Hunter’s Path

Hunter's Path
Hunter's PathNameHunter’s Path
FamilyWeapon, Bow
RarityRaritystrRaritystrRaritystrRaritystrRaritystr
Conversion Exp300000
Base Attack44.34
Substat TypeCritical Rate %
Base Substat9.6%
Weapon AffixAt the End of the Beast-Paths
Affix DescriptionGain 12% All Elemental DMG Bonus. Obtain the Tireless Hunt effect after hitting an opponent with a Charged Attack. This effect increases Charged Attack DMG by 160% of Elemental Mastery. This effect will be removed after 12 Charged Attacks or 10s. Only 1 instance of Tireless Hunt can be gained every 12s.
DescriptionThis gilded bow was made using precious white branches. It has felled countless wicked beasts attempting to infiltrate the woods.
Weapon Ascension Materials
Echo of Scorching Might
Inactivated Fungal Nucleus
Faded Red Satin
Remnant Glow of Scorching Might
Dormant Fungal Nucleus
Trimmed Red Silk
Dream of Scorching Might
Robust Fungal Nucleus
Rich Red Brocade
Olden Days of Scorching Might

Table of Content
Weapon Stats
Weapon Affix
Item Story
Gallery

Weapon Stats

LvAtkBonus CritRate%MaterialsTotal Materials
144.349.6%
20110.1716.96%
Echo of Scorching Might5
Inactivated Fungal Nucleus5
Faded Red Satin3
Mora10000
Echo of Scorching Might5
Inactivated Fungal Nucleus5
Faded Red Satin3
Mora10000
20+141.2716.96%
40209.8224.72%
Remnant Glow of Scorching Might5
Inactivated Fungal Nucleus18
Faded Red Satin12
Mora20000
Echo of Scorching Might5
Inactivated Fungal Nucleus23
Faded Red Satin15
Mora30000
Remnant Glow of Scorching Might5
40+240.9224.72%
50275.4628.6%
Remnant Glow of Scorching Might9
Dormant Fungal Nucleus9
Trimmed Red Silk9
Mora30000
Echo of Scorching Might5
Inactivated Fungal Nucleus23
Faded Red Satin15
Mora60000
Remnant Glow of Scorching Might14
Dormant Fungal Nucleus9
Trimmed Red Silk9
50+306.6628.6%
60341.4632.48%
Dream of Scorching Might5
Dormant Fungal Nucleus18
Trimmed Red Silk14
Mora45000
Echo of Scorching Might5
Inactivated Fungal Nucleus23
Faded Red Satin15
Mora105K
Remnant Glow of Scorching Might14
Dormant Fungal Nucleus27
Trimmed Red Silk23
Dream of Scorching Might5
60+372.5632.48%
70407.8136.35%
Dream of Scorching Might9
Robust Fungal Nucleus14
Rich Red Brocade9
Mora55000
Echo of Scorching Might5
Inactivated Fungal Nucleus23
Faded Red Satin15
Mora160K
Remnant Glow of Scorching Might14
Dormant Fungal Nucleus27
Trimmed Red Silk23
Dream of Scorching Might14
Robust Fungal Nucleus14
Rich Red Brocade9
70+438.9136.35%
80474.5540.22%
Olden Days of Scorching Might6
Robust Fungal Nucleus27
Rich Red Brocade18
Mora65000
Echo of Scorching Might5
Inactivated Fungal Nucleus23
Faded Red Satin15
Mora225K
Remnant Glow of Scorching Might14
Dormant Fungal Nucleus27
Trimmed Red Silk23
Dream of Scorching Might14
Robust Fungal Nucleus41
Rich Red Brocade27
Olden Days of Scorching Might6
80+505.6540.22%
90541.8344.1%

Weapon Affix

LvAffix ProgressionMaterials
1Gain 12% All Elemental DMG Bonus. Obtain the Tireless Hunt effect after hitting an opponent with a Charged Attack. This effect increases Charged Attack DMG by 160% of Elemental Mastery. This effect will be removed after 12 Charged Attacks or 10s. Only 1 instance of Tireless Hunt can be gained every 12s.
2Gain 15% All Elemental DMG Bonus. Obtain the Tireless Hunt effect after hitting an opponent with a Charged Attack. This effect increases Charged Attack DMG by 200% of Elemental Mastery. This effect will be removed after 12 Charged Attacks or 10s. Only 1 instance of Tireless Hunt can be gained every 12s.
Hunter's Path
Mora2000
3Gain 18% All Elemental DMG Bonus. Obtain the Tireless Hunt effect after hitting an opponent with a Charged Attack. This effect increases Charged Attack DMG by 240% of Elemental Mastery. This effect will be removed after 12 Charged Attacks or 10s. Only 1 instance of Tireless Hunt can be gained every 12s.
Hunter's Path
Mora4000
4Gain 21% All Elemental DMG Bonus. Obtain the Tireless Hunt effect after hitting an opponent with a Charged Attack. This effect increases Charged Attack DMG by 280% of Elemental Mastery. This effect will be removed after 12 Charged Attacks or 10s. Only 1 instance of Tireless Hunt can be gained every 12s.
Hunter's Path
Mora8000
5Gain 24% All Elemental DMG Bonus. Obtain the Tireless Hunt effect after hitting an opponent with a Charged Attack. This effect increases Charged Attack DMG by 320% of Elemental Mastery. This effect will be removed after 12 Charged Attacks or 10s. Only 1 instance of Tireless Hunt can be gained every 12s.
Hunter's Path
Mora16000

Item Story


A golden hunting bow made of white branches that contains the blessing of the forest.
Trees with such white branches are rarely seen nowadays.
The blessings were once covered by darkened blood, but the stains have been washed away by water.

The hunter pursuing the dark herd seemed to be on a hunt without end.
Nights of waiting under rotten leaves, and days of slumbering inside chunks of meat,
All for that fatal arrow that would penetrate the heart of the prey — and then, it was on to the next target.

Gradually, the hunter stopped worrying about the wind revealing her location to the prey,
Or about using wildflowers to camouflage her human scent,
As the smell she diffused became similar to the stench wild beasts were familiar with.

She forgot the human tongue long before she became a hunter.
During her endless hunt, the time and the sun and the moon faded into oblivion,
And so did the boundless hunting fields promised to her.
Even the blind youth who first found her and gave her the bow made of white branches,
And led her onto the path of the dark beasts,
Was forgotten in her undistracted hunt.

"For the bloodstained shall never find yonder hunting grounds of endless viridescence."
"No, master, this world where barbarous beasts roam shall be my hunting grounds..."

Looking into the clear water under the moonlight, the hunter found that she, too, had unwittingly turned into a wild beast.
Following the tracks left by the beast, the black knight whose form and sword were reflected in the water found her, at a loss as she was...

"So, you were just another beast to be destroyed, tempted by the illusory silhouette of the moon in the water."
"How strange. For a moment, I thought I saw a maiden lost in the forest..."

"I must continue westwards. For the sake of justice... To settle the crime of twisting man into a beast's form."

66 responses to “Hunter's Path”

    • No, this is a terrible bow for Childe. Childe isn’t really based off of charged attacks so a bow like this on him would be using him at low potential. Plenty of other good bows for him. Could possibly be viable on Ganyu, Amber though.

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      • his charged attack has one of the highest ratios in the game, hits twice, and charges faster than most ranged attacks.

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  1. I wanted to pull this just because how beautiful this looks. I’ve never fall in love to a weapon before. And the fact that bow is my less favourite weapon. I still want it.

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  2. that is actual bullshit. it adds flat damage to the attack scaling portion not % value of the stat. are joking lol. yunjin would turn every unit into a normal attack main dps if what you propose is true.

      
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    • You are saying bullshit. This flat damage is added to base dmg in formula and it scales with dmg bonus%, crits etc. It works like redhorn. Dont post stupid comments if you dont know how weapon works

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  3. Might finally build crit venti, all elemental dmg bonus is perfect for absorption, jade cutter level crit rate means we can go crit DMG headpiece, EM interaction is just a bonus but I wonder if c1 applies it 3 times equally. Still run VV

      
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    • the secondary CA are based on the damage of the original arrow, which is pretty good since it means his CA doesn’t take up 3 procs of the buff every time he uses it. also, if you use a physical shotgun build you can get a lot of mileage out of this and it might be better to go with wanderer’s troupe or the new dreamer’s artifact set since you won’t be doing as much anemo damage.

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  4. so if tighnari have 200 em charged attack dmg will be increased just by 320 dmg? (at r1) is it a joke?

      
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    • you want 500 EM at least , so it translates to 800 dmg . so 800 dmg + factor in crit dmg+ dendro dmg + his talent that increases charge shot dmg = the damage you’ll get . i unno math but i think thats the formula

      so its whatever number you get , it applies to every tiny arrow his charge shot shoots

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    • I guess so, but that damage is still affected by resistances (or lack thereof), crit rate and crit damage, any elemntal bonuses (since it’s a dendro attack) etc. If I’m not mistaken, you’ll want a lot of EM for Tighnari, too

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    • 12 hits every 10 sec are 1.2 hits/sec. with 200 em it’s 320*1.2=384dmg*0,45(resi and the enemy is your level)=~173 dmg/sec.
      now lets say you have 100% crate, 300% cdmg and 100% motion value ->173*4*2=1384 dmg/sec. with 1000 em it’s 1384*5=6920 dmg/sec(with godlike stats but unbuffed BUT you cannot atk buff it so..). yes, this effect is a joke at least for end builds. this weapon is only usefull as a statstick

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    • forgot tighnari’s ascention isn’t crit it’s dendro dmg so good luck at getting 100:300 😀

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    • Anything that increases normal/charged attack damage increases the atk scaling not final damage, so these comments are wrong. it would increase a charged attack from like 200% atk to like 840% atk at 400 em, and it applies individually to each of tighnari’s wreath arrows, increasing each one from around 80% atk to 720% atk. since it lasts for 12 shots and tighnari gets 3 charged attacks for free thatll land like 15 charged shots total in a couple seconds, dealing around 9000% of your attack for the short time the buff is active? Thats before reactions, crit, def or other buffs but thats a lot. most things in genshin do not add onto your final damage so i would keep that in mind when looking at this.

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      • That is completely wrong what you are saying
        If you have 400em you get 640 flat bonus dmg at r1
        The 640 dmg then gets added to the ability base dmg

        Let’s take the lvl 10 clusterbloom arrow as an example (~70%) with 1000 atk (700 base dmg) then 1 clusterbloom arrow deals 1340dmg.
        That is your base dmg. The base dmg then gets multiplied by your %dmg bonus and if it crits you can factor in your crit dmg

        https://genshin-impact.fandom.com/wiki/Damage

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  5. i just wanna have 100% crit rate on my ganyu and this bow seems good enough on her, i will prob roll for it after i watch some ppl test it first

      
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    • Lowest base atk 5* and the highest secondary stat.
      You can find similar traits in for example jadecutter and Aqua Simulacra

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