Mona

Mona
MonaNameMona
loc_gcg_name_hash"Astral Reflection" Mona
loc_gcg_card_name_hashMona
Family, ,
RarityRaritystrRaritystrRaritystr
loc_gcg_stat_hp10
loc_gcg_tagsGCG_TAG_ELEMENT_HYDRO
GCG_TAG_WEAPON_CATALYST
GCG_TAG_NATION_MONDSTADT
loc_gcg_golden_variant
Mona
Mona
loc_gcg_required_by_card
Prophecy of Submersion
Prophecy of Submersion
loc_gcg_sourceReward for inviting Mona to a duel at The Cat's Tail and claiming victory in a Friendly Fracas with her
DescriptionA card for the tabletop game, Genius Invokation TCG. It is built tough, and some special printing method has been used for the illustration on the card's face, resulting in a truly exquisite appearance.
loc_gcg_desc_hashVictory or defeat — it has all been written in the stars.

loc_cgc_card_effect

1 2 Ripple of Fate
Deals 1 Hydro DMG.
3 Mirror Reflection of Doom
Deals 1 Hydro DMG, summons 1 Reflection.
3 3 Stellaris Phantasm
Deals 4 Hydro DMG, creates 1 Illusory Bubble.
Illusory Torrent
(Passive) When you perform "Switch Character" while Mona is your active character: This switch is considered a Fast Action instead of a Combat Action. (Once per Round)

Illusory Bubble
When dealing Skill DMG: Remove this status and double the DMG dealt for this instance.

Reflection
When your active character receives DMG: Decrease DMG taken by 1.
Usage(s): 1. When the Usage is depleted, this card will not be discarded.
End Phase: Discard this card, deal 1 Hydro DMG.

Hydro DMG
Applies Hydro and can trigger the following Elemental Reactions:
Vaporize: DMG +2 for this instance
Electro-Charged:DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target
Frozen: DMG +1 for this instance, the target is unable to perform any Actions this Round (Can be removed in advance after the target receives +2 Physical or Pyro DMG)
Bloom: DMG +1 for this instance, creates a [Dendro Core] that grants +2 DMG to the next instance of Pyro or Electro DMG

Combat Action
After you finish 1 Combat Action, it will be your opponent's turn.
Playing a card from your Hand with this rule is also a Combat Action rather than a Fast Action.

Fast Action
You can continue with other actions after conducting 1 Fast Action.
Only after conducting 1 Combat Action will the turn pass over to your opponent.

Usage(s)
After this card's effect is triggered, 1 Usage of it will be consumed.
This card will be discarded immediately once it has 0 Usages remaining.

Hydro DMG
Applies Hydro and can trigger the following Elemental Reactions:
Vaporize: DMG +2 for this instance
Electro-Charged:DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target
Frozen: DMG +1 for this instance, the target is unable to perform any Actions this Round (Can be removed in advance after the target receives +2 Physical or Pyro DMG)
Bloom: DMG +1 for this instance, creates a [Dendro Core] that grants +2 DMG to the next instance of Pyro or Electro DMG

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