
Table of Content |
Stats |
Skills |
Skill Ascension |
Related Items |
Gallery |
Sounds |
Quotes |
Stories |
Stats
Lv | HP | Atk | Def | CritRate% | CritDMG% | Bonus HP% | Materials | Total Materials |
1 | 1220 | 20.67 | 48.88 | 5.0% | 50.0% | 0% | ||
20 | 3165 | 53.61 | 126.8 | 5.0% | 50.0% | 0% | ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() |
20+ | 4212 | 71.33 | 168.71 | 5.0% | 50.0% | 0% | ||
40 | 6302 | 106.74 | 252.44 | 5.0% | 50.0% | 0% | ![]() ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() |
40+ | 7045 | 119.33 | 282.22 | 5.0% | 50.0% | 7.2% | ||
50 | 8106 | 137.29 | 324.7 | 5.0% | 50.0% | 7.2% | ![]() ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
50+ | 9097 | 154.08 | 364.41 | 5.0% | 50.0% | 14.4% | ||
60 | 10168 | 172.22 | 407.32 | 5.0% | 50.0% | 14.4% | ![]() ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
60+ | 10912 | 184.81 | 437.1 | 5.0% | 50.0% | 14.4% | ||
70 | 11993 | 203.13 | 480.41 | 5.0% | 50.0% | 14.4% | ![]() ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
70+ | 12736 | 215.72 | 510.19 | 5.0% | 50.0% | 21.6% | ||
80 | 13829 | 234.23 | 553.99 | 5.0% | 50.0% | 21.6% | ![]() ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
80+ | 14573 | 246.82 | 583.77 | 5.0% | 50.0% | 28.8% | ||
90 | 15675 | 265.49 | 627.91 | 5.0% | 50.0% | 28.8% |
Skills
Active Skils
![]() | Normal Attack: Gold-Duster Assault | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Performs up to 4 consecutive strikes using her Claymore and her martial arts. Drains Stamina over time to perform continuous slashes. At the end of the sequence, performs a more powerful slash. Plunges from mid-air to strike the ground, damaging opponents along the path and dealing AoE DMG upon impact. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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![]() | Molten Inferno | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
This art of Dehya’s own invention changes its method of use depending on the combat situation. This skill will be unleashed should there be no Fiery Sanctum field created by Dehya herself present at the time. Deals This skill will be unleashed should a Fiery Sanctum field created by Dehya herself already exist. Dehya will perform a leaping attack, dealing A Fiery Sanctum field created this way will inherit the remaining duration of the previous field. Ranging Flame can be used only once throughout a single Fiery Sanctum field’s duration. When an opponent within a Fiery Sanctum field takes DMG, the field will unleash a coordinated attack, dealing Active characters within this field have their resistance to interruption increased, and when such characters take DMG, a portion of that damage will be mitigated and flow into Redmane’s Blood. Dehya will then take this DMG over 10s. When the mitigated DMG stored by Redmane’s Blood reaches or goes over a certain percentage of Dehya’s Max HP, she will stop mitigating DMG in this way. Only 1 Fiery Sanctum created by Dehya herself can exist at the same time. Walk this fiery ordeal with me and purge all impurity, just as a beast of flames that must descend from the blaze. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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![]() | The Lioness’s Bite | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Unleashing her burning anger and casting her inconvenient blade aside, Dehya enters the Blazing Lioness state and increases her resistance to interruption. In this state, Dehya will automatically and continuously unleash the Flame-Mane’s Fists, dealing If a Fiery Sanctum field created by Dehya’s own Elemental Skill “Molten Inferno” exists when this ability is unleashed, Dehya will retrieve it, and then create another field once Blazing Lioness’s duration expires. This field will take on the retrieved field’s duration at the moment of its retrieval. In this state, Dehya will be unable to cast her Elemental Skill, or perform Normal, Charged, and Plunging Attacks. “Normal Attack: Gold-Duster Assault” and Elemental Skill “Molten Inferno” will be replaced by “Roaring Barrage.” Unleashing Roaring Barrage within 0.4s after each Flame-Mane’s Fist strike will increase the ATK SPD of the next Flame-Mane’s Fist strike. Even the flowing flames must obey her rage and at her command become her fangs and claws. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Passive Skills
![]() | The Sunlit Way |
Increases the Movement SPD of your own party members by 10% during the day (6:00 – 18:00). Does not take effect in Domains, Trounce Domains, or Spiral Abyss. Not stackable with Passive Talents that provide the exact same effects. |
![]() | Unstinting Succor |
Within 6 seconds after Dehya retrieves the Fiery Sanctum field through This effect can be triggered once every 2s. Additionally, within 4s after the Fiery Sanctum field manifests, it can increase the Interruption resistance of characters. This effect can be triggered once every 8s. |
![]() | Stalwart and True |
When her HP is less than 40%, Dehya will recover 20% of her Max HP and will restore 6% of her Max HP every 2s for the next 10s. This effect can be triggered once every 20s. |
Constellations
![]() | The Flame Incandescent |
Dehya’s Max HP is increased by 20%, and she deals bonus DMG based on her Max HP when using the following attacks: · · |
![]() | The Sand-Blades Glittering |
When Dehya uses Additionally, when a Fiery Sanctum exists on the field, DMG dealt by its next coordinated attack will be increased by 50% when active character(s) within the Fiery Sanctum field are attacked. |
![]() | A Rage Swift as Fire |
Increases the Level of Maximum upgrade level is 15. |
![]() | An Oath Abiding |
When Flame-Mane’s Fist and Incineration Drive attacks unleashed during |
![]() | The Alpha Unleashed |
Increases the Level of Maximum upgrade level is 15. |
![]() | The Burning Claws Cleaving |
The CRIT Rate of Additionally, after a Flame-Mane’s Fist attack hits an opponent and deals CRIT Hits during a single Blazing Lioness state, it will cause the CRIT DMG of The Lioness’s Bite to increase by 15% for the rest of Blazing Lioness’s duration and extend that duration by 0.5s. This effect can be triggered every 0.2s. The duration can be extended for a maximum of 2s and CRIT DMG can be increased by a maximum of 60% this way. |
Skill Ascension
Gallery
Sounds
Quotes
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Stories
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1,056 responses to “Dehya”
They did her so dirty, she must have hp% scling on her skills, because she’s going to flop hard.
The problem is that her skill only lasts 12 seconds.
There is an effect that increases the number of seconds on C2, but it is only a 4 second increase (this was initially a 6 second increase, but was nerfed).
Is this really worth C2, shouldn’t E be 16 seconds duration from the start and C2 be given a different effect?
This is a really bad set of ascensions!
Her skill is more like 17-18 seconds duration at C0.
If you cast her Burst when her skill active on field she will retrieve it and delay the duration then deploy it again after her burst end. Basically give you additional 5-6 seconds duration. (from burst animation + burst duration)
And her C2 will increase her skill duration by 4 seconds(after nerf) which make her skill up to >20 seconds duration, almost 100% uptime. (from original duration + delayed from burst + C2)
And that still not including staging during her burst hit.
So I have to do an elemental burst after using her E? Nonsense.
And it proves that you have to invest money in C2 to use it.
why is a nonsense using burst after elem. skill?
and doesn’t prove anything, a lot of chars have <100% uptime, that's what rotations are for
Kokomi has the same concept for her 100% uptime on her Skill, and people complained because she had no way to battery herself with a 70 energy Burst.
At worst, C0 Dehya just falls into the 8s downtime that A LOT of characters fall into without her Burst. A simple rotation, like the others, will fix that right up.
nah not really, when she uses her Q her E pauses its timer until her Q is done, so it’s a 4s extension on its own. With C2 it becomes a 100% up time
It feels like they want to sell Hu Tao as much as possible and get BIG really BIG number of monny. And buff at the end of Yelan/Tao banner.
Pull Her anyway but Hopium…
Burst 10х203% + 286% for 4sec ….. 2316% dmg
Not 4 seconds, she needs about 9 seconds including the staging from the start of the elemental burst, as the kicking motion starts at the end.
There are many other characters who can do more Elemental Burst damage than her, so it’s not enough to be honest.
It’s nice, especially when you can vape a few hit but infortunetaly not enough since the rest of her kit don’t follow. And burst animation will eat a bit of time too. Full combo (without field damage) and assuming every vape possible is 3 529,65% dmg.
For the same amout of time, Tighnari deals 2 908,8% dmg without spread, knowing that in his combo, he will trigger at least 11 spreads that greatly improve his damage. With spread, Tighnari brings more DPS to the team than Dehya with Vape. And Tighnari isn’t considered like a strong char. (Personnaly, I like him and he does a fine job with Yae and Nahida, very smooth <3)
Dehya bring some tank utility but since you will still need a healer, it's not enough imo. We need more offensive unit with small heals like XQ or more passive like the BP sword one to make damage mitigeation a real thing.
I didn't calc with Melt because for me Dehya is too fast for consistent melt without C2 Ayaka.
Vape? Vape with who?
Tighnari teams are insane for ST, especially when paired with Yae, Nahida, and Fish.
It’s comical what they’re doing to her. Really adamant on putting a limited character so low on the tiers, aren’t they? At least Aloy won’t be alone, I guess. Though even Aloy is capable of greater numbers. Things may be different later on. Things may not. Who knows, really? I’m already on the waiting list for Fontaine’s roster, anyway. I’m done for Version 3.
It also comical when people always trashing EVERY unreleased character but turn to be good later. Dont forget that raiden, kazuha, or ganyu also get same treatment.
People really need to chill. Until this point, every 5* limited character are quite balanced. And if somehow we get inferior one, they will buff it later. Somehow, someway.
it’s one thing if it’s “Regular” people but if you have a lot of TC (those example you’ve mentioned TC, never said they were bad) saying your kit is bad then it’s a problem
Actually, saying that a non-finalized kit is bad is the problem. No plausible theorycrafter is going to analyze Dehya so early into beta when multipliers, mechanics, passives, etc are all subject to change for the time being, Anyone doing that these last few days is out of their mind.
theres nothing hard about changing a few values in a spreadsheet like huh? as for her kit conceptually it sucks, ppl just wouldn’t mind as much if she did do big dmg cuz that way it would BALANCE out some; trash design:big bonkers dmg. its similar to yae miko where her design is objectively bad but with agro now she does the dmg for ppl to overlook it, she technically didn’t change, right here right now right here emerge right here right now.
Assumptions, like huh? It’s not a matter of difficulty. It’s a matter of relevancy. If you’re not dealing with the final product, what’s the point? Spreadsheets are not a holistic measure of a character. And all they do is disillusion people like you who rely on pre-release TC numbers to make your pull decisions for every single character.
How are you still saying that about Miko’s damage? It’s obvious her kit was designed around Dendro. HYV had planned to have Dendro and its reactions in the game from the beginning. Thad planned/developed Dendro’s mechanics for a long time. You may not enjoy Miko’s playstyle, but that’s a subjective debate entirely.
capslock, wut are you even talking about? ironic you call out assumptions but assume i rely on beta tc numbers to pull. how do you come about saying the things you have, its like your illiterate and/or blinded by casual-genshin-community-waifu-disease. you didnt read or process anything i said. pls, reread it all, including your own comment, then come back with a proper response.
Main difference with Aloy is Aloy was free gift while Dehya cost between 150 and 300 $ depending on your luck. é_è
It only costs that much if you weren’t skipping banners to save primos for her, like I have. I’m beyond disappointed.
But still it would be a total waste of saved primos just to get a character that is underwhelming and has it potential locked behind constellations. Unless of course Waifu > Meta kind of person.
It is a waste. I’m not arguing against that.
I agree but that’s what you freemogems are worth. You don’t pay with your cash but you pay with your time, patience an dedication. A time worth 150-300 $.
It’s like the Skins, it cost 20 $ but if you buy welkin moon and keep your genesis cristals, you get it with adding money and it worth 2,2 $. Skin still have a 20$ value.
Without adding*
After this fucking update I would like to apologize to the ppl I called doomposters
You are forgiven, we doomposters only speaks the truth and ask nothing in return
I think more so its not really doomposting if its not an overreaction, but yea lol
Hello my name is bonzy buddy, my software is more safe than dehya’s chances to be more viable
guys I’m seeing people say she’s bad a lot but no one saying what they could realistically change to make her good
so what would YOU change to make her a better version of what she is (that being a Support/Sub DPS)
even tho most people are exaggerating on how she’s bad, I personally think her worst aspect is the HP Ascension, cause even if you have C6R5 that shit is worthless, as the 50% dmg mitigation + her personal healing passive is already enough to run her with no dedicated healer or shielder imo, and the bonus damage you’d get from C1 is too minimal
atm if all they end up doing is changing the ascension stat to CRIT RATE/CRIT DMG/PYRO DMG/ or even EM and making her C0 cooldown 16 seconds instead of 20 seconds I believe she’ll be fine. Changing her to a HP scaler like Hutao/Yelan sounds like a miracle at this point, and making her work with Xingqiu/Yelan would be a bonus too since its EXTREMELY scummy how they made that not possible lol.
thoughts????
I would agree the hp ascension is the worst part, and I would make it crit damage as her weapon is crit rate and they usually do the other stat. a second or two longer base time on burst and a slightly faster proc on elemental skill would be nice. if they don’t tweak the times slightly hight numbers would be good to see. a c1 that affects the damage without forcing the hp theme that they went for very half heartedly would also be good. she should also proc yelan and xingqiu with her bursts attacks. I have never thought she sound be a support or sub dps just based on her character though.
As you say, the HP ascension isn’t worth much. the problem is she absorbs some damage, but you still need a healer. she has some interior resistance, but not much and they nerfed it, so you say better with a shielder if that what you want. she doesn’t apply much pyro, and she does minimal damage. she does lots of little attacks in her burst and they have standard ICD, so no vape. she would be great with Xingqiu for increased stagger resistance and the little bit of healing he gives, but her burst can’t proc his so that rules out her as burst sub DPS.
the problem is her kit is disjointed and feels incomplete. she fills niches nobody is asking for other than pyro applier/damage sponge. I think a large portion of it is people look at her head where she is absorbing and mitigating damage and wielding a claymore and figure she’s supposed to be an on-field bruiser character, but her damage numbers say no. I have a feeling we’re going to get somebody either late in the 3.x patches or early in Fontaine that fills in some of what she’s missing such as mild healing that’s complimented by damage or control or something. unfortunately that would mean it’s Miko over again, and as a character who’s designed to be a full character later it makes it very unappealing to blow primos on her now. I realize that doesn’t really answer your question of what would I change, because I have a feeling they have a plan for her that won’t come to fruition for months and any changes I suggest would change what role she’s supposed to fill. The problem is it’s also Miko over again in that everybody got all excited for this character and then her kit comes out in an incomplete form that’s highly disappointing until something comes along and fixes it later.
alternatively, play into expectations and increase her damage numbers and possibly her skills ability to apply pyro faster. Make her an on field bruiser that does work well with vape or something. you could make her a burning centric character by giving her buffs to burning reactions. you could even do something a bit more off the wall like give her a passive that pulls enemies in and make her into a melee based overload character. there’s a lot of interesting niches they could fill, instead they’re giving us the current iteration that doesn’t seem to do anything well at all.
Just more damage. Anything that make her do more damage work. More MV, better ascension stat, mechanic change whatever.
She take like 8-9s of field time (E+Q animation + 4s + kick) which is only 2-3s less than standard DPS but do like 500k damage with these buffs.
C0R1 talent 10
240+CV artifact
Bennet Q lv13 w/ Aquila +4NO
XL C6 + Guoba res shred
Kazuha 1200EM + pyro VV + FS
That’s super low like 4* level of damage. Other good 5* DPS do like 1m+ damage with these kind of buff.
So instantly, Without massively changing her kit something that would make her instantly better is if you turned her into a berserker. remove her passive healing passive. and change it with “When dehya takes damage while not on the field, When Dehya next takes the field her ATK increases by X% of the total damage she took for the next 5second.” Basically turn all the damage she took into raw power and then rinse and repeat, that way her HP scaling is basically a threshhold of how much damage she takes.
Hp is useful for her role, healing and damage mitigation.
Are you still not enough with xingqiu/ yelan? Im bored tho. I want new team without xingqiu/yelan/bennet/xiangling/fischl.
Problem is that outside of Mona Q+E or double cryo to scratch as much damage as possible (like Bursting during Ayaka’s burst for tons of cryo app or in Diona + Rosaria circle impact for EM and CR boost), I lack of ideas. Bennett + Kazuha still seems an optimal combo for her but as you said, it common things, nothing really new.
To be fair, Diona has Cryo DMG as her ascension stat despite being just a support, so it’s not like Dehya having HP as her ascension stat isn’t bad. If she had Crit DMG, it would probably just make her a Claymore Hu Tao.
What I would do is give her some sort of stacking mechanic for her mitigation that scales off her HP, and use that as either like the bubble in Ocean Clam for true damage or maybe give her a damage boost.
How would I change her kit?
1) make her skill uptime 80+%
2) make her transfer 90 or 100% of damage to herself, because 50% is worthless.
3) Give her back the HP regen she had. I’d say the interrupt resistance, but I’m not actually sure if it was nerfed or buffed (say it was X value in field before, as it is now, I don’t know if it’s only X within 4s of placement or if the A1 adds Y at time of placement, making it 4s of X+Y and just X the remainder of the time).
4) Give her legitimate HP scaling in her talents, ~40% across her skill duration and about 12-15% per hit on her burst (Note Yelan has >24% per proc on her burst, it works off field, and gives damage bonus).
5) Because of 4, move C4 to C1, plenty of other 5-stars get their energy talent at C1.
6) Make C2 give her damage bonus based on damage stored by Redmane’s Blood (her damage transfer mechanic) or make this the A1 because the current one is rough.
7) C4 can increase the range of her skill and reduce the coordinated attack timing instead.
And even with all this, she’d still probably only be considered “OK” as she just doesn’t really work with any current teams.
I’d argue for things like reducing proc time of her skill’s attacks at C0 and possibly removal of ICD to make her work as an off-field pyro applicator/Burgeon character, but there’s 0 chance something like that will happen.
25 second field duration like albedo, which also scales off of HP
Pretty much only thing I want, so she can replace Zhonghli and give pyro resonance with Bennet as an alternative way to gain interruption resistance and damage mitigation. Guess it would sort of become like Thomas’s burst but with infinite up time from recast.
Maybe let her burst self heal for 5% HP per hit on last constellation.
Tbf, just give her skill and burst HP Scaling. She isn’t a support/Sub DPS tho, her burst is similar to cyno in a way. Personally, I’m waiting for a dedicated burgeon or burning unit, similar to how cyno is aggro/hyperbloom, Alhaitham is spread, nilou is bloom, etc. Burning is highly underrated and I want it to be good, but I might just be coping, who knows.
she is a support/dps, with the way her design is looking now. Cyno has a much longer burst than she does, so it doesn’t really compare. And well, her design might not fit your expectations of her, which is ok, but it doesn’t make her bad because of yours (or even most people’s) expectations of her – just don’t pull.
Just for example – giving her pure HP scaling will make it extremely hard to buff her given most buffing characters/artifacts right now focus on buffing atk, with none aside from Yelan constellation buffing HP%. It’s her design, let her be
She lack focus like everyone said, whichever way you try to build her, she wont be the top in her niche, some problem she got:
hp ascension but her kit is atk scaling
offield pyro skill but only last 12 sec and replacing it don’t extend the duration also her scaling is laughable, and xianling exist
her pyro icd is long it gives you incentive to play reactions like burgeon, but she don’t any buff that support em build, and thoma exist
both her passive lean toward survivability rather than adding her dps so she has to compete with healer and shielder, kokomi and zhongli exist
if im the one that have to fix her, either A. CHANGE ALL HER SCALING INTO HP or B. GIVE EM BUFFING SKILL ON ONE OF HER PASSIVE
A. will make her compete with xianling
B. will make her compete with thoma which is more doable than option A
At this point I’m sure she has some hidden potential (like yae being released for Dendro even tho she was a few patches ahead) bcs MiHoYo is not that dumb to already nerf a “bad” character.
they did release Xinyan, and the big problem with the kit right now is no focus. based off the character they built up in the story I was expecting a cool on field pyro dps, but what we got was an unfocused character that does a little of everything, just slightly worse than other characters. Hopefully we see some changes after Alhaithams banner that let her shine one her own as a character.
When character only has 1 strong point thay call it “niche”. And when they have various kit they call it ” Unfocussed character”. How cute.
I think you’re mistaken, yae were strong to begin with.
It was only compatible with the reaction, not designed for dendro (which is easily seen by looking at the ICD of skills).
This character, however, can’t help himself.
Everything is governed by the ICD, and the support performance is no substitute for a shield or healer.
Because 50% of the damage will be taken.
To be fair, Yae’s biggest complains are more on the technical side, i.e. always getting hit, and takes nearly 3s to set up.
Before, Yae can still dish out good damage.
Dendro just happened to inprove electro which incidentally kncludes her.
Yae was never bad to begin with, as a sub-dps her damage ratios were actually always amazing. There was just some awkwardness in the fact that she has an EM passive for no reason at the time (which, as you said, ended up tying in with dendro release) and some technical issues.
Dehya’s kit is just thoroughly, intrinsically bad by design. At the very minimum she needs massive scaling buffs and changes to her elemental skill’s uptime (why tf does it Inherit” previous duration instead of at least refreshing like literally every other skill effect in the game? lmao) to be a viable
But really some things about her kit are just inherently dissonant and can’t be compensated for without a rework or extra mechanics being added
1- HP support = Bennet does better
2- AoEDoT E = Albedo does better
3- UngaBunga Q = Itto does better
btw her E skill is unique, maybe she’s a Trial version of Hydro Archon
Imagine comparing 1 character to 3 different character. So hoyo need to release character that have better healing than bennett, stronger dot than albedo, and higher damage than itto? Lets name him HH archon.
lmao she is not better than any of them, she is not the best in her own category being the only member because at least if she is a pure tank (dmg reducer) how th her CD are longer than E duration?
Uhmm no. What they’re saying is that she does nothing that another character in her place can’t do better. So if you’re looking for one of these things, another character can do that along with more than what she has to offer.
Albedo is worst because of geo annoying reaction.
Also hp support means nothing at all. Oh look at my Shenhe, she scales off atk but doesn’t heal like my Jean nor dps like my Xiao who all scale off atk.
my C0 albedo tik 38k wout reaction, like her DoT can hit 30k even with reaction… copium