Navia

Navia
NaviaNameNavia
TitleHelm of the Radiant Rose
Occupation???
AssociationFONTAINE
RarityRaritystrRaritystrRaritystrRaritystrRaritystr
WeaponWeapon Claymore
ElementElement Geo
Day of Birth16
Month of Birth8
Vision (Introduced)Geo
Constellation (Introduced)Rosa Multiflora
Chinese Seuyu???
Japanese Seuyu???
English Seuyu???
Korean Seuyu???
Description刺玫会现任会长,一位可爱、尽责的好老板。
Character Ascension Materials
Prithiva Topaz Sliver
Prithiva Topaz Fragment
Prithiva Topaz Chunk
Prithiva Topaz Gemstone
Artificed Spare Clockwork Component — Coppelius
Spring of the First Dewdrop
Transoceanic Pearl
Transoceanic Chunk
Xenochromatic Crystal
Skill Ascension Materials
Teachings of Equity
Guide to Equity
Philosophies of Equity
Lightless Silk String
Crown of Insight

Table of Content
Stats
Skills
Skill Ascension
Related Items
Gallery
Sounds
Quotes
Stories

Stats

LvHPAtkDefCritRate%CritDMG%Bonus CritDMG%MaterialsTotal Materials
198527.3761.745.0%50.0%0%
20255571.0160.175.0%50.0%0%
Prithiva Topaz Sliver1
Spring of the First Dewdrop3
Transoceanic Pearl3
Mora20000
Prithiva Topaz Sliver1
Spring of the First Dewdrop3
Transoceanic Pearl3
Mora20000
20+339994.47213.115.0%50.0%0%
405086141.36318.885.0%50.0%0%
Prithiva Topaz Fragment3
Artificed Spare Clockwork Component — Coppelius2
Spring of the First Dewdrop10
Transoceanic Pearl15
Mora40000
Prithiva Topaz Sliver1
Spring of the First Dewdrop13
Transoceanic Pearl18
Mora60000
Prithiva Topaz Fragment3
Artificed Spare Clockwork Component — Coppelius2
40+5686158.03356.495.0%50.0%9.6%
506542181.81410.155.0%50.0%9.6%
Prithiva Topaz Fragment6
Artificed Spare Clockwork Component — Coppelius4
Spring of the First Dewdrop20
Transoceanic Chunk12
Mora60000
Prithiva Topaz Sliver1
Spring of the First Dewdrop33
Transoceanic Pearl18
Mora120K
Prithiva Topaz Fragment9
Artificed Spare Clockwork Component — Coppelius6
Transoceanic Chunk12
50+7341204.05460.35.0%50.0%19.2%
608206228.08514.515.0%50.0%19.2%
Prithiva Topaz Chunk3
Artificed Spare Clockwork Component — Coppelius8
Spring of the First Dewdrop30
Transoceanic Chunk18
Mora80000
Prithiva Topaz Sliver1
Spring of the First Dewdrop63
Transoceanic Pearl18
Mora200K
Prithiva Topaz Fragment9
Artificed Spare Clockwork Component — Coppelius14
Transoceanic Chunk30
Prithiva Topaz Chunk3
60+8806244.75552.135.0%50.0%19.2%
709679269.0606.845.0%50.0%19.2%
Prithiva Topaz Chunk6
Artificed Spare Clockwork Component — Coppelius12
Spring of the First Dewdrop45
Xenochromatic Crystal12
Mora100K
Prithiva Topaz Sliver1
Spring of the First Dewdrop108
Transoceanic Pearl18
Mora300K
Prithiva Topaz Fragment9
Artificed Spare Clockwork Component — Coppelius26
Transoceanic Chunk30
Prithiva Topaz Chunk9
Xenochromatic Crystal12
70+10278285.68644.455.0%50.0%28.8%
8011161310.2699.785.0%50.0%28.8%
Prithiva Topaz Gemstone6
Artificed Spare Clockwork Component — Coppelius20
Spring of the First Dewdrop60
Xenochromatic Crystal24
Mora120K
Prithiva Topaz Sliver1
Spring of the First Dewdrop168
Transoceanic Pearl18
Mora420K
Prithiva Topaz Fragment9
Artificed Spare Clockwork Component — Coppelius46
Transoceanic Chunk30
Prithiva Topaz Chunk9
Xenochromatic Crystal36
Prithiva Topaz Gemstone6
80+11761326.88737.395.0%50.0%38.4%
9012650351.59793.155.0%50.0%38.4%

Skills

Active Skils

Normal Attack: Blunt RefusalNormal Attack: Blunt Refusal
Normal Attack
Performs up to 4 consecutive strikes.

Charged Attack
Drains Stamina over time to perform continuous spinning attacks against all nearby opponents.
At the end of the sequence, performs a more powerful slash.

Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
Lv1Lv2Lv3Lv4Lv5Lv6Lv7Lv8Lv9Lv10Lv11Lv12Lv13Lv14Lv15
1-Hit DMG93.52%101.13%108.74%119.62%127.23%135.93%147.89%159.85%171.81%184.86%197.91%210.96%224.01%237.06%250.11%
2-Hit DMG86.51%93.55%100.59%110.65%117.69%125.74%136.8%147.87%158.93%171%183.07%195.14%207.21%219.28%231.35%
3-Hit DMG34.89%×337.73%×340.56%×344.62%×347.46%×350.71%×355.17%×359.63%×364.09%×368.96%×373.83%×378.7%×383.56%×388.43%×393.3%×3
4-Hit DMG133.43%144.29%155.15%170.67%181.53%193.94%211.01%228.07%245.14%263.76%282.38%301%319.62%338.23%356.85%
Charged Attack Cyclic DMG62.52%67.61%72.7%79.97%85.06%90.87%98.87%106.87%114.87%123.59%132.31%141.04%149.76%158.49%167.21%
Charged Attack Final DMG113.09%122.29%131.5%144.65%153.86%164.37%178.84%193.31%207.77%223.55%239.33%255.11%270.89%286.67%302.45%
Charged Attack Stamina Cost40 / s40 / s40 / s40 / s40 / s40 / s40 / s40 / s40 / s40 / s40 / s40 / s40 / s40 / s40 / s
Max Duration5s5s5s5s5s5s5s5s5s5s5s5s5s5s5s
Plunge DMG74.59%80.66%86.73%95.4%101.47%108.41%117.95%127.49%137.03%147.44%157.85%168.26%178.66%189.07%199.48%
Low/High Plunge DMG149.14% / 186.29%161.28% / 201.45%173.42% / 216.62%190.77% / 238.28%202.91% / 253.44%216.78% / 270.77%235.86% / 294.6%254.93% / 318.42%274.01% / 342.25%294.82% / 368.25%315.63% / 394.24%336.44% / 420.23%357.25% / 446.23%378.06% / 472.22%398.87% / 498.21%
Ceremonial CrystalshotCeremonial Crystalshot
When a character in the party obtains an Elemental Shard created from the Crystallize reaction, Navia will gain 1 Crystal Shrapnel charge. Navia can hold up to 6 charges of Crystal Shrapnel at once. Each time Crystal Shrapnel gain is triggered, the duration of the Crystal Shrapnel charges you already have will be reset.
When she fires, Navia will consume all Crystal Shrapnel charges and open her elegant yet lethal Gunbrella, firing multiple Rosula Shardshots that can penetrate opponents, dealing Geo DMG to opponents hit.
When 0/1/2/3 or more charges of Crystal Shrapnel are consumed, 5/7/9/11 Rosula Shardshots will be fired respectively. The more Rosula Shardshots that strike a single opponent, the greater the DMG dealt to them. When all 11 Rosula Shardshots strike, 200% of the original amount of DMG is dealt.
In addition, when more than 3 charges of Crystal Shrapnel are consumed, every charge consumed beyond those 3 will increase the damage dealt by this Gunbrella shot by an additional 15%.

Hold
Enter Aiming Mode, continually collecting Elemental Shards created by Crystallize reactions. When released, fire Rosula Shardshots with the same effect as when the skill is Tapped.

Two initial uses.

Arkhe: Ousia
Periodically, when Navia fires her Gunbrella, a Surging Blade will be summoned, dealing Ousia-aligned Geo DMG.

"Maintaining the appropriate distance with those whom distance should be maintained is an essential part of etiquette. Naturally, there are also many ways to do this..."
Lv1Lv2Lv3Lv4Lv5Lv6Lv7Lv8Lv9Lv10Lv11Lv12Lv13Lv14Lv15
Rosula Shardshot Base DMG394.8%424.41%454.02%493.5%523.11%552.72%592.2%631.68%671.16%710.64%750.12%789.6%838.95%888.3%937.65%
Crystal Shrapnel Duration300s300s300s300s300s300s300s300s300s300s300s300s300s300s300s
Surging Blade DMG36%38.7%41.4%45%47.7%50.4%54%57.6%61.2%64.8%68.4%72%76.5%81%85.5%
Surging Blade Interval7s7s7s7s7s7s7s7s7s7s7s7s7s7s7s
CD9s9s9s9s9s9s9s9s9s9s9s9s9s9s9s
As the Sunlit Sky's Singing SaluteAs the Sunlit Sky's Singing Salute
On the orders of the President of the Spina di Rosula, call for a magnificent Rosula Dorata Salute. Unleashes a massive cannon bombardment on opponents in front of her, dealing AoE Geo DMG and providing Cannon Fire Support for a duration afterward, periodically dealing Geo DMG to nearby opponents.
When cannon attacks hit opponents, Navia will gain 1 charge of Crystal Shrapnel. This effect can be triggered up to once every 2.4s.

"The Spina di Rosula's salute is a preemptive celebration of the successful conclusion of our negotiations and is fired just before talks begin. Don't misunderstand, it isn't in any way, shape, or form some kind of threat."
Lv1Lv2Lv3Lv4Lv5Lv6Lv7Lv8Lv9Lv10Lv11Lv12Lv13Lv14Lv15
Skill DMG75.2%80.84%86.48%94%99.64%105.28%112.8%120.32%127.84%135.36%142.88%150.4%159.8%169.2%178.6%
Cannon Fire Support DMG43.15%46.39%49.62%53.94%57.17%60.41%64.72%69.04%73.36%77.67%81.99%86.3%91.69%97.09%102.48%
Cannon Fire Support Duration12s12s12s12s12s12s12s12s12s12s12s12s12s12s12s
CD15s15s15s15s15s15s15s15s15s15s15s15s15s15s15s
Energy Cost606060606060606060606060606060

Passive Skills

Painstaking TransactionPainstaking Transaction
Gains 25% more rewards when dispatched on a Fontaine Expedition for 20 hours.
Undisclosed Distribution ChannelsUndisclosed Distribution Channels
For 4s after using Ceremonial Crystalshot, the DMG dealt by Navia's Normal Attacks, Charged Attacks, and Plunging Attacks will be converted into Geo DMG which cannot be overridden by other Elemental infusions, and the DMG dealt by Navia's Normal Attacks, Charged Attacks, and Plunging Attacks will be increased by 40%.
Mutual Assistance NetworkMutual Assistance Network
For each Pyro/Electro/Cryo/Hydro party member, Navia gains 20% increased ATK. This effect can stack up to 2 times.

Constellations

A Lady's Rules for Keeping a Courteous DistanceA Lady's Rules for Keeping a Courteous Distance
Each charge of Crystal Shrapnel consumed when Navia uses Ceremonial Crystalshot will restore 3 Energy to her and decrease the CD of As the Sunlit Sky's Singing Salute by 1s. Up to 9 Energy can be gained this way, and the CD of "As the Sunlit Sky's Singing Salute" can be decreased by up to 3s.
The President's Pursuit of VictoryThe President's Pursuit of Victory
Each charge of Crystal Shrapnel consumed will increase the CRIT Rate of this Ceremonial Crystalshot instance by 12%. CRIT Rate can be increased by up to 36% in this way.
In addition, when Ceremonial Crystalshot hits an opponent, one Cannon Fire Support shot from As the Sunlit Sky's Singing Salute will strike near the location of the hit. Up to one instance of Cannon Fire Support can be triggered each time Ceremonial Crystalshot is used, and DMG dealt by said Cannon Fire Support this way is considered Elemental Burst DMG.
Businesswoman's Broad VisionBusinesswoman's Broad Vision
Increases the Level of Ceremonial Crystalshot by 3.
Maximum upgrade level is 15.
The Oathsworn Never CapitulateThe Oathsworn Never Capitulate
When As the Sunlit Sky's Singing Salute hits an opponent, that opponent's Geo RES will be decreased by 20% for 8s.
Negotiator's Resolute NegotiationsNegotiator's Resolute Negotiations
Increases the Level of As the Sunlit Sky's Singing Salute by 3.
Maximum upgrade level is 15.
The Flexible Finesse of the Spina's PresidentThe Flexible Finesse of the Spina's President
If more than 3 charges of Crystal Shrapnel are consumed when using Ceremonial Crystalshot, each charge consumed beyond the first 3 increases the CRIT DMG of that Ceremonial Crystalshot by 45%, and any charges consumed beyond the first 3 are returned to Navia.

Skill Ascension

Sounds

Quotes

Audio Language:
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Stories

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699 responses to “Navia”

  1. Man her E makes no sense to me. As some have said, there is a possibility that her skill multiplier is for the entire skill, not each individual shot. The would mean that whether you hit 5 shots or 10 shots, the damage is still the same. That doesn’t exactly make sense though because why would they have scaling amounts of shots fired with each stack if the damage was still the same? That would technically mean that even having 1 stack means you do less damage per shot. If that were the case, then really you either want 0 stacks or 3 stacks…the others in between being useless. I don’t believe that mhy have these scaling stacks for them to be functionally useless.

    That would lead to the other possibility which is that the damage multiplier is per shot that hits, not the total skill. That would mean at 11 shots, hitting 10 of them would be 500% x 10= 5000%. That would be a crazy high multiplier and absolutely ridiculous. On the other hand, that would give meaning to having different amounts of shots fired with each stack gained.

    Anyone have some concrete proof which way the skill functions since mhy is absolute crap at writing skill descriptions?

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  2. Am I wrong or does this character not seem very strong to me? I’m not saying Dehya’s levels but it’s not far away… it would be a great shame because I like her a lot (I also liked Dehya and then we know what happened)

      
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  3. The devastated Midtto mains are here in full coping mode. Trashing Fontaine stopped kamidsato, whottao, trashtaglia being powercreep? no. and spoiler: it never will. FONTAINE POWERCREEP is just that real. As it has been proven again and again consecutively, every Fontaine character just make their non-Fontaine counter parts look so mid. Mark my word, as usual, it wont be any different this time too. you can get the upgrades fontaine bring or, keep living in your unhealthy copium diet to cling on to those mediocre powercrept non-Fontaine characters.

      
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      • Not to conflate myself with the likes of FONTAINE POWERCREEP but, how do you figure they have different roles? Obviously Itto has the tools to work with Gorou, and therefore mono-geo when Navia doesn’t, but they both look like geo main DPS’s to me, just that Navia could maybe work a shorter rotation better than Itto. I’m one of the 5 people that run geo often to the point different teams makes it worth it doing for me (liking Navia as a character aside), but they both very much seem like main DPS’s.

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        • They are different because Navia has nothing to do with other stupid geo. Sorry if I’ve hurt your feelings but it’s true geo is stupid.

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        • Different roles in that Navia can be a quickswap unit or a hypercarry with about 10-12s of field time
          Meanwhile Itto is exclusively a burst dependent hypercarry who has to stay on field
          At the end of the day their general role is “dps” but their playstyle and teams are quite different

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    • Fontaine did not powercreep at c0. powercreep only happens at C6. but C0 fontaine characters except for Nuvi and Furina are not as good as C0 of older units. your take is more copium.

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    • being fair Childe has a totally different role and there is no better piece for International and International has not been powercrept, and Hu tao has not been powercrept eithersince Furina helps her a lot with her HP drain. Trolls used to put more effort on trolling

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  4. Female + Geo + Claymore

    Given Hoyo’s past tendencies, why would anyone think this character ever had any chance of being decent? LOL

      
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      • her multipliers and kit are Heidzo/Ningguang level, she has only advantage in terms of much higher ATK and bit more aoe

        Ningguang’s multipliers over 12 seconds – 2xE (490%x2), 1500% ult, 630% CA after ult (7 star jades) = 3100%, which with Bennett and Zhongli translates into ~400k single target and ~100k aoe

        Navia’s multipliers over 15-18 seconds – 2xE (1100% conditional) + 1500% ult = 3700%. She has +1k atk with signature and 38% more CDMG.. dont forget Ning has 24%+12% universal geo damage.. thus it is safe to say Navia will be roughly 1.5 times stronger then Ning lol…

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        • You’re ignoring her basics which are about 820% per combo
          Main DPS Navia would do something like Q E N4 E N4, or at least that would be an easy rotation
          That’s about 9-10s of field time in which she gets:
          1100% +820% + 1100% (should be possible to get 3 crystals with hold E) +820% +1500%
          ~5300% in about 12s field time (extra 2s or so from using Hold E) you can then start applying ally buffs again ready for the next rotation
          On top of that she has higher base stats and a crit ascension
          The only flaw I immediately spot is I don’t know how her skill works in multi target

          Of course if any real theory crafters would like to say I’m wrong feel free, but as far as I see main dps Navia has pretty strong damage in reasonable rotation lengths (Maybe 18s-ish with Benny Zhong and 1 other)

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          • erm… everybody already agreed that Navia is quickswap? and if you plan to count in those autos, you need to count Ning’s NA/CA as well. If you ever played Ning more or less consistently you know her NA can be speed up by animation cancelling and CA too if you are casting it with proper timing – which happens naturally with practice. In her usual rotation you’ll have 2NA+CA 2 times easily between support actions, for the same 770% for auto sequence. Ah and I forgot about that CA after ult also has it’s 300% core on top of star jades.

            so full Ning’s carry (not quickswap) multipliers over 12-15 seconds are 2xE (490%x2), 1500% ult, 630+300% CA after ult (7 star jades)+2 NA (2×100%) + CA (300%+270%) +2 NA (2×100%) + CA (300%+270%) = 4940%.. versus Navia’s 1100+820+1100+820+1500 = 5400%

            even energy generation is better for Ning – if you keep cd in mind, you are getting 7-8 particles every 12-15 seconds, while Navia 7-8 each 18.. and charges arent fully functional as you need to get stacks between them instead of default E-Q-E like all characters with charges do. And Ning has cheaper ult as well, allowing her to self-recharge with ease with minimal ER.

            Navia kit needs tuning. Her ult should recover max stacks upon cast at the very least. It’s kinda stupid when Ning gets almost double CA ready instantly after ult, while Navia gets stacks with intervals.

            It’s not about doomposting, any Ningguang main looking at Navia can easily say she needs rebalance, otherwise it is just clunkier Ning with 3k atk instead of 2k. And Ning while being “okay” before Inazuma in the moment of Emblem release was powercrept to hell instantly as all other 40 cost ult units..

  5. They should have fused Petra and the new Geo set. Team DPS + Personal DPS boost when picking up a lil shard, since there’s no reaction to grant a %Boost for like there was with VV.

      
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  6. Why another DPS? Geo still doesn’t have a support at the level of C6 Faruzan/Shenhe. Gorou is dogshit (in a literal way).

      
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  7. Just wanted to say summon for the character you like, any kind of 4 star can beat the game easily if you play smart and yes I also mean the Spiral Abyss. I hate these Min max YouTube theory crafters with a passion. Let people play and enjoy the character they wanna play rather talking them down and calling every unit that does not hit around 1 mill under 0000.1 seconds bad.

    This goes also to these people who also say stuff like: “Another case of Bennett Xiangling as her best mate” like no? you can play around. use your brain.

      
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    • The irony is in your username. Kaeya won’t be able to do shit in the Abyss if you don’t do min maxing lmao.

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    • I agree with the sentiment, but I’d like to say it’s not the TCers who call every character bad
      most TCers just do the numbers, it’s other players who see 50-60k dps teams and throw a tantrum
      Absolutely pull the characters you want over the meta, my “mid” character Wriothesley is able to comfortably 36* abyss even without me having Shenhe yet

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    • bro I don’t want all the broken characters I just need them to be decent, after all it takes me time to farm all the primogems so I waste them on characters that already suck on the first day no thanks

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      • Then why pull on new characters?
        just pull Raiden or whatever tf you cavemans think is “meta”
        you already know wich characters doesn’t hit 1 million dmg per rotation so spend your valious primos on those units you stoneagedbrain

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    • I agree but just wanted to day that everyone is free to do whatever they wish like you mentioned as long as they don’t shove it down other people’s throats. Many Genshin players can’t even use their brains lol

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    • I agree with you but just wanted to include that everyone is free to do whatever they wish like you mentioned as long as they don’t shove it down other people’s throats. Many Genshin players can’t even use their brains and decide to parrot baseless claims without research lol

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  8. Forget the new artifact, BiS artifact for Navia is Archaic Petra. Her skill will absorb the surounding crystal, thus trigger Petra team buff.

      
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    • Doesn’t Petra give a dmg bonus for the non geo element part of the crystallise though?
      Navia is fully built for big damage so no point decreasing it for a dmg buff to one element, especially if you use another geo member (who petra can’t buff)

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      • Archaic gives 35% DMG bonus for the NON-Geo Element used in Crystallization
        So its for Support Geo Characters

        Since Navia is upposed to be DPS, Archaic only gives her the 15% Geo DMG vom 2p Effect, while Nighttime gives her 18% ATK and 40% GeoDMG almost full time if you got C1
        So its by far better

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    • this character seems to me to be a character who will end up in the standard banner (due to his mediocrity) with the constellations he can earn a lot even if I still strongly disagree with mihoyo for wasting a design of this value

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