静谧之曲

静谧之曲
静谧之曲Name静谧之曲
FamilyCrafted Item, Weapon, Bow
RarityRaritystrRaritystrRaritystrRaritystr
Conversion Exp50000
Base Attack42.4
Substat TypeAttack %
Base Substat9%
Weapon Affix深海弦振
Affix Description受到治疗后,造成的伤害提升16%,持续8秒。角色处于队伍后台也能触发。
Description外观奇异如海中生物的长弓,弦振之时似乎毫无声音。
Weapon Ascension Materials
悠古弦音的残章
浊水的一滴
牢固的箭簇
悠古弦音的断章
浊水的一掬
锐利的箭簇
悠古弦音的乐章
初生的浊水幻灵
历战的箭簇
悠古弦音的回响

Table of Content
Weapon Stats
Weapon Affix
Item Story
Obtained From
Gallery

Weapon Stats

LvAtkBonus Atk%MaterialsTotal Materials
142.49.0%
20108.9315.9%
悠古弦音的残章3
浊水的一滴3
牢固的箭簇2
摩拉5000
悠古弦音的残章3
浊水的一滴3
牢固的箭簇2
摩拉5000
20+134.8315.9%
40204.8323.18%
悠古弦音的断章3
浊水的一滴12
牢固的箭簇8
摩拉15000
悠古弦音的残章3
浊水的一滴15
牢固的箭簇10
摩拉20000
悠古弦音的断章3
40+230.8323.18%
50265.8626.81%
悠古弦音的断章6
浊水的一掬6
锐利的箭簇6
摩拉20000
悠古弦音的残章3
浊水的一滴15
牢固的箭簇10
摩拉40000
悠古弦音的断章9
浊水的一掬6
锐利的箭簇6
50+291.7626.81%
60326.7830.45%
悠古弦音的乐章3
浊水的一掬12
锐利的箭簇9
摩拉30000
悠古弦音的残章3
浊水的一滴15
牢固的箭簇10
摩拉70000
悠古弦音的断章9
浊水的一掬18
锐利的箭簇15
悠古弦音的乐章3
60+352.6830.45%
70387.6634.07%
悠古弦音的乐章6
初生的浊水幻灵9
历战的箭簇6
摩拉35000
悠古弦音的残章3
浊水的一滴15
牢固的箭簇10
摩拉105K
悠古弦音的断章9
浊水的一掬18
锐利的箭簇15
悠古弦音的乐章9
初生的浊水幻灵9
历战的箭簇6
70+413.6634.07%
80448.6837.71%
悠古弦音的回响4
初生的浊水幻灵18
历战的箭簇12
摩拉45000
悠古弦音的残章3
浊水的一滴15
牢固的箭簇10
摩拉150K
悠古弦音的断章9
浊水的一掬18
锐利的箭簇15
悠古弦音的乐章9
初生的浊水幻灵27
历战的箭簇18
悠古弦音的回响4
80+474.5837.71%
90509.6141.35%

Weapon Affix

LvAffix ProgressionMaterials
1受到治疗后,造成的伤害提升16%,持续8秒。角色处于队伍后台也能触发。
2受到治疗后,造成的伤害提升20%,持续8秒。角色处于队伍后台也能触发。
静谧之曲
摩拉1000
3受到治疗后,造成的伤害提升24%,持续8秒。角色处于队伍后台也能触发。
静谧之曲
摩拉2000
4受到治疗后,造成的伤害提升28%,持续8秒。角色处于队伍后台也能触发。
静谧之曲
摩拉4000
5受到治疗后,造成的伤害提升32%,持续8秒。角色处于队伍后台也能触发。
静谧之曲
摩拉8000

Item Story


传说陨落海渊的勇士曾留下这柄奇弓,弓身泛着珠钿与秘银光泽。
如在极深的黑暗海域或无光的真空中拨弦那般,其弦振毫无声响。

在远古的宏大时代,曾有魔像组成军团与深海中的龙族厮斗。
海生的龙裔曾是一支暴虐的族群,由名为斯库拉的亲王统治,
那时,龙王斯库拉挟蛮族与龙蜥组成的大军驱入古国的关口,
持弓的军团曾前往抗击,直至大调律师将斯库拉的力量封印…

在那之后,一度荣耀的王国完全化作了散布海床的丘墟,
但魔像军团的残兵仍在日光无法投射之处与龙裔缠斗着…
静谧的海渊从未被血战扰动,化为顽石的心却逐渐崩塌。
最后的弓手与落单的龙裔,在某时刻达成了和解的协议。

利爪与牙齿无休无止的碰撞渐令人心生烦躁,
刀剑与弓矢在无光海渊之下也不再引人注目。
亡国的骑士与龙蜥的勇士不禁哈哈大笑起来,
丢弃累赘的武器,仿佛挣脱了无意义的仇斗…

至于后来静谧的海渊之下所发生的,后世的歌剧有着无数种解读与演绎。
有人说他们各自背叛了自己所属的家乡,同其他流放者建立全新的聚落…
同这柄古老的良弓一样,诸多故事终究沉入无声海渊,化作荒唐的传说。
最终「蛮荒」统治曾经的国土,许多故事与歌也演绎为无害的虚构戏剧…

Obtained From

Recipe

IconNameRecipe
静谧之曲
静谧之曲
央陆弓原胚1
+
萃凝晶50
+
白铁块50
+
摩拉500
+
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Unlocked By

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图谱:静谧之曲
图谱:静谧之曲Forging Recipe, Recipe
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14 responses to “静谧之曲”

  1. this is kinda meh just because stringless, rust and slingshot exist and give better bonus, but if you dont have any available then it may be a decent option, the only character that actually gets buff from this weap is maybe ganyu freeze, but i run that team with no healer so not really

      
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    • It is most likely going to be good on Lyney if you do not have his signature or other 5* waiting for him.
      Since he looses HP from CAs and regenerate from Skill.

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    • It’s a pretty good bow for Childe because it full utilizes his entire kit. Rust only buffs NA and Stringless only focuses on his burst. This bow will be beneficial to both including his CA/Charged shots.
      Similarly any other archer played on field with good Atk scaling skill/burst damage can use this over Stringless which uses EM.

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      • but still slingshot exist, crit rate and buffing his normals and charged attacks might amount to more dmg, but yeah, he may be one of the few options to use this bow better than most of the alternatives

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  2. Fischls burst heals her right? so this works great on her. consistent general dmg up and potentially a boost to off field Oz if you do a party wide heal while he’s out.
    huh this thing actually makes Mikas burst slightly relevant for yoimiya or other NA bow users.

      
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      • do we actually know this? like, what is the priority of actions here, does she heal herself first or does she summon oz first? is there no consistent priority and would it be random if oz gets buffed? does overhealing even count? idk, i think there might be more factors to consider and test until we can get a proper answer on how useful this weapon/set of weapons could be

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        • Fischl at C4 heals 20% of her HP once her burst duration ends. So to proc this effect, Fischl needs to use her burst, then after it expires (10s) she receives healing and weapon effect activates, now if you use her skill immediately after, Oz will be receive the buff.

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          • you’re incorrect on something, fischl’s burst duration isn’t 10 secs, that’s oz’s, if you read her burst it says that after it ends oz will “remain on the field” a.k.a. oz is summoned, but still is elemental skill damage and duration, not burst, if you use a c4 fischl you’ll see it heals her the moment the burst summons oz, that’s why the priority of effects/actions would be something nice and important to know, if oz is summoned first then a recast is needed, if fischl is healed first then it’s not

        • To me the big questions with these “heal then buff” weapons are:
          – Does the effect activate when eating food? Like if you use the NRE to heal?
          – Also, no cooldown is mentioned, so could healers like Kuki or QiQi who can consistently keep heals going mean that the buff could be kept up indefinitely? If so, that could be very interesting.

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          • As for NRE it probably activates but it ain’t that useful really, only maybe if you doing like co-op or some kind of solo/healerless showcase in the overworld, but with its low duration your character will probably become full and not able to eat anymore before the fight ends
            As for the healers it probably works like that but since we don’t know if overhealing counts then characters like QiQi who heal too much might not benefit if it doesn’t since you’d need to also take constant damage to heal to keep the passive active

        • just in case anyone else comes here and reads this, fischl needs to recast oz for the buff to work after burst.
          or you can just have a healer do it’s thing before her, and yes, overhealing counts to activate it.

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