Amber

Amber
AmberNameAmber
loc_gcg_name_hash"Outrider" Amber
loc_gcg_card_name_hashAmber
Family, ,
RarityRaritystrRaritystrRaritystr
loc_gcg_stat_hp10
loc_gcg_tagsGCG_TAG_ELEMENT_PYRO
GCG_TAG_WEAPON_BOW
GCG_TAG_NATION_MONDSTADT
loc_gcg_golden_variant
Amber
Amber
loc_gcg_required_by_card
Bunny Triggered
Bunny Triggered
loc_gcg_sourceReward for inviting Amber to a duel at The Cat's Tail and claiming victory in a Friendly Fracas with her
DescriptionA card for the tabletop game, Genius Invokation TCG. It is built tough, and some special printing method has been used for the illustration on the card's face, resulting in a truly exquisite appearance.
loc_gcg_desc_hashIf you want to be a great player...
First, you have to have the courage to sit down and play.

Table of Content
loc_cgc_card_effect
Map Location
Gallery

loc_cgc_card_effect

1 2 Sharpshooter
Deals 2 Physical DMG.
3 Explosive Puppet
Summons 1 Baron Bunny.
3 2 Fiery Rain
Deals 2 Pyro DMG, deals 2 Piercing DMG to all opposing characters on standby.

Baron Bunny
When your active character takes DMG: Decrease DMG taken by 2.
Usage(s): 1. When the Usages are depleted, this card will not be discarded.
At the End Phase, if Usage(s) have been depleted: Discard this card to deal 2 Pyro DMG.

Physical DMG
Physical DMG will not apply any Elements, nor can it engage in Elemental Reactions.

Pyro DMG
Applies Pyro and can trigger the following Elemental Reactions:
Melt: DMG +2 for this instance
Vaporize: DMG +2 for this instance
Overloaded: DMG +2 for this instance, the target is forcibly switched to the next character
Burning: DMG +1 for this instance, creates a [Burning Flame] that will deal 1 Pyro DMG at the end of the Round (Takes effect once, max 2 stacks)

Piercing DMG
Piercing DMG cannot be increased by any bonuses, but cannot be defended against using Shields or DMG Immunity either.

Usage(s)
After this card's effect is triggered, 1 Usage of it will be consumed.
This card will be discarded immediately once it has 0 Usages remaining.

Pyro DMG
Applies Pyro and can trigger the following Elemental Reactions:
Melt: DMG +2 for this instance
Vaporize: DMG +2 for this instance
Overloaded: DMG +2 for this instance, the target is forcibly switched to the next character
Burning: DMG +1 for this instance, creates a [Burning Flame] that will deal 1 Pyro DMG at the end of the Round (Takes effect once, max 2 stacks)

Map Location

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