烈阳之嗣

烈阳之嗣
烈阳之嗣Name烈阳之嗣
FamilyWeapon, Bow
RarityRaritystrRaritystrRaritystrRaritystr
Conversion Exp50000
Base Attack43.73
Substat TypeCritical Rate %
Base Substat4%
Weapon Affix阳炎古道
Affix Description重击命中敌人后,会向命中的敌人降下阳炎矢,造成攻击力60%的伤害,并为受到阳炎矢伤害的敌人施加持续10秒的灼心效果。装备者的重击对处于灼心状态下的敌人造成的伤害提升28%。阳炎矢每10秒至多触发一次。
Description赤王国度的古老时代所留下的古代长弓,其上雕刻着不可理解的古老文字与庄严图案。
Weapon Ascension Materials
烈日威权的残响
来自何处的待放之花
蕈兽孢子
烈日威权的余光
何人所珍藏之花
荧光孢粉
烈日威权的梦想
漫游者的盛放之花
孢囊晶尘
烈日威权的旧日

Table of Content
Weapon Stats
Weapon Affix
Item Story
Gallery

Weapon Stats

LvAtkBonus CritRate%MaterialsTotal Materials
143.734.0%
20118.577.07%
烈日威权的残响3
来自何处的待放之花3
蕈兽孢子2
摩拉5000
烈日威权的残响3
来自何处的待放之花3
蕈兽孢子2
摩拉5000
20+144.477.07%
40225.9910.3%
烈日威权的余光3
来自何处的待放之花12
蕈兽孢子8
摩拉15000
烈日威权的残响3
来自何处的待放之花15
蕈兽孢子10
摩拉20000
烈日威权的余光3
40+251.9910.3%
50293.3611.92%
烈日威权的余光6
何人所珍藏之花6
荧光孢粉6
摩拉20000
烈日威权的残响3
来自何处的待放之花15
蕈兽孢子10
摩拉40000
烈日威权的余光9
何人所珍藏之花6
荧光孢粉6
50+319.2611.92%
60360.913.53%
烈日威权的梦想3
何人所珍藏之花12
荧光孢粉9
摩拉30000
烈日威权的残响3
来自何处的待放之花15
蕈兽孢子10
摩拉70000
烈日威权的余光9
何人所珍藏之花18
荧光孢粉15
烈日威权的梦想3
60+386.813.53%
70428.6915.14%
烈日威权的梦想6
漫游者的盛放之花9
孢囊晶尘6
摩拉35000
烈日威权的残响3
来自何处的待放之花15
蕈兽孢子10
摩拉105K
烈日威权的余光9
何人所珍藏之花18
荧光孢粉15
烈日威权的梦想9
漫游者的盛放之花9
孢囊晶尘6
70+454.6915.14%
80496.7216.76%
烈日威权的旧日4
漫游者的盛放之花18
孢囊晶尘12
摩拉45000
烈日威权的残响3
来自何处的待放之花15
蕈兽孢子10
摩拉150K
烈日威权的余光9
何人所珍藏之花18
荧光孢粉15
烈日威权的梦想9
漫游者的盛放之花27
孢囊晶尘18
烈日威权的旧日4
80+522.6216.76%
90564.7818.38%

Weapon Affix

LvAffix ProgressionMaterials
1重击命中敌人后,会向命中的敌人降下阳炎矢,造成攻击力60%的伤害,并为受到阳炎矢伤害的敌人施加持续10秒的灼心效果。装备者的重击对处于灼心状态下的敌人造成的伤害提升28%。阳炎矢每10秒至多触发一次。
2重击命中敌人后,会向命中的敌人降下阳炎矢,造成攻击力75%的伤害,并为受到阳炎矢伤害的敌人施加持续10秒的灼心效果。装备者的重击对处于灼心状态下的敌人造成的伤害提升35%。阳炎矢每10秒至多触发一次。
烈阳之嗣
摩拉1000
3重击命中敌人后,会向命中的敌人降下阳炎矢,造成攻击力90%的伤害,并为受到阳炎矢伤害的敌人施加持续10秒的灼心效果。装备者的重击对处于灼心状态下的敌人造成的伤害提升42%。阳炎矢每10秒至多触发一次。
烈阳之嗣
摩拉2000
4重击命中敌人后,会向命中的敌人降下阳炎矢,造成攻击力105%的伤害,并为受到阳炎矢伤害的敌人施加持续10秒的灼心效果。装备者的重击对处于灼心状态下的敌人造成的伤害提升49%。阳炎矢每10秒至多触发一次。
烈阳之嗣
摩拉4000
5重击命中敌人后,会向命中的敌人降下阳炎矢,造成攻击力120%的伤害,并为受到阳炎矢伤害的敌人施加持续10秒的灼心效果。装备者的重击对处于灼心状态下的敌人造成的伤害提升56%。阳炎矢每10秒至多触发一次。
烈阳之嗣
摩拉8000

Item Story


在黄沙之王统治大地四方的年代里,威权如日光般遍洒起伏的沙丘。
游牧民残存的歌谣如沙中虫鸣,反复咏唱着那个被遗忘的黄金时代。
他们说,赤红的大主人曾与烈日争辉,终如流星般陨落在大地之下。
他们说,祭司中有未被其后诸藩王残害者,留下了传自赤王的弓术…

祭司的后代自称「烈阳的后嗣」,对于赤王国度的旧日仪典修习不辍。
即便消息最为灵通的游牧商人,对于这些神秘的群体也仅略闻一二。
镀金的子嗣鲜有资格传承赤王祭司的遗产,罕有能阅读古老文献者,
更不用提古祭司们所精通优雅庄严的棍术、枪术与引以为豪的弓术。

镀金旅团多称这些人为「隐者」,他们中一些人转而效忠须弥仅存的神王,
而大多数人消失在无垠的沙漠中,隐藏在蛇蝎与旧日藩国的幽灵群居之处。
那些效忠雨林者仍保持着隐居与寡言的习惯,以己身之力酬报古老的恩惠,
但在内心之底,他们无时不深切哀念着千年前横遭惨祸的先祖与赤王陛下。

就这样,古老雅致的弓术仪典由祭司的后嗣传承至今。
即使许多古老文字和图案的意义已然失传或流于讹传,
即使赤红之王曾引弓搭箭的雄壮身姿早已破碎于旧梦…
但古国的脆弱火种仍未熄灭,而是化作更隐秘的因素,
继续以他们所传承的旧日知识,来守护着今日的文明。

而那些消失在大漠的「隐者」,其中一些偏离了祭司之道。
这些人沉迷于权力的微渺幻景,企图改造聚散无常的部落。
以旧日的严苛仪典,他们将迷失的孩子训练成为「猎鹰」。
原本为培养高尚武士而代代进步的技巧,如今却步入歧途,
为能够辅助新「王」的诞生,而训练出了毫无思想的鹰犬…
但这些便是后话了,怀有过大野心之人总会消失在沙漠中,
无声无息,正如几滴苦涩的泪水融入无边无垠的大洋那般。

16 responses to “烈阳之嗣”

  1. I can’t believe they want to introduce ANOTHER CRIT RATE weapon with battle pass
    they’re too stupid, it’s absurd
    ok it’s different from viridiscent hunt or whatever, but was that too difficult,to make crit dmg instead? at least they’re complementary, under a certain aspect
    but no
    again rate
    stupid idiots

      
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    • Crit damage is interchangeable to the stat to which the character scales off. You first need to have a healthy crit rate to start investing on crit damage, and at certain point you start getting diminishing returns with only crit damage. So its better to adjust a build with crit rate, if the character also ascends with crit rate you substats alone will be easier to take you to a good crit value.

      It is also a tactic, crit rate is unobtainable on 4 star weapons without a battle pass, meanwhile the paimon shops already has crit damage weapons. They are not stupid.

      Also freaking bows have 6 CV 5 star weapons (5 because of Tighnari) and only 2 that are not, they also have 3 CV on 3 stars and now 3 on 4 stars they are eating well. Meanwhile, claymore has 2 5 star weapons and one of them just got deleted from rotation thanks to Dehya, none on 3 stars and 3 on 4 stars (with the new one from this battle pass being absolute garbage)

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  2. For anyone asking:
    The wording of this weapon implicates that the Heartseeker effect remains as a debuff for the duration of 10s.

    “Applies Heartseeker effect ‘on’ the opponent for 10s -> Opponents affected by Heartsearer take 56% more Charged Attack DMG from the wielder.”

    This means that for 10s, the character does 28~56% more with CAs on that specific opponent affected.
    So pretty insane weapon and maybe it is even an event weapon (yeah, I know, it won’t be, lol).

    The downside here:
    -> It seems like the first opponent hit, eat the heartseeker arrow (so it sounds like a single-target arrow), which means it works very well against single-targets, but not against groups. So if you want to use this on Ganyu in the Abyss, aim at the spongiest opponent in a group to guarantee that effect on them. Tighnari has less to worry, as he’s single-target focused.

    Definitely a very nice weapon, imo. High base ATK and crit sub-stat is always nice on a 4* weapon, plus a decent-to-really-good weapon effect makes it even better.

      
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  3. I assume you must be new to Genshin in order to make such a comment. No worries, we all were at some point, however I’d recommend looking at other 4-star weapons so you have a better understanding on how base Atk and substats scaling works (also explained by the other person replying to your comment).

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  4. this one passive is so unclear:
    1) there is no duration specified on its debuff effect (increase dmg taken from charge attacks), does this mean is it only 1 time after the follow up CA hits, then its gone?
    2) does the Sunfire Arrow single target only (like an extra arrow from tighnari CA effect, but 1 instance of it), but in description says “decend” instead of shoot/fires, then could it be a mini-AoE, if so, will all enemy hit by it will get debuff too?

    if the effect is not only a one time dmg bonus debuff every 10 secs, then it could be OP in high hp enemies like boss. Its weird that it doesn’t provide the duration on its debuff, even umbrella has duration of its effect (10s duration while 15s cd, cd resets if affected got kill before 10s duration expires), so I assume its only 1 time dmg bonus every 12 secs (until its confirmed)

      
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    • 1. “and applying the Heartsearer effect to the opponent damaged by said Arrow for 10s.” this means opponents affected by the Heartsearer are debuffed for 10 seconds. the 10 seconds is the duration.
      2. not sure about the Sunfire Arrow being AoE or single target. it’d be stronger if it is AoE.

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    • What??? 565 is what’s considered “high” base ATK for a 4* weapon (454 low, 510 mid, 565 high). A high base ATK balances out with a low substat, and vice versa.

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      • shhh dont tell them, they probably spend way too much money on 5* weapons and have their perception of reality completely tarnished

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      • Holy cr4p, you guys are right. My bad my bad, i mistook this with the new 5Star bow…. To a 4star this bow has some pretty insane stats to a 4stars just like Mouun’s Moon bow, but kinda better since we don’t need R5 this for a support like F2P KujouSara.

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  5. but how this %+ will work? it says that will increase de dmg of charged attack, but will be only the next charged? if it so, with this 12s cd will not be good for ganyu nor tighnari for obvious reasons, they can shoot various times between 12s cd… and we already have various good bows for them….

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  6. this is a battle pass weapon right? why doesn’t it have a refreshing effect like the umbrella, like sure it might be good in single target but is gonna be way worse than the umbrella in aoe i cant

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