
Table of Content |
Stats |
Skills |
Skill Ascension |
Related Items |
Gallery |
Sounds |
Quotes |
Stories |
Stats
Lv | HP | Atk | Def | CritRate% | CritDMG% | Bonus CritDMG% | Materials | Total Materials |
1 | 989 | 26.81 | 62.22 | 5.0% | 50.0% | 0% | ||
20 | 2565 | 69.55 | 161.41 | 5.0% | 50.0% | 0% | ![]() ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() |
20+ | 3413 | 92.54 | 214.76 | 5.0% | 50.0% | 0% | ||
40 | 5107 | 138.47 | 321.35 | 5.0% | 50.0% | 0% | ![]() ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
40+ | 5710 | 154.8 | 359.26 | 5.0% | 50.0% | 9.6% | ||
50 | 6569 | 178.1 | 413.33 | 5.0% | 50.0% | 9.6% | ![]() ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
50+ | 7373 | 199.88 | 463.87 | 5.0% | 50.0% | 19.2% | ||
60 | 8241 | 223.42 | 518.5 | 5.0% | 50.0% | 19.2% | ![]() ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
60+ | 8844 | 239.76 | 556.41 | 5.0% | 50.0% | 19.2% | ||
70 | 9720 | 263.51 | 611.54 | 5.0% | 50.0% | 19.2% | ![]() ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
70+ | 10322 | 279.85 | 649.45 | 5.0% | 50.0% | 28.8% | ||
80 | 11208 | 303.87 | 705.2 | 5.0% | 50.0% | 28.8% | ![]() ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
80+ | 11811 | 320.2 | 743.11 | 5.0% | 50.0% | 38.4% | ||
90 | 12704 | 344.42 | 799.3 | 5.0% | 50.0% | 38.4% | ||
90+ | 12704 | 344.42 | 799.3 | 5.0% | 50.0% | 38.4% | ||
100 | 13607 | 421.91 | 856.11 | 5.0% | 50.0% | 38.4% |
Skills
Active Skils
![]() | 游虵吐信 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
以游蛇般凶锐与优雅的仪态,进行至多四段的踢击,造成 进入蛇行状态,以消耗体力为代价,进行至多2.5秒的高速移动。松开技能、持续时间结束或体力耗尽时,奈芙尔将退出蛇行状态,并额外消耗一定体力,对敌人造成 此外,奈芙尔处于蛇行状态下时,施放元素战技 凝聚草元素的力量,从空中下坠冲击地面,攻击下落路径上的敌人,并在落地时造成 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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![]() | 弈术·千夜一舞 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
如月色的轻纱般缠绵,又如寒夜的砂海般凛冽的倾国之舞。奈芙尔向前方突进一段距离,造成 处于「影舞」状态下时,若拥有至少1枚 初始拥有2次可用次数。 「世事如棋局,棋手们总是隐藏在帷幕之后。若是不想在不知不觉间坠入罗网,就必须掌握充足的情报,这便是『秘闻』的意义。」 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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![]() | 圣约·真眸幻戏 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
以图特的真视,向伪物的谜题奉上「解明」,对前方的敌人造成 在热砂的歌者们所传唱的古老诗篇中,鹮之王的馈赠与其说是祝福,不如说更像是诅咒。 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Passive Skills
![]() | 月兆祝赐·廊下暮影 |
队伍中的角色触发绽放反应时,将转为触发月绽放反应,且基于奈芙尔的元素精通,提升队伍中角色造成的月绽放反应的基础伤害:每点元素精通都将提升0.0175%月绽放反应的基础伤害,至多通过这种方式提升14%伤害。 此外,奈芙尔在队伍中时,队伍的 |
![]() | 月下的豪赌 |
依据队伍的 奈芙尔施放重击或 |
![]() | 尘沙的女儿 |
基于元素精通超过500的部分,每1点元素精通使奈芙尔的攻击力提升0.4点,至多通过这种方式使奈芙尔的攻击力提升200点。 |
![]() | 金室的密谋 |
在挪德卡莱执行时长为20小时的探索派遣任务时,获得的奖励增加25%。 此外,作为「秘闻馆」的主人,奈芙尔似乎可以通过某种方式获取各方的情报,而那夏镇的某些势力似乎对这些情报很有兴趣… |
Constellations
![]() | 谋篇乃成败之始 |
奈芙尔的 |
![]() | 明察为筹算之先 |
突破天赋{LINK#P1222101} 需要解锁突破天赋「月下的豪赌」。 |
![]() | 诳言掩虚实之迹 |
元素战技 至多提升至15级。 |
![]() | 眩惑入谜局之网 |
奈芙尔在场上且处于 此外,奈芙尔处于「影舞」状态下时,还会使附近敌人的 |
![]() | 见机在忽微之间 |
元素爆发 至多提升至15级。 |
![]() | 决胜于逆转之时 |
奈芙尔施放 奈芙尔造成的月绽放反应伤害 |
Skill Ascension
Gallery
Sounds
Quotes
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Stories
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21 responses to “奈芙尔”
*hoyoverse headquarters*
character designer: make
her egyp tian 😂😁😁😁😂
😂😂😂😂😂
And this was funny because…?
I really don’t like the design of having an EM scaling character not being able to utilize reactions.
Also, the lunar bloom dmg of her kit seems to be lacking. Give Lauma Sacrificial Fragment and she actually has higher multipliers than her. Her ultimate seems to be a substantial dmg source for her, but isn’t scaling with lunar bloom dmg at all, diminishing all buffs to lunar bloom dmg. Blackmarrow Lantern is probably outclassed by weapons that give other stats, like Widsith or Wandering Evenstar, since that scales with her whole kit and not just parts of her elemental skill.
It seems you forgot to account for that each of her E gives 3 CA uses, and that her E has 2 charges which means she can frontload it in 18s+ rotations provided you have enough verdant dew.
Lunarbloom damage would be much higher than you’d think from looking at multipliers, due to her passive buffing LB up to 800 EM, and EM also translating to LB dmg bonus. This results in ~cubic growth before 800 EM, and roughly quadratic after. (the dmg bonus from EM does fall off but only very slowly)
While Nefer bans bloom damage, there’s nothing stopping her from utilising spread on her normal damage. You can use a E at the beginning to prevent cores from being triggered, and safely setup electro. It would require a slow hydro to preserve the catalyzed aura, which is not a problem since Nefer doesn’t want lots of cores; she only needs a LB reaction every 2.5s to keep up the dew generation.
You could make it work with Mona, but the challenge is to create 4 blooms before Nefer uses her first CA. Don’t know if Lauma will be able to keep up, so Nahida might be better with her 1.5 gauge.
Team: Nefer, Mona, Ineffa, Nahida
Rotation: Nahida, Ineffa, Mona (NA, E, Q), Nefer (E, CA, Q, …)
That should create 3 blooms on Mona and one on Nefer, but since Nefer is also a catalyst user and Monas Omen does 2 gauge, you might be able to Slot in Lauma and add one NA before Nefers E, so you create 2 blooms on Mona and 2 on Nefer. This way you are more flexible with your healer and could slot Iansan.
Well shit, Iansan doesn’t apply electro off field.
First, why Mona? For her damage buff which doesn’t work on LB? Her E DoT only lasts 5s, and also has a 2.5s/3 hits ICD, making her a poorer hydro applier compared to Kokomi, Nilou, and Aino. And Aino is free. And adds a moonsign so you are free to use old dendro and electro options. Unless you specifically went for her short duration, so that hydro is gone by the time Nefer takes field – also not a good idea, since she wants ~13s of bloom for her 6 CAs.
You can only store 3 dews (so there’s no point going for a 4th bloom), and it doesn’t matter who triggers it because the cores will not deal damage. Dew generation also does not depend on number of blooms triggered, but rather triggering bloom at least once every 2.5s. An easier rotation would be:
Dendro > hydro > electro > Nefer
All of the hydros mentioned above (except for Mona) apply element every ~2s, and both Nahida & Lauma apply enough dendro to maintain dendro aura, so there’s no need to worry about downtime of bloom. You will spend ~3s on each support, so 7~8s would have passed between the first bloom and Nefer’s first CA, providing her with 3 dews to use.
Also why would Iansan be needed here? Cinder City, again, doesn’t affect LB, which makes up a significant portion of Nefer’s damage; moreover the majority of her damage scales off EM, making ATK rather unimportant.
Yes, Monas Omen doesn’t work on LB, but she also buffs crit at C4, LB on C1 and has access to TToDs and TotM. Since Nefers ult does good dmg, the Omen debuff can work its magic. Even without Omen thats more than Aino by a big margin, and many should have at least Mona C1.
I also chose Mona because you mentioned spread, which won’t be possible with Aino or Kokomi, since they permanently remove it.
You need 4 bloom because of of her A2 buff, where she gains 100EM only if she has absorbed 4 cores. I am still not sure exactly how the dew generation works, since I haven’t tested it, and the tutorial only states that it continuously generates after a bloom, but when does it stop? Never? If it’s as you say and you need to trigger bloom every 2.5s because it will stop generating, then spread is pretty much impossible with Nefer and Mona would probably not be able to generate enough uptime as well.
Regarding Iansan, she provides a strong +atk buff and cinder city is just an all around good set. It’s not like you are only doing reaction dmg. Next to Ineffa, there is no other good electro alternative who has sustain and good buffs, but since Iansan doesn’t continously apply electro, she isn’t viable.
You could probably stick every Nodkrai character except Flins in her team and it would perform well, but since I don’t have Ineffa, I’ll probably try good old Benny with Sapwood Blade.
i’m quite unsure about never teams but i wonder if c2 nilou is any good for nefer (can get it in new event have c1) and no lauma ._•
She’s down bad but sadly I can’t pull for her tho
606.53% ATK + 1213.06% Elemental Mastery
yeah sure
and 2415% probabilty it’s nerfed, lmao
Maybe, but not as much as you’d think.
Nefer is a character built around a specific reaction (bloom) and building EM that builds reactions… that then turns off that reaction’s damage (“Seeds of Deceit cannot trigger Hyperbloom or Burgeon reactions and will not burst.”)
Her personal damage needs to be enough to compensate for what the blooms would have done, or she ends up being a net loss in damage. Think of her as needing a Geo character’s multipliers.
That being said, it looks like the effect only turns on at two nod-krai characters (it’s under “ascendant gleam”, and not “nascent gleam”) so… we’ll see?
you’re saying that because you’re clearly totally ignoring future units, which will be her supports.
but that aside, yeah, “maybe”
hoyo is everything but rational in these things, most of the time they either create cracked units or mid ones, or, worse, one reliant on constellation. they barely know how to create a “balanced” character at c0.. or they do it on purpose (the most probable thing)
Why a Sumeru chara in nod-krai?
why not. we have monstad character in nod-krai too.
she is from nod krai she has a dendro moon wheel
Dori confirmed in story that both were from Sumeru
Dori confirmed in story that they both originate from sumeru! 😀
so… hmmm… does she want like a not!hyperbloom where she sometimes is making dendro cores and sometimes has electro aura on her opponent? her kit really would seem better for spread/aggravate, the tacking on of bloom but not actually doing any bloom cores seems forced.
its not forced, her passive only works for ascendant gleam aka 2 char nod krai in one team. So we can still play her in spread, hyperbloom or superbloom team.
Having the ability to disable bloom is probably for the better because:
1. Her fast dendro attacks are likely decent (depending on ICD) for spread, but hydro might disrupt catalysed aura, and bloom damage depends on frequent hydro application. Pick one. (Nefer herself only needs one bloom every 2.5s to keep up verdant dew generation.)
2. Lauma’s Q works on both bloom and LB and has a limited trigger count. Nefer alone consumes 18 stacks – exactly the base amount provided by Lauma’s Q. With no bloom damage, Lauma can forgo holding E and let Nefer use the verdant dew instead.