
Table of Content |
Stats |
Skills |
Skill Ascension |
Related Items |
Gallery |
Sounds |
Quotes |
Stories |
Stats
Lv | HP | Atk | Def | CritRate% | CritDMG% | Bonus HP% | Materials | Total Materials |
1 | 1220 | 20.67 | 48.88 | 5.0% | 50.0% | 0% | ||
20 | 3165 | 53.61 | 126.8 | 5.0% | 50.0% | 0% | ![]() ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() |
20+ | 4212 | 71.33 | 168.71 | 5.0% | 50.0% | 0% | ||
40 | 6302 | 106.74 | 252.44 | 5.0% | 50.0% | 0% | ![]() ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
40+ | 7045 | 119.33 | 282.22 | 5.0% | 50.0% | 7.2% | ||
50 | 8106 | 137.29 | 324.7 | 5.0% | 50.0% | 7.2% | ![]() ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
50+ | 9097 | 154.08 | 364.41 | 5.0% | 50.0% | 14.4% | ||
60 | 10168 | 172.22 | 407.32 | 5.0% | 50.0% | 14.4% | ![]() ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
60+ | 10912 | 184.81 | 437.1 | 5.0% | 50.0% | 14.4% | ||
70 | 11993 | 203.13 | 480.41 | 5.0% | 50.0% | 14.4% | ![]() ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
70+ | 12736 | 215.72 | 510.19 | 5.0% | 50.0% | 21.6% | ||
80 | 13829 | 234.23 | 553.99 | 5.0% | 50.0% | 21.6% | ![]() ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
80+ | 14573 | 246.82 | 583.77 | 5.0% | 50.0% | 28.8% | ||
90 | 15675 | 265.49 | 627.91 | 5.0% | 50.0% | 28.8% |
Skills
Active Skils
![]() | Sandstorm Assault | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Performs up to 4 consecutive strikes using her Claymore and her martial arts. Drains Stamina over time to perform continuous slashes. At the end of the sequence, performs a more powerful slash. Plunges from mid-air to strike the ground, damaging opponents along the path and dealing AoE DMG upon impact. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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![]() | Molten Inferno | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
This art of Dehya's own invention changes its method of use depending on the combat situation. This skill will be unleashed should there be no Fiery Sanctum field created by Dehya herself present at the time. Deals This skill will be unleashed should a Fiery Sanctum field created by Dehya herself already exist. Dehya will perform a leaping attack, dealing A Fiery Sanctum field created this way will inherit the remaining duration of the previous field. Ranging Flame can be used only once throughout a single Fiery Sanctum field's duration. When an opponent within a Fiery Sanctum field takes DMG, the field will unleash a coordinated attack, dealing Active characters within this field have their resistance to interruption increased, and when such characters take DMG, a portion of that damage will be mitigated and flow into Redmane's Blood. Dehya will then take this DMG over 10s. When the mitigated DMG stored by Redmane's Blood reaches or goes over a certain percentage of Dehya's Max HP, she will stop mitigating DMG in this way. Only 1 Fiery Sanctum created by Dehya herself can exist at the same time. Walk this fiery ordeal with me and purge all impurity, just as a beast of flames that must descend from the blaze. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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![]() | Leonine Bite | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Unleashing her burning anger and casting her inconvenient blade aside, Dehya enters the Blazing Lioness state and increases her resistance to interruption. In this state, Dehya will automatically and continuously unleash the Flame-Mane's Fists, dealing If a Fiery Sanctum field created by Dehya's own Elemental Skill "Molten Inferno" exists when this ability is unleashed, Dehya will retrieve it, and then create another field once Blazing Lioness's duration expires. This field will take on the retrieved field's duration at the moment of its retrieval. In this state, Dehya will be unable to cast her Elemental Skill, or perform Normal, Charged, and Plunging Attacks. "Normal Attack: Sandstorm Assault" and Elemental Skill "Molten Inferno" will be replaced by "Roaring Barrage." Unleashing Roaring Barrage within 0.4s after each Flame-Mane's Fist strike will increase the speed at which the next Flame-Mane's Fist strike will be triggered. Even the flowing flames must obey her rage and at her command become her fangs and claws. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Passive Skills
![]() | The Sunlit Way |
During the day (06:00 – 18:00), your party members gain the Swift Stride effect: Movement SPD increased by 10%. Does not take effect in Domains, Trounce Domains, or Spiral Abyss. Swift Stride does not stack. |
![]() | Unstinting Succor |
Within 6 seconds after Dehya retrieves the Fiery Sanctum field through Additionally, within 9s after Dehya unleashes |
![]() | Stalwart and True |
When her HP is less than 40%, Dehya will recover 20% of her Max HP and will restore 6% of her Max HP every 2s for the next 10s. This effect can be triggered once every 20s. |
Constellations
![]() | The Flame Incandescent |
Dehya's Max HP is increased by 20%, and she deals bonus DMG based on her Max HP when using the following attacks: · · |
![]() | The Sand-Blades Glittering |
When Dehya uses Additionally, when a Fiery Sanctum exists on the field, DMG dealt by its next coordinated attack will be increased by 50% when active character(s) within the Fiery Sanctum field are attacked. |
![]() | A Rage Swift as Fire |
Increases the Level of Maximum upgrade level is 15. |
![]() | An Oath Abiding |
When Flame-Mane's Fist and Incineration Drive attacks unleashed during |
![]() | The Alpha Unleashed |
Increases the Level of Maximum upgrade level is 15. |
![]() | The Burning Claws Cleaving |
The CRIT Rate of Additionally, after a Flame-Mane's Fist attack hits an opponent and deals CRIT Hits during a single Blazing Lioness state, it will cause the CRIT DMG of Leonine Bite to increase by 15% for the rest of Blazing Lioness's duration and extend that duration by 0.5s. This effect can be triggered every 0.2s. The duration can be extended for a maximum of 2s and CRIT DMG can be increased by a maximum of 60% this way. |
Skill Ascension
Gallery
Idle Animation #1
Idle Animation #2
Attack
Elemental Skill
Elemental Burst
Sounds
Title | EN | CN | JP | KR |
Party Switch | ||||
Party Switch when teammate is under 30% HP | ||||
Party Switch under 30% HP | ||||
Opening Chest | ||||
Normal Attack | ||||
Medium Attack | ||||
Heavy Attack | ||||
Taking Damage (Low) | ||||
Taking Damage (High) | ||||
Battle Skill #1 | ||||
Battle Skill #3 | ||||
Sprinting Starts | ||||
Jumping | ||||
Climbing | ||||
Heavy Breathing (Climbing) | ||||
Open World Gliding (Start) | ||||
Open World Idle | ||||
Fainting | ||||
Idle Performance |
Quotes
Audio Language:
Title | VoiceOver |
Hello | |
Chat: Mercenaries | |
Chat: Desert | |
Chat: My People | |
When It Rains | |
When Thunder Strikes | |
When It Snows | |
When the Sun Is Out | |
When the Wind Is Blowing | |
In the Desert | |
Good Morning | |
Good Afternoon | |
Good Evening | |
Good Night | |
About Dehya: The Eremites | |
About Dehya: Dad | * Unlocks at Friendship Lv. 4 |
About Us: Great Deeds | * Complete "Lionsblood" |
About Us: Comrades-in-Arms | * Unlocks at Friendship Lv. 6 |
About the Vision | * Unlocks at Friendship Lv. 4 |
Something to Share | * Complete "Lionsblood" |
Interesting Things | |
About Tighnari | * Unlocks at Friendship Lv. 4 |
About Lesser Lord Kusanali | * Unlocks at Friendship Lv. 4 |
About Candace | * Unlocks at Friendship Lv. 4 |
About Alhaitham | * Unlocks at Friendship Lv. 4 |
About Cyno | * Unlocks at Friendship Lv. 4 |
About Nilou | * Unlocks at Friendship Lv. 4 |
About Dori | * Unlocks at Friendship Lv. 4 |
About Layla | * Unlocks at Friendship Lv. 4 |
About Sethos | * Unlocks at Friendship Lv. 4 |
More About Dehya: I | |
More About Dehya: II | * Unlocks at Friendship Lv. 3 |
More About Dehya: III | * Unlocks at Friendship Lv. 4 |
More About Dehya: IV | * Unlocks at Friendship Lv. 5 |
More About Dehya: V | * Unlocks at Friendship Lv. 6 |
Dehya's Hobbies | |
Dehya's Troubles | * Complete "Lionsblood" |
Favorite Food | |
Least Favorite Food | |
Receiving a Gift: I | |
Receiving a Gift: II | |
Receiving a Gift: III | |
Birthday | |
Feelings About Ascension: Intro | * Unlocks at Ascension Phase 1 |
Feelings About Ascension: Building Up | * Unlocks at Ascension Phase 2 |
Feelings About Ascension: Climax | * Unlocks at Ascension Phase 4 |
Feelings About Ascension: Conclusion | * Unlocks at Ascension Phase 6 |
Elemental Skill: I | |
Elemental Skill: II | |
Elemental Skill: III | |
Elemental Burst: I | |
Elemental Burst: II | |
Elemental Burst: III | |
Opening Treasure Chest: I | |
Opening Treasure Chest: II | |
Opening Treasure Chest: III | |
Low HP: I | |
Low HP: II | |
Low HP: III | |
Ally at Low HP: I | |
Ally at Low HP: II | |
Fallen: I | |
Fallen: II | |
Fallen: III | |
Light Hit Taken: I | |
Heavy Hit Taken: I | |
Joining Party: I | |
Joining Party: II | |
Joining Party: III |
Stories
Title | Text |
Character Details | The term "Eremites" does not reference a specific group or organization, but all those who are born of the desert and ply a trade using their martial prowess, operating as mercenaries. Frail is humanity in such a desolate profession. To survive, those who walk the path of a mercenary will naturally come together, forming loose bands of mercenaries. Though the Eremites are many, few among them will be remembered as legends, with most bound to be as evanescent as sand in the wind. Yet there are exceptions who, like Dehya, may linger in the annals of history. The "Flame-Mane" Dehya is fierce and brave, the lion her moniker invokes an analogy for her might. The nickname itself, meanwhile, denotes her passionate nature. Should you be planning to hire a mercenary to serve as a bodyguard, Dehya stands as a prime choice. Procuring her service runs an expensive premium, but her abilities make that a worthy expenditure indeed. Compared to those overconfident fools hawking their talents as hired blades on the street and novices capable of little more than brute force, Dehya is a conscientious professional. With all this said, those who wish to procure her services should make haste, for there is a long line of other potential clients that have need of the Flame-Mane, and the opportunity, just as grains in the desert, will slip away before long. |
Character Story 1 | All desertfolk, including Dehya, learn to master and comprehend the sands. Here, where the blue of the sky is boundless, where the gold-paved waves of the sands bleed into the cleft of the horizon, it is easy to feel how small one truly is. Even those familiar with the sights and scenes of the desert can be intermittently shaken by the forces wielded by nature, and find themselves yearning to profess their supplication upon the sands where they were born. The feeble and meek fear this land, and only those strong of spirit can find themselves drifting free upon this golden ocean. Amongst the desertfolk, the bravest, most inured to the cruelties of their existence amidst the flowing sands are the mercenaries — The Eremites. Such a life is one with little comfort or ease, so what a mercenary truly desires are those who can support them, with such covenant-kin being the equal of blood relatives. In her youth, Dehya's family consisted of her father and his mercenaries. As she grew to independence, her new family was the "Blazing Beasts," fellow mercenaries she could trust and count on. After battling together for a time, a tacit understanding forms between individuals, with entire thoughts conveyed with but a movement, a gaze. Later, as she temporarily bid the desert farewell to commit to a commission in the rainforest, she often found herself reminiscing about the moments she spent with her companions, singing by the fireside. She can rise as high as the sky or stray as far as the sea, but Dehya was and will always be a daughter of the sands. * Unlocks at Friendship Lv. 2 |
Character Story 2 | Before one makes any individual comparisons, broadly speaking, females are slightly edged out by males in raw physicality. Dehya, likewise, was not born with immense might. Even so, the other mercenaries have a great many reasons to hold her in high regard. Firstly, though she is not the strongest in her profession, she has force enough all the same. Should one doubt this, they merely need to test the weight of her blade. To make such a greatsword dance and flow without sufficient strength would be impossible otherwise. Secondly, she has tremendous combat instincts. It is known that the greatsword, Dehya's weapon of choice, demands a trade-off between force and speed. Should such a weapon fail to achieve a decisive first strike against a sufficiently mobile foe, it will prove more burden than a boon for the wielder. In moments like these, Dehya uses her superior insight and technique to overcome the opposition. Sometimes, she will cast her weapon aside, eschewing the edge of a sword for the weight behind her fists. She will even hurl her weapon at foes without warning to buy a fleeting opportunity. How any such moment plays out all depends on the actual conditions presented by each battle. Aside being good in a fight, she also knows plenty about surviving in the desert. The commissions that the Eremites most often take will have them serving as bodyguards against raiders without outside support, herding away dangerous creatures, and assisting their clients in avoiding dreaded weather conditions. Sometimes, they even find assignments that have them acting as guides, helping caravans, adventurers, and researchers reach their desired destinations. Dehya knows how to deal with startled scorpion swarms, how to circle around vultures to avoid getting entangled with those nimble annoyances, and how to negotiate and minimize danger when faced with robbers. Clients like it when matters are handled thoroughly and practically. To earn true praise from their employers, mercenaries must offer more than just brute capacity for violence. Indeed, the ability to overcome one hundred or even a thousand foes has its limits, for when sandstorms scour the earth and sky, even the mightiest warrior will be buried beneath its shroud. A wise mercenary knows when to retreat, and how to preserve themselves even while meeting their objectives, for doing so exemplifies the true heights of strategy. * Unlocks at Friendship Lv. 3 |
Character Story 3 | As Dehya's reputation gradually grew amongst the Eremites, those of her band grew proud of the fame she was earning and, during a day when everyone happened to be present, the rowdiest of her companions stated their desire to grant her a nickname worth remembering. Everyone agreed that they would announce Dehya with the new nickname whenever she won future battles, so it needed to be something spectacular — capable of spreading goosebumps through people like a skin-raising plague. The youngest members gave their all trying to come up with something. They chittered and clamored, trying to give Dehya a vicious moniker capable of instilling debilitating terror in potential clients, usually beginning with "bloody" or "terror." Dehya was not such an amateur as to think that a title alone might encapsulate the entirety of what others felt about her. But still, as if everyone wanted to kill some time on this matter, she didn't mind. As she listened to bad suggestion after terrible suggestion, she couldn't help but guffaw with laughter. The atmosphere reminded her of moments from her childhood when her father gathered his compatriots to put on plays for her, detailing chivalrous heroes defending the helpless or messy brawls between siblings to amuse everyone. There was no specific point to it, except to bring some cheer while surviving in the vast emptiness under the desert's midnight sky. And just as the chatting was starting to put her in a good mood, that old ne'er-do-well's shadow slid back into her mind. Though admittedly disgruntled, Dehya did her best to keep the curl of her lips imperceptible. That night, Dehya rejected several laughable names, such as the "Sovereign of the Sands" and "The Crimson Edge." She thought it was time to let the farce come to a close. It was just a name after all, and true mercenaries did not let such things affect their business much. Just then, an aged mercenary interrupted the discussion. At first, he snorted disdainfully at the stupidity of those around him. Then, he asked a question: "The Legend of the Lion. This story ring a bell for anyone?" This tale was, naturally, one Dehya was familiar with. During her childhood, her father had told her lots of old stories — far too many, really. She had wanted to forget everything that had to do with him, but memories are not so easily consigned to oblivion. While she was lost in the twists and turns of her past, her companions decided upon a title for her that actually sounded quite alright: "Flame-Mane." And though she loathed the man The Legend of the Lion reminded her of, she found herself halted just before she could reject the name. Was it not all too petty to refuse such goodwill on that account? Must she avoid all the things related to her father, just because she wanted to forget him? Of course not. Besides, the story had brought a genuine feeling of warmth and comfort to Dehya, allowing her to face the world with open eyes, experience all it had to offer — and those experiences had not been falsehoods. So why not take up the title of "Flame-Mane?" She could have done far worse. * Unlocks at Friendship Lv. 4 |
Character Story 4 | Dehya is an individual of immense beauty, a fact undeniable to all who know her. She is blessed with eyes of frosted sapphire capable of shivering souls, honeyed skin that bears a nigh-resplendent gleam when greeted by sunlight, and a length of wavy, black-and-gold hair that drifts behind her with every light-footed step she takes. The desertfolk hold maidens imbued with attractiveness and vigor in great esteem, seeing them as embodiments of vitality. Dehya, likewise, pays a great deal of attention to her looks. When she finds the opportunity, should her environment allow it, she always seizes the chance to take a shower and part her person from the stench of sweat. During her leisure time, she hits up the market for personal care products, procuring powder for her eyes and face alongside other cosmetics for times when she might need them. With how she uses these consumables daily, she often finds her supply depleting rapidly. Mercenaries are typically a crude bunch, accustomed to violence with little focus placed on how they present themselves, making Dehya something of an oddity in that regard. Unable to understand why she is so concerned about her appearance, some of her companions have asked her as much. Well, what else could it be? The men of the desert smell so foul — a stench only made worse when they kick off their boots — that the nausea that follows is near-debilitating. Coated with sweat, having not washed their feet for the better part of a month, and reeking of alcohol, they infuse the air in a room with unfathomable rankness. Imagine, an entire room filled with such unsanitary individuals. Mighty though Dehya might be, she has little desire to spend her time choking for breath. As such, she sticks to a number of ironclad personal habits that separate her from the many slobs who plague their trade, leave her employers with a good impression, and keep her looking good at all times. A portion of her hard-earned Mora, likewise, is always placed into getting jewelry and cosmetics. She treats such purchases as rightful rewards derived from fruitful labor. When one is constantly surrounded by such fatiguing things as weapons, enemies, and business, a little care and gentleness go a long way toward lowering her defenses, allowing her to face the coming future with a softened heart. Though it is true that Dehya is a ferocious mercenary, she is, always first and foremost, a lovely and carefree woman. * Unlocks at Friendship Lv. 5 |
Character Story 5 | Unlike many who leave the desert and never look back, Dehya has always been proud of her heritage. However, her identity has indeed also introduced a great many obstacles into her life. She lacked a systematized education and was in turn also bereft of any complex technical knowledge besides that which had to do with martial prowess and desert survival. Such was the case for many an Eremite mercenary. It is clear to Dehya that this lack of knowledge has constrained her people and their potential, their energies and curiosity long subsumed by the sandstorms and the sweltering heat. If she hadn't encountered the miraculous creations of the Akademiya, tasted the fine wines of Mondstadt, beheld the elaborately crafted utensils from Liyue, or the mechanical brilliance possessed by the people of Fontaine, she too would have been unable to see past the borders of her environment. Measured on merits of courage alone, the folk of the rainforest pale before the tenacious desertfolk. Avatars of determination, even after being lashed by the winnowing tongue of the withering winds for years uncounted, the people of the desert continue to live on, generation to generation, their bodies and minds as enduring as the rock of mountains, perhaps even more so. But if they lack foresight to see beyond the present and visible, they will always only be crawling about in the sand. The Mora they earn devoted solely to food and drink, their wealth flowing out as fast as it comes in, passing through them like the sand within an hourglass. The few among them who possessed foresight and intellect knew that to find a better life, changes were needed. But those individuals often cast the desert behind them upon embracing said better life, shifting to lives lived only for themselves. "Why can't we be more? Why must we be bound to spending our strength — even our lives — to live just a little better?" They were made by the desert, but also shackled to it. Dehya desires to transcend such limitations. At present, she is still contemplating what kind of future she desires to seek. How far someone can progress in life is not all determined by something as subjective as personal will — Dehya understands that all too well. But she also knows that, so long as there is a chance, she will try to deliver hope back to the desert, to do something for those still living there. Though her future paths may lead elsewhere, the sands will always be her home. * Unlocks at Friendship Lv. 6 |
The Legend of the Lion | According to Kusayla, when a lion roars, even the blazing sun must shiver. Little Dehya had never seen an actual lion before, so whatever Kusayla claimed, she heeded without question. Kusayla would vividly describe how the sun would cleave the land with its heat, warping mud to powder and distorting the very air in the atmosphere. Despite this, the lion constantly thundered onward, striding across this burning plain. Try as the sun might, the lion's approach was constant and unrelenting, pursuing the star tirelessly with its roaring until the light finally fled past the horizon. Such was the might of the lion. Enraptured by the story, little Dehya's eyes gleamed bright, brighter even than the campfire burning beneath a blanket of night. "The lion can..." Kusayla's eyes scythed about for a moment before he snatched one of his slimmer compatriots to use as a volunteer to complete his analogy. "The lion can take out ten guys his size. Easy." "What about you? Can you beat the lion?" Little Dehya asked Kusayla. "Hard to say, but I know quite a few tricks, so I think should be able to give that beast the business." Caution lit Kusayla's expression, betraying no hint of boasting. "If the lion charges me, I'll... dip down beneath it, angle myself under its body, and then... Open its stomach with my blade. That should be enough to do it in." Unsatisfied with mere words, Kusayla called upon another of their band to pretend to be a lion, planning to give a personal performance for a triumph most hypothetical. Unfortunately, their acting left much to be desired, with the "lion's" roars crippled by a lack of presence, sounding more dog-like than anything. Dehya was unsurprised. She knew what kind of character her father was. It was folly to take all he said seriously, and only disappointment awaited if one did so. All she really had to do was laugh along with him. The Legend of the Lion, however, did linger in her recollections. Many years later, just as Dehya and her companions were deciding what title would sound best for her, the Lion was mentioned, pulling her back to this childhood fable, and her father, who had put everything into the form of a play for her. Though she had been estranged from Kusayla by then, she couldn't help but indulge in the nostalgia of her youth. Now, she finally understood what her father felt in his heart all those years ago, though he was now gone, adrift in the Eternal Dreamland. This would prove one regret she would not be able to reverse. But still, one must veer toward optimism, for bitterness did not suit the lifestyle of one working in the desert. Besides, the memories of her preadolescence were now things she could openly look back upon with a sense of satisfaction. Recalling her girlhood, Dehya's eyes couldn't help but light up just as they had beside the campfire beneath the night sky all those years ago. She would become a lion, akin to the one told of in Kusayla's story, so that the legend might yet live on through her. * Unlocks at Friendship Lv. 4 |
Vision | Dehya isn't all that sure when her Vision manifested precisely, but she guesses that it might have appeared when she had just started walking her own path. During that time, she was consumed with thoughts of growing stronger. As a mercenary, being weak meant not being able to take on enough commissions, which in turn meant no Mora for food. It was during this critical juncture that the Vision appeared by her side. With how stretched for Mora she was, she even considered trading it in for actual currency. People all say that to be granted a Vision is a sign of divine favor, but Dehya felt that if she was truly chosen, the gods would have sent her Mora instead of some trinket that lacked instant monetary value. Additionally, though the Vision can help her direct the elements, victory in a true battle is still decided by skill, judgment, strategy, and physical conditioning. There are many legendary mercenaries who achieved such renown even without a Vision, relying only on training and grit. Dehya likewise understood that, should one become overcome by pride at having the gods' favor, stop thinking things through, and fail to appreciate that which is before them, no enemy would be required to punish such hubris. The desert itself would exact vengeance upon such folly on its own. The things she would experience thereafter would serve as further proof that even divine power has limitations. For all their might and wisdom, even a god might be constrained. Dehya likes her Vision, but she will not bend to become an apostle after a mere brush with divine attention. She is a mercenary. Someone who lives and dies by the blade. Such a person trusts only in the sweat shed to feed countless gardens of battle and bloodshed. * Unlocks at Friendship Lv. 6 |
2,812 responses to “Dehya”
She has a gimmick that seems to increase the damage she does by taking damage, but is it really that useful?
If her skill set was single shot and high firepower, then it would be useful.
But in reality, she is a character that deals fine damage multiple times. Wouldn’t enhancing just a fraction of those attacks be too little benefit?
I really think she was given an incompatible skill set.
guys how abt burgeon? can she do that(?)
Not as well as Thoma, and she wouldn’t have 100% uptime without Sacrificial GS.
I bring you all very questionable artefact leaks from patch 3.6
Set for Dehya here:
“2pc set = 15% pyro dmg bonus, 4pc set = When the character equiping this artefact set is damaged, they will enter the “gale” state. This increases the damage of these attacks by 45% of the equiped characters ATK as well as 3% of their max HP. This effect clears after 0.1sec and can be triggered again after 0.2sec. This effect can still trigger even if the equipped character is not the active character.”
Now it makes sense why they nerfed her in the beta because those c**ts were planing to make an op set only for her.
In conclusion those Hoyo A**holes put most of her damage in this Artefact set that will come in 3.6 so you have to pull Dehya now, forget her, and then start building her at 3.6. WTF ARE THEY SMOCKING??? Not only that but there is literally no other way for this character to be viable outside of this set because she is literally the only one at the moment who can make use of that passive because of her E that can take slow ticks of damage for 10 seconds. Unless they release more enemies that have a corrosion attack like the dogos this set is locked for Dehya only. (If you are high enough you could slap this set on Xiaoi lol)
If any math guys could make some calcs as a reply on this comment that would be much appreciated.
The other set here:
2pc = 20% hp increase. 4pc = When a character equiping this artefact set heals a character in the party, the damage cause by all the party members is increased by 12%, this lasts for 10 seconds. Each party member will also have their elemental mastery increased by 80 for 10 seconds.
This set seems to be a noblesse for transformative reaction teams. not much else to say about this one.
This second artifact could be used by Dehya too, after all, she can heal herself, and she is a party member.
“This effect clears after 0.1sec and can be triggered again after 0.2sec”
If I understand correctly then we have a massive buff interval and a no buff interval alternating every 0.1s
Imagine Dehya landing most of her attacks in the no buff interval
Who doesn’t like RNG on their Artefacts am I right?
Lol no we don’t want Echoes of an Offering 2.0
OMG, yes exactly. She already only attacks with her skill like 4-5 times within 10 sec? and out of that, (if i’m reading that correctly) there’s just a 1 in 3 chance that her skill will get the buff from the artifact.
You read it wrong
With the second set and Elegy, C6 Diona can give a squad 380 EM + 20% Atk + 12% dmg, not counting shield and hill against corrosion. And her ears are real, not part of the hairstyle, btw. Diona supremacy?
(especially against the background of Dehya…)
obviously fake. 0.1 sec after getting dmg?! is this game TAS bot or what and even with this buffs dehya still would be too weak to be considered a ‘good’ dps. another reason this is fake is the next new artefact set comes with 3.6 and this is also the release of baizhu who is a dendro shielder. since both will be in the same patch one of the sets has to be the signature set for him but he is not a healer and isn’t supposed to get dmg.
i don’t want to discuss it. if the second set refers to heal-bots, then we can say for sure how it is connected with the work of baizhu. well.
Not serviceable without her sig and c1, newer characters are starting to rely more on this design model
Dehya cuurrent design philospohy does seem C1-reliant, but now you’re blowing it out of proportion. Let’s see what HYV does with Baizhu before you go calling this some sort of consistent new pattern.
Which other latest 5-stars specifically require their C1 just to function?
Alhaitham is brand new and doesn’t follow that design at all. He’s efficient and strong at C0.
Wanderer himself doesn’t require constellations. However. Faruzan’s C6 is a vast overall improvement to his DPS.
Nahida doesn’t require constellations to perform her primary functions.
Cyno and Tighnari don’t require constellations to DPS well in their teams.
Nillou and any of her teammates form an extremely effective AoE team all at C0.
Alhaitham, wanderer, nahida, nilou, works well without her sig and cons. For dehya, too soon too judge. Who knows?
probably not a perfect comp, but , what if we ran her with aloy or maybe even rosaria for the damage boost, then slap a kokomi or barbara with bennett for some healing and freezing along with even more damage buffing
to me it sounds like the team could really work if the effort was put in
aloy.. rly she dosent even apply cryo offfield
You guys keep saying how weak she is, how bad the kit is, but no one mentions what kind of person she is. I don’t spend too much money on this game, but I have more than enough power to 36* Abyss from mid-2021. If you ask why I spend my Primogems on Dehya, the simplest reason is because I love Her personality and beauty. I’ve been waiting for Dehya since I first saw her in Ver 3.0, and you know there’s nothing more exciting for me right now than waiting to enjoy Dehya’s fiery punches.
The wise has spoken!
It sounds to me that you are gaslighting yourself into pulling for her.
I’m afraid this is what Hoyoverse gonna do going forward: make the characters very attractive, great personality, cool design & animations, etc., but to hell with their stats and kit because there will always be people who are willing to drop their well earned primos because “already 36 stars EZ game” and “feels good” reasons.
I won’t be surprised if they will make Baizhu subpar unless if you get his C1 and his sig weapon.
It’s more accurate to say that Dehya could be a business strategy.
Need to wait and see how Baizhu’s kit turns out. You can’t call this a trend going forward when Dehya isn’t even in the live game yet. Trends are a pattern that require more than just one or two subjects.
“Well-earned Primogems”? The Primogems acquired from in-game sources isn’t the reason why HYV would design constellation-reliant kits. They’re trying to encourage people to spend rl $ to obtain more Primogems.
Well, “coincidentally” from the current leak baizhu needs his C1 for his Dendro Application.
If you gacha enough, you probably know that feeling won’t be so much fun over time, to the point that even if you lose 50/50, it doesn’t matter.
gib dis man more gassespium
My brain trembles.
this is a wiki page with stats and the character descriptions, leaks and all; the main reason for coming here is to talk about how the character fits gameplay wise with the rest of the krusty crew. its a video game after all, ppl want to play these characters and know how they function.
A very reasonable answer.
That, and we’ve already known her personality for a while now, so it’s not really worth discussing at this point, on this website. Except if story quests are leaked, I suppose, then you can take those comments to that page instead of here.
Dang. I forgot that simps are an actual thing.
“Dehya’s fiery punches.”
About that.. 7-8k per punch XD
Yeaaaaaaaaaah fiery… haha.. p… tickles 😀
What are you doing here if you only care about ‘personality’? Everything on this site is about kits and numbers. But hey, I’m glad that you’re happy looking at her ‘fiery punches’ dealing way less damage than a C0 Diluc.
Just because this site displays kits and numbers doesn’t mean every character is meant to deal more damage than a C0 Diluc.
If she’s meant to be an enabler/damage mitigator, her kit should perform that role exceptionally. That’s a major concern here.
Right, she also has less uptime and application than C0 Thoma, less damage mitigation and uptime than C0 Xinyan, C0 Bennett, or C4 Yanfei, and less damage than any pyro DPS. I wonder how she compares to C0 Amber. Certainly worse than Elegy support, at least.
The only eremite playable char yet they made her kits and multipliers so underwhelming.
Everything about her is a mess. Her dmg mitigation is just a downgrade version of shielder/healer, slow pyro application, split scaling unless c1, low multiplier, can’t properly vape.
Just downgrade her to become a 4* at this point.
With her kit, a 3* rarity would fit better lmao.
As a player who pulled for Yoimiya and Kokomi on release (despite negative reviews), and even built Xinyan as a pure shielder – I can objectively say that Dehya’s kit is extremely BAD and does not provide any proper utility that doesn’t currently exist in the game. If she was a pure tank, then that would have been fine, but what’s the point of having up to 50% dmg mitigation, meaning your on-field character will still sustain dmg over time. As a pyro enabler, she’s very slow, only triggering every 2.5s, and the duration of her field is very short, which means she needs to spend more time on-field. But her own dmg numbers are so low, then having her on-field is a dps loss.
I really really wanted to pull for her, but objectively, her kit is just poorly designed. And I had built kuki shinobu even before 3.0 launched with a full EM build, because her kit’s passive suggested that she will gain healing from her EM. From there, it was obvious that Kuki was designed to work with EM in mind, either triggering elctro reactions, or to work with dendro in the future (back then). But Dehya’s entire kit does not offer any indication as to how she’s supposed to work in a team setting. Even in a burgeon team, which I had considered, Thoma will do a much better and consistent job. And if you build Dehya with EM, then her Burst will do even less dmg, so there’s no real utility to Dehya’s kit.
And yet there is a benefit. she’s a hanger for a Tenacity of the Millelith, and possibly a WGS.
Like kkm is hanger for ToM and TTDS.
Tbh I think her kit may work better in TCG. She would be really frustrating to confront
I feel like she’d be really weak to AoE attacks/reactions, and besides delaying damage by a turn or two, most if not all of it still happens, unlike with shields or healing. Perhaps her talent card could reduce damage taken, if her skill doesn’t already do that? I’m imagining it working like Ningguang’s Jade Screen, where damage above 2 is decreased by 1, but then dealt to Dehya instead.
Many people build raiden with em and her burst “doing less damage”, but it works very well.
At the moment we dont have access to try her with various team, so we cant explore her potential. Many tc dont even have access to test server but keep talking nonsense about her.
Meta keep changing, you only need to be creative. And leave the rest to hoyo to tweak her in the future.
The reason for EM Raiden is because hyperbloom is freaking busted and it has more consistent damage than a C0 hyper Raiden or Raidenational that you rely on crits for maximum damage. Also her EM Raiden does not give a crap about substats she only needs EM/EM/EM main stats and you are dealing 30k per hyperbloom proc. You don’t use the burst on EM Raiden all you do is use her E and apply Dendro and Hydro with your other characters.
I finally figured out why Dehya sucks. Hoyo spend so much time creating the new Eremite enemies that they forgot Dehya was supposed to be playable. I mean look at those incredible animations and summons they get.
Hell, it really is. I would love to play for Babel or Eremite clearwater
Dehya is so bad that even the leakers dropped her and already started sharing information about Baizhu.
Not even team China is sharing wacky videos of her?
If mihoyo doesn’t make her weapon banner the best ever, they’re going to have the worst performance in a first phase ever.
Staff of scarlett sands and Beacon of Scarlett sands.
both weapons are good, but nothing outstanding
OH MY GOD!!! OH NOOOO!!!
Dehya’s biggest contribution will be making Melt Ganyu teams more accessible and flexible.
Currently, to play Melt Ganyu, you need a big ass shield and an off field pyro, so you are already down to 1 flex slot. And since most existing off field pyros can’t do it alone, you’ll need some sort of ways to extend off field pyro. i.e. Bringing bennet for Xiangling, Sunfire Jean, Kazuha Ult, Nahida for burn, etc.
Dehya merges shield and reliable off field pyro that’s not energy dependent, so you essentially have two flex spots to play with.
Example 1: Ganyu/Dehya/Venti/Flex: All the benefits of classic Morgana team in terms of grouping and CC, now with the damage of a Melt Ganyu, and you still have a flex slot for damage buffs or for breaking shields. Healing is prob not needed given how everything is CC’d.
Example 2: Ganyu/Dehya/Nahida (Prototype Amber)/Flex: Nahida w prototype amber gives enough healing and EM buffs, and easily maintains burning status. Still have a flex slot.
Now, if you are a speed runner, neither examples are upgrades to the current Melt Ganyu teams. But skill level requirement goes way down and flexibility goes way up.
Seems like a pretty valid point, except I would argue that in most cases, a squishy ganyu will die quickly even with the 50% damage reduction, and depending on the interruption resistance, might prove unviable as well.
Furthermore, melt ganyu almost always wants bennett, with xl or kazuha being a natural follow-up, so unless you are running rational/international comps on the other half of abyss, traditional melt ganyu will likely prove stronger. This essentially forces certain spots for the ‘flex spots’.
As for your example team comps, traditional morgana relies on freeze for further cc and prolonging of mona’s omen debuff, and due to omen, melting will likely be the same, if not worse, effect, and have worse cc. I have no clue about the burning comp since I don’t have nahida myself. I do hope that Dehya gets buffed in some manner though, and hope that my guesses are wrong, because having some new options would be nice.
One problem is that at this point, Dehya’s interruption resistance isn’t high enough to drop a shield from Ganyu’s team if you’re aiming to comfortably take some damage without getting staggered out of your CAs. She’s at an awkward spot where her kit focuses on shielding a lot, but doesn’t fully commit to it in a way that will satisfy many teams that have a forced shielder slot. Hopefully that changes with the upcoming betas, or she gets the damage output to jusify being an auxiliary protector not a fully committed one.
Nonsense.
Melt ganyu can be played without a shield at all or can to use Layla.
Dehya have not a shield, she have low absorb barrier like XQ and Beidou.
She doesn’t take the place of a healer/shielder because she doesn’t provide a way to fully prevent or restore loss of health for her allies. But her damage ratios are too atrocious to justify using her in place of a regular sub-dps. Can’t replace a dedicated protector, can’t replace a dedicated sub-dps.
Her off-field pyro is not reliable. It lasts for 12 seconds on a 20 second cooldown and can’t be refreshed, and its use is limited to a specific area.
Many good points in replies. Gonna go through them as best as I can.
I want to first highlight and bold and italic my last point, that Dehya does NOT provide a dmg upgrade to current Melt Ganyu team. It only increases flexibility and accessibility. If you are sweaty enough Dehya won’t improve your Melt Ganyu team.
While Dehya could free up your Bennet, Kazuha, Zhongli to go to other team that wants them, conversely, you can keep your one or both Bennet and Kazuha w Ganyu and Dehya. Kazuha pyro ult + Dehya could let your Ganyu burst and still have enough pyro to melt on charge attacks. Bennet heals up Ganyu, as long as Dehya keeps her from getting one tapped.
On the matter of whether Dehya is a sufficient “shield” character, I dont know how good the interruption resistance is, so can only assume something like Xinqiu, which can tank some small hits… maybe good enough since you dont have to stand in Bennet circle?
As to Dehya only reducing dmg vs completely preventing it, I can only say that the Wolves and Husks are already in Abyss; healing at this point is pretty much mandatory, and the future value of a traditional shield is up in the air. With how many HP scaling characters (and Hydro archon soon) maybe the future is large HP sinks + healing.
I have zhongli and I don’t even use him in ganyu melt comp
It will not work.
“Fiery Sanctum
When an opponent within a Fiery Sanctum field takes DMG, the field will unleash a coordinated attack, dealing AoE Pyro DMG to them. This effect can be triggered once every 2.5s.”
So Ganyu’s shoot trigger Dehya’s Skill and Dehya’s Skill trigger the Melt Reaction.
I suspect this will end up being the case as well based on how all the other coordinated attacks function, meaning we are forced to run burning or bring anemo if we want to set up pyro aura with Dehya. Basically she isn’t going to provide any meaningful variance to Ganyu melt teams. Only thing I can think of is that she’ll be a more comfortable option for overworld, but tbh melt Ganyu dmg is so overkill for overworld it’s kind of a moot point since her CA will kill everything even without melt reaction lol. Better off just running freeze or mono cryo with Shenhe for overworld.
Cryo reverse melt only takes off 0.5 pyro gauge, so Ganyu’s charge shot 1st hit will melt, Dehya skill extends Pyro, then Ganyu charge shot 2nd hit melts again and pyro aura still stays. This has been done with pyro/dendro burning already, so I’m not sure why this is in question.