Dehya

Dehya
DehyaNameDehya
TitleFlame-Mane
OccupationThe Eremites
AssociationSUMERU
RarityRaritystrRaritystrRaritystrRaritystrRaritystr
WeaponWeapon Claymore
ElementElement Pyro
Day of Birth7
Month of Birth4
Vision (Introduced)Pyro
Constellation (Introduced)Mantichora
Chinese Seuyu陈雨
Japanese Seuyu福原綾香
English SeuyuAmber May
Korean SeuyuKim Hyeon-sim
DescriptionA member of the Eremites, a mercenary organization that roams the sands of Sumeru. Valiant and powerful, she enjoys great fame amongst her fellow Eremites.
Character Ascension Materials
Agnidus Agate Sliver
Agnidus Agate Fragment
Agnidus Agate Chunk
Agnidus Agate Gemstone
Light Guiding Tetrahedron
Sand Grease Pupa
Faded Red Satin
Trimmed Red Silk
Rich Red Brocade
Skill Ascension Materials
Teachings of Praxis
Guide to Praxis
Philosophies of Praxis
Puppet Strings
Crown of Insight

Table of Content
Stats
Skills
Skill Ascension
Related Items
Gallery
Sounds
Quotes
Stories

Stats

LvHPAtkDefCritRate%CritDMG%Bonus HP%MaterialsTotal Materials
1122020.6748.885.0%50.0%0%
20316553.61126.85.0%50.0%0%
Agnidus Agate Sliver1
0
Sand Grease Pupa3
Faded Red Satin3
Mora20000
Agnidus Agate Sliver1
0
Sand Grease Pupa3
Faded Red Satin3
Mora20000
20+421271.33168.715.0%50.0%0%
406302106.74252.445.0%50.0%0%
Agnidus Agate Fragment3
Light Guiding Tetrahedron2
Sand Grease Pupa10
Faded Red Satin15
Mora40000
Agnidus Agate Sliver1
0
Sand Grease Pupa13
Faded Red Satin18
Mora60000
Agnidus Agate Fragment3
Light Guiding Tetrahedron2
40+7045119.33282.225.0%50.0%7.2%
508106137.29324.75.0%50.0%7.2%
Agnidus Agate Fragment6
Light Guiding Tetrahedron4
Sand Grease Pupa20
Trimmed Red Silk12
Mora60000
Agnidus Agate Sliver1
0
Sand Grease Pupa33
Faded Red Satin18
Mora120K
Agnidus Agate Fragment9
Light Guiding Tetrahedron6
Trimmed Red Silk12
50+9097154.08364.415.0%50.0%14.4%
6010168172.22407.325.0%50.0%14.4%
Agnidus Agate Chunk3
Light Guiding Tetrahedron8
Sand Grease Pupa30
Trimmed Red Silk18
Mora80000
Agnidus Agate Sliver1
0
Sand Grease Pupa63
Faded Red Satin18
Mora200K
Agnidus Agate Fragment9
Light Guiding Tetrahedron14
Trimmed Red Silk30
Agnidus Agate Chunk3
60+10912184.81437.15.0%50.0%14.4%
7011993203.13480.415.0%50.0%14.4%
Agnidus Agate Chunk6
Light Guiding Tetrahedron12
Sand Grease Pupa45
Rich Red Brocade12
Mora100K
Agnidus Agate Sliver1
0
Sand Grease Pupa108
Faded Red Satin18
Mora300K
Agnidus Agate Fragment9
Light Guiding Tetrahedron26
Trimmed Red Silk30
Agnidus Agate Chunk9
Rich Red Brocade12
70+12736215.72510.195.0%50.0%21.6%
8013829234.23553.995.0%50.0%21.6%
Agnidus Agate Gemstone6
Light Guiding Tetrahedron20
Sand Grease Pupa60
Rich Red Brocade24
Mora120K
Agnidus Agate Sliver1
0
Sand Grease Pupa168
Faded Red Satin18
Mora420K
Agnidus Agate Fragment9
Light Guiding Tetrahedron46
Trimmed Red Silk30
Agnidus Agate Chunk9
Rich Red Brocade36
Agnidus Agate Gemstone6
80+14573246.82583.775.0%50.0%28.8%
9015675265.49627.915.0%50.0%28.8%

Skills

Active Skils

Sandstorm AssaultSandstorm Assault
Normal Attack
Performs up to 4 consecutive strikes using her Claymore and her martial arts.

Charged Attack
Drains Stamina over time to perform continuous slashes.
At the end of the sequence, performs a more powerful slash.

Plunging Attack
Plunges from mid-air to strike the ground, damaging opponents along the path and dealing AoE DMG upon impact.
Lv1Lv2Lv3Lv4Lv5Lv6Lv7Lv8Lv9Lv10Lv11Lv12Lv13Lv14Lv15
1-Hit DMG62.12%67.17%72.23%79.45%84.51%90.29%98.23%106.18%114.12%122.79%131.46%140.13%148.79%157.46%166.13%
2-Hit DMG61.71%66.73%71.76%78.93%83.95%89.7%97.59%105.48%113.37%121.99%130.6%139.21%147.82%156.43%165.04%
3-Hit DMG76.63%82.87%89.11%98.02%104.25%111.38%121.18%130.99%140.79%151.48%162.17%172.87%183.56%194.25%204.94%
4-Hit DMG95.29%103.05%110.8%121.88%129.64%138.51%150.69%162.88%175.07%188.37%201.66%214.96%228.26%241.55%254.85%
Charged Attack Cyclic DMG56.33%60.92%65.5%72.05%76.64%81.88%89.08%96.29%103.49%111.35%119.21%127.07%134.93%142.79%150.65%
Charged Attack Final DMG101.82%110.11%118.4%130.24%138.53%148%161.02%174.05%187.07%201.28%215.49%229.7%243.9%258.11%272.32%
Charged Attack Stamina Cost40 / s40 / s40 / s40 / s40 / s40 / s40 / s40 / s40 / s40 / s40 / s40 / s40 / s40 / s40 / s
Max Duration5s5s5s5s5s5s5s5s5s5s5s5s5s5s5s
Plunge DMG74.59%80.66%86.73%95.4%101.47%108.41%117.95%127.49%137.03%147.44%157.85%168.26%178.66%189.07%199.48%
Low/High Plunge DMG149.14% / 186.29%161.28% / 201.45%173.42% / 216.62%190.77% / 238.28%202.91% / 253.44%216.78% / 270.77%235.86% / 294.6%254.93% / 318.42%274.01% / 342.25%294.82% / 368.25%315.63% / 394.24%336.44% / 420.23%357.25% / 446.23%378.06% / 472.22%398.87% / 498.21%
Molten InfernoMolten Inferno
This art of Dehya's own invention changes its method of use depending on the combat situation.

Indomitable Flame
This skill will be unleashed should there be no Fiery Sanctum field created by Dehya herself present at the time.
Deals AoE Pyro DMG, and creates a field known as Fiery Sanctum.

Ranging Flame
This skill will be unleashed should a Fiery Sanctum field created by Dehya herself already exist.
Dehya will perform a leaping attack, dealing AoE Pyro DMG before recreating a Fiery Sanctum field at her new position.
A Fiery Sanctum field created this way will inherit the remaining duration of the previous field.

Ranging Flame can be used only once throughout a single Fiery Sanctum field's duration.

Fiery Sanctum
When an opponent within a Fiery Sanctum field takes DMG, the field will unleash a coordinated attack, dealing AoE Pyro DMG to them based on Dehya's ATK and Max HP. This effect can be triggered once every 2.5s.
Active characters within this field have their resistance to interruption increased, and when such characters take DMG, a portion of that damage will be mitigated and flow into Redmane's Blood. Dehya will then take this DMG over 10s. When the mitigated DMG stored by Redmane's Blood reaches or goes over a certain percentage of Dehya's Max HP, she will stop mitigating DMG in this way.

Only 1 Fiery Sanctum created by Dehya herself can exist at the same time.

Walk this fiery ordeal with me and purge all impurity, just as a beast of flames that must descend from the blaze.
Lv1Lv2Lv3Lv4Lv5Lv6Lv7Lv8Lv9Lv10Lv11Lv12Lv13Lv14Lv15
Indomitable Flame DMG112.88%121.35%129.81%141.1%149.57%158.03%169.32%180.61%191.9%203.18%214.47%225.76%239.87%253.98%268.09%
Ranging Flame DMG132.8%142.76%152.72%166%175.96%185.92%199.2%212.48%225.76%239.04%252.32%265.6%282.2%298.8%315.4%
Field DMG60.2% ATK + 1.03% Max HP64.72% ATK + 1.11% Max HP69.23% ATK + 1.19% Max HP75.25% ATK + 1.29% Max HP79.77% ATK + 1.37% Max HP84.28% ATK + 1.44% Max HP90.3% ATK + 1.55% Max HP96.32% ATK + 1.65% Max HP102.34% ATK + 1.75% Max HP108.36% ATK + 1.86% Max HP114.38% ATK + 1.96% Max HP120.4% ATK + 2.06% Max HP127.93% ATK + 2.19% Max HP135.45% ATK + 2.32% Max HP142.98% ATK + 2.45% Max HP
Mitigation32%34%36%38%40%42%44%46%48%50%52%54%56%56%56%
Redmane's Blood Maximum200% Max HP200% Max HP200% Max HP200% Max HP200% Max HP200% Max HP200% Max HP200% Max HP200% Max HP200% Max HP200% Max HP200% Max HP200% Max HP200% Max HP200% Max HP
Field Duration12s12s12s12s12s12s12s12s12s12s12s12s12s12s12s
CD20s20s20s20s20s20s20s20s20s20s20s20s20s20s20s
Leonine BiteLeonine Bite
Unleashing her burning anger and casting her inconvenient blade aside, Dehya enters the Blazing Lioness state and increases her resistance to interruption.
In this state, Dehya will automatically and continuously unleash the Flame-Mane's Fists, dealing Pyro DMG based on her ATK and Max HP, and when its duration ends, she will unleash an Incineration Drive, dealing AoE Pyro DMG based on her ATK and Max HP.
If a Fiery Sanctum field created by Dehya's own Elemental Skill "Molten Inferno" exists when this ability is unleashed, Dehya will retrieve it, and then create another field once Blazing Lioness's duration expires. This field will take on the retrieved field's duration at the moment of its retrieval.
In this state, Dehya will be unable to cast her Elemental Skill, or perform Normal, Charged, and Plunging Attacks. "Normal Attack: Sandstorm Assault" and Elemental Skill "Molten Inferno" will be replaced by "Roaring Barrage."

Roaring Barrage
Unleashing Roaring Barrage within 0.4s after each Flame-Mane's Fist strike will increase the speed at which the next Flame-Mane's Fist strike will be triggered.

Even the flowing flames must obey her rage and at her command become her fangs and claws.
Lv1Lv2Lv3Lv4Lv5Lv6Lv7Lv8Lv9Lv10Lv11Lv12Lv13Lv14Lv15
Flame-Mane's Fist DMG98.7% ATK + 1.69% Max HP106.1% ATK + 1.82% Max HP113.51% ATK + 1.95% Max HP123.38% ATK + 2.12% Max HP130.78% ATK + 2.24% Max HP138.18% ATK + 2.37% Max HP148.05% ATK + 2.54% Max HP157.92% ATK + 2.71% Max HP167.79% ATK + 2.88% Max HP177.66% ATK + 3.05% Max HP187.53% ATK + 3.21% Max HP197.4% ATK + 3.38% Max HP209.74% ATK + 3.6% Max HP222.08% ATK + 3.81% Max HP234.41% ATK + 4.02% Max HP
Incineration Drive DMG139.3% ATK + 2.39% Max HP149.75% ATK + 2.57% Max HP160.2% ATK + 2.75% Max HP174.13% ATK + 2.99% Max HP184.57% ATK + 3.16% Max HP195.02% ATK + 3.34% Max HP208.95% ATK + 3.58% Max HP222.88% ATK + 3.82% Max HP236.81% ATK + 4.06% Max HP250.74% ATK + 4.3% Max HP264.67% ATK + 4.54% Max HP278.6% ATK + 4.78% Max HP296.01% ATK + 5.07% Max HP313.43% ATK + 5.37% Max HP330.84% ATK + 5.67% Max HP
Duration4s4s4s4s4s4s4s4s4s4s4s4s4s4s4s
CD18s18s18s18s18s18s18s18s18s18s18s18s18s18s18s
Energy Cost707070707070707070707070707070

Passive Skills

The Sunlit WayThe Sunlit Way
During the day (06:00 – 18:00), your party members gain the Swift Stride effect: Movement SPD increased by 10%.
Does not take effect in Domains, Trounce Domains, or Spiral Abyss. Swift Stride does not stack.
Unstinting SuccorUnstinting Succor
Within 6 seconds after Dehya retrieves the Fiery Sanctum field through Molten Inferno: Ranging Flame or Leonine Bite, she will take 60% less DMG when receiving DMG from Redmane's Blood. This effect can be triggered once every 2s.
Additionally, within 9s after Dehya unleashes Molten Inferno: Indomitable Flame, she will grant all party members the Gold-Forged Form state. This state will further increase a character's resistance to interruption when they are within the Fiery Sanctum field. Gold-Forged Form can be activated once every 18s.
Stalwart and TrueStalwart and True
When her HP is less than 40%, Dehya will recover 20% of her Max HP and will restore 6% of her Max HP every 2s for the next 10s. This effect can be triggered once every 20s.

Constellations

The Flame IncandescentThe Flame Incandescent
Dehya's Max HP is increased by 20%, and she deals bonus DMG based on her Max HP when using the following attacks:
·Molten Inferno's DMG will be increased by 3.6% of her Max HP.
·Leonine Bite's DMG will be increased by 6% of her Max HP.
The Sand-Blades GlitteringThe Sand-Blades Glittering
When Dehya uses Molten Inferno: Ranging Flame, the duration of the recreated Fiery Sanctum field will be increased by 6s.
Additionally, when a Fiery Sanctum exists on the field, DMG dealt by its next coordinated attack will be increased by 50% when active character(s) within the Fiery Sanctum field are attacked.
A Rage Swift as FireA Rage Swift as Fire
Increases the Level of Leonine Bite by 3.
Maximum upgrade level is 15.
An Oath AbidingAn Oath Abiding
When Flame-Mane's Fist and Incineration Drive attacks unleashed during Leonine Bite hit opponents, they will restore 1.5 Energy for Dehya and 2.5% of her Max HP. This effect can be triggered once every 0.2s.
The Alpha UnleashedThe Alpha Unleashed
Increases the Level of Molten Inferno by 3.
Maximum upgrade level is 15.
The Burning Claws CleavingThe Burning Claws Cleaving
The CRIT Rate of Leonine Bite is increased by 10%.
Additionally, after a Flame-Mane's Fist attack hits an opponent and deals CRIT Hits during a single Blazing Lioness state, it will cause the CRIT DMG of Leonine Bite to increase by 15% for the rest of Blazing Lioness's duration and extend that duration by 0.5s. This effect can be triggered every 0.2s. The duration can be extended for a maximum of 2s and CRIT DMG can be increased by a maximum of 60% this way.

Skill Ascension

Sounds

TitleENCNJPKR
Party Switch
Party Switch when teammate is under 30% HP
Party Switch under 30% HP
Opening Chest
Normal Attack
Medium Attack
Heavy Attack
Taking Damage (Low)
Taking Damage (High)
Battle Skill #1
Battle Skill #3
Sprinting Starts
Jumping
Climbing
Heavy Breathing (Climbing)
Open World Gliding (Start)
Open World Idle
Fainting
Idle Performance

Quotes

Audio Language:
TitleVoiceOver
Hello
Chat: Mercenaries
Chat: Desert
Chat: My People
When It Rains
When Thunder Strikes
When It Snows
When the Sun Is Out
When the Wind Is Blowing
In the Desert
Good Morning
Good Afternoon
Good Evening
Good Night
About Dehya: The Eremites
About Dehya: Dad
* Unlocks at Friendship Lv. 4
About Us: Great Deeds
* Complete "Lionsblood"
About Us: Comrades-in-Arms
* Unlocks at Friendship Lv. 6
About the Vision
* Unlocks at Friendship Lv. 4
Something to Share
* Complete "Lionsblood"
Interesting Things
About Tighnari
* Unlocks at Friendship Lv. 4
About Lesser Lord Kusanali
* Unlocks at Friendship Lv. 4
About Candace
* Unlocks at Friendship Lv. 4
About Alhaitham
* Unlocks at Friendship Lv. 4
About Cyno
* Unlocks at Friendship Lv. 4
About Nilou
* Unlocks at Friendship Lv. 4
About Dori
* Unlocks at Friendship Lv. 4
About Layla
* Unlocks at Friendship Lv. 4
About Sethos
* Unlocks at Friendship Lv. 4
More About Dehya: I
More About Dehya: II
* Unlocks at Friendship Lv. 3
More About Dehya: III
* Unlocks at Friendship Lv. 4
More About Dehya: IV
* Unlocks at Friendship Lv. 5
More About Dehya: V
* Unlocks at Friendship Lv. 6
Dehya's Hobbies
Dehya's Troubles
* Complete "Lionsblood"
Favorite Food
Least Favorite Food
Receiving a Gift: I
Receiving a Gift: II
Receiving a Gift: III
Birthday
Feelings About Ascension: Intro
* Unlocks at Ascension Phase 1
Feelings About Ascension: Building Up
* Unlocks at Ascension Phase 2
Feelings About Ascension: Climax
* Unlocks at Ascension Phase 4
Feelings About Ascension: Conclusion
* Unlocks at Ascension Phase 6
Elemental Skill: I
Elemental Skill: II
Elemental Skill: III
Elemental Burst: I
Elemental Burst: II
Elemental Burst: III
Opening Treasure Chest: I
Opening Treasure Chest: II
Opening Treasure Chest: III
Low HP: I
Low HP: II
Low HP: III
Ally at Low HP: I
Ally at Low HP: II
Fallen: I
Fallen: II
Fallen: III
Light Hit Taken: I
Heavy Hit Taken: I
Joining Party: I
Joining Party: II
Joining Party: III

Stories

TitleText
Character DetailsThe term "Eremites" does not reference a specific group or organization, but all those who are born of the desert and ply a trade using their martial prowess, operating as mercenaries.
Frail is humanity in such a desolate profession. To survive, those who walk the path of a mercenary will naturally come together, forming loose bands of mercenaries.
Though the Eremites are many, few among them will be remembered as legends, with most bound to be as evanescent as sand in the wind. Yet there are exceptions who, like Dehya, may linger in the annals of history.
The "Flame-Mane" Dehya is fierce and brave, the lion her moniker invokes an analogy for her might. The nickname itself, meanwhile, denotes her passionate nature.
Should you be planning to hire a mercenary to serve as a bodyguard, Dehya stands as a prime choice. Procuring her service runs an expensive premium, but her abilities make that a worthy expenditure indeed.
Compared to those overconfident fools hawking their talents as hired blades on the street and novices capable of little more than brute force, Dehya is a conscientious professional.
With all this said, those who wish to procure her services should make haste, for there is a long line of other potential clients that have need of the Flame-Mane, and the opportunity, just as grains in the desert, will slip away before long.
Character Story 1All desertfolk, including Dehya, learn to master and comprehend the sands.
Here, where the blue of the sky is boundless, where the gold-paved waves of the sands bleed into the cleft of the horizon, it is easy to feel how small one truly is.
Even those familiar with the sights and scenes of the desert can be intermittently shaken by the forces wielded by nature, and find themselves yearning to profess their supplication upon the sands where they were born.
The feeble and meek fear this land, and only those strong of spirit can find themselves drifting free upon this golden ocean.
Amongst the desertfolk, the bravest, most inured to the cruelties of their existence amidst the flowing sands are the mercenaries — The Eremites.
Such a life is one with little comfort or ease, so what a mercenary truly desires are those who can support them, with such covenant-kin being the equal of blood relatives.
In her youth, Dehya's family consisted of her father and his mercenaries.
As she grew to independence, her new family was the "Blazing Beasts," fellow mercenaries she could trust and count on.
After battling together for a time, a tacit understanding forms between individuals, with entire thoughts conveyed with but a movement, a gaze.
Later, as she temporarily bid the desert farewell to commit to a commission in the rainforest, she often found herself reminiscing about the moments she spent with her companions, singing by the fireside.
She can rise as high as the sky or stray as far as the sea, but Dehya was and will always be a daughter of the sands.
* Unlocks at Friendship Lv. 2
Character Story 2Before one makes any individual comparisons, broadly speaking, females are slightly edged out by males in raw physicality.
Dehya, likewise, was not born with immense might. Even so, the other mercenaries have a great many reasons to hold her in high regard.
Firstly, though she is not the strongest in her profession, she has force enough all the same.
Should one doubt this, they merely need to test the weight of her blade. To make such a greatsword dance and flow without sufficient strength would be impossible otherwise.
Secondly, she has tremendous combat instincts. It is known that the greatsword, Dehya's weapon of choice, demands a trade-off between force and speed. Should such a weapon fail to achieve a decisive first strike against a sufficiently mobile foe, it will prove more burden than a boon for the wielder. In moments like these, Dehya uses her superior insight and technique to overcome the opposition.
Sometimes, she will cast her weapon aside, eschewing the edge of a sword for the weight behind her fists. She will even hurl her weapon at foes without warning to buy a fleeting opportunity. How any such moment plays out all depends on the actual conditions presented by each battle.
Aside being good in a fight, she also knows plenty about surviving in the desert.
The commissions that the Eremites most often take will have them serving as bodyguards against raiders without outside support, herding away dangerous creatures, and assisting their clients in avoiding dreaded weather conditions.
Sometimes, they even find assignments that have them acting as guides, helping caravans, adventurers, and researchers reach their desired destinations.
Dehya knows how to deal with startled scorpion swarms, how to circle around vultures to avoid getting entangled with those nimble annoyances, and how to negotiate and minimize danger when faced with robbers.
Clients like it when matters are handled thoroughly and practically. To earn true praise from their employers, mercenaries must offer more than just brute capacity for violence.
Indeed, the ability to overcome one hundred or even a thousand foes has its limits, for when sandstorms scour the earth and sky, even the mightiest warrior will be buried beneath its shroud.
A wise mercenary knows when to retreat, and how to preserve themselves even while meeting their objectives, for doing so exemplifies the true heights of strategy.
* Unlocks at Friendship Lv. 3
Character Story 3As Dehya's reputation gradually grew amongst the Eremites, those of her band grew proud of the fame she was earning and, during a day when everyone happened to be present, the rowdiest of her companions stated their desire to grant her a nickname worth remembering.
Everyone agreed that they would announce Dehya with the new nickname whenever she won future battles, so it needed to be something spectacular — capable of spreading goosebumps through people like a skin-raising plague.
The youngest members gave their all trying to come up with something. They chittered and clamored, trying to give Dehya a vicious moniker capable of instilling debilitating terror in potential clients, usually beginning with "bloody" or "terror."
Dehya was not such an amateur as to think that a title alone might encapsulate the entirety of what others felt about her. But still, as if everyone wanted to kill some time on this matter, she didn't mind.
As she listened to bad suggestion after terrible suggestion, she couldn't help but guffaw with laughter. The atmosphere reminded her of moments from her childhood when her father gathered his compatriots to put on plays for her, detailing chivalrous heroes defending the helpless or messy brawls between siblings to amuse everyone. There was no specific point to it, except to bring some cheer while surviving in the vast emptiness under the desert's midnight sky.
And just as the chatting was starting to put her in a good mood, that old ne'er-do-well's shadow slid back into her mind. Though admittedly disgruntled, Dehya did her best to keep the curl of her lips imperceptible.
That night, Dehya rejected several laughable names, such as the "Sovereign of the Sands" and "The Crimson Edge." She thought it was time to let the farce come to a close. It was just a name after all, and true mercenaries did not let such things affect their business much.
Just then, an aged mercenary interrupted the discussion. At first, he snorted disdainfully at the stupidity of those around him. Then, he asked a question: "The Legend of the Lion. This story ring a bell for anyone?"
This tale was, naturally, one Dehya was familiar with. During her childhood, her father had told her lots of old stories — far too many, really. She had wanted to forget everything that had to do with him, but memories are not so easily consigned to oblivion.
While she was lost in the twists and turns of her past, her companions decided upon a title for her that actually sounded quite alright: "Flame-Mane."
And though she loathed the man The Legend of the Lion reminded her of, she found herself halted just before she could reject the name. Was it not all too petty to refuse such goodwill on that account?
Must she avoid all the things related to her father, just because she wanted to forget him? Of course not. Besides, the story had brought a genuine feeling of warmth and comfort to Dehya, allowing her to face the world with open eyes, experience all it had to offer — and those experiences had not been falsehoods.
So why not take up the title of "Flame-Mane?" She could have done far worse.
* Unlocks at Friendship Lv. 4
Character Story 4Dehya is an individual of immense beauty, a fact undeniable to all who know her.
She is blessed with eyes of frosted sapphire capable of shivering souls, honeyed skin that bears a nigh-resplendent gleam when greeted by sunlight, and a length of wavy, black-and-gold hair that drifts behind her with every light-footed step she takes.
The desertfolk hold maidens imbued with attractiveness and vigor in great esteem, seeing them as embodiments of vitality.
Dehya, likewise, pays a great deal of attention to her looks. When she finds the opportunity, should her environment allow it, she always seizes the chance to take a shower and part her person from the stench of sweat. During her leisure time, she hits up the market for personal care products, procuring powder for her eyes and face alongside other cosmetics for times when she might need them. With how she uses these consumables daily, she often finds her supply depleting rapidly.
Mercenaries are typically a crude bunch, accustomed to violence with little focus placed on how they present themselves, making Dehya something of an oddity in that regard. Unable to understand why she is so concerned about her appearance, some of her companions have asked her as much.
Well, what else could it be? The men of the desert smell so foul — a stench only made worse when they kick off their boots — that the nausea that follows is near-debilitating.
Coated with sweat, having not washed their feet for the better part of a month, and reeking of alcohol, they infuse the air in a room with unfathomable rankness.
Imagine, an entire room filled with such unsanitary individuals. Mighty though Dehya might be, she has little desire to spend her time choking for breath.
As such, she sticks to a number of ironclad personal habits that separate her from the many slobs who plague their trade, leave her employers with a good impression, and keep her looking good at all times.
A portion of her hard-earned Mora, likewise, is always placed into getting jewelry and cosmetics. She treats such purchases as rightful rewards derived from fruitful labor.
When one is constantly surrounded by such fatiguing things as weapons, enemies, and business, a little care and gentleness go a long way toward lowering her defenses, allowing her to face the coming future with a softened heart.
Though it is true that Dehya is a ferocious mercenary, she is, always first and foremost, a lovely and carefree woman.
* Unlocks at Friendship Lv. 5
Character Story 5Unlike many who leave the desert and never look back, Dehya has always been proud of her heritage. However, her identity has indeed also introduced a great many obstacles into her life.
She lacked a systematized education and was in turn also bereft of any complex technical knowledge besides that which had to do with martial prowess and desert survival. Such was the case for many an Eremite mercenary.
It is clear to Dehya that this lack of knowledge has constrained her people and their potential, their energies and curiosity long subsumed by the sandstorms and the sweltering heat. If she hadn't encountered the miraculous creations of the Akademiya, tasted the fine wines of Mondstadt, beheld the elaborately crafted utensils from Liyue, or the mechanical brilliance possessed by the people of Fontaine, she too would have been unable to see past the borders of her environment.
Measured on merits of courage alone, the folk of the rainforest pale before the tenacious desertfolk. Avatars of determination, even after being lashed by the winnowing tongue of the withering winds for years uncounted, the people of the desert continue to live on, generation to generation, their bodies and minds as enduring as the rock of mountains, perhaps even more so.
But if they lack foresight to see beyond the present and visible, they will always only be crawling about in the sand.
The Mora they earn devoted solely to food and drink, their wealth flowing out as fast as it comes in, passing through them like the sand within an hourglass. The few among them who possessed foresight and intellect knew that to find a better life, changes were needed. But those individuals often cast the desert behind them upon embracing said better life, shifting to lives lived only for themselves.
"Why can't we be more? Why must we be bound to spending our strength — even our lives — to live just a little better?"
They were made by the desert, but also shackled to it. Dehya desires to transcend such limitations. At present, she is still contemplating what kind of future she desires to seek.
How far someone can progress in life is not all determined by something as subjective as personal will — Dehya understands that all too well. But she also knows that, so long as there is a chance, she will try to deliver hope back to the desert, to do something for those still living there.
Though her future paths may lead elsewhere, the sands will always be her home.
* Unlocks at Friendship Lv. 6
The Legend of the LionAccording to Kusayla, when a lion roars, even the blazing sun must shiver.
Little Dehya had never seen an actual lion before, so whatever Kusayla claimed, she heeded without question.
Kusayla would vividly describe how the sun would cleave the land with its heat, warping mud to powder and distorting the very air in the atmosphere. Despite this, the lion constantly thundered onward, striding across this burning plain. Try as the sun might, the lion's approach was constant and unrelenting, pursuing the star tirelessly with its roaring until the light finally fled past the horizon.
Such was the might of the lion.
Enraptured by the story, little Dehya's eyes gleamed bright, brighter even than the campfire burning beneath a blanket of night.
"The lion can..." Kusayla's eyes scythed about for a moment before he snatched one of his slimmer compatriots to use as a volunteer to complete his analogy. "The lion can take out ten guys his size. Easy."
"What about you? Can you beat the lion?" Little Dehya asked Kusayla.
"Hard to say, but I know quite a few tricks, so I think should be able to give that beast the business." Caution lit Kusayla's expression, betraying no hint of boasting.
"If the lion charges me, I'll... dip down beneath it, angle myself under its body, and then... Open its stomach with my blade. That should be enough to do it in."
Unsatisfied with mere words, Kusayla called upon another of their band to pretend to be a lion, planning to give a personal performance for a triumph most hypothetical. Unfortunately, their acting left much to be desired, with the "lion's" roars crippled by a lack of presence, sounding more dog-like than anything.
Dehya was unsurprised. She knew what kind of character her father was. It was folly to take all he said seriously, and only disappointment awaited if one did so. All she really had to do was laugh along with him.
The Legend of the Lion, however, did linger in her recollections.
Many years later, just as Dehya and her companions were deciding what title would sound best for her, the Lion was mentioned, pulling her back to this childhood fable, and her father, who had put everything into the form of a play for her.
Though she had been estranged from Kusayla by then, she couldn't help but indulge in the nostalgia of her youth.
Now, she finally understood what her father felt in his heart all those years ago, though he was now gone, adrift in the Eternal Dreamland.
This would prove one regret she would not be able to reverse. But still, one must veer toward optimism, for bitterness did not suit the lifestyle of one working in the desert. Besides, the memories of her preadolescence were now things she could openly look back upon with a sense of satisfaction.
Recalling her girlhood, Dehya's eyes couldn't help but light up just as they had beside the campfire beneath the night sky all those years ago.
She would become a lion, akin to the one told of in Kusayla's story, so that the legend might yet live on through her.
* Unlocks at Friendship Lv. 4
VisionDehya isn't all that sure when her Vision manifested precisely, but she guesses that it might have appeared when she had just started walking her own path.
During that time, she was consumed with thoughts of growing stronger.
As a mercenary, being weak meant not being able to take on enough commissions, which in turn meant no Mora for food.
It was during this critical juncture that the Vision appeared by her side. With how stretched for Mora she was, she even considered trading it in for actual currency.
People all say that to be granted a Vision is a sign of divine favor, but Dehya felt that if she was truly chosen, the gods would have sent her Mora instead of some trinket that lacked instant monetary value.
Additionally, though the Vision can help her direct the elements, victory in a true battle is still decided by skill, judgment, strategy, and physical conditioning.
There are many legendary mercenaries who achieved such renown even without a Vision, relying only on training and grit.
Dehya likewise understood that, should one become overcome by pride at having the gods' favor, stop thinking things through, and fail to appreciate that which is before them, no enemy would be required to punish such hubris. The desert itself would exact vengeance upon such folly on its own.
The things she would experience thereafter would serve as further proof that even divine power has limitations. For all their might and wisdom, even a god might be constrained.
Dehya likes her Vision, but she will not bend to become an apostle after a mere brush with divine attention.
She is a mercenary. Someone who lives and dies by the blade. Such a person trusts only in the sweat shed to feed countless gardens of battle and bloodshed.
* Unlocks at Friendship Lv. 6

2,812 responses to “Dehya”

  1. It’s funny to see how people first say that meta is not important to them, that the main thing for them is appearance / character / lore, not numbers, and so on. For some reason, sitting on a site that lays out the characteristics and numbers of the characters, yes.
    And then they persistently try to prove that in fact the character is very strong, that everyone is mistaken in his assessment, that in the future he will become a meta, a rerun that everyone is waiting for, and so on.
    Shouldn’t they care even if their waifu really turns out to be the weakest character in the game? After all, according to them, they don’t love her for that, so why so many emotions? Unless, of course, they are honest with themselves and others that they don’t care about meta…

      
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    • Fact, I know that in this state, Dehya is nearly unusable. Not only she isn’t the best pick in any comp so far, but she has flaws in her kit by herself (bad elemental application, bad energy management, …) which make us thinking a comp around her and not comps she can improve or complete.
      But I like the char and I was decided to pull no matter what. I inhale tons of copium to keep faith in the future about artifact set for her, or char I will love and will make her shine, but objectively, it sucks hard xP

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      • Do not worry! Mark my word: “dehya will be strong on future meta and people will keep asking when she got a rerun”.

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      • Same. I’ve got my guarantee next, so it’ll only take me like 50 pulls for Dehya.

        I don’t care if she’s the best, but I do care if she’s the worst. I pulled Yae just because I like her character, but I rarely use her because I don’t find her kit any fun. No, don’t tell me her numbers are good, that’s not the point. Dehya seems like the other way around. Hopefully she’s fun to play, but if the numbers aren’t there, I still won’t use her except to fart around on floor 9/10 like I do with physical Rosaria and full healer teams for the novelty.

        Maybe she’ll get buffed before release. Maybe she’ll get a cracked personal artifact set. Maybe maybe Fontaine etc. Whatever, I’ll get C0, and won’t spend cash. Unless that leaked Klee skin is real, then I might buy that and have my superior pyro carry for Dehya’s current best team.

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      • “Unsusable”. Bro your talking as if Genshin is Honkai. Abyss is one content you can do once every 2 weeks and i guarantee you Dehya can still full clear abyss though not as fast as other meta characters. Majority of everyone’s time is spent on exploration and domains and to say she is nearly unusable is stupid on so many levels.

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    • Some people just want something new gameplay experience when the other just care about number.
      People like me will be disappointed with character like haitham. He have identical gameplay like keqing which is lack of creativity.
      Meanwhile other people keep pestering “WhY thIs CHaraCteR iS weAkeR tHaN rAIDen! “

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      • Huh? People still think Alhaitham’s gameplay is identical to Keqing’s? But Xingqiu and Yelan get a pass on “creativity”? Each pair has similarities, but neither pair’s gameplay is identical.

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    • Agreed but lets be honest: Both the toxic meta slaves and toxic waifu chasers are the issue here. Not only one but both sides. It’s just the latter tends to be more hypocritical due to them crying when their waifu is not strong despite preaching “idgaf about meta” and will go ahead and trash other characters in favor of other characters (just like how meta slaves tend to trash on character that are not the top of the meta)

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    • Well kill me for wanting a character I like to be good. Just because I like a character doesn’t mean that I should just accept it if they’re bad

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  2. Is she super bad or something? C0 not worth it? I was gonna pull for collection purpose (I like her design) but I don’t mind skipping if she’s terrible to play. Like a lot of people are actually saying she’s the worst 5* char ever. Is that exaggerated or not?

      
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    • Her damage multipliers are one of the lowest, compared to other characters. You can still make her deal a ton, but some like Diluc do it better. This is definitely something I want to change.

      Her mitigation has been targeted as being half-assed, since you only mitigate 50% of the damage done while others tend to have better defense options. We have yet to test if it’s really as bad as people think, especially since now we have HP scaling on it, meaning that we can use more HP artifacts to beef her up. There’s also her passive, which can heal her up to 50% of her Max HP once it hits 40%, and not to mention she stops mitigation after a certain point.

      Her Burst only has a 4 second duration on an 18 second CD, and it’s not useable with other Bursts like XQ/Yelan/Beidou that use Normal Attacks. You get more uptime at C6, but the lack of synergy with other Bursts remains.

      Those are the major complaints about her that everyone seems to agree on.

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    • wait until release and you decide. though you’ll be deciding on release anyway if you’re skipping or not

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    • We’re not sure until she releases. You can make your own assessment by that time. Kits in beta are only theoretical so doompost shouldn’t be taken seriously

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    • If she gets no further changes between now and release, yeah, she’ll be the worst character in the game at C0, including 4*s. The only character that could possibly be worse than her beta kit would be Aloy, but at least she has that unique wildlife passive (no, it’s not the same as Sayu/Yaoyao) so there is a benefit to having her in your team, unlike Dehya.

      Definitely check her over when she comes out and see how she is first before pulling.

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  3. Doom/shit posting aside.

    Anyone have actual working analysis on sets for her?
    Wondering if 4pc Gilded Dreams or Tenacity of the Millelith will work on her??
    Both trigger off field and given that the sanctum will be causing reactions you’d want EM or HP (now that her skills have been buffed to add HP scaling).
    Crimson Witch does look like her best set.
    assuming this with beacon or sacrificial as weapon. (aquamarine or mailed flower possible weapon options)

      
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    • i worry that her attack% damage on skills is only for your wep and dihya’s base stats. so it looks like your gonna have to build her full hp. i don’t have beta access to even know tho.

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    • Gilded Dreams is ok, but not ideal. In Mono Pyro, that’s a 28% ATK increase with a 130 EM bonus, but since it involves Bennett, he kind of overloads on the ATK bonus which causes diminishing returns, so your damage doesn’t ride as high as you’d think. Also the lack of reactions in Mono Pyro means that the EM bonus goes nowhere.

      Tenacity is great for the 2pc, but you’d only want the 4pc if you hit C2 since you have more uptime on your Skill to make it near 100%.

      Most people say Emblem is her best set, but I’d have to disagree, at least with the 4pc set. You only have 4 seconds of duration on an 18 seconds CD, and you only get two more seconds of uptime on C6 so it’s not worth the full investment to make her a quick-swap Burst DPS. It’s about as useful on her as it is on Ayaka. The 2pc could work for her ER issues. but you could just also slap Favonius on someone.

      Crimson Witch/Tenacity seems to be her best well-rounded set, for both Pyro damage and HP scaling. 4pc Crimson is her best set for Vape/Melt.

      So overall, CW/Tenacity for well-rounded, CW for Vape/Melt, Tenacity for Support.

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    • Basic thesis: If we are talking about damage from her own skeils, then Dehya Q is significantly stronger than Dehya E.
      E:
      780, 84% atk + 9.3% HP – if E works 5 times.
      889.2% atk + 11.16% HP – if E works 6 times.
      You need to look at it in practice, but most likely it will be 5 times.
      Q:
      2 027% atk + 34,8% HP.
      As you can see, the difference between Q and E is colossal and more than 2/3 of its damage falls on Q.
      As is the difference between atk and HP.

      She will not be able to strengthen her own ultimate entirely with a buff from 4 TotM – the length of the ult is approximately 6 seconds (animation + 4 seconds of blows + final kick) – longer than the buff.
      But TotM is at least some kind of team buff (even if Dehya can’t give 100% of the work), which can compensate for the loss of its own damage.

      Dreams also looks doubtful – less than half of its beats in Ult have a reaction, which significantly reduces the benefit of EM paired with Hydro / Cryo.
      (Obviously, Dreams gives absolutely nothing in Mono-pyro, since it gives EM and is activated by triggering reactions)

      It doesn’t look like she was good at Burgeon- at least there’s absolutely nothing in her kit that enhanced or had synergy with similar teams. (It is enough to compare with Nilou or at least Cyno to understand what it is about).
      But how well it will actually work, it will be possible to say for sure only after it appears in the game.
      In general, because of the ICD, in Burgeon it still looks like a weakened version of Thoma and is going to +- on the same principle.
      If Dehya can work at least as acceptably in Burgeon, then Dreems looks like a good option. Just like Paradise exists.

      In general, no one canceled 2 + 2 of:
      +18% atk
      +15% pyro
      +20% HP
      + 80 EM

      My advice is to wait for a couple of patches and see if MHY will pop out a new signature set for Dehya (perhaps a dungeon with sets for Dehya/Baizhu or something else). So far, use 2 + 2 of the above options.

      Correct me if I made a mistake somewhere.

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  4. Why are you going to compare Dehya to the other DPS Pyro or simple to all the other DPS in the game when it’s not even a DPS? We can’t compare a Tank/Supp with DPS, it’s not the role and the same job.

      
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    • Because if we compare it with other Support – including those aimed at the survival of the team, she still sucks.

      *ZL reduces resists to all damage by 20%, gives 100% damage reduction (unlike 50% Dehya), gives 100% interruption resistance (unlike partial, which gives Dehya) gives the team a buff from Archaic Stone or 100% uptime TotM (Dehya without C2 can’t even support TotM 100% of the time).

      *Bennet gives a huge buff Atk, continuous over-hill, almost 100% uptime Nobleless, a bunch of Pyro energy and +15% pyro dmg to the team. (about the fact that on C6 he becomes one of the strongest Pyro-DD – while not ceasing to give buffs and Hill to all sub.DPS commands, we will keep silent)

      *Kokomi applies AoE Hydro for freeze/bloom/hyperbloom/tazer, gives continuous over-hill, wears TToDS and gives 100% uptime TotM.

      *Jean heals the entire team by pressing one button, reduces resists by 40%, gives access to Sunfire (the strongest Pyro overlay in the game) and if you are unlucky enough to get her Const (this is already pure random) – increases the attack speed and reduces Anemo resistance by 40%.
      There are other supports with more functionality, including 4*.

      And so, as a Support, Dehya reduces the damage received by 50% with a hole of 8 seconds (12 seconds of work – 8 rollback) and can wear TotM (with a hole of about 5 seconds, if you’re lucky with the last tick buff). You can compare the usefulness of Dehya as a support yourself…

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      • And yet you compared stats, theory and practice, no one really tested it yet. How many players spit on Amber? pretty much everyone, though you can easily find people who do 800k damage or more with it. How many people criticized Yoimiya for his release? full of people while when she returned with Nahida she almost made the same profit score, strange. How many people do we let pass albedo? Until prayed are back? You are literally in the process of destroying the character without experience, without any field knowledge of the character, you are basing yourself on figures whereas in game everything is called into question. You spit and compare so many characters without taking into account the imaginable teams, the style of play of the players who will play it, the equipment chosen, the weapons chosen, the enemies to face, the environment, the resistances of the enemy, their weakness, you put so many things aside that after she’s gone you’ll regret seeing people play her and do better than you.

        Because in Genshin Impact there are no bad characters, just bad players.

        Above all based on stats and theories and destroying something was waiting for practice. Practice has often demonstrated the complete opposite of what most characters think.

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        • The first question that immediately comes to mind is: how many times have you actually done 800k damage with your Amber? Not random guys from YouTube, but specifically you.
          Not on the 7th floor of the abyss or at events with buff on + 9kk crit dmg, but on the 12th floor or just in open world. (without food and other scam) …
          I have seen a video where Tao deals 1kk with a normal attack – but this does not mean that under normal conditions Tao can do this: it was just a buff from the event.

          Second, the profit of the third Yoimiya banner is the profit of Nahida, not Yoimiya. This has already been discussed quite recently here in the comments, including with statistics.
          Just a couple of months before the Yoimiya / Nahida banner, there was a single rerun of a girl with fireworks – and it failed, not even entering the top 20 banners for the profit received.
          After all, the community idolizes the archons – just look at Raiden, who set the record 3 times.

          Btw, I have not met people waiting for rerun Albedo, except for those who simp him (for appearance, history, character, and so on) and a couple of Itto/Noelle mains. The rest, as a rule, do not care.

          And the third, obvious question – what is the outcome of your polemic? Behind a lot of sophistry and rhetoric, you did not offer a single command or situation where Dehya would be good, nor did you give a single argument based on facts in her defense.
          It all came down to a boring “I believe that someone instead of me will be able to figure out how to use her correctly and then I’ll show you all.”
          “Because in Genshin Impact there are no bad characters, just bad players” is nothing more than pure copium when there are no arguments.

          By the way, what is characteristic… first, you asked why Dehew is compared to DPS, although it should be compared to a “Tank/Supp”.
          And when it was compared with non-DPS and she lost, you immediately moved on to “characters cannot be compared”, “these are just theories”, “there are no bad characters” and so on. Be consistent, man.

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          • “The rest, as a rule, do not care.”

            In other words: “Let’s me create a biased rule that serves my purposes in this discussion.”
            It’s silly to label people who don’t pull a character purely for damage as “simp”. Unless you’ve met and surveyed every member of the playerbase, your statements here cannot be regarded as facts.

            And there’s no doubt that many people other than the OP will experiment and find ways to use Dehya. Does it really matter? No facts can truly be proven until after she is released. Arguing entire essays about her now is the real copium here.

          • Already you based on the 12th floor puts you on a bad choice of calculation for the simple reason that the floors between 9 and 12 are often the bonus effect, then yes with my characters including amber I manage quite regularly to exceed 100k of damage, if in majority you do not exceed 40k or 50k then it is that your basic personal equipment is poorly made and that the characters as well as their element are not correctly used. In addition you belittle her by talking about her base stats without taking into account everything behind it, all the bonus additions that take into account, attack, HP, crit rate, crit damage, elemental mastery, elemental reaction, ultimate attack buffs and much more. Who besides without all that, it has already been shown that she managed to obtain without too much difficulty the 50k of damage, so if from a theoretical point of view of stats you manage to deduce that she is zero without having tried or taken into account everything that must be taken into account, this also means the simplest liabilities, the enemy faced, the weaknesses, the environment, then if you do not take all this into account , so your calculation will be wrong . Dehya is a 5 star character whose role is to be a tank/supp/dps if you make the effort to equip it correctly, the effects are not impressive unlike other characters because his passives are made for him. exploration out if you also put that aside in your theories for the character then you skew your theories and calculations. So this validates that the characters are not bad but on the contrary it is the players who for example in your case (stubborn and stupid) you do not know how to really play genshin impact which is moreover a PVE game to which everyone has his way of playing the characters and that’s what makes most of the theories wrong from one player to another. Now if you refuse to see that the characters are far from bad, test it your way and therefore judge and I specify well your way not the way that Mr. or Mrs. Theory Craft advised you when potentially you don’t don’t like the characters or the equipment used or that you simply don’t have the characters that go with it.

        • there’s something called theorycrafting with, you know, calculations, maths. theorycrafters are here to test statistically characters in multiple teams, multiple situations with different artifact sets, weapons, enemies, environments, weaknesses and so on, like you said in your comment. to say we haven’t tested her in-game yet is true but doesn’t prevent the fact that we know enough about her to make an opinion. surely, there’ll be some differences in the future if we get a new artifact set, new characters or reactions that will help dehya, but basically, we KNOW how the game works and what dehya has to offer in it. we don’t need a tank, we have healers, we don’t need a semi interruption resistance, we have shields, and she’s obviously not a dps, you indeed agree on this fact. she’s doing a job that we either don’t need or we already have in a better way. so yes, you can play with her if you find her fun, if you find her pretty, everyone can do whatever they want. but in terms of meta, she’s objectively not a good character, far behind a lot of supports we have, even behind 4 stars characters. we’re just here discussing about meta, so if you don’t like or don’t understand it, it’s simply not for you. also i don’t know what you’re talking about in the last sentence, as we never were drastically surprised about a character after release. if you’re talking about yoimiya, she had some issues at first release (that are still not fixed) but she has been buffed along the way with yun jin and yelan, that’s why people have a better opinion on her today than before. anyway, “no bad characters, just bad players” is a very casual player thing to say, is not entirely false but, again, if we’re talking about meta, some characters are just better than others, that’s just the way it is.

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          • You often pull out this meta excuse, that’s what really makes me think you’re dumb. Talking about meta in an almost solo game, without competition and only PVE, it’s stupid. this famous “Meta” that you adore so much and almost useless or non-existent and why? Because you can simply do all the floors of the abyss in the allotted time without worries with any character as long as it is well equipped and you know how to use it correctly. Then if you think you need a shield then it’s because your game needs it, if you think you need healing it’s because once again your game needs it. And once again this famous Meta in a game like Genshin impact is almost not mandatory or even non-existent.

          • to the one who answers me, if you’re here saying “we don’t care about meta because it’s not necessary” what are you doing here ? just move on with your life, some people like meta and theorycraft for fun. yes the game is pve and easy, but that’s not the point here ? the point is, if dehya is released like this, she’ll be the worse 5* character period. nothing more, nothing less. you’re free to do what you want about this info. if you don’t like meta or think it’s useless, it’s not necessary for you to debate on it, especially on a website like this. you always say “let people play however they like” but when it comes to meta players who wants to play and discuss meta, it’s suddenly not acceptable and unnecessary.

          • The lines between offensive and defensive strategies are beginning to blur. And the relationship between Crit stats and Elemental Mastery is creating synergistic effects that open up innovative and powerful team compositions.

            The “META” in Genshin has become something like the Matrix. A construct meant to imprison the minds of players: To discourage people from exploring new team archetypes. To stop people from being curious. To stunt practicality and experimentation. To stifle the discovery other effective tactics in various scenarios.

        • If a character is weak compared to the current characters, just admit it. You don’t have to lie because you like the character, you know.
          You have the right to like a weak character because of her design, lore,
          anything, just don’t behave as if everything is super powerful, it is stupid.

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        • Well, Dehya’s appearance and lore are good, but she is really weak if this version of Dehya gets released in 3.5. For her kit to be relevant compared to other characters, she needs some huge buff, or a whole new team to play around with.

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        • i liked her Stalwart and True ascension talent more when it used to heal 70% starting when she was 30% HP, now it only heals her starting at 40% and goes up to 90%. they really didnt have to nerf that talent.

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    • You call a character who want 8-9s field time a support? (her Q animation + 4s punch + final kick are already 7s + 1-2 times E cast)
      She literally require almost the same amount field time as on-field DPS.

      Unless you go E bot with 60% uptime. 🙁

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    • Still sucks compared to other supports.

      Kokomi. Faster ticks. Better uptime because Q refreshes E. Can equip better support weapons. Heals a lot. Synergizes with lots of reactions.

      Zhong li. Better up time. Better protection. Better utility. Synergizes well with geo dps and units that require interruption res.

      Kazuha. CC. Res shred. Elemental dmg bonus. Better support weapons. Fits well on most teams

      Bennett. Very high er for spammable Heals. Spammable High atk bonus. Also has spammable e for battery. Fits well on most teams.

      Nahida. Great dendro application. Better up time. Can increase tick rate faster
      em bonus. Large aoe. Good damage.

      Thoma. Better protection. Better pyro application.

      Xiangling. Better damage. Better up time. can shred pyro res with cons. Can increase pyro dmg with cons.

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    • just accept that her current kit, with current artifacts and team comps, is still very underwhelming. Whether it is as damage dealing character or being support.

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  5. It’s funny how everyone belittles Dehya, people did the same for Yoimiya and people all came back to summon Yoimiya as soon as they came back because they were crying that they missed her as they belittled her. You are making the same mistake with Dehya.

      
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      • Well duh. Did you know the latest Yoimiya rerun was so successful, that she single-handedly carried the banner herself? Because obviously no one wants to roll for a child character who is supposed to be the archon of Sumeru.

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    • Yoimiya is one of my strongest dps, and the reason I pulled her is simply because she’s Waifu xD. And now it’s the same with Dehya, and honestly I don’t care how weak they say she is.

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    • I don’t want to disappoint you, but judging by the sales statistics, no one has ever regretted missing Yoimiya.
      Both of her single banners – both the first and the second – failed (the first collected even less than the Keqing banner, lol). And in the Nahida / Yoimya banner, Nahida made all the profit.

      P.S. It’s a funny fact, but on any site where players throw off the stories of their Wishes (for example, Paimon.moe) in the Nahida / Yoimiya banner, sales of the Yoimiya did not even reach 10% of the total banner profit.

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      • the only reason why yoimiya’s banners are scarcely pulled on are because she is always wedged between the best and most characters’ banners. i’ve always wanted her but haven’t pulled for her because of this reason.

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        • If you actually did want her you wouldn’t have pulled for the other character even if they’re meta. Now you’re just pulling because you’re a sheep lmao

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          • i didnt pull on her because i was saving for characters i wanted more. i always wanted the electro archon, and if you think i skipped her for kazuha, too bad, i don’t even have him and never pulled for him. i also pulled for nahida instead of her because i am an archon collector. sorry, your moral high horse is not such a high horse in this situation.

      • Well her poor banners sales are not because of her being a bad character, but because of the banner timing. First banner was between Ayaka, a highly anticipated character, and Raiden, the electro archon. Her first rerun was after Kazuha’s rerun and right before Sumeru. Her second rerun was with Nahida, the dendro archon. I am willing to bet that if she has a rerun together with someone like Xiao, Albedo or Eula, she would beat them.

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        • Good characters never have to deal bad timing tho. Only bad characters do. It’s because they are not priority and well sought for.

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          • How about Kazuha and Kokomi on their first banners. That’s right, you have no defense for that because it wasn’t bad timing but the brain community misunderstanding them. Now it’s other units the the same element getting trashed in favor of those two. You are a complete joke. Touch some grass you hypocritical clown

        • But you’re just proving the point here. I wouldn’t say Yoimiya is a bad character, because she does get the job done with the right amount of effort, but the fact that she’s not the preferred banner – unless you scrape the very bottom of the barrel for comparisons when it comes to both meta and how fun their gameplay is considered to be – proves that she isn’t this great, well-received character. It’s okay to like a character that others don’t and Yoi is certainly good enough to actually invest into and play too, but let’s not pretend that she doesn’t have kit/gameplay issues that a lot of people simply don’t gel with.

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          • Ok, so let’s say Hu Tao, often hailed as the strongest dps in the game, would have her banner squished between Raiden/Nahida and the new Hydro Archon. Her sales gonna get annihilated. Does that mean she’s a bad character? No, that means the banner has bad timing. I wouldn’t be surprised if Yelan turns out to be carrying this banner sales too

          • I don’t have Yoimiya… Every time I think about getting her… But every time she appears in test events I change my mind…

  6. Bruddas just look at this shit stats (Normal Attack). This is the weakest 5* claymore DPS, i tell u more, Razor and Xinyan have more higher attack

      
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    • She doesn’t have to hit with NA – she doesn’t even have her own infusion; her task is only to press buttons and go off-field.
      If we try to put it in teams with C6 Bennet to receive an infusion, then this very C6 Bennet on-field will give much more damage.

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      • sure, i mean she is the first off field pyro applyer we have. but she hits as hard as a wet noodle. tho i think people are gonna just build her full hp% and she might even hit 10k on a cirt … … or more realistically hit for 6k or lower. there isnt a unit in the game that gives you bonus hp. but when there is it will probably give you 2x your hp.. or at least thats the hopeium. and then her damage would skyrocket cause of it, but mihoyo should really not make units for future units, theres no reason to pull her day 1 i would wait till what ever unit mihoyo plans on adding for her. or artifact sets, like kokomi.

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        • If you think her DPS is going to be limited to the big max at 10k crit damage then you haven’t seen the rare test videos where she puts more than 40k damage

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      • Her off field also hits bad. Almost just 100% of atk plus barely 2% of hp at lvl 10, which ticks once every 2.5s and has a down time.of 8s.

        It’s not also as of she would have insane amounts of atk and hp like hu tao. Most likely she will just reach 2k atk with bis weapon. And roughly 2.3k with buffs on. Then her hp would be around 25k and around 30k with buffs on. That is not even 3k base dmg.

        It’s also not as if she would have insane crit dmg and insane %bonuses. She would be lucky to get reach 75 crit rate and 200 crit dmg and roughly 46 or 61% pyro dmg bonus.

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  7. The trigger of taking damage in the first place is pretty weak, isn’t it?
    It depends on the enemy’s motion, right?

      
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  8. I remember lamenting what I thought was the inevitable burning/burgeon fate for Deyha, especially after how Nilou turned out single handedly flex-taping an entire reaction made shit on purpose just to sell her … but this is exponentially worse in every possible way.

    She either gets the most insanely niche and overpowered artifact set in existance that fixes all her issues (ER needs, extra mitigation/healing, 3x damage, enables sinergy with existing units and their mechanics), or she needs a whole army of new supports that don’t exist yet, which makes her entirely just bait for multiple future units.

    I thought about just pulling her because I like her, and I’ve done that in the past, but this is just too much. I don’t want to reward these corpo schemes anymore.

      
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    • Sad thing is she’s STILL stuck to Burgeon as her best reaction, despite literally no part of her kit suited for it, because her kit is even less suited for anything else besides setting up pyro swirl.

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    • Ganyu and Ayaka patch the Frozen reaction by having broken multipliers in their kits. And the Blizzard Stayer set is busted by providing a ton of Crit Rate. Shenhe’s role is similar to Nilou’s. If not for these strong tools, the Frozen reaction itself would be awful to build exclusively around- it deals zero reaction damage afterall. The addition of powerful tools is nothing new – rather the time at which they’re implemented has varied.

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    • do you think that you pulling or not pulling will affect Hoyoverse? just pull her if you like her, dont make it a political statement

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