
![]() | Name | Pneuma-Ousia Waltzing Automaton |
| Family | Homeworld, Special Object, Exterior Furniture, Furniture | |
| Rarity | ||
| Placement | Exterior | |
| Adeptal Energy | 90 ![]() | |
| Load | 360 (360) | |
| AE/L Ratio | 0.25 (0.25) | |
| Description | A heavily armored combat unit once showcased by the Spina di Rosula during the Nod-Krai Trade Expo. Serving as the keystone of this display was the heavy-duty Pneuma-Ousia Waltzing Automaton. According to the demonstration program, the automaton could operate in four distinct states: “Rhythm,” “Skitter-Tracker,” “Burststep,” and “‘No-Entry’ Beam.” In theory, by deploying unconventional energies rare to a specific region, one can achieve an asymmetric advantage over local monsters. However, maintaining Pneumousia Energy systems outside their native region requires engineering of exceptional complexity. The prototype that eventually arrived in The Realm Within had its combat systems removed entirely, leaving behind only an ornate mechanical figure. Hopefully, it can play the role of a “stationary dance partner” for certain animals… |







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