
![]() | Name | 最初的大魔术 |
Family | Weapon, Bow | |
Rarity | ![]() ![]() ![]() ![]() ![]() | |
Conversion Exp | 300000 | |
Base Attack | 45.94 | |
Substat Type | Critical Damage % | |
Base Substat | 14.4% | |
Weapon Affix | 伟大者帕西法尔 | |
Affix Description | 重击造成的伤害提升 | |
Description | 过去的「大魔术师」曾经使用的表演道具,最终揭露的秘密是它其实也是不俗的武器。 | |
Weapon Ascension Materials | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Table of Content |
Weapon Stats |
Weapon Affix |
Item Story |
Gallery |
Weapon Stats
Lv | Atk | Bonus CritDMG% | Materials | Total Materials |
1 | 45.94 | 14.4% | ||
20 | 121.73 | 25.44% | ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() |
20+ | 152.83 | 25.44% | ||
40 | 235.2 | 37.08% | ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() |
40+ | 266.3 | 37.08% | ||
50 | 308.42 | 42.9% | ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
50+ | 339.62 | 42.9% | ||
60 | 382.43 | 48.72% | ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
60+ | 413.53 | 48.72% | ||
70 | 456.99 | 54.52% | ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
70+ | 488.09 | 54.52% | ||
80 | 532.23 | 60.34% | ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
80+ | 563.33 | 60.34% | ||
90 | 608.07 | 66.15% |
Weapon Affix
Lv | Affix Progression | Materials |
1 | 重击造成的伤害提升 | |
2 | 重击造成的伤害提升 | ![]() ![]() |
3 | 重击造成的伤害提升 | ![]() ![]() |
4 | 重击造成的伤害提升 | ![]() ![]() |
5 | 重击造成的伤害提升 | ![]() ![]() |
Item Story
「我是大魔术师——『伟大者』帕西法尔!」 「你们将要目睹的是不曾想象的梦幻世界!」 「譬如说,大礼帽通往东方传说的大洞天!」 「譬如说,不受我们时空桎梏的镜中险境!」 所谓的魔术与行骗、行窃各有相似之处, 前者倚赖演技与叙事性,后者则是手法。 「刚刚科培琉司大师的戏里,有个神出鬼没侠盗吧?」 「我们的艺名,就用那个好了!如何?」 灰河水道边的小吃摊上,兴奋的青年意犹未尽地说道。 「帕西法尔?那我,就是被你劫走的蓝宝石美女喽?」 搭档这么回应道。笑声点亮了从不见天日的城下之城。 就这样,以行骗、行窃为生出没光荣剧院的小贼姐妹, 为舞台上的游侠喜剧故事所炫惑,忘记了入场的初衷, 萌生了凭借自己的手法与演技步入舞台上、聚光灯下, 用演出的光采公平照耀包厢贵客与无座席观众的梦想。 其中一人扮演「帕西法尔」,另一人则是助手约瑟芬。 起初表演是在爱德华多的酒馆中、水渠旁、摊贩边上, 满脸油灰的孩子们闪闪发亮的目光中与居民的掌声中, 到了后来则是在聚光灯如太阳般明亮炽热的光荣剧院。 「羽化成蝶」、「大洞天」、「镜中火」、「金鱼」… 正如这些演出的光采照耀着剧院的华贵包厢与无座席, 帕西法尔的名字在地上城与地下城中都令人津津乐道。 紫衣者常言人有属于自己的位置,舞台前也一样: 无论是俯瞰舞台的精致包厢,或是无座的贵客席。 但即使演出的光采会平等地照亮两者,在剧院外, 暂时遗忘的忿忿与不甘又总会如同树根渗入石墙。 在灰河整肃行动中,石墙终于倒下了。 总是负责扮演约瑟芬的少女赶回灰河。 除了常年弥漫着的锈铁与腐败的气味, 只有愤怒、悲伤与没能完全干涸的血。 人们所知的是帕西法尔,助手不过是助手。 如果事情只是这样,那就很简单、很干净。 正如被利剑一分为二的助手总是毫发无损, 消失的怀表也总会还给视而不见的观众们。 少女终于失去了她所安于生活的「位置」。 也由此她设计出了属于她们的「大魔术」。 「我是大魔术师——『伟大者』帕西法尔!」 「你们将要目睹的是不曾想象的梦幻世界!」 「没有贵族没有王,没有指着你们的刀剑!」 「没有生来的富贵,没有无法摆脱的贫困!」 |
35 responses to “最初的大魔术”
“Movement Speed” for a focused CA character. DANG. That sounds dirty to me.
He wants 2 other pyros to max out the atk%, mv spd is just a nice bonus
Does the for every party member part include Lyney in the calculation or not?
assuming the stacks get to a maxinum of 3 it’s likely he isn’t counted
No, the three stacks are meant for the other three teammates
It does include Lyney since they say it includes the wielder “(including the wielder themselves)”
You get the max ATK stack with 3 teammates from the same element (including the wielder), and you get the first movement SPD stack from a different fourth character. I tested it!
Free 10% movespeed bonus for overworld is icing on the cake for this already great weapon.
I eagerly await the day that Hoyoverse makes a bad 5* bow. It’s been consistent bangers since 1.0.
Amos, Sjyward series except for Harp, Koko weapon, Li Yue seeies, Aquila Favon, Baizhu weapon. They are all bad to mid for 5*
*bow
since 1.0. amos was released with the game tho…
How can you say that about Amos bow when for the longest time it was bis for Ganyu one of the best dps characters in the game still to this day.
Looks better bow for charged Amber main instead of Amos’s bow.
THEY NERFED THE ATK% increase by 12% to 16% CHARGED ATTACK DMG UGHHH
i thought its still a win win if i get this bow instead of aqua simulacra but…
AQUA SIMULACRA PLS COME HOME
that was better overall, because now the passive bassed on same elemental party member give more atk, with 3 same element it gives 48% atk + 16% CA damage, before was 40% + 12% atk and with 2 same element, wich is more usual it gives now 32% atk + 16% CA damage and before it was only 16% atk + 12% atk which is less atk and no ca bonus damege, definetly not a nerf.
now is better I mean
also you still get 16% charged atk and 16% bonus atk even without having any same element… since same element counts the wielder as well, so having 3 same element(including the wielder) + 1 other element will give you max atk%(3 is capped) and the 1 stack movement spd