Table of Content |
Character |
Weapon |
Item |
Skill |
Achievement |
Tutorial |
Monster |
Stage |
Domain |
Chapter |
Quest |
Commission |
Shop |
Event |
Character
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Weapon
Icon | Name | Rarity | Atk | Sub | Value | Weapon Affix | Ascension Materials |
![]() | 香韻奏者 | 5![]() ![]() ![]() ![]() ![]() | 45.94 | CrD% | 14.4% | 攻擊力提升 | ![]() ![]() ![]() |
![]() | 冷寂迸音 | 4![]() ![]() ![]() ![]() | 42.4 | HP% | 9% | 攻擊命中敵人時,在目標位置基於生命值上限的 | ![]() ![]() ![]() |
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Item
Icon | Name | Rarity | Family | Recipe |
![]() | 歡樂零食 | 3![]() ![]() ![]() | Currency | |
![]() | 資金 | 1![]() | Currency | |
![]() | 行動點 | 1![]() | Currency | |
![]() | 愛可菲 | 5![]() ![]() ![]() ![]() ![]() | Char Unlock Item | |
![]() | 伊法 | 4![]() ![]() ![]() ![]() | Char Unlock Item | |
![]() | 愛可菲的命星 | 5![]() ![]() ![]() ![]() ![]() | ||
![]() | 伊法的命星 | 4![]() ![]() ![]() ![]() | ||
![]() | ??? | 4![]() ![]() ![]() ![]() | Crafted Item, Buff Item, Food, Vendor Food | |
![]() | ??? | 4![]() ![]() ![]() ![]() | Crafted Item, Buff Item, Food, Vendor Food | |
![]() | ??? | 4![]() ![]() ![]() ![]() | Crafted Item, Buff Item, Food, Vendor Food |
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Skill
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Achievement
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Tutorial
Icon | Name | Description |
![]() | 測試標題 | |
![]() | 岩元素附著:晶化 | |
![]() | 凍結水面… | |
![]() | 秘源機兵·統御械 | 遠古一度恢弘的文明為了控制諸多秘源機械運轉而創造的統御機關。在進入「蕩除模式」後,將會一邊產生「液流動量」一邊進行攻擊,「液流動量」越高,造成的傷害越大。此時,若是 據說,在角色進入並維持「夜魂加持」狀態一段時間後,秘源機兵·統御械會進入特殊的「應戰狀態」,並更改自己的攻擊模式… |
![]() | 機謀變策戰記 | 在「機謀變策戰記」中,每個挑戰都有一名 |
![]() | 雨陣奔流之述演 | 在挑戰中,選擇兵棋並放置在場地周圍的部署區,可召喚出對應的交戰單位,每次部署,根據兵棋的類型,可能召喚出單個兵棋,或由多個兵棋組成的小隊。 |
![]() | 雨陣奔流之述演 | 在對抗想定開始前,需要先部署防守陣容,部署時可選擇一種陣型,並將防守用的兵棋和設施部署到所選擇的位置上。而後便可選擇進攻時使用的兵棋陣容,並開始配對對抗。 |
![]() | 熾烈傳說·跨界亂鬥 | 在「熾烈傳說·跨界亂鬥」玩法中,旅行者需要扮演漫畫織卷中提到的納塔勇士,應對龍的攻勢的同時,爭奪試煉幣,盡可能獲得更高的評分。 |
![]() | 黑曜石的曳光跡·規則說明 | 在 |
![]() | 滾滾蒸汽大衝鋒·規則說明 | 在 |
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Monster
Icon | Name | Grade | Drop |
![]() | 秘源機兵·統御械 | Boss | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() | ??? | Boss | |
![]() | 保護點(5.6對推)(防守) | Regular | |
![]() | 升揚之王 | Boss | |
![]() | 昇華之後 | Boss | |
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Stage
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Domain
Icon | Name | Monsters | Reward |
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Chapter
Icon | Name | Title | Secondary Title | Rewards |
![]() | n/a | n/a | n/a | ![]() ![]() ![]() ![]() ![]() |
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Quest
Icon | Name | Description | Objectives | Shown | Rewards |
![]() | n/a | n/a | ✅ | ![]() ![]() ![]() ![]() | |
![]() | n/a | n/a | ✅ | ![]() ![]() ![]() ![]() | |
![]() | n/a | n/a | ✅ | ![]() ![]() ![]() ![]() ![]() | |
![]() | (test)???$UNRELEASED | (test)???$UNRELEASED | ✅ | ||
![]() | (test)???$UNRELEASED | (test)???$UNRELEASED | ✅ | ||
![]() | n/a | n/a | ❌ | ||
![]() | n/a | n/a | ❌ | ||
![]() | n/a | n/a | ❌ | ||
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![]() | n/a | n/a | ✅ | ![]() ![]() ![]() ![]() |
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Commission
Icon | Name | Description | Objective |
![]() | 此路不通? | 昆恩被路障阻攔後,被丘丘人圍攻。消滅魔物,解救昆恩。 | 解救昆恩 |
![]() | 此路不通? | 安東尼被路障阻攔後,被丘丘人圍攻。消滅魔物,解救安東尼。 | 解救安東尼 |
![]() | 此路不通? | 米拉娜被路障阻攔後,被丘丘人圍攻。消滅魔物,解救米拉娜。 | 解救米拉娜 |
![]() | 此路不通? | 傑克被路障阻攔後,被丘丘人圍攻。消滅魔物,解救傑克。 | 解救傑克 |
![]() | 鑰匙是易丟物 | 懷爾德正在到處尋找自己弄丟的鑰匙。 | 幫助懷爾德尋找鑰匙 |
![]() | 鑰匙是易丟物 | 懷爾德正在到處尋找自己弄丟的鑰匙。 | 幫助懷爾德尋找鑰匙 |
![]() | 鑰匙是易丟物 | 懷爾德正在到處尋找自己弄丟的鑰匙。 | 幫助懷爾德尋找鑰匙 |
![]() | 鑰匙是易丟物 | 懷爾德正在到處尋找自己弄丟的鑰匙。 | 幫助懷爾德尋找鑰匙 |
![]() | 餐品訂單 | 幫助莎拉小姐將餐品送給訂餐人。 | 將餐品送給歐琳小姐 |
![]() | 餐品訂單 | 幫助莎拉小姐將餐品送給訂餐人。 | 將餐品送給神秘訂餐人 |
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Shop
Name | Owner | Currency |
n/a | ![]() | |
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Event
Icon | Name | Reward | Reward (Total) |
![]() | 機謀變策戰記 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() | 和旋舞劇 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() | 雨陣奔流之述演 | ![]() ![]() ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() | 熾烈傳說·跨界亂鬥 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |
![]() | 榮花與炎日之途 | ||
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19 responses to “New in 5.6”
New mondstadt expansion incoming?
Skirk’s Talents (STC)
1. Reason Beyond Reason
When nearby party members trigger Frozen, Superconduct, Cryo Swirl, or Cryo Crystallize reactions against opponents, a Void Rift will be created near this opponent. This effect can be triggered once every 2.5s. 3 Void Rifts created by Skirk herself can exist on the field at once.
When Skirk hits an opponent with a Charged Attack in her Seven-Phase Flash mode, she will absorb the Void Rifts around her in a fixed AoE. Each Rift absorbed will grant her 8 Serpent’s Subtlety stacks.
2. Return to Oblivion
When Hydro party members deal Hydro DMG, or when Cryo party members apart from Skirk deal Cryo DMG, Skirk will gain the “Death’s Crossing” effect for 18s. Max 3 stacks, each stack’s duration is counted independently.
Each “Death’s Crossing” stack increases the Normal Attack DMG dealt by Skirk in Seven-Phase Flash mode by 10%/20%/70% and increases the DMG dealt by her Elemental Burst Foul Art: Ruin by 5%/15%/60%.
For now, we do not know what the “Seven-Phase Flash” mode is or what Serpent’s Subtlety stacks do, but we’ll figure out what they are when the 5.7 beta nears.
Anyways, feel free to predict her kit based on her recent talent leaks + that Skirk BiS artifact.
Anyone know a reliable place for Zenless Zone Zero leaks?
🤚Yes, I know.
zzz.honeyhunterworld.com
Dang what’s going on with the site? A new makeover? Whenever I click on Escoffier’s page, it switches to French (xd) and when I click on Ifa’s, it changes to Chinese Traditional.
I am upgrading engine, removing obsolete slow legacy parts left since 2021
now imagine a hoyo team made of smart people, knowing how to improve the game, to create variety etc
and they actually already made something: in that imag theater there are special reactions they don’t exist outside.
why not making units like escoffier etc who can carry these type of things? nah, impossible
Hi uh im not sure where do I contact the devs for this website but the book domain showcase in the home page isn’t correct.
Is it accurate now?
Why do they always have to make the weekly boss materials from THEIR region…
It’s not like that Honkai: Star Rail…
Because it makes sense, maybe.
I’d rather ask, why do they make old bosses and resources become useless, since they are used for literally two characters then even new characters coming either from the same or a different region use new materials anyway?
For example, the Solitary Suanni: used for Xianyun (which makes sense) and SETHOS (who comes from the frickin Sumeru desert, where there already are FOUR BOSSES of which the drop could’ve been used, but no, materials from a cloud tiger in Liyue – makes sense, doesn’t it?), but neither Lan Yan nor Gaming who come from Chenyu use boss materials from any Liyue boss (Lan Yan uses Source Automaton, Gaming uses Fontaine’s pyro crab).
Huh? That’s not really true though. Even in this page alone, both characters use talent mats that are not from their country. Escoffier, a Fontainian, uses drops from a Natlan boss. Ifa uses drops from a Mondstadt boss. And if you mean from the current version/the version they’re released in, that’s not true either. Neuvilette uses Apep mats. Nilou uses Raiden mats. Ororon uses whale mats.
Soo the chess pieces are from a new Mondstadt weekly boss? Last night i spend hours just roaming around Mondstadt. I miss it so much for some reason and can’t wait for it to get map expansions.
5.6 Banners (very STC)
Phase 1?
* Escoffier
* Kinich
Phase 2
* Navia
* Raiden
Eh…waiting for that Emilie rerun for C1.
Raiden??? I thought it was gonna be Mauvika rerun after other archons reruns
also any info about Chasca rerun?
man I bailed on getting kokomi… maybe next Inazuma Chronicled not first one…
maybe raiden cuz of moon lore?
What is Raiden’s moon lore?
I suppose it’s possible, but more likely the decision is based on profit projections. Perhaps Hoyo projects that there would be fewer Raiden pulls if they first give players an opportunity to get Mavuika.
where the fucking hell is mualani?