Dehya

Dehya
DehyaNameDehya
TitleFlame-Mane
OccupationThe Eremites
AssociationSUMERU
RarityRaritystrRaritystrRaritystrRaritystrRaritystr
WeaponWeapon Claymore
ElementElement Pyro
Day of Birth7
Month of Birth4
Vision (Introduced)Pyro
Constellation (Introduced)Mantichora
Chinese Seuyu陈雨
Japanese Seuyu福原綾香
English SeuyuAmber May
Korean SeuyuKim Hyeon-sim
DescriptionA member of the Eremites, a mercenary organization that roams the sands of Sumeru. Valiant and powerful, she enjoys great fame amongst her fellow Eremites.
Character Ascension Materials
Agnidus Agate Sliver
Agnidus Agate Fragment
Agnidus Agate Chunk
Agnidus Agate Gemstone
Light Guiding Tetrahedron
Sand Grease Pupa
Faded Red Satin
Trimmed Red Silk
Rich Red Brocade
Skill Ascension Materials
Teachings of Praxis
Guide to Praxis
Philosophies of Praxis
Puppet Strings
Crown of Insight

Table of Content
Stats
Skills
Skill Ascension
Related Items
Gallery
Sounds
Quotes
Stories

Stats

LvHPAtkDefCritRate%CritDMG%Bonus HP%MaterialsTotal Materials
1122020.6748.885.0%50.0%0%
20316553.61126.85.0%50.0%0%
Agnidus Agate Sliver1
Sand Grease Pupa3
Faded Red Satin3
Mora20000
Agnidus Agate Sliver1
Sand Grease Pupa3
Faded Red Satin3
Mora20000
20+421271.33168.715.0%50.0%0%
406302106.74252.445.0%50.0%0%
Agnidus Agate Fragment3
Light Guiding Tetrahedron2
Sand Grease Pupa10
Faded Red Satin15
Mora40000
Agnidus Agate Sliver1
Sand Grease Pupa13
Faded Red Satin18
Mora60000
Agnidus Agate Fragment3
Light Guiding Tetrahedron2
40+7045119.33282.225.0%50.0%7.2%
508106137.29324.75.0%50.0%7.2%
Agnidus Agate Fragment6
Light Guiding Tetrahedron4
Sand Grease Pupa20
Trimmed Red Silk12
Mora60000
Agnidus Agate Sliver1
Sand Grease Pupa33
Faded Red Satin18
Mora120K
Agnidus Agate Fragment9
Light Guiding Tetrahedron6
Trimmed Red Silk12
50+9097154.08364.415.0%50.0%14.4%
6010168172.22407.325.0%50.0%14.4%
Agnidus Agate Chunk3
Light Guiding Tetrahedron8
Sand Grease Pupa30
Trimmed Red Silk18
Mora80000
Agnidus Agate Sliver1
Sand Grease Pupa63
Faded Red Satin18
Mora200K
Agnidus Agate Fragment9
Light Guiding Tetrahedron14
Trimmed Red Silk30
Agnidus Agate Chunk3
60+10912184.81437.15.0%50.0%14.4%
7011993203.13480.415.0%50.0%14.4%
Agnidus Agate Chunk6
Light Guiding Tetrahedron12
Sand Grease Pupa45
Rich Red Brocade12
Mora100K
Agnidus Agate Sliver1
Sand Grease Pupa108
Faded Red Satin18
Mora300K
Agnidus Agate Fragment9
Light Guiding Tetrahedron26
Trimmed Red Silk30
Agnidus Agate Chunk9
Rich Red Brocade12
70+12736215.72510.195.0%50.0%21.6%
8013829234.23553.995.0%50.0%21.6%
Agnidus Agate Gemstone6
Light Guiding Tetrahedron20
Sand Grease Pupa60
Rich Red Brocade24
Mora120K
Agnidus Agate Sliver1
Sand Grease Pupa168
Faded Red Satin18
Mora420K
Agnidus Agate Fragment9
Light Guiding Tetrahedron46
Trimmed Red Silk30
Agnidus Agate Chunk9
Rich Red Brocade36
Agnidus Agate Gemstone6
80+14573246.82583.775.0%50.0%28.8%
9015675265.49627.915.0%50.0%28.8%

Skills

Active Skils

Normal Attack: Sandstorm AssaultNormal Attack: Sandstorm Assault
Normal Attack
Performs up to 4 consecutive strikes using her Claymore and her martial arts.

Charged Attack
Drains Stamina over time to perform continuous slashes.
At the end of the sequence, performs a more powerful slash.

Plunging Attack
Plunges from mid-air to strike the ground, damaging opponents along the path and dealing AoE DMG upon impact.
Lv1Lv2Lv3Lv4Lv5Lv6Lv7Lv8Lv9Lv10Lv11Lv12Lv13Lv14Lv15
1-Hit DMG62.12%67.17%72.23%79.45%84.51%90.29%98.23%106.18%114.12%122.79%131.46%140.13%148.79%157.46%166.13%
2-Hit DMG61.71%66.73%71.76%78.93%83.95%89.7%97.59%105.48%113.37%121.99%130.6%139.21%147.82%156.43%165.04%
3-Hit DMG76.63%82.87%89.11%98.02%104.25%111.38%121.18%130.99%140.79%151.48%162.17%172.87%183.56%194.25%204.94%
4-Hit DMG95.29%103.05%110.8%121.88%129.64%138.51%150.69%162.88%175.07%188.37%201.66%214.96%228.26%241.55%254.85%
Charged Attack Cyclic DMG56.33%60.92%65.5%72.05%76.64%81.88%89.08%96.29%103.49%111.35%119.21%127.07%134.93%142.79%150.65%
Charged Attack Final DMG101.82%110.11%118.4%130.24%138.53%148%161.02%174.05%187.07%201.28%215.49%229.7%243.9%258.11%272.32%
Charged Attack Stamina Cost40 / s40 / s40 / s40 / s40 / s40 / s40 / s40 / s40 / s40 / s40 / s40 / s40 / s40 / s40 / s
Max Duration5s5s5s5s5s5s5s5s5s5s5s5s5s5s5s
Plunge DMG74.59%80.66%86.73%95.4%101.47%108.41%117.95%127.49%137.03%147.44%157.85%168.26%178.66%189.07%199.48%
Low/High Plunge DMG149.14% / 186.29%161.28% / 201.45%173.42% / 216.62%190.77% / 238.28%202.91% / 253.44%216.78% / 270.77%235.86% / 294.6%254.93% / 318.42%274.01% / 342.25%294.82% / 368.25%315.63% / 394.24%336.44% / 420.23%357.25% / 446.23%378.06% / 472.22%398.87% / 498.21%
Molten InfernoMolten Inferno
This art of Dehya's own invention changes its method of use depending on the combat situation.

Indomitable Flame
This skill will be unleashed should there be no Fiery Sanctum field created by Dehya herself present at the time.
Deals AoE Pyro DMG, and creates a field known as Fiery Sanctum.

Ranging Flame
This skill will be unleashed should a Fiery Sanctum field created by Dehya herself already exist.
Dehya will perform a leaping attack, dealing AoE Pyro DMG before recreating a Fiery Sanctum field at her new position.
A Fiery Sanctum field created this way will inherit the remaining duration of the previous field.

Ranging Flame can be used only once throughout a single Fiery Sanctum field's duration.

Fiery Sanctum
When an opponent within a Fiery Sanctum field takes DMG, the field will unleash a coordinated attack, dealing AoE Pyro DMG to them based on Dehya's ATK and Max HP. This effect can be triggered once every 2.5s.
Active characters within this field have their resistance to interruption increased, and when such characters take DMG, a portion of that damage will be mitigated and flow into Redmane's Blood. Dehya will then take this DMG over 10s. When the mitigated DMG stored by Redmane's Blood reaches or goes over a certain percentage of Dehya's Max HP, she will stop mitigating DMG in this way.

Only 1 Fiery Sanctum created by Dehya herself can exist at the same time.

Walk this fiery ordeal with me and purge all impurity, just as a beast of flames that must descend from the blaze.
Lv1Lv2Lv3Lv4Lv5Lv6Lv7Lv8Lv9Lv10Lv11Lv12Lv13Lv14Lv15
Indomitable Flame DMG112.88%121.35%129.81%141.1%149.57%158.03%169.32%180.61%191.9%203.18%214.47%225.76%239.87%253.98%268.09%
Ranging Flame DMG132.8%142.76%152.72%166%175.96%185.92%199.2%212.48%225.76%239.04%252.32%265.6%282.2%298.8%315.4%
Field DMG60.2% ATK + 1.03% Max HP64.72% ATK + 1.11% Max HP69.23% ATK + 1.19% Max HP75.25% ATK + 1.29% Max HP79.77% ATK + 1.37% Max HP84.28% ATK + 1.44% Max HP90.3% ATK + 1.55% Max HP96.32% ATK + 1.65% Max HP102.34% ATK + 1.75% Max HP108.36% ATK + 1.86% Max HP114.38% ATK + 1.96% Max HP120.4% ATK + 2.06% Max HP127.93% ATK + 2.19% Max HP135.45% ATK + 2.32% Max HP142.98% ATK + 2.45% Max HP
Mitigation32%34%36%38%40%42%44%46%48%50%52%54%56%56%56%
Redmane's Blood Maximum200% Max HP200% Max HP200% Max HP200% Max HP200% Max HP200% Max HP200% Max HP200% Max HP200% Max HP200% Max HP200% Max HP200% Max HP200% Max HP200% Max HP200% Max HP
Field Duration12s12s12s12s12s12s12s12s12s12s12s12s12s12s12s
CD20s20s20s20s20s20s20s20s20s20s20s20s20s20s20s
Leonine BiteLeonine Bite
Unleashing her burning anger and casting her inconvenient blade aside, Dehya enters the Blazing Lioness state and increases her resistance to interruption.
In this state, Dehya will automatically and continuously unleash the Flame-Mane's Fists, dealing Pyro DMG based on her ATK and Max HP, and when its duration ends, she will unleash an Incineration Drive, dealing AoE Pyro DMG based on her ATK and Max HP.
If a Fiery Sanctum field created by Dehya's own Elemental Skill "Molten Inferno" exists when this ability is unleashed, Dehya will retrieve it, and then create another field once Blazing Lioness's duration expires. This field will take on the retrieved field's duration at the moment of its retrieval.
In this state, Dehya will be unable to cast her Elemental Skill, or perform Normal, Charged, and Plunging Attacks. "Normal Attack: Sandstorm Assault" and Elemental Skill "Molten Inferno" will be replaced by "Roaring Barrage."

Roaring Barrage
Unleashing Roaring Barrage within 0.4s after each Flame-Mane's Fist strike will increase the speed at which the next Flame-Mane's Fist strike will be triggered.

Even the flowing flames must obey her rage and at her command become her fangs and claws.
Lv1Lv2Lv3Lv4Lv5Lv6Lv7Lv8Lv9Lv10Lv11Lv12Lv13Lv14Lv15
Flame-Mane's Fist DMG98.7% ATK + 1.69% Max HP106.1% ATK + 1.82% Max HP113.51% ATK + 1.95% Max HP123.38% ATK + 2.12% Max HP130.78% ATK + 2.24% Max HP138.18% ATK + 2.37% Max HP148.05% ATK + 2.54% Max HP157.92% ATK + 2.71% Max HP167.79% ATK + 2.88% Max HP177.66% ATK + 3.05% Max HP187.53% ATK + 3.21% Max HP197.4% ATK + 3.38% Max HP209.74% ATK + 3.6% Max HP222.08% ATK + 3.81% Max HP234.41% ATK + 4.02% Max HP
Incineration Drive DMG139.3% ATK + 2.39% Max HP149.75% ATK + 2.57% Max HP160.2% ATK + 2.75% Max HP174.13% ATK + 2.99% Max HP184.57% ATK + 3.16% Max HP195.02% ATK + 3.34% Max HP208.95% ATK + 3.58% Max HP222.88% ATK + 3.82% Max HP236.81% ATK + 4.06% Max HP250.74% ATK + 4.3% Max HP264.67% ATK + 4.54% Max HP278.6% ATK + 4.78% Max HP296.01% ATK + 5.07% Max HP313.43% ATK + 5.37% Max HP330.84% ATK + 5.67% Max HP
Duration4s4s4s4s4s4s4s4s4s4s4s4s4s4s4s
CD18s18s18s18s18s18s18s18s18s18s18s18s18s18s18s
Energy Cost707070707070707070707070707070

Passive Skills

The Sunlit WayThe Sunlit Way
During the day (06:00 – 18:00), your party members gain the Swift Stride effect: Movement SPD increased by 10%.
Does not take effect in Domains, Trounce Domains, or Spiral Abyss. Swift Stride does not stack.
Unstinting SuccorUnstinting Succor
Within 6 seconds after Dehya retrieves the Fiery Sanctum field through Molten Inferno: Ranging Flame or Leonine Bite, she will take 60% less DMG when receiving DMG from Redmane's Blood. This effect can be triggered once every 2s.
Additionally, within 9s after Dehya unleashes Molten Inferno: Indomitable Flame, she will grant all party members the Gold-Forged Form state. This state will further increase a character's resistance to interruption when they are within the Fiery Sanctum field. Gold-Forged Form can be activated once every 18s.
Stalwart and TrueStalwart and True
When her HP is less than 40%, Dehya will recover 20% of her Max HP and will restore 6% of her Max HP every 2s for the next 10s. This effect can be triggered once every 20s.

Constellations

The Flame IncandescentThe Flame Incandescent
Dehya's Max HP is increased by 20%, and she deals bonus DMG based on her Max HP when using the following attacks:
·Molten Inferno's DMG will be increased by 3.6% of her Max HP.
·Leonine Bite's DMG will be increased by 6% of her Max HP.
The Sand-Blades GlitteringThe Sand-Blades Glittering
When Dehya uses Molten Inferno: Ranging Flame, the duration of the recreated Fiery Sanctum field will be increased by 6s.
Additionally, when a Fiery Sanctum exists on the field, DMG dealt by its next coordinated attack will be increased by 50% when active character(s) within the Fiery Sanctum field are attacked.
A Rage Swift as FireA Rage Swift as Fire
Increases the Level of Leonine Bite by 3.
Maximum upgrade level is 15.
An Oath AbidingAn Oath Abiding
When Flame-Mane's Fist and Incineration Drive attacks unleashed during Leonine Bite hit opponents, they will restore 1.5 Energy for Dehya and 2.5% of her Max HP. This effect can be triggered once every 0.2s.
The Alpha UnleashedThe Alpha Unleashed
Increases the Level of Molten Inferno by 3.
Maximum upgrade level is 15.
The Burning Claws CleavingThe Burning Claws Cleaving
The CRIT Rate of Leonine Bite is increased by 10%.
Additionally, after a Flame-Mane's Fist attack hits an opponent and deals CRIT Hits during a single Blazing Lioness state, it will cause the CRIT DMG of Leonine Bite to increase by 15% for the rest of Blazing Lioness's duration and extend that duration by 0.5s. This effect can be triggered every 0.2s. The duration can be extended for a maximum of 2s and CRIT DMG can be increased by a maximum of 60% this way.

Skill Ascension

Sounds

TitleENCNJPKR
Party Switch
Opening Chest
Normal Attack
Medium Attack
Heavy Attack
Taking Damage (Low)
Taking Damage (High)
Battle Skill #1
Battle Skill #3
Sprinting Starts
Jumping
Climbing
Heavy Breathing (Climbing)
Open World Gliding (Start)
Open World Idle
Fainting
Idle Performance

Quotes

Audio Language:
TitleVoiceOver
Hello
Chat: Mercenaries
Chat: Desert
Chat: My People
When It Rains
When Thunder Strikes
When It Snows
When the Sun Is Out
When the Wind Is Blowing
In the Desert
Good Morning
Good Afternoon
Good Evening
Good Night
About Dehya: The Eremites
About Dehya: Dad
* Unlocks at Friendship Lv. 4
About Us: Great Deeds
* Complete "Lionsblood"
About Us: Comrades-in-Arms
* Unlocks at Friendship Lv. 6
About the Vision
* Unlocks at Friendship Lv. 4
Something to Share
* Complete "Lionsblood"
Interesting Things
About Tighnari
* Unlocks at Friendship Lv. 4
About Lesser Lord Kusanali
* Unlocks at Friendship Lv. 4
About Candace
* Unlocks at Friendship Lv. 4
About Alhaitham
* Unlocks at Friendship Lv. 4
About Cyno
* Unlocks at Friendship Lv. 4
About Nilou
* Unlocks at Friendship Lv. 4
About Dori
* Unlocks at Friendship Lv. 4
About Layla
* Unlocks at Friendship Lv. 4
More About Dehya: I
More About Dehya: II
* Unlocks at Friendship Lv. 3
More About Dehya: III
* Unlocks at Friendship Lv. 4
More About Dehya: IV
* Unlocks at Friendship Lv. 5
More About Dehya: V
* Unlocks at Friendship Lv. 6
Dehya's Hobbies
Dehya's Troubles
* Complete "Lionsblood"
Favorite Food
Least Favorite Food
Receiving a Gift: I
Receiving a Gift: II
Receiving a Gift: III
Birthday
Feelings About Ascension: Intro
* Unlocks at Ascension Phase 1
Feelings About Ascension: Building Up
* Unlocks at Ascension Phase 2
Feelings About Ascension: Climax
* Unlocks at Ascension Phase 4
Feelings About Ascension: Conclusion
* Unlocks at Ascension Phase 6
Elemental Skill: I
Elemental Skill: II
Elemental Skill: III
Elemental Burst: I
Elemental Burst: II
Elemental Burst: III
Opening Treasure Chest: I
Opening Treasure Chest: II
Opening Treasure Chest: III
Low HP: I
Low HP: II
Low HP: III
Ally at Low HP: I
Ally at Low HP: II
Fallen: I
Fallen: II
Fallen: III
Light Hit Taken: I
Heavy Hit Taken: I
Joining Party: I
Joining Party: II
Joining Party: III

Stories

TitleText
Character DetailsThe term "Eremites" does not reference a specific group or organization, but all those who are born of the desert and ply a trade using their martial prowess, operating as mercenaries.
Frail is humanity in such a desolate profession. To survive, those who walk the path of a mercenary will naturally come together, forming loose bands of mercenaries.
Though the Eremites are many, few among them will be remembered as legends, with most bound to be as evanescent as sand in the wind. Yet there are exceptions who, like Dehya, may linger in the annals of history.
The "Flame-Mane" Dehya is fierce and brave, the lion her moniker invokes an analogy for her might. The nickname itself, meanwhile, denotes her passionate nature.
Should you be planning to hire a mercenary to serve as a bodyguard, Dehya stands as a prime choice. Procuring her service runs an expensive premium, but her abilities make that a worthy expenditure indeed.
Compared to those overconfident fools hawking their talents as hired blades on the street and novices capable of little more than brute force, Dehya is a conscientious professional.
With all this said, those who wish to procure her services should make haste, for there is a long line of other potential clients that have need of the Flame-Mane, and the opportunity, just as grains in the desert, will slip away before long.
Character Story 1All desertfolk, including Dehya, learn to master and comprehend the sands.
Here, where the blue of the sky is boundless, where the gold-paved waves of the sands bleed into the cleft of the horizon, it is easy to feel how small one truly is.
Even those familiar with the sights and scenes of the desert can be intermittently shaken by the forces wielded by nature, and find themselves yearning to profess their supplication upon the sands where they were born.
The feeble and meek fear this land, and only those strong of spirit can find themselves drifting free upon this golden ocean.
Amongst the desertfolk, the bravest, most inured to the cruelties of their existence amidst the flowing sands are the mercenaries — The Eremites.
Such a life is one with little comfort or ease, so what a mercenary truly desires are those who can support them, with such covenant-kin being the equal of blood relatives.
In her youth, Dehya's family consisted of her father and his mercenaries.
As she grew to independence, her new family was the "Blazing Beasts," fellow mercenaries she could trust and count on.
After battling together for a time, a tacit understanding forms between individuals, with entire thoughts conveyed with but a movement, a gaze.
Later, as she temporarily bid the desert farewell to commit to a commission in the rainforest, she often found herself reminiscing about the moments she spent with her companions, singing by the fireside.
She can rise as high as the sky or stray as far as the sea, but Dehya was and will always be a daughter of the sands.
* Unlocks at Friendship Lv. 2
Character Story 2Before one makes any individual comparisons, broadly speaking, females are slightly edged out by males in raw physicality.
Dehya, likewise, was not born with immense might. Even so, the other mercenaries have a great many reasons to hold her in high regard.
Firstly, though she is not the strongest in her profession, she has force enough all the same.
Should one doubt this, they merely need to test the weight of her blade. To make such a greatsword dance and flow without sufficient strength would be impossible otherwise.
Secondly, she has tremendous combat instincts. It is known that the greatsword, Dehya's weapon of choice, demands a trade-off between force and speed. Should such a weapon fail to achieve a decisive first strike against a sufficiently mobile foe, it will prove more burden than a boon for the wielder. In moments like these, Dehya uses her superior insight and technique to overcome the opposition.
Sometimes, she will cast her weapon aside, eschewing the edge of a sword for the weight behind her fists. She will even hurl her weapon at foes without warning to buy a fleeting opportunity. How any such moment plays out all depends on the actual conditions presented by each battle.
Aside being good in a fight, she also knows plenty about surviving in the desert.
The commissions that the Eremites most often take will have them serving as bodyguards against raiders without outside support, herding away dangerous creatures, and assisting their clients in avoiding dreaded weather conditions.
Sometimes, they even find assignments that have them acting as guides, helping caravans, adventurers, and researchers reach their desired destinations.
Dehya knows how to deal with startled scorpion swarms, how to circle around vultures to avoid getting entangled with those nimble annoyances, and how to negotiate and minimize danger when faced with robbers.
Clients like it when matters are handled thoroughly and practically. To earn true praise from their employers, mercenaries must offer more than just brute capacity for violence.
Indeed, the ability to overcome one hundred or even a thousand foes has its limits, for when sandstorms scour the earth and sky, even the mightiest warrior will be buried beneath its shroud.
A wise mercenary knows when to retreat, and how to preserve themselves even while meeting their objectives, for doing so exemplifies the true heights of strategy.
* Unlocks at Friendship Lv. 3
Character Story 3As Dehya's reputation gradually grew amongst the Eremites, those of her band grew proud of the fame she was earning and, during a day when everyone happened to be present, the rowdiest of her companions stated their desire to grant her a nickname worth remembering.
Everyone agreed that they would announce Dehya with the new nickname whenever she won future battles, so it needed to be something spectacular — capable of spreading goosebumps through people like a skin-raising plague.
The youngest members gave their all trying to come up with something. They chittered and clamored, trying to give Dehya a vicious moniker capable of instilling debilitating terror in potential clients, usually beginning with "bloody" or "terror."
Dehya was not such an amateur as to think that a title alone might encapsulate the entirety of what others felt about her. But still, as if everyone wanted to kill some time on this matter, she didn't mind.
As she listened to bad suggestion after terrible suggestion, she couldn't help but guffaw with laughter. The atmosphere reminded her of moments from her childhood when her father gathered his compatriots to put on plays for her, detailing chivalrous heroes defending the helpless or messy brawls between siblings to amuse everyone. There was no specific point to it, except to bring some cheer while surviving in the vast emptiness under the desert's midnight sky.
And just as the chatting was starting to put her in a good mood, that old ne'er-do-well's shadow slid back into her mind. Though admittedly disgruntled, Dehya did her best to keep the curl of her lips imperceptible.
That night, Dehya rejected several laughable names, such as the "Sovereign of the Sands" and "The Crimson Edge." She thought it was time to let the farce come to a close. It was just a name after all, and true mercenaries did not let such things affect their business much.
Just then, an aged mercenary interrupted the discussion. At first, he snorted disdainfully at the stupidity of those around him. Then, he asked a question: "The Legend of the Lion. This story ring a bell for anyone?"
This tale was, naturally, one Dehya was familiar with. During her childhood, her father had told her lots of old stories — far too many, really. She had wanted to forget everything that had to do with him, but memories are not so easily consigned to oblivion.
While she was lost in the twists and turns of her past, her companions decided upon a title for her that actually sounded quite alright: "Flame-Mane."
And though she loathed the man The Legend of the Lion reminded her of, she found herself halted just before she could reject the name. Was it not all too petty to refuse such goodwill on that account?
Must she avoid all the things related to her father, just because she wanted to forget him? Of course not. Besides, the story had brought a genuine feeling of warmth and comfort to Dehya, allowing her to face the world with open eyes, experience all it had to offer — and those experiences had not been falsehoods.
So why not take up the title of "Flame-Mane?" She could have done far worse.
* Unlocks at Friendship Lv. 4
Character Story 4Dehya is an individual of immense beauty, a fact undeniable to all who know her.
She is blessed with eyes of frosted sapphire capable of shivering souls, honeyed skin that bears a nigh-resplendent gleam when greeted by sunlight, and a length of wavy, black-and-gold hair that drifts behind her with every light-footed step she takes.
The desertfolk hold maidens imbued with attractiveness and vigor in great esteem, seeing them as embodiments of vitality.
Dehya, likewise, pays a great deal of attention to her looks. When she finds the opportunity, should her environment allow it, she always seizes the chance to take a shower and part her person from the stench of sweat. During her leisure time, she hits up the market for personal care products, procuring powder for her eyes and face alongside other cosmetics for times when she might need them. With how she uses these consumables daily, she often finds her supply depleting rapidly.
Mercenaries are typically a crude bunch, accustomed to violence with little focus placed on how they present themselves, making Dehya something of an oddity in that regard. Unable to understand why she is so concerned about her appearance, some of her companions have asked her as much.
Well, what else could it be? The men of the desert smell so foul — a stench only made worse when they kick off their boots — that the nausea that follows is near-debilitating.
Coated with sweat, having not washed their feet for the better part of a month, and reeking of alcohol, they infuse the air in a room with unfathomable rankness.
Imagine, an entire room filled with such unsanitary individuals. Mighty though Dehya might be, she has little desire to spend her time choking for breath.
As such, she sticks to a number of ironclad personal habits that separate her from the many slobs who plague their trade, leave her employers with a good impression, and keep her looking good at all times.
A portion of her hard-earned Mora, likewise, is always placed into getting jewelry and cosmetics. She treats such purchases as rightful rewards derived from fruitful labor.
When one is constantly surrounded by such fatiguing things as weapons, enemies, and business, a little care and gentleness go a long way toward lowering her defenses, allowing her to face the coming future with a softened heart.
Though it is true that Dehya is a ferocious mercenary, she is, always first and foremost, a lovely and carefree woman.
* Unlocks at Friendship Lv. 5
Character Story 5Unlike many who leave the desert and never look back, Dehya has always been proud of her heritage. However, her identity has indeed also introduced a great many obstacles into her life.
She lacked a systematized education and was in turn also bereft of any complex technical knowledge besides that which had to do with martial prowess and desert survival. Such was the case for many an Eremite mercenary.
It is clear to Dehya that this lack of knowledge has constrained her people and their potential, their energies and curiosity long subsumed by the sandstorms and the sweltering heat. If she hadn't encountered the miraculous creations of the Akademiya, tasted the fine wines of Mondstadt, beheld the elaborately crafted utensils from Liyue, or the mechanical brilliance possessed by the people of Fontaine, she too would have been unable to see past the borders of her environment.
Measured on merits of courage alone, the folk of the rainforest pale before the tenacious desertfolk. Avatars of determination, even after being lashed by the winnowing tongue of the withering winds for years uncounted, the people of the desert continue to live on, generation to generation, their bodies and minds as enduring as the rock of mountains, perhaps even more so.
But if they lack foresight to see beyond the present and visible, they will always only be crawling about in the sand.
The Mora they earn devoted solely to food and drink, their wealth flowing out as fast as it comes in, passing through them like the sand within an hourglass. The few among them who possessed foresight and intellect knew that to find a better life, changes were needed. But those individuals often cast the desert behind them upon embracing said better life, shifting to lives lived only for themselves.
"Why can't we be more? Why must we be bound to spending our strength — even our lives — to live just a little better?"
They were made by the desert, but also shackled to it. Dehya desires to transcend such limitations. At present, she is still contemplating what kind of future she desires to seek.
How far someone can progress in life is not all determined by something as subjective as personal will — Dehya understands that all too well. But she also knows that, so long as there is a chance, she will try to deliver hope back to the desert, to do something for those still living there.
Though her future paths may lead elsewhere, the sands will always be her home.
* Unlocks at Friendship Lv. 6
The Legend of the LionAccording to Kusayla, when a lion roars, even the blazing sun must shiver.
Little Dehya had never seen an actual lion before, so whatever Kusayla claimed, she heeded without question.
Kusayla would vividly describe how the sun would cleave the land with its heat, warping mud to powder and distorting the very air in the atmosphere. Despite this, the lion constantly thundered onward, striding across this burning plain. Try as the sun might, the lion's approach was constant and unrelenting, pursuing the star tirelessly with its roaring until the light finally fled past the horizon.
Such was the might of the lion.
Enraptured by the story, little Dehya's eyes gleamed bright, brighter even than the campfire burning beneath a blanket of night.
"The lion can..." Kusayla's eyes scythed about for a moment before he snatched one of his slimmer compatriots to use as a volunteer to complete his analogy. "The lion can take out ten guys his size. Easy."
"What about you? Can you beat the lion?" Little Dehya asked Kusayla.
"Hard to say, but I know quite a few tricks, so I think should be able to give that beast the business." Caution lit Kusayla's expression, betraying no hint of boasting.
"If the lion charges me, I'll... dip down beneath it, angle myself under its body, and then... Open its stomach with my blade. That should be enough to do it in."
Unsatisfied with mere words, Kusayla called upon another of their band to pretend to be a lion, planning to give a personal performance for a triumph most hypothetical. Unfortunately, their acting left much to be desired, with the "lion's" roars crippled by a lack of presence, sounding more dog-like than anything.
Dehya was unsurprised. She knew what kind of character her father was. It was folly to take all he said seriously, and only disappointment awaited if one did so. All she really had to do was laugh along with him.
The Legend of the Lion, however, did linger in her recollections.
Many years later, just as Dehya and her companions were deciding what title would sound best for her, the Lion was mentioned, pulling her back to this childhood fable, and her father, who had put everything into the form of a play for her.
Though she had been estranged from Kusayla by then, she couldn't help but indulge in the nostalgia of her youth.
Now, she finally understood what her father felt in his heart all those years ago, though he was now gone, adrift in the Eternal Dreamland.
This would prove one regret she would not be able to reverse. But still, one must veer toward optimism, for bitterness did not suit the lifestyle of one working in the desert. Besides, the memories of her preadolescence were now things she could openly look back upon with a sense of satisfaction.
Recalling her girlhood, Dehya's eyes couldn't help but light up just as they had beside the campfire beneath the night sky all those years ago.
She would become a lion, akin to the one told of in Kusayla's story, so that the legend might yet live on through her.
* Unlocks at Friendship Lv. 4
VisionDehya isn't all that sure when her Vision manifested precisely, but she guesses that it might have appeared when she had just started walking her own path.
During that time, she was consumed with thoughts of growing stronger.
As a mercenary, being weak meant not being able to take on enough commissions, which in turn meant no Mora for food.
It was during this critical juncture that the Vision appeared by her side. With how stretched for Mora she was, she even considered trading it in for actual currency.
People all say that to be granted a Vision is a sign of divine favor, but Dehya felt that if she was truly chosen, the gods would have sent her Mora instead of some trinket that lacked instant monetary value.
Additionally, though the Vision can help her direct the elements, victory in a true battle is still decided by skill, judgment, strategy, and physical conditioning.
There are many legendary mercenaries who achieved such renown even without a Vision, relying only on training and grit.
Dehya likewise understood that, should one become overcome by pride at having the gods' favor, stop thinking things through, and fail to appreciate that which is before them, no enemy would be required to punish such hubris. The desert itself would exact vengeance upon such folly on its own.
The things she would experience thereafter would serve as further proof that even divine power has limitations. For all their might and wisdom, even a god might be constrained.
Dehya likes her Vision, but she will not bend to become an apostle after a mere brush with divine attention.
She is a mercenary. Someone who lives and dies by the blade. Such a person trusts only in the sweat shed to feed countless gardens of battle and bloodshed.
* Unlocks at Friendship Lv. 6

2,794 responses to “Dehya”

  1. Would it really hurt to adjust her NA scalings higher, i.e. lv1 to lv3 with lv 12 scaling being the scaling for max lv 10 NA? Her atk is already low for a 5star and she doesnt have any offensive ascension stat. And even at c1 her NA still remain stagmant.

    That would at least make her viable with Bennett c6.

    C6 Bennett, Kazuha and Yelan/XQ/XL

      
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    • Main dps vape or melt Bennet c6 does stupid amounts of damage. The only pyro dps that beats him is Hutao and maybe Yoimiya.
      I have had my fastest abyss clears with main dps Bennet that sometimes I wonder how did he slip from the nerf hammer of Hoyo before the games release.

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  2. Quick thought – Dehya and Yelan can still act together, no?

    Yelan applies 2U at burst so Dehya can vape all her burst punches. Then the kick applies pyro so Yelan can trigger a big wape with her skill. Then we do random stuff with other chars to proc Yelan’s lasers. If we include Bennett’s burst at the beggining, Yelan have to CA to applies hydro first.

    I know it’s not optimal and we loose at least 1/3 of Yelan’s lasers but if we wanna play Dehya, I think it’s still an option.

      
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    • We have a cool video of them working well together. They literally take out all the fatouis after a few shenanigans. Yelan’s a cool driver btw.

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      • I don’t want to support this strategy especially because of dehya’s bad scaling/stats but reverse reaction halves gauge units so yes, it’s 0.5. if you do it fast enough and the icd allows it you can do 4 reverse vapes with 2gu of hydro application.

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      • I think it will be 1U. Pyro being weak in the reaction, 1U only remove 0.5U of hydro, so we can vaporise 4 punches. Same as C6 Chongyun who can melt his 4 blades on Bennett E or Q.

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    • Nope. Dehyas burst is considered totally as burst and burst dmg, so she doesnt work with Yelan/XQ. Raidens, instead, is considered normal but burst dmg (thats why she can proc Yelan/XQ but not Beidou). Dehya also has ICD on her burst, so she can vape 3 hits + the kick (kick doesnt have ICD) at best

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      • I think what he’s trying to say is make Yelan apply hydro, then Dehya vapes her hits off that 1 application, and then after that other characters will do some shit.

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      • Sorry, you are right, I didn’t express right. By all her punches, I wanted to say all her vapable punches with normal ICD, n° 1, 4, 7 and 10. So the final kick will apply pyro for Yelan. I know she don’t trigger the lasers but my point was about she can benefit of 2U of hydro in a short window. Suboptimal, and we losse 1/3 at least of Yelan’s burst but I’m searching option for Dehya (not for optimal team since we know we always have better option than Dehya in any existing team)

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        • You know Dehya is in trouble when you are strugling to figure out a working team let alone a good team.
          She also has negative particle generation for herself and needs over 240% ER to have her ult off cooldown, and in order to get all that ER you need to sacrifice a lot of damage. She could work on a monopyro team, but that is another physical team but with red numbers this time.

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          • Yes, we all know, that’s why we think about stuff to make her work. We already know it will be suboptimal but if we wanna play Dehya, we will find a way other than a 3 chars teams + a teapot decoration.

            Particle generation is annoying tho, she is not meant to have a lot of field time so I supposed she could be an okay battery. With Sac Greatsword and 4p Emblem, she can already have 150% ER, with Bennett as battery, it’s just another XL case. But without the fire power xD

            Red numbers are buffed by Kazuha tho xD Better options for red numbers than white ones.

  3. Not related to Dehya anyway but what is ur abyss lineup? Mine:
    – Main chars: Ayaka, Kazuha, Kokomi, Shenhe, Raiden (DPS build), Zhongli, Sara, Bennett
    – Reserve chars: Venti, Nahida, Xiangling, Xingqiu, Diona, Mona, Ganyu, Raiden (EM build)

      
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    • Teams : Lisa, Fischl, Sucrose, Yaoyao and Rosaria, Kaeya, Xiangling, Bennett (planned, 3.4 not already done but 3.3 was fine)
      Reserve : Xingqiu, Beidou, Shinobu, Yunjin, Heizou, Sara, Gorou, Noelle, Layla, Barbara; Collei, Diona

      5* built usually played : Yoimiya, Ayaka, Shenhe, Yae, Kazuha, Tighnari, Kokomi, Nilou, Nahida, Yelan, Raiden, Keqing
      Reserve : Diluc, Mona, Jean

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      • I was harder than I thought but it’s done =D I need to invest more on my Lisa and get some cons =3 (I’m have Lisa C2 and I want 3 and 4)

        The last room was the funniest. The second one is not funny with scorpion and vulture. They hit pretty hard =O My mages and archer had a bad time xP

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    • Hmm.. mine is

      – Main chars (for floor 11 above) : Kokomi, Raiden, Eula, Yelan, Jean, Ganyu, Shenhe, Nilou, Nahida, Keqing, Hutao, Mona, Zhongli, Alhaitham, Qiqi, Yae
      – Reserve chars (for fun purpose, floor 9-10) : Yoimiya, Diluc, Klee, Childe

      I think i’m going to add Dehya too to the roster, if she’s good she will be playing on Main Chars. Even for “Reserve Chars”, they have 9/9/9 talent + Great Artifacts. I’m kinda biased, I only play 5-star characters in the abyss for two years, it’s somehow harder because I don’t use meta 4-chars like National Team.

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    • Team 1: Venti/Ganyu/Kokomi/Shenhe
      Team 2: Nahida/Yelan/Jean/Raiden

      In case Pyro or Geo is MUST just swap one of the teams out for a Hutao/Zhongli team

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    • For floor 12: Xiangling, Xingqiu, Bennett, Raiden, Nahida, Shinobu, Kokomi, Sucrose, Venti (for CC if needed), Ayaka (except anti-freeze and boss chambers), Hu Tao (for boss chambers), Yoimiya sometimes (for flying bosses).
      For floor 9-11 something random but fun. Wanderer and Klee most of the time

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    • Y’all probably won’t believe this but:

      – Main team: Noelle, Albedo, Gorou, Yunjin
      – 2nd team: Eula, Kuki, Layla, Fischl

      I will always drop these fabulous people on my first Abyss attempt. How many stars achieved won’t matter.

      Then in the attempt to get 3 stars all floors:

      – Alhaitam/Nahida, Kokomi/Yelan, Raiden/Kuki

      Basically the quick/hyperbloom team.

      If everything else fails, I will send the multi-national special operations units Task Force 141 to fix things:

      – Bennett, Xingqiu, Kazuha, Guoba

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  4. Kokomi? she’s mainly a healer but can also do a little bit damage.

    Dehya? she’s mainly a tank but can also do a little bit damage.

      
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    • Except kokomi provides incredible teamwide utility and has damage that is boosted by dual scaling in HP allowing her to do both, while Dehya provides literally just a worse shield in every conceivable way and has no incentive to build hp (too bad its her ascension stat)

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    • If you ignore their element application, yes. Also if you ignore the fact that nobody needs a tank role. Off-tank, specifically, since Dehya can’t main tank.

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    • that might be a reasonable statement if dehya’s tanking ability could mitigate anywhere remotely near as consistently, intentionally, or the same amount as kokomi does with her healing. Kokomi does not need help to keep her team alive, dehya unfortunately does. the fact that most healers can single handedly do the same job as dehya is disappointing to say the least.

      If dehya had 100% damage mitigation, that point would be valid. she desperately needs that to be the case otherwise a dedicated shielder or healer can replace her and do her job better. she basically requires your team be weakened to accommodate her or that you have NRE’s with food equipped at all times.

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  5. I can’t say 100% she will be weak, but for sure not my playstyle. I’m kinda upset Mihoyo makes dark skinned characters with such weird kits… I love how Xinyan and Dehya look, I just hate their combat skills 🙁

      
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  6. okay I accepted she will be bad, can hoyo at least change the fucking HP% ascension into crit damage or at the very least ATK%????

      
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    • There are many things they could do to fix this abysmal kit simply by adjusting her scalings (read: hyperbuffing all of them) and making it so she can actually keep her effect up

      Unfortunately based on the fact that for some god forsaken reason, the last update nerfed her C1 ratios, I can only assume they’re dead-set on making her bad for some reason.

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  7. How to make this character, THE WAY IT IS, become a goal:

    1- create several new enemies that give one hit kill and at the same time ignore shield

    two- ??? (I’m open to ideas)

    Currently, the way it is, I believe in two or three ways to make the most of it:

    1- replacing zhong li in a comp with Hu Tao, to ease her loss of life, and also for the pyro resonance, but despite that, it seems little, at best she would be as good as zhong li is with hu tao .

    2- maybe, replacing xiangling in a comp with ganyu, but I don’t know if it would work, curiously I haven’t seen any videos yet about it, people seem to have forgotten that ganyu exists or have already tried it and saw that it is a failure (dehya, ganyu and nahida together, how about that?)

    3- Is there the right hard carry? Ganyu, Hu Tao, Eula, are examples of Hardy Carry, … Dehya innovated, she is the first Healer Carry in the game, it works like this: you put her in a team with yae miko, nahida, fischl, xiangling, etc (Or that is, characters that don’t need to be on the field to cause high and constant damage over time), and use it most of the time, as it only recovers its own life, it can be the first healer carry in the game ahaha, that is, you will only use her, and when you have to activate the E or the Ulti of the other characters, just be careful not to get hit, and then only dehya gets hit, and how she heals, it works there, you n will need to put a healer on the team if you do this. But to what extent this is feasible I don’t know.

      
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    • 1- Znongli replace by Thoma (Kekw)
      2- It real fail, bcz Melt Ganyu play with xingling/Kazuha/sucrose/venty+bennet+znongly only, other composions are not profitable
      3- If you don’t know who Noelle exists, I have a surprise for you.

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    • Healer carry eh? You forgot noelle XD
      And don’t you dare say noelle’s too weak to be called a carry, she’s just as strong as dehya!

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      • to your profound error, and especially to your fallacy of judgment. Noelle is vastly superior to Dehya.
        She second only to hu tao.

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    • For point 3, it is one way to play kokomi: You put a ton of off-field dps, they can’t die due to super heals, and then you burst with koko and auto attack. Koko’s 7~12k autos should be on par with Dehya’s from the way people are trashing her lmao

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      • “On par” hm, well Kokomi applies hydro with her normal attacks, and has hydro DMG ascension. Looking at their talents, they’re both rather weak, except Koko gets bonus HP scaling and her burst gives Healing Bonus scaling, while Dehya can crit. They might actually be pretty similar after all as far as personal damage output goes.

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  8. Can anyone answer me regarding this statement?

    “when such characters take DMG, a portion of that damage will be mitigated and flow into Redmane’s Blood. Dehya will then take this DMG over 10s.”

    let’s say active character got hit 2000 damage, dehya will mitigate 1000 damage, or 400 damage with A1 triggered. but will she take ticking 400 damage along that 10s? isit like DoT??? 400 400 400 400 etc. thankyou in advance

      
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    • According to the Skill, she would take up the total amount of damage she mitigates over 10s.

      So, let’s say she mitigated over 10,000 HP. She would take that amount of damage over time as DoT, up to 10 seconds. Even if she takes much more than that, after a certain point she would stop mitigating damage that way.

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  9. Hum… Será que teremos 10x mais inimigos que matam com 1 hit e ao mesmo tempo ignoram proteção de escudos? Assim Dehya vira meta.

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