inspired by the failed attempt, ordering a large custom-made hourglass.
That which was in this hourglass was not sand, but shiny Mora.
That night, embraced by the music of jingling Mora, Dori slept soundly at last.
After that, Dori learned the trick to dealing with insomnia:
"To sleep well, you must first secure peace of mind."
* Unlocks at Friendship Lv. 4
|Character Story 4||Maybe it's because of her deep love for Mora, Dori also takes interest in "whoever or whatever might bring Mora in."|
For example, her merchant caravans use Sumpter Beasts to carry cargo, so Dori had an "amusement park" built for the Sumpter Beasts such that they might enjoy their downtime.
She also handpicks Sumpter Beast food of the best quality to make sure that they have balanced nutrition and that they stay in good health.
Also, as a shrewd merchant, she never misses a single business opportunity.
Sumpter Beasts playing together in the amusement park make for a fun scene, so Dori took the chance to open the amusement park to tourists and sold tickets, food, and souvenirs to them. The cost of raising the Sumpter Beasts was covered by the amusement park's revenue in no time.
Dori's love for Sumpter Beasts is genuine, and so is her intention to make Mora out of that love.
Perhaps the Jinni in Dori's lamp knows this better than everyone else. The spirit was tricked into entering Dori's lamp, but it has never left since.
Dori will summon it into combat, but she will also grant its wishes afterwards.
Sometimes the Jinni even thinks that the fairy tale might actually have gotten things reversed —
For the one who dwells in the lamp is a powerful fighter, while the one holding the lamp is the one who grants wishes.
* Unlocks at Friendship Lv. 5
|Character Story 5||No one knows how exactly Dori met Alice, but they are truly a pair of business partners that could make all merchants jealous.|
Alice travels the world, so she does not stay for long every time she visits Sumeru. However, every once in a while, Alice will ask someone to send her new invention to Dori.
Dori, for her part, will sell it and find a way to send the Mora to Alice.
Sometimes, Alice sends the invention with an attached letter that tells Dori to keep the Mora for the time being because Alice is currently in a dangerous area.
However, Dori insists on getting someone to send the Mora to safe zones closest to Alice's position, making sure that Alice will receive the Mora at her earliest convenience.
The labor, shipment, insurance... The various costs tend to amount to a fairly large expenditure, but Dori is never stingy in this regard. She even pays in advance.
"I, Dori, never default on payment."
"Also, Ms. Alice has expenses, too. I must make sure that she has Mora at hand whenever she needs it."
Dori often repeats these words and, despite the trouble, repeatedly makes sure that Alice's payment is delivered.
Though Alice is no longer Dori's only supplier, Alice's payment is still a top priority for Dori.
Perhaps it's because Dori keeps a certain promise embedded in her heart — the promise she made to Alice the day they met.
"You want limitless Mora? Sure. I can supply you with marvelous items of all kinds. But how much Mora you're going to make will depend on how good you are at sales."
"Don't worry. I'll sell them for a good price, earn a large sum of Mora, and deliver your share as quickly as possible... I'll be your greatest business partner."
* Unlocks at Friendship Lv. 6
|Mora Music Box||To better enjoy the fascinating clinking of Mora, Dori ordered a custom-made "Mora Music Box."|
On top of the music box is a slot precisely the size of a single Mora.
Insert a Mora through the slot into the box, and it will roll along the intricate tracks inside and make pleasant clinking sounds.
These sounds compose beautiful music to which Dori twirls in the grand Palace of Alcazarzaray.
"Mora, Mora, shining brightly."
"Mora, Mora, toward infinity."
"Beautiful Mora, Dori's Mora."
"Everyone's Mora, come to Dori."
Dori's sung this song countless times, yet she's never tired of it.
At the end of her dance, Dori takes a deep bow to her imaginary audience.
It is also the moment when the Mora falls to the bottom of the music box, making the final clink —
With this finishing touch, an imaginary curtain descends upon Dori's delightful dance.
However, Dori is never quite finished — she always has another Mora to slot into her music box.
* Unlocks at Friendship Lv. 4
|Vision||Two girls of similar ages hummed a melody that was slightly out of tune. They spent their innocent childhood hand-in-hand as constant companions.|
They each picked flowers to decorate the other's hair in spring and walked across creeks barefoot in summer.
They slid down the golden sand dunes in autumn and shared a book in the warmth of the winter sunlight.
It seemed that such happy times would never come to an end.
That is, until the elder sister started coughing blood for no reason. At this time, their home came to be ringed by a great many strange adults.
The strangers explained the elder sister's situation in serious tones and with unfathomable jargon before sighing at the dingy little room.
The younger sister had no idea what was happening, but she visited her sister every day, and her sister would always say this to her with a bright smile:
"It's alright. I just need some rest."
Seeing that smile, the innocent younger sister's eyes filled with expectation. She even began looking forward to playing together like they used to.
But one day, she saw her sister gripping her chest while telling a story.
Then, when her frail form collapsed onto the bed, the younger sister reached out to catch her, only to find that her body was so very light.
...It was almost as if her sister were a feather, a feather that might drift away to some place far, far away.
Later on, the younger sister found a crumpled note.
It was a doctor's prescription, with a list of herbs that were desperately scarce — the collectors who had such herbs were few and far between.
To purchase those herbs would cost more than tens of millions of Mora, an impossible price for a family that was already struggling to make the ends meet.
The elder sister always shook her head with a smile to dismiss her family's insistence on following the prescription. Perhaps she herself could only find the courage to glance at that note in the deep hours of the night — and dare to dream that she might "live."
Upon finding out about the note, the younger sister put it into her pocket silently and resolved to save her sister.
"I must make a lot of Mora."
"With enough Mora, my family will never have to smile at me while swallowing their pain, and I will never have to lose anything due to lacking Mora..."
Perhaps it was at that moment that the gods looked upon her with mercy.
But to an "ambitious" person like her, getting a Vision was just the start.
In the countless days and nights that have followed, she has constantly kept herself calm and clear-headed, telling herself:
"Conviction alone is not enough. I will work hard for what I desire until the end of my days."
"There's nothing that Lord Sangemah Bay cannot achieve."
* Unlocks at Friendship Lv. 6