鹤鸣余音

鹤鸣余音
鹤鸣余音Name鹤鸣余音
FamilyWeapon, Catalyst
RarityRaritystrRaritystrRaritystrRaritystrRaritystr
Conversion Exp300000
Base Attack49.14
Substat TypeAttack %
Base Substat3.6%
Weapon Affix云笈降真要诀
Affix Description装备者下落攻击命中敌人后,队伍中附近的所有角色下落攻击造成的伤害提高28%,持续20秒;队伍中附近的角色的下落攻击命中敌人时,为装备者恢复2.5点元素能量,每0.7秒至多通过这种方式恢复一次元素能量,装备者处于队伍后台时依然能通过这种方式恢复元素能量。
Description由纯净的翡玉琢刻而成的宝扇,萦绕着古老的仙力气息。
Weapon Ascension Materials
雾海云间的铅丹
羽状鳍翅
导能绘卷
雾海云间的汞丹
月色鳍翅
封魔绘卷
雾海云间的金丹
渊光鳍翅
禁咒绘卷
雾海云间的转还

Table of Content
Weapon Stats
Weapon Affix
Item Story
Gallery

Weapon Stats

LvAtkBonus Atk%MaterialsTotal Materials
149.143.6%
20144.916.36%
雾海云间的铅丹5
羽状鳍翅5
导能绘卷3
摩拉10000
雾海云间的铅丹5
羽状鳍翅5
导能绘卷3
摩拉10000
20+176.016.36%
40285.939.27%
雾海云间的汞丹5
羽状鳍翅18
导能绘卷12
摩拉20000
雾海云间的铅丹5
羽状鳍翅23
导能绘卷15
摩拉30000
雾海云间的汞丹5
40+317.039.27%
50374.4210.72%
雾海云间的汞丹9
月色鳍翅9
封魔绘卷9
摩拉30000
雾海云间的铅丹5
羽状鳍翅23
导能绘卷15
摩拉60000
雾海云间的汞丹14
月色鳍翅9
封魔绘卷9
50+405.6210.72%
60464.3912.18%
雾海云间的金丹5
月色鳍翅18
封魔绘卷14
摩拉45000
雾海云间的铅丹5
羽状鳍翅23
导能绘卷15
摩拉105K
雾海云间的汞丹14
月色鳍翅27
封魔绘卷23
雾海云间的金丹5
60+495.4912.18%
70555.3913.63%
雾海云间的金丹9
渊光鳍翅14
禁咒绘卷9
摩拉55000
雾海云间的铅丹5
羽状鳍翅23
导能绘卷15
摩拉160K
雾海云间的汞丹14
月色鳍翅27
封魔绘卷23
雾海云间的金丹14
渊光鳍翅14
禁咒绘卷9
70+586.4913.63%
80647.5215.08%
雾海云间的转还6
渊光鳍翅27
禁咒绘卷18
摩拉65000
雾海云间的铅丹5
羽状鳍翅23
导能绘卷15
摩拉225K
雾海云间的汞丹14
月色鳍翅27
封魔绘卷23
雾海云间的金丹14
渊光鳍翅41
禁咒绘卷27
雾海云间的转还6
80+678.6215.08%
90740.5816.54%

Weapon Affix

LvAffix ProgressionMaterials
1装备者下落攻击命中敌人后,队伍中附近的所有角色下落攻击造成的伤害提高28%,持续20秒;队伍中附近的角色的下落攻击命中敌人时,为装备者恢复2.5点元素能量,每0.7秒至多通过这种方式恢复一次元素能量,装备者处于队伍后台时依然能通过这种方式恢复元素能量。
2装备者下落攻击命中敌人后,队伍中附近的所有角色下落攻击造成的伤害提高41%,持续20秒;队伍中附近的角色的下落攻击命中敌人时,为装备者恢复2.75点元素能量,每0.7秒至多通过这种方式恢复一次元素能量,装备者处于队伍后台时依然能通过这种方式恢复元素能量。
鹤鸣余音
摩拉2000
3装备者下落攻击命中敌人后,队伍中附近的所有角色下落攻击造成的伤害提高54%,持续20秒;队伍中附近的角色的下落攻击命中敌人时,为装备者恢复3点元素能量,每0.7秒至多通过这种方式恢复一次元素能量,装备者处于队伍后台时依然能通过这种方式恢复元素能量。
鹤鸣余音
摩拉4000
4装备者下落攻击命中敌人后,队伍中附近的所有角色下落攻击造成的伤害提高67%,持续20秒;队伍中附近的角色的下落攻击命中敌人时,为装备者恢复3.25点元素能量,每0.7秒至多通过这种方式恢复一次元素能量,装备者处于队伍后台时依然能通过这种方式恢复元素能量。
鹤鸣余音
摩拉8000
5装备者下落攻击命中敌人后,队伍中附近的所有角色下落攻击造成的伤害提高80%,持续20秒;队伍中附近的角色的下落攻击命中敌人时,为装备者恢复3.5点元素能量,每0.7秒至多通过这种方式恢复一次元素能量,装备者处于队伍后台时依然能通过这种方式恢复元素能量。
鹤鸣余音
摩拉16000

Item Story


那是久远的过去,繁荣的港城尚未经始的年岁。
纵是仙家的灵府,也未能宥免于那纷乱的烽燧。
昔日被尊奉为神明的主人们为各自的理由争伐,
血与火,离散与背约,浸染了属于尘世的一切。

在天地动荡中失去一切的人们逃往群山之中,乞求得到仙家的庇护,
紧紧追赶在这些幸存之人身后的,则是无数早已丧去了心智的魔物。
其名无人知晓,其数难以测估。其势有似山洪,将沿途的一切摧覆。
它们崇敬的另一位主人已经殒落,凶烈的咆哮便是它们最后的哀哭。

只是彼时的凡人尚未知晓,原本护佑此方山川的府君如今已然仙逝,
犹如潮水般汹涌的灾厄前,隔断生与死的,唯有当地数位护法夜叉。
数日的鏖战,白衣染作朱红,朱红染作玄黑,魔物却依然无穷无尽…

由于年代古远,其后的故事众说纷纭。有人说,就在苍生涂炭之际,
拥有湛蓝与素白翎羽的仙君啄破云翳,如飙风一般自天穹奔突而下,
孤冷肃穆、缄慎无言,却依然以高傲的威严统御着诸多护法与先民,
将原本不存一丝希望的终局逆转,击溃了看似无穷无尽的魔物军势…

有人说,在最艰危困顿的时刻,两只翡玉雕琢的鹤自苍穹俯掠直下,
伴着繁密如雨的符箓,于刹那间抹去无数妖祟,宛若朔风吹散长云。
定睛再看之时,哪里还有什么玉鹤,唯有空中的仙人轻合手中折扇…

还有人说,仙君大能绝非凡人可解,彼时的先民不过听到一声鹤鸣,
看似无穷无尽的魔物便在一瞬间化为飞灰,正如尘埃消散在日光中…

无论是哪一种,璃月后世的子民在谈及名为留云借风的仙君时,
话语间总会带上几分敬意。至于说,当初的实际情况究竟如何…

「哼,对那么遥远的事情感兴趣,你也真是颇有几分闲心」
「也罢,既然本仙恰好也稍稍有些兴致,不妨就说一说吧」
「去那边搬把椅子过来。讲起来不算长,也就八九个时辰…」
「…喂,你刚才是不是打算趁着本仙不注意偷偷溜走?!」

31 responses to “鹤鸣余音”

  1. So for this weapon it would be optimal for an EQ rotation.

    Let’s see the duration for the 28% Plunge ATK bonus is 20s aftter the equiping character does a Plunge attack.

    Let’s say you are using a Faruzan + Bennet + Xianyun with Xiao.

    So you would begin the rotation with Xianyun E or you could start it with Faruzan E for some CC which would also buff Xianyun’s Attack because her A2 passive. You could also use her burst ( only recommended at C2 ) but there is a major waste in the buffs of her burst.

    I belive a good ratatoin would be Xianyun E, Furan Q, Bennet EQ, Xianyun Q and then Xiao Q. As said before you could do Faruza ECA –> Rotation but up to your taste.

    So let’s see…

    Xiao has a 15 sec duration and the buff is 20 seconds so there are 5 seconds where we can squish in the rest of all the team mates buffs.

    Animations wise all of this teams are quite fast, Bennet being the fastest to complete his animation at less than 1 second and Xianyun being the slowest at around 1.6 seconds but we don’t need to worry all that about her.

    By the time Xiao comes on-field he should take full advantage of all buffs, specially if you have C2 Faruzan or use her burst aftter Bennet.

    The first buffto expire should be Bennet ( 12 sec ), then Faruzan or Xianyun ( 12/18 sec and 16 sec, depending if you have Faruzan’s C2 ) and then the plunge attack bonus should expire at the same time that Xiao’s burst does.

    StormPion basically has no downtime so we don’t worry about that.

    Now, clense and repeat. Re-gain energy and do it again.

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  2. I kinda dislike how as of late they put these “mainly energy restoration” passives to make the dmg buffs scaling almost triple with refinements which can make them feel weak at R1 by comparison, as the energy part takes such a big importance at base (R1) which makes its scaling the ‘weak’ one (2.5~3.5 on this case), leaving the other buff part as the ‘strong’ scaling but weak start; unlike older weapons with balanced scaling between their usual 2 buffs (both double at R5)

    Doesn’t help this might be the most niche weapon so far, to activate either passive along with atk% as secondary.

      
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    • Energy restoration I would say is comparable to CR/CDMG in regards to a character’s burst—it’s not just a direct damage translation like other stats especially if you have bursts that do more than just damage (heal, inrease stats, etc.). We also have easy ways to reach break points due to Favonius/Sacrifial weapons, running same-element characters to funnel energy or particle-producing characters like Fischl, Albedo, etc.

      Though I agree that it’s very niche. for the most part you’re not even trying to get multiple copies of these unless you want to free up teammate/stat limitations for Cloud Retainer. It’d be more beneficial to get their cons than R5ing this weapon.

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