Tamakushi Casket

Tamakushi Casket
Tamakushi CasketNameTamakushi Casket
loc_gcg_name_hashSangonomiya Kokomi: Tamakushi Casket
loc_gcg_card_name_hashTamakushi Casket
Family, ,
RarityRaritystrRaritystrRaritystr
loc_gcg_tagsGCG_TAG_TALENT
GCG_TAG_SLOWLY
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Tamakushi Casket
Tamakushi Casket
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Sangonomiya Kokomi
Sangonomiya Kokomi
loc_gcg_sourceReward for inviting Sangonomiya Kokomi to a duel at The Cat's Tail and achieving all corresponding challenge objectives
DescriptionA card for the tabletop game, Genius Invokation TCG. It is built tough, and some special printing method has been used for the illustration on the card's face, resulting in a truly exquisite appearance.
loc_gcg_desc_hashWisdom yet revealed from the casket parallels tides yet unfolded by the sea.
loc_gcg_card_desc_hashCombat Action: When your active character is Sangonomiya Kokomi, equip this card.
After Sangonomiya Kokomi equips this card, immediately use Nereid's Ascension once.
When your Sangonomiya Kokomi, who has this card equipped, uses Nereid's Ascension: Summon a Bake-Kurage with a Usage(s) of 1; if Bake-Kurage is already on the field, then increase its Usage(s) by 1 instead.
While Ceremonial Garment exists, Bake-Kurage deals +1 DMG.
(You must have Sangonomiya Kokomi in your deck to add this card to your deck.)
Bake-Kurage
End Phase: Deal 1 Hydro DMG, heal your active character for 1 HP.
Usage(s): 2

Ceremonial Garment
The character to which this is attached has their Normal Attacks deal +1 DMG.
After the character to which this is attached uses a Normal Attack: Heal 1 HP for all your characters.
Duration (Rounds): 2

Combat Action
After you finish 1 Combat Action, it will be your opponent's turn.
Playing a card from your Hand with this rule is also a Combat Action rather than a Fast Action.

Duration (Rounds)
Each time you reach the end of a Round, Duration (Rounds) -1.
This card will be discarded immediately once Duration (Rounds) runs out.

Usage(s)
After this card's effect is triggered, 1 Usage of it will be consumed.
This card will be discarded immediately once it has 0 Usages remaining.

Hydro DMG
Applies Hydro and can trigger the following Elemental Reactions:
Vaporize: DMG +2 for this instance
Electro-Charged:DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target
Frozen: DMG +1 for this instance, the target is unable to perform any Actions this Round (Can be removed in advance after the target receives +2 Physical or Pyro DMG)
Bloom: DMG +1 for this instance, creates a [Dendro Core] that grants +2 DMG to the next instance of Pyro or Electro DMG

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