| Lv | Affix Progression | Materials |
| 1 | The prelude plays when the equipping character deals Elemental Skill DMG to the opponent, giving the character the "Prelude" effect, which increases their ATK by 8% for 8s. This effect can stack once every 0.1s, max 3 stacks. When the Prelude stack count reaches 3, the performance will reach its climax, giving the equipping character the "Closing" effect, increasing CRIT DMG dealt with Stellar reactions by 40%. During this time, the equipping character also gains 4 Elemental Energy whenever they trigger a Stellar reaction or deal Stellar reaction DMG. This can trigger once every 3.5s, and can still trigger even if the equipping character is not on the field. | |
| 2 | The prelude plays when the equipping character deals Elemental Skill DMG to the opponent, giving the character the "Prelude" effect, which increases their ATK by 10% for 8s. This effect can stack once every 0.1s, max 3 stacks. When the Prelude stack count reaches 3, the performance will reach its climax, giving the equipping character the "Closing" effect, increasing CRIT DMG dealt with Stellar reactions by 50%. During this time, the equipping character also gains 5 Elemental Energy whenever they trigger a Stellar reaction or deal Stellar reaction DMG. This can trigger once every 3.5s, and can still trigger even if the equipping character is not on the field. | 2000 |
| 3 | The prelude plays when the equipping character deals Elemental Skill DMG to the opponent, giving the character the "Prelude" effect, which increases their ATK by 12% for 8s. This effect can stack once every 0.1s, max 3 stacks. When the Prelude stack count reaches 3, the performance will reach its climax, giving the equipping character the "Closing" effect, increasing CRIT DMG dealt with Stellar reactions by 60%. During this time, the equipping character also gains 6 Elemental Energy whenever they trigger a Stellar reaction or deal Stellar reaction DMG. This can trigger once every 3.5s, and can still trigger even if the equipping character is not on the field. | 4000 |
| 4 | The prelude plays when the equipping character deals Elemental Skill DMG to the opponent, giving the character the "Prelude" effect, which increases their ATK by 14% for 8s. This effect can stack once every 0.1s, max 3 stacks. When the Prelude stack count reaches 3, the performance will reach its climax, giving the equipping character the "Closing" effect, increasing CRIT DMG dealt with Stellar reactions by 70%. During this time, the equipping character also gains 7 Elemental Energy whenever they trigger a Stellar reaction or deal Stellar reaction DMG. This can trigger once every 3.5s, and can still trigger even if the equipping character is not on the field. | 8000 |
| 5 | The prelude plays when the equipping character deals Elemental Skill DMG to the opponent, giving the character the "Prelude" effect, which increases their ATK by 16% for 8s. This effect can stack once every 0.1s, max 3 stacks. When the Prelude stack count reaches 3, the performance will reach its climax, giving the equipping character the "Closing" effect, increasing CRIT DMG dealt with Stellar reactions by 80%. During this time, the equipping character also gains 8 Elemental Energy whenever they trigger a Stellar reaction or deal Stellar reaction DMG. This can trigger once every 3.5s, and can still trigger even if the equipping character is not on the field. | 16000 |
Clear troll. Guys don't be stupid enough to give him a proper response like he wants. HE wants you ...