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Fractured Fruits List

Falcon's Dance
When a character initiates a Plunging Attack, they will unleash a shockwave that deals AoE DMG to opponents. This effect can be triggered once every 8s per character.
Steelwing
Continuous gliding will grant the current character a stack of Steelwing up to a maximum of 3 stacks. When characters initiate Plunging Attacks, each Steelwing stack will increase the DMG of that attack by 35%. This will consume all the stacks of Steelwing that this character possesses.
Galespring
When a character's Plunging Attack hits an opponent, it will generate Elemental Particles that regenerate 6 energy and an Anemo Amber that will generate a wind current. This effect can be triggered once per 8s, and this CD is shared between all characters in the party.
Crushing Blow
All party members' Plunging Attack DMG increased by 40%.
Hunter's Romp
After characters use Charged Attacks to defeat opponents, the Charged Attacks of all characters in the party will be increased by 35% for 60s. Each of these effects can stack up to 5 times and can be triggered once every 0.3s.
Ironbow
If the current character is a bow user, hitting opponents' weak spots with Charged Attacks will grant the Ironbow effect, which will increase the CRIT Rate of Normal and Charged Attacks by 50% for 8s.
Whirlpool
Defeating opponents with a character's Charged Attack will create a Vacuum Field at that position that pulls nearby opponents in and deals DMG based on 500% of the character's ATK. This effect can be triggered once every 2s, and this effect's CD is shared between all characters in the party.
Fierce Strike
All party members' Charged Attack DMG increased by 30%.
Featherweight
Decreases all party members' Charged Attack Stamina consumption by 50%.
Blade Dance
Characters possess 5 stacks of the Blade Dance effect, and each stack increases the Normal Attack DMG dealt by the character by 15%. Possessing 5 stacks will increase Normal ATK SPD by 15%. When a character takes DMG, they will lose 1 stack of Blade Dance. A maximum of 1 stack can be lost every second in this way. A character will gain one stack of Blade Dance for every 10s they are on the field, up to a maximum of 5 stacks. Each character's CDs, stack counts, and their effects are counted independently.
Courageous
When a character protected by a shield hits an opponent with a Normal Attack, their ATK is increased by 10%. This effect can stack up to 5 times and lasts for 8s. This effect, its stacks, and its duration are independently calculated for every character.
Emboldened
For 20s after an Elemental Burst is used, the character who unleashed that Elemental Burst has their Normal Attack DMG increased by 40%.
Song of Steel
All characters in the party have the DMG dealt by their Normal Attacks increased by 30%.
Intertwined Steps
When any party member uses an Elemental Burst, the Elemental Roundabout effect is generated, which increases all party members' Elemental Mastery by 100 for 20s, stacking up to 3 times. If this effect is triggered against at 3 stacks, a shockwave that deals AoE DMG will be unleashed.
Ritual
Characters on the field have their Energy Recharge decreased by 25%. Additionally, when their Normal Attacks hit opponents, they have a 50% chance to regenerate 5 Energy for themselves. This effect can be triggered once every 3s per character.
War Breeds War
For 8s after a character uses an Elemental Burst, Normal Attacks that hit opponents have a 50% chance to generate an Elemental Particle that regenerates 2 Energy. Each character can generate this effect once every 1.7s.
Burst Damage
Elemental Burst DMG dealt by all party members increased by 30%.
Endless Waltz
After using an Elemental Burst, all party members on the field will unleash one shockwave that scales on 600% of the ATK of the character that unleashed that Elemental Burst, and which deals DMG to nearby opponents. This effect can occur once every 9s and its CD is shared between all characters in the party.
Refined Burst
Increases the Elemental Burst Level of all party members by 1.\nMaximum upgrade level is 15.
Charge Up
Elemental Skills will regenerate 8 Energy.
Overcharge
All party members' Energy Recharge increased by 30%.
Thundering Dance
When a character causes opponents to be Electro-Charged, there is a 50% chance to trigger a lightning strike that deals 500% of the triggering character's ATK as DMG and decreases the opponent's Electro RES by 25%. This effect can be triggered once every 5s and this CD is shared between all party members.
Timely Rain
When a character hits an opponent with an Elemental Burst, a Hydro Amber that will create falling rain in an AoE when shattered will be generated. This effect can be triggered once every 6s and this CD is shared between all party members.
Overmastered
All characters in the party have their Elemental Mastery increased by 100.
Scattersleet Dance
When a character causes opponents to Superconduct, there is a 50% chance to trigger a falling icicle that deals 500% of the triggering character's ATK as DMG and decreases the opponent's Physical RES by 25%. This effect can be triggered once every 5s and this CD is shared between all party members.
Frostbite
Character Normal and Charged Attack DMG against opponents affected by Cryo are increased by 30%.
Keen Edge
All party members receive a 30% Physical DMG Bonus.
Starcrystal Dance
When a character obtains an Elemental Shard created by a Geo Elemental Reaction, a small shockwave will be unleashed that will deal 500% of that character's ATK as DMG to nearby opponents. Additionally, all characters in the party gain 30% Geo DMG Bonus for 6s. These effects can be triggered once every 5s and this CD is shared between all party members.
Refraction Crystals
When a character obtains an Elemental Shard created by a Geo Elemental Reaction, they gain 30% Elemental DMG Bonus for 10s.
Focusing Crystals
When a character obtains an Elemental Shard created by a Geo Elemental Reaction, they will regenerate 2 Energy for all members of the party. This effect can be triggered once every 2s and this CD is shared between all party members.
Iron Wall
All party members' Shield Strength increased by 35%.
Duelist's Dance
When a character hits opponents, a shockwave will be unleashed that deals AoE DMG. When characters are at full HP, the DMG dealt will be increased further. This effect can be triggered once every 5s per character.
Coalesced Defenses
While protected by a shield, characters gain a 40% incoming healing bonus.
Enhanced Healing
Increases all party members' incoming healing bonus by 25%.
Execution
When a character's Charged Attacks hit an opponent that is under 30% HP, an executioner's blade will descend and deal immense DMG. This effect can be triggered once every 10s and this CD is shared between all party members.
Judgment
When an opponent is defeated, it will release a shockwave that deals AoE DMG to other opponents.
Challenger
When there are no more than 2 opponents near a character, ATK is increased by 20% and DEF increased by 20%.
Fractured Fruit Bit
A tiny piece of an Irminsul Fruit. You can almost feel a small amount of energy leaking out of its broken face.
Fractured Fruit Fragment
A small piece of an Irminsul Fruit. You can somewhat feel the energy that flows gradually from its broken sections.
Fractured Fruit Shard
A sizable piece of an Irminsul Fruit. You can feel its broken edges brim over with restless power.