赛索斯

赛索斯
赛索斯Name赛索斯
Title衡明知度
Occupation???
AssociationSUMERU
RarityRaritystrRaritystrRaritystrRaritystr
WeaponWeapon Bow
ElementElement Electro
Day of Birth1
Month of Birth1
Vision (Introduced)
Constellation (Introduced)圣名环座
Chinese Seuyu???
Japanese Seuyu???
English Seuyu???
Korean Seuyu???
Description测试角色
Character Ascension Materials
最胜紫晶碎屑
最胜紫晶断片
最胜紫晶块
最胜紫晶
凝云鳞甲
万相石
褪色红绸
镶边红绸
织金红绸
Skill Ascension Materials
「笃行」的教导
「笃行」的指引
「笃行」的哲学
空行的虚铃
智识之冕

Table of Content
Stats
Skills
Skill Ascension
Related Items
Gallery
Sounds
Quotes
Stories

Stats

LvHPAtkDefCritRate%CritDMG%Bonus EMMaterialsTotal Materials
182119.0546.925.0%50.0%0%
20210848.95120.555.0%50.0%0%
最胜紫晶碎屑1
万相石3
褪色红绸3
摩拉20000
最胜紫晶碎屑1
万相石3
褪色红绸3
摩拉20000
20+272163.19155.65.0%50.0%0%
40407694.65233.085.0%50.0%0%
最胜紫晶断片3
凝云鳞甲2
万相石10
褪色红绸15
摩拉40000
最胜紫晶碎屑1
万相石13
褪色红绸18
摩拉60000
最胜紫晶断片3
凝云鳞甲2
40+4512104.76257.985.0%50.0%24
505189120.5296.745.0%50.0%24
最胜紫晶断片6
凝云鳞甲4
万相石20
镶边红绸12
摩拉60000
最胜紫晶碎屑1
万相石33
褪色红绸18
摩拉120K
最胜紫晶断片9
凝云鳞甲6
镶边红绸12
50+5770133.98329.955.0%50.0%48
606448149.72368.715.0%50.0%48
最胜紫晶块3
凝云鳞甲8
万相石30
镶边红绸18
摩拉80000
最胜紫晶碎屑1
万相石63
褪色红绸18
摩拉200K
最胜紫晶断片9
凝云鳞甲14
镶边红绸30
最胜紫晶块3
60+6884159.84393.625.0%50.0%48
707561175.56432.335.0%50.0%48
最胜紫晶块6
凝云鳞甲12
万相石45
织金红绸12
摩拉100K
最胜紫晶碎屑1
万相石108
褪色红绸18
摩拉300K
最胜紫晶断片9
凝云鳞甲26
镶边红绸30
最胜紫晶块9
织金红绸12
70+7996185.67457.245.0%50.0%72
808674201.41496.05.0%50.0%72
最胜紫晶6
凝云鳞甲20
万相石60
织金红绸24
摩拉120K
最胜紫晶碎屑1
万相石168
褪色红绸18
摩拉420K
最胜紫晶断片9
凝云鳞甲46
镶边红绸30
最胜紫晶块9
织金红绸36
最胜紫晶6
80+9110211.53520.915.0%50.0%96
909787227.26559.675.0%50.0%96

Skills

Active Skils

普通攻击·王家苇箭术普通攻击·王家苇箭术
普通攻击
进行至多三段的连续弓箭射击。

重击
进行伤害更高、更为精准的瞄准射击。
瞄准时,雷霆的力量会在箭矢上持续积聚,并随攻击发射出去。根据蓄力时间长短,能造成不同的效果:
·一段蓄力:射出附有雷元素的箭矢,造成雷元素伤害;
·二段蓄力:发射能穿透敌人的贯影箭,对路径上的敌人造成雷元素伤害。贯影箭完成蓄力后,赛索斯将无法进行移动。

下落攻击
从空中射出箭雨,并迅速下坠冲击地面,在落地时造成范围伤害。
Lv1Lv2Lv3Lv4Lv5Lv6Lv7Lv8Lv9Lv10Lv11Lv12Lv13Lv14Lv15
一段伤害52.61%56.9%61.18%67.3%71.58%76.47%83.2%89.93%96.66%104%111.35%118.69%126.03%133.37%140.71%
二段伤害23.8% + 26.61%25.73% + 28.77%27.67% + 30.94%30.44% + 34.03%32.37% + 36.2%34.59% + 38.68%37.63% + 42.08%40.67% + 45.48%43.72% + 48.89%47.04% + 52.6%50.36% + 56.31%53.68% + 60.02%57% + 63.74%60.32% + 67.45%63.64% + 71.16%
三段伤害73.99%80.01%86.03%94.63%100.66%107.54%117%126.47%135.93%146.25%156.58%166.9%177.22%187.55%197.87%
瞄准射击43.86%47.43%51%56.1%59.67%63.75%69.36%74.97%80.58%86.7%92.82%98.94%105.06%111.18%117.3%
一段蓄力瞄准射击124%133.3%142.6%155%164.3%173.6%186%198.4%210.8%223.2%235.6%248%263.5%279%294.5%
贯影箭伤害140%攻击力 + 134.56%元素精通150.5%攻击力 + 144.65%元素精通161%攻击力 + 154.74%元素精通175%攻击力 + 168.2%元素精通185.5%攻击力 + 178.29%元素精通196%攻击力 + 188.38%元素精通210%攻击力 + 201.84%元素精通224%攻击力 + 215.3%元素精通238%攻击力 + 228.75%元素精通252%攻击力 + 242.21%元素精通266%攻击力 + 255.66%元素精通280%攻击力 + 269.12%元素精通297.5%攻击力 + 285.94%元素精通315%攻击力 + 302.76%元素精通332.5%攻击力 + 319.58%元素精通
下坠期间伤害56.83%61.45%66.08%72.69%77.31%82.6%89.87%97.14%104.41%112.34%120.27%128.2%136.12%144.05%151.98%
低空/高空坠地冲击伤害113.63% / 141.93%122.88% / 153.49%132.13% / 165.04%145.35% / 181.54%154.59% / 193.1%165.17% / 206.3%179.7% / 224.45%194.23% / 242.61%208.77% / 260.76%224.62% / 280.57%240.48% / 300.37%256.34% / 320.18%272.19% / 339.98%288.05% / 359.79%303.9% / 379.59%
古仪·鸣砂掣雷古仪·鸣砂掣雷
凝集轰雷,对前方的敌人造成雷元素范围伤害并快速后退。如果此次攻击对敌人触发了感电、超导、超载、原激化、超激化、超绽放或雷元素扩散反应,赛索斯将恢复一定的元素能量。

「神灵凭依的司祭、点穴成泉的术师,沙海的歌者间流传着他们的故事…但我知道那并非传说,因为他们就是我们的先辈。」
Lv1Lv2Lv3Lv4Lv5Lv6Lv7Lv8Lv9Lv10Lv11Lv12Lv13Lv14Lv15
技能伤害115.6%124.27%132.94%144.5%153.17%161.84%173.4%184.96%196.52%208.08%219.64%231.2%245.65%260.1%274.55%
恢复元素能量12点12点12点12点12点12点12点12点12点12点12点12点12点12点12点
冷却时间8秒8秒8秒8秒8秒8秒8秒8秒8秒8秒8秒8秒8秒8秒8秒
秘仪·瞑光贯影秘仪·瞑光贯影
施展秘仪,进入「寂想瞑影」状态,在此期间,赛索斯的普通攻击将转为发射能穿透敌人的暝弦矢:对路径上的敌人造成雷元素伤害,并基于赛索斯的元素精通,提升其造成的伤害。
暝弦矢造成的伤害视为重击伤害。
效果将在赛索斯退场时解除。

缄默之殿的藏书室中保存着不少从赤王时代的阿赫塔蒙遗留下来的书籍,书中记载了许多威力强大的秘仪。但即便在缄默之殿中,也只有少数人能够习得掌握它们的力量。
Lv1Lv2Lv3Lv4Lv5Lv6Lv7Lv8Lv9Lv10Lv11Lv12Lv13Lv14Lv15
瞑弦矢伤害提升170.56%元素精通183.35%元素精通196.14%元素精通213.2%元素精通225.99%元素精通238.78%元素精通255.84%元素精通272.9%元素精通289.95%元素精通307.01%元素精通324.06%元素精通341.12%元素精通362.44%元素精通383.76%元素精通405.08%元素精通
寂想瞑影持续时间8秒8秒8秒8秒8秒8秒8秒8秒8秒8秒8秒8秒8秒8秒8秒
冷却时间15秒15秒15秒15秒15秒15秒15秒15秒15秒15秒15秒15秒15秒15秒15秒
元素能量606060606060606060606060606060

Passive Skills

猿月的显迹猿月的显迹
在小地图上显示周围的须弥区域特产的位置。
黑鸢的密喻黑鸢的密喻
瞄准射击时,依据赛索斯当前元素能量不超过20点的部分,每1点元素能量将使蓄力时间减少0.285秒,通过这种方式,至多使蓄力时间降低至0.3秒;发射时,若发射的是贯影箭,将消耗对应的元素能量;如果发射的是一段蓄力的箭矢,则消耗对应元素能量的50%。
砂王的赐礼砂王的赐礼
赛索斯每15秒会获得「热砂炫影」效果,使贯影箭造成的伤害值提升,提升值相当于赛索斯的元素精通的600%。
热砂炫影效果至多持续5秒,将在4枚贯影箭命中敌人后移除。本次热砂炫影效果下的首枚贯影箭命中敌人时,将重新开始产生热砂炫影效果的计时。

Constellations

封龛谒灵歌封龛谒灵歌
贯影箭的暴击率提升15%。
寂秘纸草经寂秘纸草经
赛索斯施放秘仪·瞑光贯影,或在满足以下任意一项条件时,雷元素伤害加成提升15%,持续10秒:
·通过固有天赋「黑鸢的密喻」的效果消耗元素能量,此条件需要解锁固有天赋「黑鸢的密喻」;
·通过古仪·鸣砂掣雷恢复元素能量。
雷元素伤害加成提升效果重复触发时至多叠加2层,每层独立计时。
月升哲贤颂月升哲贤颂
普通攻击·王家苇箭术的技能等级提高3级。
至多提升至15级。
真念鸵羽集真念鸵羽集
贯影箭或暝弦矢命中2名及以上的敌人时,队伍中附近的所有角色的元素精通提升80点,持续10秒。
荒神烈沙录荒神烈沙录
秘仪·瞑光贯影的技能等级提高3级。
至多提升至15级。
巡日塔门书巡日塔门书
贯影箭命中敌人后,将返还因固有天赋「黑鸢的密喻」消耗的元素能量,此效果每15秒至多触发一次,需要解锁固有天赋「黑鸢的密喻」。

Skill Ascension

Sounds

Quotes

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Stories

TitleText
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* 好感等级达到2后开启
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* 好感等级达到3后开启
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* 好感等级达到4后开启
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* 好感等级达到5后开启
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* 好感等级达到6后开启
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* 好感等级达到4后开启
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* 好感等级达到6后开启

48 responses to “赛索斯”

  1. Second time falling with the same rock… Cyno wasn’t even good enougth atm of her launch and now they are reusing a similar idea BUT in a 4* and a bow…

    Another another insta-benched character to me. Just leveling up until 70/80 with talents at 1/1/1 = 3 “regular” whishes

    PS: I hope to be wrong but i can’t see it being a full Onfield DPS with charged shots…

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  2. Range cyno with infusion, ca, em attack dual scaling and depency on avvagrate reaction. Cyno pretty much mid/C tier at point so his 4 star version doesn’t seem good at all.

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  3. Hmm lots of words how fasinating-

    HOLY AGGRAVATE HE CAN USE MY R5 RUST!
    No more crying over my lack of Yoimiya (Jean is on thin ice for stealing her.) Maybe not his absolute BIS but trying to make normal attacks work with Rust Aloy is too much, even for a tolerant player like me.

    Thoughts on artifact sets? I’m thinking a simple Gilded Dreams setup, I’ve gotta get some new Deepwood stuff anyways.

      
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    • Actually Rust will be quite bad on him. During burst his NA counts as CA damage, so all those aggravate hits will be CA, not NA.
      For artifacts Gilded Dreams or Wanderer’s Troupe seem like the best options.

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    • I don’t mean to burst your bubble, but Rust would be TERRIBLE on Sethos, considering not only does it not have a usable passive on him, it has a passive that actively nerfs him.
      Sethos’ Burst Normal Attacks are considered Charged Attacks, but hey atleast in a event we will get a 4* weapon that is pretty much made for Sethos.

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    • Sethos burst changing his auto attacks to charged attacks was probably intentionally done by Mihoyo so that Rust would be incompatible.

      The best overall weapon for Sethos will almost certainly be the 4* event weapon Cloudweaver (which looks like Sethos’ de facto signature weapon).

      The 3* Raven bow and the old event weapon Windblume Ode are the only other EM bows that Sethos can use, but there are several 4 *and 5*Crit Rate/Crit Damage and ER bows he could also use.

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    • sorry brother. r5 rust is not compatible with him since his normal attacks during his burst is considered charged attack damage. it’s a Raiden situation so it is in favor of the Ibis Piercer, First Great Magic, Amos Bow, even Slingshot and some other Charged attack based bows. because of the heavy focus on Charged Attack dmg, Wanderers Troupe looks extra good on him, but also Thundering Fury as a way to regain energy.

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  4. My initial thoughts on Sethos:

    I had no idea what type of character (besides being a 4* electro) he was going to be, so it’s nice to see that he will be a main DPS.

    He seems that he will actually be quite good. Based on what I have read of his kit, he seems to have 2 distinct play styles:

    1————–
    A Quick Swap Main DPS like Tighnari, using aimed shots that scale with his both his attack and elemental mastery. Based on the video in his profile, it’s not clear to me on how long it takes for him to charge up to level 2 normally. In the video it sees both charged shots are being boosted by his A1 passive.

    If the normal charge speed is same as Tighnari’s (about 3.5 seconds) that means assuming he is at full energy he will be able to do fast- shadowpiercing charged attacks, then he could use his skill to regain some energy and then fire off a 3rd slower one before swapping out. This playstyle could be good for mono-electro teams as well as some aggravate varients. Sara could actually seem some use here.

    2———–
    Sustained DPS, like Yoimiya with her enhanced normal attacks. The rapid fire nature and heavy EM scaling will make this play style more suited for reaction-based teams. Electro-Charged and Hyperbloom will shine with this playstyle. Aggravate should just as good as with the Charged Shot variant, and I see Chevruse Overload being great as well (knock back is much less of an issue for a ranged character).

    One the best things I like about Sethos is that he doesn’t seem as reliant on his constellations as many other 4* DPS characters. C6 will help get an extra charge attack in but I don’t see it as a necessity.

    As of now, I would say that Sethos at C0 is the best 4* DPS character. If you look at max constellations, he would be second best, behind Gaming but ahead of Noelle.

    I hope he isn’t nerfed significantly in the beta because Genshin Impact could use a greater variety of competitive 4* main DPS characters.

      
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    • He might actually be good to play with Dori.
      Also, remember he needs to make elemental reactions with his E to gain energy, and of course, as he is EM based it’s probably best to get him some dendro companions, that deal offfield damage. I’m also concerned about his resistance to interruption, as he can’t move while fully charged, so probably some shielder would be nice.

      Either way, if I understand correctly, on full energy he can get 3 quick Charged shots (3×20 energy) until he needs to use E and at C6 he get another one for free. At this point he uses up his passive boost and you either have 15s to recharge him or, if you play with battery good enough to charge him, you can go for burst and then you have 7s to recharge him for the next passive boost. Sure, you can’t go like this forever, but he might be cery fun to play in coop, if your party would have a battery.

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      • @Joe

        Maybe I’m reading the A1 passive wrong, as my interpretation is that Setho’s energy will not go down below 20 from it. But it does go down, that indeed be 3 near instant Charged Attacks before it goes away.

        As far as Dori goes, you are talking about her burst-giving energy? Maybe. She can give up to 15 energy over 12 seconds so I assume her main purpose would be to allow Sethos to use Charged Attacks and his Burst in a single rotation, as you described. Not sure how practical that would be in most situations.

        The A4 passive will be much more important for Charged Attack Sethos as he will be relying much more on raw power. The normal attack style (with his burst) will be less important due to much heaver focus on EM. Only the first 2 seconds (first full normal attack combo) get boosted and he probably can fit 2 more full combos before the 8-second duration runs out.

        Still, for a character that is mostly a composite of styles from older characters, Sethos seems pretty well-designed.

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        • Yeah, his passive is only for full charged attacks, not for Q (it’s for Shadow Piercing, and not for Dusk Bolts), that’s why I said that You van use Q in the meantime while you are waiting for passive boost to kick in.

          Nów I see that I assumed that his Q cd kicks in at the end of it’s duration. If it starts at the begining though, we can actually do what I described pretty much all the time (in coop with good battery), as by the time passive boost kicks in, the Q CD should be ending.

          4 quick Shadow Piercing Shots > E > Q sequence > E > 7s for other party members (or weaker Shadow Piercing Shots in coop) > repeat

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          • The amount of energy required to use the Shadow Piercing and Dusk Bolts in the same rotation seems onerous (effectively 120 energy). Sethos would probably need to use energy sands and be in a triple electro team (himself, Fischl, and Dori) to make such a play style feasible. Focusing on one or the other will probably be more fruitful.

            If Sethos is meant to use both then he probably needs to be tweaked more in the beta period to make it more feasible.

          • Yeah, you’re probably right.
            Could be possible if he was 5*, as they would probably buff his energy recharge/lower all energy needs or they would just give him dedicated 4* support (or probably not, because it could easily damage their beloved Raiden Shogun if not designed speciffically enough).
            Either way, I like this kit a lot. If they had added the second set of artifacts (and weapons) to swap between, so you can easily switch between playstyles (of course not mid battle or domain), it would be even better.

    • apparently, you would be using his shadow piercing shot 4 times and I assume that is also the limit based on his energy. his A4 passive only buffs 4 shadowpiercing shots so for his Tighnari-like playstyle, you’d fire 4 shadow piercing shots with that additional 600% EM as damage before swapping out.

      Or maybe we can cheese the strat and make Sethos compatible with both playstyles. slap TF on him and on Dori, and have Dori’s burst active during his burst state and weave his skill in during the normal attack phase and perhaps you will have energy back up when it ends.

      dori + Thundering Fury is the way to go.

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  5. OMG his charged attack animation is so cool 😍 Definitely going to main him in the future. His em scalings looks decent

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  6. it seems he has 2 style, Tighnari or Yoimiya style. both has piercing arrows. With fischl gonna be great.

    his kit is so simple, yet not so braindead to pull off. require some archery positioning.

    i like him already.

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