Weapons
Icon | Name | Rarity | Atk | Sub | Value | Weapon Affix | Ascension Materials |
![]() | 无锋剑 | 1![]() | 23.25 | loc_FIGHT_PROP_NONE | ![]() ![]() ![]() | ||
![]() | 银剑 | 2![]() ![]() | 32.93 | loc_FIGHT_PROP_NONE | ![]() ![]() ![]() | ||
![]() | 冷刃 | 3![]() ![]() ![]() | 38.74 | Atk% | 7.66% | 对处于水元素或冰元素影响下的敌人,造成的伤害提高 | ![]() ![]() ![]() |
![]() | 黎明神剑 | 3![]() ![]() ![]() | 38.74 | CrD% | 10.2% | 生命值高于90%时,暴击率提升 | ![]() ![]() ![]() |
![]() | 旅行剑 | 3![]() ![]() ![]() | 39.88 | Def% | 6.37% | 获得元素晶球或元素微粒时,恢复 | ![]() ![]() ![]() |
![]() | 暗铁剑 | 3![]() ![]() ![]() | 38.74 | EM | 30.6 | 触发超载、超导、感电、原激化、超激化、超绽放或雷元素扩散反应后的12秒内,攻击力提高 | ![]() ![]() ![]() |
![]() | 吃虎鱼刀 | 3![]() ![]() ![]() | 38.74 | Atk% | 7.66% | 攻击命中时,有50%的概率对单个敌人造成 | ![]() ![]() ![]() |
![]() | 飞天御剑 | 3![]() ![]() ![]() | 37.61 | ER% | 11.33% | 施放元素爆发后,提高 | ![]() ![]() ![]() |
![]() | 西风剑 | 4![]() ![]() ![]() ![]() | 41.07 | ER% | 13.33% | 攻击造成暴击时,有 | ![]() ![]() ![]() |
![]() | 笛剑 | 4![]() ![]() ![]() ![]() | 42.4 | Atk% | 9% | 普通攻击或重击命中时,会获得一个和音。积攒了5个和音后,释放音律的力量,对周围的敌人造成 | ![]() ![]() ![]() |
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Test Weapons
Icon | Name | Rarity | Atk | Sub | Value | Weapon Affix | Ascension Materials |
![]() | n/a | 4![]() ![]() ![]() ![]() | 23.25 | loc_FIGHT_PROP_NONE | ![]() ![]() ![]() | ||
![]() | n/a | 5![]() ![]() ![]() ![]() ![]() | 23.25 | loc_FIGHT_PROP_NONE | ![]() ![]() ![]() | ||
![]() | n/a | 5![]() ![]() ![]() ![]() ![]() | 23.25 | loc_FIGHT_PROP_NONE | ![]() ![]() ![]() | ||
![]() | n/a | 5![]() ![]() ![]() ![]() ![]() | 23.25 | loc_FIGHT_PROP_NONE | ![]() ![]() ![]() | ||
![]() | (test)竿测试 | 5![]() ![]() ![]() ![]() ![]() | 9.9 | loc_FIGHT_PROP_NONE | ![]() ![]() ![]() | ||
![]() | (test)穿模测试 | 1![]() | 9.9 | loc_FIGHT_PROP_NONE | ![]() ![]() ![]() | ||
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3 responses to “Sword”
The amount of ATK% swords I have and that I do not give a peanut about it…
ehhh
where status base att