Weapons
Icon | Name | Rarity | Atk | Sub | Value | Weapon Affix | Ascension Materials |
![]() | 训练大剑 | 1![]() | 23.25 | loc_FIGHT_PROP_NONE | ![]() ![]() ![]() | ||
![]() | 佣兵重剑 | 2![]() ![]() | 32.93 | loc_FIGHT_PROP_NONE | ![]() ![]() ![]() | ||
![]() | 铁影阔剑 | 3![]() ![]() ![]() | 38.74 | HP% | 7.66% | 生命值低于 | ![]() ![]() ![]() |
![]() | 沐浴龙血的剑 | 3![]() ![]() ![]() | 37.61 | EM | 40.8 | 对处于火元素或雷元素影响下的敌人,造成的伤害提高 | ![]() ![]() ![]() |
![]() | 白铁大剑 | 3![]() ![]() ![]() | 38.74 | Def% | 9.56% | 击败敌人时,恢复 | ![]() ![]() ![]() |
![]() | 石英大剑 | 3![]() ![]() ![]() | 38.74 | EM | 30.6 | 触发超载、融化、燃烧、蒸发、烈绽放或火元素扩散反应后的12秒内,攻击力提高 | ![]() ![]() |
![]() | 以理服人 | 3![]() ![]() ![]() | 38.74 | Atk% | 7.66% | 施放元素战技后,普通攻击和重击命中时会在小范围内额外造成 | ![]() ![]() ![]() |
![]() | 飞天大御剑 | 3![]() ![]() ![]() | 38.74 | Phys% | 9.56% | 普通攻击和重击命中时,攻击力提高 | ![]() ![]() ![]() |
![]() | 西风大剑 | 4![]() ![]() ![]() ![]() | 41.07 | ER% | 13.33% | 攻击造成暴击时,有 | ![]() ![]() ![]() |
![]() | 钟剑 | 4![]() ![]() ![]() ![]() | 42.4 | HP% | 9% | 受到伤害时,生成一个伤害吸收量等同于生命值上限 | ![]() ![]() ![]() |
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Test Weapons
Icon | Name | Rarity | Atk | Sub | Value | Weapon Affix | Ascension Materials |
![]() | n/a | 5![]() ![]() ![]() ![]() ![]() | 47.54 | loc_FIGHT_PROP_NONE | ![]() ![]() ![]() | ||
![]() | n/a | 5![]() ![]() ![]() ![]() ![]() | 47.54 | loc_FIGHT_PROP_NONE | ![]() ![]() ![]() | ||
![]() | n/a | 5![]() ![]() ![]() ![]() ![]() | 47.54 | loc_FIGHT_PROP_NONE | ![]() ![]() ![]() | ||
![]() | n/a | 5![]() ![]() ![]() ![]() ![]() | 9.9 | loc_FIGHT_PROP_NONE | ![]() ![]() ![]() | ||
![]() | (test)穿模测试 | 1![]() | 9.9 | loc_FIGHT_PROP_NONE | ![]() ![]() ![]() | ||
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4 responses to “Claymore”
Looks like the weapon pages are broken.
Now fixed, thx.
There is no Wolf Fang, the 4.0 Battle Pass Claymore
sorry My bad, I thought it was a claymore. Wish there was an option to delete the comment now