Navia

Navia
NaviaNameNavia
TitleHelm of the Radiant Rose
OccupationSpina di Rosula
AssociationFONTAINE
RarityRaritystrRaritystrRaritystrRaritystrRaritystr
WeaponWeapon Claymore
ElementElement Geo
Day of Birth16
Month of Birth8
Vision (Introduced)Geo
Constellation (Introduced)Rosa Multiflora
Chinese Seuyu小敢
Japanese Seuyu豊崎愛生
English SeuyuBrenna Larsen
Korean SeuyuJeong Hae-eun
DescriptionThe current President of Spina di Rosula, who is lovely, dutiful, and a great boss.
Character Ascension Materials
Prithiva Topaz Sliver
Prithiva Topaz Fragment
Prithiva Topaz Chunk
Prithiva Topaz Gemstone
Artificed Spare Clockwork Component — Coppelius
Spring of the First Dewdrop
Transoceanic Pearl
Transoceanic Chunk
Xenochromatic Crystal
Skill Ascension Materials
Teachings of Equity
Guide to Equity
Philosophies of Equity
Lightless Silk String
Crown of Insight

Table of Content
Stats
Skills
Skill Ascension
Related Items
Gallery
Sounds
Quotes
Stories

Stats

LvHPAtkDefCritRate%CritDMG%Bonus CritDMG%MaterialsTotal Materials
198527.3761.745.0%50.0%0%
20255571.0160.175.0%50.0%0%
Prithiva Topaz Sliver1
0
Spring of the First Dewdrop3
Transoceanic Pearl3
Mora20000
Prithiva Topaz Sliver1
0
Spring of the First Dewdrop3
Transoceanic Pearl3
Mora20000
20+339994.47213.115.0%50.0%0%
405086141.36318.885.0%50.0%0%
Prithiva Topaz Fragment3
Artificed Spare Clockwork Component — Coppelius2
Spring of the First Dewdrop10
Transoceanic Pearl15
Mora40000
Prithiva Topaz Sliver1
0
Spring of the First Dewdrop13
Transoceanic Pearl18
Mora60000
Prithiva Topaz Fragment3
Artificed Spare Clockwork Component — Coppelius2
40+5686158.03356.495.0%50.0%9.6%
506542181.81410.155.0%50.0%9.6%
Prithiva Topaz Fragment6
Artificed Spare Clockwork Component — Coppelius4
Spring of the First Dewdrop20
Transoceanic Chunk12
Mora60000
Prithiva Topaz Sliver1
0
Spring of the First Dewdrop33
Transoceanic Pearl18
Mora120K
Prithiva Topaz Fragment9
Artificed Spare Clockwork Component — Coppelius6
Transoceanic Chunk12
50+7341204.05460.35.0%50.0%19.2%
608206228.08514.515.0%50.0%19.2%
Prithiva Topaz Chunk3
Artificed Spare Clockwork Component — Coppelius8
Spring of the First Dewdrop30
Transoceanic Chunk18
Mora80000
Prithiva Topaz Sliver1
0
Spring of the First Dewdrop63
Transoceanic Pearl18
Mora200K
Prithiva Topaz Fragment9
Artificed Spare Clockwork Component — Coppelius14
Transoceanic Chunk30
Prithiva Topaz Chunk3
60+8806244.75552.135.0%50.0%19.2%
709679269.0606.845.0%50.0%19.2%
Prithiva Topaz Chunk6
Artificed Spare Clockwork Component — Coppelius12
Spring of the First Dewdrop45
Xenochromatic Crystal12
Mora100K
Prithiva Topaz Sliver1
0
Spring of the First Dewdrop108
Transoceanic Pearl18
Mora300K
Prithiva Topaz Fragment9
Artificed Spare Clockwork Component — Coppelius26
Transoceanic Chunk30
Prithiva Topaz Chunk9
Xenochromatic Crystal12
70+10278285.68644.455.0%50.0%28.8%
8011161310.2699.785.0%50.0%28.8%
Prithiva Topaz Gemstone6
Artificed Spare Clockwork Component — Coppelius20
Spring of the First Dewdrop60
Xenochromatic Crystal24
Mora120K
Prithiva Topaz Sliver1
0
Spring of the First Dewdrop168
Transoceanic Pearl18
Mora420K
Prithiva Topaz Fragment9
Artificed Spare Clockwork Component — Coppelius46
Transoceanic Chunk30
Prithiva Topaz Chunk9
Xenochromatic Crystal36
Prithiva Topaz Gemstone6
80+11761326.88737.395.0%50.0%38.4%
9012650351.59793.155.0%50.0%38.4%

Skills

Active Skils

Blunt RefusalBlunt Refusal
Normal Attack
Performs up to 4 consecutive strikes.

Charged Attack
Drains Stamina over time to perform continuous spinning attacks against all nearby opponents.
At the end of the sequence, performs a more powerful slash.

Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
Lv1Lv2Lv3Lv4Lv5Lv6Lv7Lv8Lv9Lv10Lv11Lv12Lv13Lv14Lv15
1-Hit DMG93.52%101.13%108.74%119.62%127.23%135.93%147.89%159.85%171.81%184.86%197.91%210.96%224.01%237.06%250.11%
2-Hit DMG86.51%93.55%100.59%110.65%117.69%125.74%136.8%147.87%158.93%171%183.07%195.14%207.21%219.28%231.35%
3-Hit DMG34.89%×337.73%×340.57%×344.62%×347.46%×350.71%×355.17%×359.63%×364.09%×368.96%×373.83%×378.7%×383.56%×388.43%×393.3%×3
4-Hit DMG133.43%144.29%155.15%170.67%181.53%193.94%211.01%228.07%245.14%263.76%282.38%301%319.62%338.23%356.85%
Charged Attack Cyclic DMG62.52%67.61%72.7%79.97%85.06%90.88%98.87%106.87%114.87%123.59%132.31%141.04%149.76%158.49%167.21%
Charged Attack Final DMG113.09%122.3%131.5%144.65%153.86%164.38%178.84%193.31%207.77%223.55%239.33%255.11%270.89%286.67%302.45%
Charged Attack Stamina Cost40 / s40 / s40 / s40 / s40 / s40 / s40 / s40 / s40 / s40 / s40 / s40 / s40 / s40 / s40 / s
Max Duration5s5s5s5s5s5s5s5s5s5s5s5s5s5s5s
Plunge DMG74.59%80.66%86.73%95.4%101.47%108.41%117.95%127.49%137.03%147.44%157.85%168.26%178.66%189.07%199.48%
Low/High Plunge DMG149.14% / 186.29%161.28% / 201.45%173.42% / 216.62%190.77% / 238.28%202.91% / 253.44%216.78% / 270.77%235.86% / 294.6%254.93% / 318.42%274.01% / 342.25%294.82% / 368.25%315.63% / 394.24%336.44% / 420.23%357.25% / 446.23%378.06% / 472.22%398.87% / 498.21%
Ceremonial CrystalshotCeremonial Crystalshot
When a character in the party obtains an Elemental Shard created from the Crystallize reaction, Navia will gain 1 Crystal Shrapnel stack. Navia can have up to 6 stacks of Crystal Shrapnel at once. Each time Crystal Shrapnel gain is triggered, the duration of the Crystal Shrapnel stacks you already have will be reset.
When she fires, Navia will consume all Crystal Shrapnel stacks and open her elegant yet lethal Gunbrella, firing multiple Rosula Shardshots that can penetrate opponents, dealing Geo DMG to opponents hit.
When 0/1/2/3 or more stacks of Crystal Shrapnel are consumed, 5/7/9/11 Rosula Shardshots will be fired respectively. The more Rosula Shardshots that strike a single opponent, the greater the DMG dealt to them. When all 11 Rosula Shardshots strike, 200% of the original amount of DMG is dealt.
In addition, when more than 3 stacks of Crystal Shrapnel are consumed, every stack consumed beyond those 3 will increase the DMG dealt by this Gunbrella attack by an additional 15%.

Hold
Enter Aiming Mode, continually collecting nearby Elemental Shards created by Crystallize reactions. When released, fire Rosula Shardshots with the same effect as when the skill is Tapped.

Two initial charges.

Arkhe: Ousia
Periodically, when Navia fires her Gunbrella, a Surging Blade will be summoned, dealing Ousia-aligned Geo DMG.

"Maintaining the appropriate distance with those whom distance should be maintained is an essential part of etiquette. Naturally, there are also many ways to do this..."
Lv1Lv2Lv3Lv4Lv5Lv6Lv7Lv8Lv9Lv10Lv11Lv12Lv13Lv14Lv15
Rosula Shardshot Base DMG394.8%424.41%454.02%493.5%523.11%552.72%592.2%631.68%671.16%710.64%750.12%789.6%838.95%888.3%937.65%
Crystal Shrapnel Duration300s300s300s300s300s300s300s300s300s300s300s300s300s300s300s
Surging Blade DMG36%38.7%41.4%45%47.7%50.4%54%57.6%61.2%64.8%68.4%72%76.5%81%85.5%
Surging Blade Interval7s7s7s7s7s7s7s7s7s7s7s7s7s7s7s
CD9s9s9s9s9s9s9s9s9s9s9s9s9s9s9s
As the Sunlit Sky's Singing SaluteAs the Sunlit Sky's Singing Salute
On the orders of the President of the Spina di Rosula, call for a magnificent Rosula Dorata Salute. Unleashes a massive cannon bombardment on opponents in front of her, dealing AoE Geo DMG and providing Cannon Fire Support for a duration afterward, periodically dealing Geo DMG to nearby opponents.
When cannon attacks hit opponents, Navia will gain 1 stack of Crystal Shrapnel. This effect can be triggered up to once every 2.4s.

"The Spina di Rosula's salute is a preemptive celebration of the successful conclusion of our negotiations and is fired just before talks begin. Don't misunderstand, it isn't in any way, shape, or form some kind of threat."
Lv1Lv2Lv3Lv4Lv5Lv6Lv7Lv8Lv9Lv10Lv11Lv12Lv13Lv14Lv15
Skill DMG75.2%80.84%86.48%94%99.64%105.28%112.8%120.32%127.84%135.36%142.88%150.4%159.8%169.2%178.6%
Cannon Fire Support DMG43.15%46.39%49.62%53.94%57.17%60.41%64.73%69.04%73.36%77.67%81.99%86.3%91.69%97.09%102.48%
Cannon Fire Support Duration12s12s12s12s12s12s12s12s12s12s12s12s12s12s12s
CD15s15s15s15s15s15s15s15s15s15s15s15s15s15s15s
Energy Cost606060606060606060606060606060

Passive Skills

Painstaking TransactionPainstaking Transaction
Gains 25% more rewards when dispatched on a Fontaine Expedition for 20 hours.
Undisclosed Distribution ChannelsUndisclosed Distribution Channels
For 4s after using Ceremonial Crystalshot, the DMG dealt by Navia's Normal Attacks, Charged Attacks, and Plunging Attacks will be converted into Geo DMG which cannot be overridden by other Elemental infusions, and the DMG dealt by Navia's Normal Attacks, Charged Attacks, and Plunging Attacks will be increased by 40%.
Mutual Assistance NetworkMutual Assistance Network
For each Pyro/Electro/Cryo/Hydro party member, Navia gains 20% increased ATK. This effect can stack up to 2 times.

Constellations

A Lady's Rules for Keeping a Courteous DistanceA Lady's Rules for Keeping a Courteous Distance
Each stack of Crystal Shrapnel consumed when Navia uses Ceremonial Crystalshot will restore 3 Energy to her and decrease the CD of As the Sunlit Sky's Singing Salute by 1s. Up to 9 Energy can be gained this way, and the CD of "As the Sunlit Sky's Singing Salute" can be decreased by up to 3s.
The President's Pursuit of VictoryThe President's Pursuit of Victory
Each stack of Crystal Shrapnel consumed will increase the CRIT Rate of this Ceremonial Crystalshot instance by 12%. CRIT Rate can be increased by up to 36% in this way.
In addition, when Ceremonial Crystalshot hits an opponent, one Cannon Fire Support shot from As the Sunlit Sky's Singing Salute will strike near the location of the hit. Up to one instance of Cannon Fire Support can be triggered each time Ceremonial Crystalshot is used, and DMG dealt by said Cannon Fire Support this way is considered Elemental Burst DMG.
Businesswoman's Broad VisionBusinesswoman's Broad Vision
Increases the Level of Ceremonial Crystalshot by 3.
Maximum upgrade level is 15.
The Oathsworn Never CapitulateThe Oathsworn Never Capitulate
When As the Sunlit Sky's Singing Salute hits an opponent, that opponent's Geo RES will be decreased by 20% for 8s.
Negotiator's Resolute NegotiationsNegotiator's Resolute Negotiations
Increases the Level of As the Sunlit Sky's Singing Salute by 3.
Maximum upgrade level is 15.
The Flexible Finesse of the Spina's PresidentThe Flexible Finesse of the Spina's President
If more than 3 stacks of Crystal Shrapnel are consumed when using Ceremonial Crystalshot, each stack consumed beyond the first 3 increases the CRIT DMG of that Ceremonial Crystalshot by 45%, and any stacks consumed beyond the first 3 are returned to Navia.

Skill Ascension

Sounds

TitleENCNJPKR
Party Switch
Party Switch when teammate is under 30% HP
Party Switch under 30% HP
Opening Chest
Normal Attack
Medium Attack
Heavy Attack
Taking Damage (Low)
Taking Damage (High)
Battle Skill #1
loc_combat_sound_1000207
loc_combat_sound_1000208
Battle Skill #3
loc_combat_sound_1000406
Sprinting Starts
Jumping
Climbing
Heavy Breathing (Climbing)
Open World Gliding (Start)
Open World Idle
Fainting
Idle Performance

Quotes

Audio Language:
TitleVoiceOver
Hello
Chat: Traveling
Chat: Speaking From Experience
Chat: Logo
When It Rains
When Thunder Strikes
When It Snows
When the Sun Is Out
After the Rain
When the Wind Is Blowing
In the Desert
Good Morning
Good Afternoon
Good Evening
Good Night
About Navia: Optimism
About Navia: Luck
* Unlocks at Friendship Lv. 4
About Us: Partners
* Complete "As Light Rain Falls Without Reason"
About Us: Keeping Secrets
* Unlocks at Friendship Lv. 6
About the Vision
* Unlocks at Friendship Lv. 4
Something to Share: Dogs
Something to Share: The Dependable Spina di Rosula
Interesting Things
About Clorinde
* Unlocks at Friendship Lv. 4
About Charlotte
* Unlocks at Friendship Lv. 4
About Chiori
* Unlocks at Friendship Lv. 4
About Furina
* Unlocks at Friendship Lv. 4
About Neuvillette
* Unlocks at Friendship Lv. 4
About Wriothesley
* Unlocks at Friendship Lv. 4
About The Knave
* Unlocks at Friendship Lv. 4
About Lyney and Lynette
* Unlocks at Friendship Lv. 4
More About Navia: I
More About Navia: II
* Unlocks at Friendship Lv. 3
More About Navia: III
* Unlocks at Friendship Lv. 4
More About Navia: IV
* Unlocks at Friendship Lv. 5
More About Navia: V
* Unlocks at Friendship Lv. 6
Navia's Hobbies
Navia's Troubles
Favorite Food
Least Favorite Food
Receiving a Gift: I
Receiving a Gift: II
Receiving a Gift: III
Birthday
Feelings About Ascension: Intro
* Unlocks at Ascension Phase 1
Feelings About Ascension: Building Up
* Unlocks at Ascension Phase 2
Feelings About Ascension: Climax
* Unlocks at Ascension Phase 4
Feelings About Ascension: Conclusion
* Unlocks at Ascension Phase 6
Elemental Skill: I
Elemental Skill: II
Elemental Skill: III
Elemental Skill: IV
Elemental Skill: V
Elemental Skill: VI
Elemental Burst: I
Elemental Burst: II
Elemental Burst: III
Opening Treasure Chest: I
Opening Treasure Chest: II
Opening Treasure Chest: III
Low HP: I
Low HP: II
Low HP: III
Ally at Low HP: I
Ally at Low HP: II
Fallen: I
Fallen: II
Fallen: III
Light Hit Taken: I
Heavy Hit Taken: I
Heavy Hit Taken: II
Joining Party: I
Joining Party: II
Joining Party: III

Stories

TitleText
Character DetailsFontaine's laws are very strict, but its people are quite free-spirited. Fontainian society contains all manner of social organizations, clubs, or factions, all of which have their own origins, development, goals, and style.
For example, the short-lived Hat Jellyfish Association ostensibly promoted the protection of the waters and those living within, but was in truth founded by a band of explosives enthusiasts.
By comparison, the Spina di Rosula are a law-abiding, reliable lot, their overly rambunctious young President notwithstanding.
In official statements, the Spina proclaims itself to be a citizen-oriented society that involves many walks of life and focuses its efforts on solving difficult issues amongst the common folk, and that it will cooperate with the Fontainian authorities where needed.
If you ask Navia, she'd tell you that the Spina serves as a business partner with all sorts of people in it, that will help with any problem, using the velvet glove or the iron fist as appropriate.
Neither of these descriptions are mistaken, at least in broad strokes, so you may choose the one you prefer — though it is worth noting that those who choose the latter wording will find it easier to make friends with Navia.
Character Story 1In Fontaine, to say that you grew up watching the theater is no different from claiming that you were raised drinking water: Simply so ordinary that it barely bears mentioning.
So it was with Navia. So enamored was she with the scenes on stage that as a little girl she would pester her father to buy her tickets so that she could experience each part of the tale alongside the characters.
These feelings would take on a different note after she became involved in the affairs of the Spina di Rosula. The staged conflicts seemed fewer than the twists and turns at the negotiating table, and she could see the cosmetic scars imagined by makeup artists permanently carved into the bodies of those dwelling in the Fleuve Cendre.
Gradually, her visits to the opera house became less and less frequent, and she instead spent more and more time on those around her. Tragedy onstage was captivating, of course, but Navia did not wish for such tales of misfortune to befall real people.
How might one mediate between separated lovers mired in the battlefields of differing perspectives? How might one in middle age robbed of their ability to work by an accident find a new way to be the breadwinner?
The world is filled with problems of this sort, and while they bring little profit when resolved, unlike the core businesses that sustain the Spina, Navia throws herself into solving them.
And if anyone should accuse her of being a busybody, she will counter thusly.
"Such presumption, to call such matters trivial," she'd say, using lofty language to stymie the other party's reply. "This is called 'a stitch in time saving nine.' And wouldn't you agree that we're doing the Palais Mermonia a favor by preventing someone from being hauled up onstage at the opera house?"
At such times, Navia will not identify herself as the Demoiselle, President, or any fancy title, but as simply as Navia, an enthusiastically civic-minded citizen.
* Unlocks at Friendship Lv. 2
Character Story 2Navia, presently the one helping people out of trouble, used to be the one getting into it as a child.
President Callas, busy as he was, had to rely on Spina di Rosula members to take care of her, which was no mean feat when their charge could disappear in the blink of an eye. After much searching, they would at most find the barest hint of a fancy hat's rim visible on some rooftop... only for them to find naught but the hat itself upon finally climbing up.
The hat's owner would at that time already be playing somewhere on Mont Automnequi. Her curiosity was so intense that she could easily enjoy and entertain herself even without any companions. Give her a pond, and she could stare at it the whole day, watching birds flapping about as they bathed in the shallows and otters rising from the bottom to do the backstroke. Just this alone could bring her great joy for quite some time, and she would give gifts in gratitude for those who brought her such happiness — millet for the birds to eat, and shells for the otters to play with.
Sometimes, she would also seek out playmates. The children of Fleuve Cendre owned no toys for the most part, so she would play hide-and-seek with them, dragging her silk skirts with her through the pipes. Win or lose, she would always gain a little extra compared to the other kids. She would emerge from her hiding place brandishing a component or two she found in some nook or cranny, a few lost Mora, or a fifty-percent new portable toolbox, and bask in the admiration of her companions.
Though she would often run off on her own, most of the adults were exceptionally tolerant of her behavior (her father being the exception). Spina members would help bandage her bruised knees, and the women of the Fleuve Cendre would help mend her torn clothes. Navia would think, Ah, I am loved by so many, and such thoughts would make her happier still.
At one point, Navia heard an elderly lady next door say gossipingly thusly with others: "...That girl only has her father, and he's got no time to accompany her... Poor girl, always having to roam outside by herself..."
Such words made Navia unhappy for a while. She thought herself quite fortunate. Her father loved her lots, and the adults and children around her also liked her. So why would someone regard her as one to be pitied? Perhaps, Navia thought, it was a matter of unclear communication leading to confusion. In which case, that wouldn't do, not at all.
From then on, whenever little Navia felt loved, she would loudly declare: "Thanks for liking me so much. That makes me very happy!"
* Unlocks at Friendship Lv. 3
Character Story 3Navia's original intention behind combining a gun with an umbrella was quite simple: she just didn't want to carry too much around, as this would affect her ability to conduct other business.
It rains often in Fontaine, and the rain gives way to merciless sun, so umbrellas are a must when going outdoors. And it would not do for the Demoiselle of the Spina to go without a gun, for surely none would think it an ornament in her hands.
Her sharpshooting skills are born of much practice, with her principle being that any stance will do so long as you hit your shots — even propping your barrel atop a Blubberbeast is fine.
Clorinde, trained in the art of Marechaussee Hunter marksmanship, tends to shake her head at this, even as words of affirmation tumble out of her mouth. "I find your optimism regarding battle is quite admirable."
Navia takes that as praise. She met Clorinde when she was a (self-proclaimed) big girl of something over ten years, and is thus quite used to the latter's mannerisms. Yes, those are accurate words of praise, indeed!
Optimism is indeed a rare psychological quality not to be undervalued. Many are those who intentionally seek to cultivate such a characteristic, yet prove unable to smile amidst life's struggles, while Navia appears to have been born with this ability. To her, there are only two types of trouble in this world: The solvable, and the unsolvable. Immediate action is the panacea to problems that can be eliminated, and as for those problems beyond one's power to change, then change yourself and learn acceptance.
Apart from optimism, Navia finds tolerance to be a value that brings real improvement to one's quality of life, and it is a virtue that extends to the Spina. Why, look at all the varied business ventures, and the people of all sorts — indeed, even a Tent Tortoise calls the place home!
It is said that this creature was a friend of Callas's named Consigliere, roughly meaning "Counselor." Navia has also taken counsel with it in the past, finding it patient, quiet, and long-lived — just the sort of person you'd confide in. One day, Charlotte happened upon Navia babbling away to Consigliere, and out came her Kamera. The next thing anyone knew, many would come to speak to the Tent Tortoise on the picture's account. Navia herself would seek it out less from then on.
"Others should have a chance to chat with Monsieur Consigliere too," she would say with a straight face.
* Unlocks at Friendship Lv. 4
Character Story 4This world was probably full of contradictions from the beginning.
Take Navia's father Callas for example. If the Spina di Rosula was more influential, a lot of things could get done more easily, but Callas stubbornly refused to accept the honorary title that the Palais Mermonia sought to grant him after the completion of the aquabus lines.
Again, Callas would never intentionally hide what the Spina did from his daughter, and would speak to her of all manner of business techniques, even personally or engaging others to teach her how to use weapons, as well as bringing her to the negotiating table, as if intending to groom her to be his successor. But at the same time, he never spoke of the cause of her mother's death, nor would he ever share his feelings with her. For a time, Navia was even confused as to whether she and her father were close or distant.
Later, Navia slowly came up with a theory: That her father may have treated her so to protect her. He let her learn and build up wisdom in the hopes that she would become independent and be able to survive the crushing stresses of life. As for why he would not speak of his own pressures or pain, or even Clementine's death, it was most likely to spare his daughter sorrow or unnecessary guilt. And so he remained silent, never having a heart-to-heart with his own daughter, no matter how much he missed his wife.
As for his rejection of the title, this was possibly because he felt that Spina di Rosula would often be working with the common folk and a title like "Duke Callas" might create the perception of a difference in status between them, causing the Spina in turn to lose the trust of the people.
Still, all of these are just Navia's own conclusions.
This is another area where Navia found herself conflicted. She was in all things valiant, and in business straightforward, but she never did seek her father out to confirm her conjectures.
—Did you make those choices to protect me, Papa? Did you underestimate my ability to sort out my feelings, even though you trusted me?
She never spoke these thoughts aloud to her father. After all, she thought, they had time. Could she not wait until her stubborn old man stopped being so closed off, or until she had found better footing of her own, for them to have that conversation?
It was time that would answer her question, and teach her that which her father could not.
Some things in life are like that, leaving only time for on-the-spot learning and no time for preparation, just as she would go on to organize her own memos after Melus's departure.
Well, everyone makes mistakes at first, right? But don't worry — Navia's a fast learner.
* Unlocks at Friendship Lv. 5
Character Story 5Fontaine is the Nation of Hydro, and thus, from time immemorial, many tales about water have been flowing through it, such as the belief that the rain that falls is the Hydro Dragon Sovereign's tears and that the Great Terrestrial Lake holds the emotions of humanity...
The former is regarded as a ditty meant to pacify unruly children, while the latter is regarded by most to be unprovable, but as the matter of the "prophecy" progressed, people gradually turned to it for emotional sustenance.
As Fontaine's post-disaster reconstruction work steadily progressed, Navia found that more and more people began to stay a while and tarry by the water, especially around Poisson.
After her accession as President, Navia was never one for slowing down or taking breaks. But once, when she was walking by the waterfront, she glimpsed her reflection in the surface and was suddenly struck by the desire to stop and stare, just as she had gazed at ponds when she was little.
She stooped down and scooped up some water, and watched as it drained away through the gaps between her fingers, till there was but a little left in her palm. Navia felt little from the water cupped in her hand, remembering only the traces of blood washed out by the rain, and the clothes left behind when the waters had retreated.
She had always been one to see the bright side of things, and did not wish for her sorrow to spread to her companions, and so she seldom cried. But thus did the unshed tears swollen with the river of the years at last find their outlet.
Those tears were blown dry by the wind, and did not fall into the waters, but Navia believed that they would not fade with time.
Her tears were utterly insignificant, but a drop in the ocean, but just as all other waters in this world, they would evaporate, condense, and fall as light rain, and with the wetness of each rainy season that came, they would meet again.
* Unlocks at Friendship Lv. 6
The Right TimeWhen Navia no longer needed to tiptoe to touch the shelf tops, Callas gave her a notebook. The book contained no dates and had no format, and even contained some text without punctuation — and was written by her mother, Clementine.
While it was initially a welcome surprise, frustration and gloom took root in her heart as she read on.
The short essays began from the time Clementine went with Callas to visit the Fountain of Lucine. It seemed that from the moment they became intent on having a child, her mother would often think about her. In the golden sunflowers, she would see her child's hair, and in the bright lakes, her child's eyes.
She wrote down every last one of these hopes and blessings: May our child brim with beautiful virtues, try the many adventures and lovely cuisines the world has to offer, and experience all manner of joy and happiness.
This was not the first time Navia had read things her mother had written, but this instance certainly made her the happiest and angriest all at once. Why had her father only chosen to give this to her now!?
But her fury was not to last. She soon finished reading all the thin book had to offer, and its ending was one of devastating simplicity.
"Though I have written much about our child, I suppose these are, in the end, just my own wishes."
For some reason — their connection by blood, perhaps — Navia immediately understood the meaning of those words. Her mother had not wished for these hopes become a burden upon her growing child, and thus, her father had given this book into her keeping only after she had already grown into an adult by following her own path.
That day, Navia, did something quite rare, and did not go out, instead spending a long time in her room. Equally rare, also, was her acknowledgment of her father's arbitrary exercise of authority in this case.
Perhaps her mother had once intended to give her this notebook herself, once she was grown... when the time was right.
* Unlocks at Friendship Lv. 4
VisionAt a birthday party many years ago, Navia took her favorite tabletop game out.
Perhaps it was because this was also her coming of age, but the participants playing that day were especially numerous. Amid this lively atmosphere, everyone — apart from the birthday girl, the star of the show — racked their brains coming up with characters exceedingly ill-suited to themselves.
Melus, the steady hand, became the rash and careless commissioner, inviting all present to solve — or suffer under, more like — the ancient curse afflicting his family. Sonny, ever elegant in speech and etiquette, would play a potty-mouthed petty thief, even making the grand sacrifice of shedding his pale outer coat, which usually stuck to him like a second skin. The nervous rookie, Silver, having been dragged into this by dint of passing by, was made a mighty, mysterious mage.
The most lethal blow came when Clorinde, who usually took charge of proceedings, decided to "band together" with the famed adventurer known as "Demoiselle" as a private doctor who missed every shot she fired. Someone had to do the healing, she reasoned — but alas, this left the role of game master open, with Callas unfortunate enough to be the only one left to fill that post. Thus was he forced to put his soft drink aside, and leave the audience stands (the bench) for the crowd of players (the sofa).
Navia was most pleased with this start.
The game, however, got off to a bumpy beginning, with the strange commissioner bursting his way into Demoiselle's residence during her birthday party, only to misjudge and crash head first into a triple-layered cake, nearly drowning himself in dessert and ending the millennia-spanning family curse by his own hand within the first five minutes.
Demoiselle would quickly get the good-hearted doctor to save the man, with the doctor musing if letting him live on was tantamount to helping their enemies as she rolled the dice.
The game master's expression did not change as he went faithfully about his duty in a low voice:
"The young man, having braved the rain, was soaked to the bone, and both his hands were set a-trembling."
"He did his best to clean the cream off his face and body, though he missed a few spots."
"'Thank you, kind souls, thank you, for joining in my battle against this curse most wicked!'"
They were unusually lucky during the middle portion of the game. To solve a problem, one must investigate its source. According to the mage's hypothesis, the commissioner's ancestor must have made a contract with a demon for some reason. "Ah, if I had only rolled higher, we would already know that reason..." grumbled the mage. "Bloody signed a high-interest contract without a care for his descendants, didn't 'e, the blithering idiot?" The thief blurted out. "Well then, can we steal the document and destroy it?" Demoiselle asked offhandedly.
The inexperienced game master would regret allowing their actions for all time, for the thief's luck was truly ludicrous.
"...Demoiselle was clever indeed, and the thief just as profoundly skilled."
"No one thought that the contract would fall into their hands so easily, and yet the words written upon it were nigh indecipherable..."
The ending, too, was unusually happy. Thanks to the hardworking and kind (and also sufficiently rusty) game master, Demoiselle would finally drag the rest of the party, riddled as they were with status effects, into a confrontation with the ancient demon. The battle was as chaotic as ever, with the mage losing his sanity first, and the doctor not landing a single shot. But just as everyone's hit points were about to bottom out, the adventurer Demoiselle would hazard a venture. Using up a turn to move beside the demon, and tanking a full round of its attacks head-on, she knowingly gave the doctor a desperate order, as everything was going to hell: "Shoot me instead!"
The doctor's dice were rolled before the game master could say anything. Callas counted the dice in silence, before taking three deep breaths.
"...The bullet pierces the demon's weak spot, and the giant creature collapses into the abyss."
"It returns to the darkness, and into slumber, taking that absurd curse with it."
"Rejoice, rejoice, for the adventurer's courage and for her ill-omened ally!"
Perhaps it was to go with the President's flow or out of genuine emotion, but there was indeed much rejoicing. Amidst the din, only Callas, who had begun to sort out the various items used for play, was stunned. He retrieved a golden-yellow jewel from within the dice box.
"Navia... I think this is yours."
There were many people present, but this Vision did indeed belong to Navia, for it was with a flash of her thought that a great blade of Geo would slice her birthday cake in two... along with the table.
Later at night, when the party and her excitement both had settled down, Navia would lie on her bed, unable to remember what she had been thinking when she had obtained the Vision. Had her mind lingered on the final victory, obtained only after much struggle and hardship? Or had she wished that her birthdays henceforth would be spent surrounded by friends, just like this one?
If it was the former, that seemed to obliquely indicate that a happy ending must be preceded by many tribulations... so best to go with the latter.
Thus were her thoughts as she lay at dreamland's door, still clutching the Vision.
* Unlocks at Friendship Lv. 6

967 responses to “Navia”

  1. ok, if her E is not those anticipated 553*11, she is very mid and will be trashed by community. Yoimiya level trashing at best case, Dehya at worst.

    List of problems:
    – squishy = zhongli must have -> Zhongli is always dps loss with exception of synergetic cases where multishred is good or you need to maintain low HP on carry
    – split passive – her main dps comes from E it seems, but passive buffs NA/CA lol
    – new geo set is lame unless they buff it, and with damage spread over all kit she cant use emblem or golden troupe or NA/CA sets
    – doesnt synergize with top tier supports
    – need to pickup crystallize shards… as person who tried to make Petra work a lot, I can say it is pointless. Time spent for gathering crystals is too much of dps loss to bother with it. And her aimed gathering will take time too.
    – nothing to abuse. If you look at all modern top meta units, or even pre-top ones, they are all abusing something.. dendro, conversions, reactions, unique icds, artifact sets, sacrificial weapons, HP or EM focus scalings…. she has nothing to abuse and her passive is laughable +40% atk for unit whose best support will be clearly Bennett..
    – doesnt give ANYTHING to the team

    I like her and hope I am wrong, but for any meta player it is enough a quick peek into her datasheet to realize that unless there is something hidden and broken OP in how she works (like 553*11), she is mediocre at best. I doubt she’ll be able to beat Itto too, as Itto is tanky AF

      
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    • So a few things
      zhongli- She’s geo, she wants to be shielded anyways for the geo res bonus
      also what do you mean “squishy”? Like hp? She has average hp tho. So I’m going to assume you mean doesn’t build def, which is only like 2 on field dps
      Split passive- its so you can actually onfield but I mean if you want a hyper focus on one thing character I guess that’s what you want
      Artifact sets- if you are using her as solely a E bot troupe isn’t that bad, just switch in E and switch out and even then the fact she has geo infuse means she can produce crystals pretty fast and keep up the 40% geo bonus from the new set
      and for the crystals, you don’t even need to really worry bout picking them up, Hold E sucks up nearby ones, tho crystals still have the problem of being terrible to pick up on large enemies

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      • Squishy – yes, no HP or DEF scaling, no interruption resistance, i.e. you MUST use Zhongli, no Gorou or Albedo or future Chiori.
        Using Zhongli means you wont be able to use Furina, as she needs group wide healer, but such healer will be an overkill with Zhongli, not to mention nobody from them generates that much energy. If Navia had HP manipulation it will be another story and you’ll be able to stack Furina with Yelan and have a smooth comp.

        Split passive means we dont have any amplification multiplier and the only saving grace is if that multiplier will be in-built into E, but Mihoyo has strict standards for base multipliers, so it wont happen. Troupe buff falls out quickly, it is clearly set for off-field characters.

        Basically you are locked into Navia-Zhongli-Bennett base and little to none flexibility for last slot as that last unit simply wont recharge unless it is somebody like Yelan.
        I am not saying she will be unplayable, but she is flawed synergy-wise on the kit level in game where synergy is must have for optimal comp performance.

        Now compare her to Nevi, who has x1.6 multiplier and 30% hydro damage as passive instead of 40% atk and 40% NA/CA, who has HP manipulation and access to 33% CR set and Furina buffs.. who has range and dont need to pick up anything with “aimed E” as hydro orbs are generated by E and Q and automatically picked up, exactly by 3… and look at Navia who will first need to proc crystallize multiple time before shooting first E..

        She is completely outdated gameplay wise and can only be saved by either full revamp (like happened with Jingliu) or crazy base multipliers. Pre-calcs show that she MUST launch those 11*553% shots to be competitive while from description it is clear she will only have 2 shots per target at max stacks.

        TL;DR we have Fontaine character, balanced by pre-Inazuma standards, who doesnt work with her own region mechanics, has no interruption resistance, no synergy with anybody, no unique mechanics, crystallize based with all the known downsides of crystallize.
        Just a complete utter PoS worse then Dehya (as that one at least has support function and ton of HP, interruption resistance and self-heal) and Yoimiya (who is braindead AA-turret and boss slayer).

        If you plan to use Bennett-Zhongli-Yelan/XQ as base just pick Yoimiya and get same or more dps without crystallize dependency.

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        • I think you’re worried too much about the Zhongli thing. Zhongli normally is a DPS loss but when applied to geo resonance and a character who wants interruption to be a non issue, he’s perfectly fine as far as DPS, he just goes about it by buffing the main DPS instead of directly. In this case, it’d be like saying Bennett is a DPS loss to use because his personal damage is low.

          Being squishy? Also irrelevant, that applies to most main DPS in the game, she’s no more or less squishy than the average character. Regardless, Zhongli fixes that issue.

          Split passive/skill spam can’t spam infinitely and her NA infusion is short. 9s cd on skill + 2 charges can be held at a time, and only a 4s geo infusion. Use skill – NA for 4s – use skill again – NA for 4s – burst – cycle support/sub DPS, go back to Navia and repeat.

          Team flexibility, there’s tons. Furina? She works even with the HP manipulation, but if you want an extra healer, just use Bennett for buff + heal paired with Furina. Energy issues? Yae/fishl are good choices. Several other options thanks to probably the only slight “benefit” I guess of crystallize being that it works equally with any element, so any effective off field applicator for Pyro/hydro/cryo/electro is equally effective. Might even finally be a decent use case for electro charged setup to keep reapplying electro and extra DoT damage.

          Picking up crystals. She’s a melee fighter, she’ll be upfront most of the time on the enemy who triggers the reaction, they shouldn’t be hard to pick up(on top of this I’m pretty sure holding her skill pulls in all crystals in the area)

          “Laughable 40% atk buff” bro? 40% is huge? Especially considering that modifier is being applied to(if nothing changes) the highest base attack character in the entire game since launch. If she had split scaling like Hu Tao or Itto, then yeah 40% atk wouldn’t be as big cause their atk scaling is taken down a bit to account for their HP/Def scaling. Navia though? She’s fully scaling off atk, that increase is huge. Plus assuming you bring Zhongli, extra damage buff while shielded.

          Nothing to abuse. This generally true with Geo, which is why they cranked up her atk power. In theory, she herself is the mechanic she’s abusing through straight up brute force.

          All of this said, I don’t necessarily think she’s op, she’s just a really good character. Definitely up to a relatively Meta level at worst, and potentially a true top tier geo DPS at best. Numbers will change, and more will be learned between now and release most likely that may change this though but she’s by no means weak on paper based on this info

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    • Bruh, her hold Skill is basically Neuvillette’s gathering of Sourcewater droplets, and also like Gorou’s magnetism, so shouldn’t be problematic collecting crystallize shards.

      Also, I don’t think Bennett will be her best when she will have highly inflated base atk. The Unforged and her Signature has incredibly high base atk, and Naiva already has highest base atk in game. You will also only have one character applying elements so crystallize can be produced.

      I can see Navia abusing shields so she can kill enemies in point blank range. Navia mostly is in need of dmg bonuses instead. Her artifact set isn’t as gnarly as Husk of Opulent Dreams which has a more reliable condition to meet. Also, geo resonance is the best resonance in the game. it has its own res shred, and straight dmg bonus to affected character with shield.

      I dunno why you’d want to double down on shield and healing. I think Furina + charlotte is better, plus Tenacity of Millelith for shield strength. I think Zhongli with Fischl and Yae is aalso a great team. Looks like you just want characters that aren’t necessary on normal attacking to work with Navia.

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      • maybe I just want actual meta character, working with meta supports and not some copium unit flouncing between those supports with little to none synergy?
        it’s just a meme that Fontaine character doesnt work with Fontaine archon unless through mediator. You know absolutely anybody can work with Furina if you stack Zhongli+ group wide healer+Furina. Too bad group wide healer plus Zhongli are overkill in terms of survival and suboptimal damage wise.
        I can just repeat what I already said. Unless she will have some broken base multipliers to compensate, she will end up as mediocre, not needed unit and clunky and squishy at that. Funny thing is that due to 2 geo requirement she cant even be played effectively in hyperbloom or with national trio, which absolutely any character in the game can do.. outside of geo.
        MAYBE Chiori is meant to save her, and Mihoyo is selling geo pack again.

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        • She does have high multipliers tho? and squishy??? wha. Also she’s geo, don’t hyperfocus on making her work the same way as other elements. That’s what you do, of course you think she’s clunky (??) or whatever. I thought you were trolling when you said she’s trash like yoi and dehya but wow, are you serious lmao. I think you might misunderstood her kit. No way someone reads her kit (especially her E) and downright says she’s shit

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    • Poor guy realised his fears are mostly unfounded. Objectively catalyst users like Nahida and Wanderer are the squishiest units on field.
      The strength of Geo is not high def, but rather the crystallize shards that mitigate damage taken and Geo resonance.
      This comment did not age well.

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  2. Everyone commenting on her numbers…me…THE AMOUNT OF STYLE THIS CHARACTER HAS. THE SUN GLASSES, THE BOSS B ENERGY. THE GUN-BRELLA! Like she was literally a mess emotionally last archon quest, LOOK AT HER! Periodt

      
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  3. With Furina draining all of my primos just for C0, my chances of being able to properly save for her are a bit low… but mad respect to Hoyo for giving Geo a shiny new DPS that not only acknowledged Crystallize, but has superb animations to boot.

    I will never forgive the new Crystallize set for being a pure stat dump though. I mean cmon, you already kinda got it when they decided Navia wanted to work with other elements. Only for the new set to be “Ok so you make a rock and hit harder when you pick up that rock”. My Ningguang appreciates the yellow number bump, but… eh…

    Y’know what’d be nice? A reworked Archaic Petra set with more convenience and maybe a Crystallize shield durability boost? i dunno, it’s just so wild that VV gets a great Swirl Boost to make the wearer into an AOE SubDPS+Debuffer while Petra got (Clunky)Buffer as it’s bonus. The benefit to having a geo on a team is so one-sided here. The most you’ll get is Geo Resonance and whatever other bonuses are unique to each Geo unit (Zhongli shielding, Albedo’s easily wrecked off-field DPS, etc) The issue I have with Navia and Fremi is that they do nothing for their “focused” reaction in the grand scheme of things, it’s just a fancy damage bumping gimmick for them.

    I mean say what you will about Nilou and Chevy’s elemental racism but at least they’re getting their hands a bit dirty here. I ain’t saying we needed a Crystallize Nilou in place of Gurlboss Cannon Woman but… It’s like Hoyo gave up on Shatter and Crystallize and just said “uhh shit ok here you’ll deal more damage. and only for this specific DPS”. It’s even worse in Fremi’s case, at least Navia’s set can do something for any ATK scaling Geos that are OK with multi-element teams. Any new Phys DPS would be the same if he wasn’t released. I just hope this isn’t all they plan on doing, yeah?

    PS: Those random shades… good for her. Badass.

      
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    • I was really hoping Navia’s skill would deal additional damage corresponding to the kind of crystallize shards you picked up. It would make Archaic Petra actually relevant for her own damage as well.

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  4. basically
    at 0 shard bullet she deals the base 500% ish (the base 5 shots)
    at 3 shard bullet she deals 500*2% or 1000% (the max 11 shots)
    at 6 shard bullet she deals 500*2 * (1 + 0.45) or about 1500% correct?

    and she has 2 E charge to use.
    she will collect shard bullet from her burst and infused attack for a few second before using another charge.

    so she can dish out 3000% from 2 E over about 18-20 seconds rotation assuming everything goes right.
    not counting her infused attack for 4+4 seconds of course.

    that’s not too bad I think.
    I will pull for her anyway. she is breathtakingly beautiful.

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  5. So Navia also wants Gorou in her team, but not for an increase in defense but rather for his ability to pull elemental shards (aside from Geo DMG bonuses).
    Very interesting.

      
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    • Nah, you’ll be fine without Gorou. He’s not a bad teammate (Because of the shard vacuum), but Navia’s hold mode Skill has that covered. You just need enough Crystallize reactions happening off-field that when she gets on-field, she can immediately just Hold Skill and then start beefing with some fools. It seems like it’s gonna work like Neuvillette’s CA, where he absorbs the droplets.

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  6. 2 years of Geo being a worthless element, having 0 identity, barley work with the other elements… But Navia is here to save the day! I bet the devastated Midtto mains are in full cope mode after they wasted so much time in the Husk domain so they can get a 200+ CV Midtto just to be powercrept. We all had to bench people sooner or later, but Fontane is here to change that. Just get Navia if you love strong characters.

      
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  7. So she will absorb Crystallize shard and shoot bullet with her umbrella, then summon heavy artillery to blow away enemies. And with that passive i guess Navia Zhongli/Albedo/Gorou and maybe Bennett Furina ?

      
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    • read her passive again, she is not like itto (monogeo), more like giving element to enemies by sub dps and getting shard from navia basic atk

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      • I was gonna reply to them too, but I realized that they weren’t trying to imply that Mono-Geo would be a good team. They just formatted their sentence oddly. They’re saying that they might go…

        – Navia
        – Zhongli/Albedo/Gorou
        – Bennet
        – Furina

        Which is close to what I’m going for too, though I’m skipping the 2nd Geo unit in favor of Sunfire (Bennet/Jean). Navia only needs 2 other reactable element on the team, so your 4th member could be anything you want.

        Based on this kit, I’m probably going for…

        – Navia
        – Jean
        – Bennet
        – Furina

        Two massive damage buffs and two healers to help counteract the Furina self-harm on an Attack-scaling main-DPS? That’s pretty nice.

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        • Nope, not wrong. Having a second Geo unit will be useful. I’d consider using either Yun Jin, Albedo, or Zhongli though. Gorou will function just fine, but he won’t have a ton of utility outside of vacuuming crystals which Navia already does with her Hold Skill. However, if you’re going to be using Furina, you should really consider having a team-wide healer to build stacks up quicker and keep your team from being one-shot.

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    • Kinda have to, because of how limited Geo is. That’s why her Skill hits so damn hard. lv 10 doing 1500% with no stacks?!

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