
![]() | Name | 赤沙之杖 |
Family | Weapon, Polearm | |
Rarity | ![]() ![]() ![]() ![]() ![]() | |
Conversion Exp | 300000 | |
Base Attack | 44.34 | |
Substat Type | Critical Rate % | |
Base Substat | 9.6% | |
Weapon Affix | 蜃气尽头的热梦 | |
Affix Description | 基于装备者元素精通的 | |
Description | 黑曜石塑造的一对的权杖中的一件。在传说中,具有引领沙之民的权威,但如今已经没有能辨别出这件王器形象的臣子了。 | |
Weapon Ascension Materials | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Table of Content |
Weapon Stats |
Weapon Affix |
Item Story |
Gallery |
Weapon Stats
Lv | Atk | Bonus CritRate% | Materials | Total Materials |
1 | 44.34 | 9.6% | ||
20 | 110.17 | 16.96% | ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() |
20+ | 141.27 | 16.96% | ||
40 | 209.82 | 24.72% | ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() |
40+ | 240.92 | 24.72% | ||
50 | 275.46 | 28.6% | ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
50+ | 306.66 | 28.6% | ||
60 | 341.46 | 32.48% | ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
60+ | 372.56 | 32.48% | ||
70 | 407.81 | 36.35% | ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
70+ | 438.91 | 36.35% | ||
80 | 474.55 | 40.22% | ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
80+ | 505.65 | 40.22% | ||
90 | 541.83 | 44.1% |
Weapon Affix
Lv | Affix Progression | Materials |
1 | 基于装备者元素精通的 | |
2 | 基于装备者元素精通的 | ![]() ![]() |
3 | 基于装备者元素精通的 | ![]() ![]() |
4 | 基于装备者元素精通的 | ![]() ![]() |
5 | 基于装备者元素精通的 | ![]() ![]() |
Item Story
首先创造了日月。如此便有了白昼与黑夜。她曾以我已经忘却的语言描述三轮明月的夜空,那月轮之数便应当为三。 但愿世界的影子苏醒时,她们能在大地上投下珍珠色的微光。人们便能循着夜幕中沙丘镀银的轮廓寻得宿命的终点。 接下来创造重量。如此砂土便沉下,形成了大地。而没有重量的便是天空。我规定:应当仰赖土地,但是梦想深空。 重量不应当过大。否则土地便会捆缚人的双脚,使人走不远,不能向四方八方开拓;使人飞不高,不能向未来探求。 接着再次设立七贤僧,由他们治理地、水与诸星描绘的轨迹。即便天球只是幻造之物,仰望星月时常常有神话诞生。 在原本的世界,藩篱曾被撕毁,黯色的毒曾渗入大地。为了愈疗那个脆弱可悲不完美的世界,长钉降下,贯穿地壳。 但是,我所设定的规律要更优美、更精密,所以没有必要。也不应当有追随她的人为此枉死,不应有诗文因此失落。 然后应当隔绝毒药传来的兽径,因为服毒是比天空更深的罪。但是低语是多么甜美。其中述说的智慧又是多么鲜明… 新的世界里悄悄吹起了风。珍珠色的月光、琥珀色的余晖、草的浪潮与水的根系渐渐不再沉默,吟唱她留下的诗文。 …… 摘除七之轮转,因为深秘的叙事会被阻断。 摘除恐惧与哀伤,因此要消除生死的隔阂。 摘除日月与重量,因为不应有时空的藩篱。 摘除规定、裁决、施恩的原初之理,这样她便不会为同族所受的责罚而害怕。 摘除飞禽、走兽、游鱼,龙与人,其数为七的僧王,这样谁都无法窃取智慧。 …… 「在隐秘的梦中,沙王只身一人静静睡着,描绘新的定理。」 「在王的梦中不必饮下一滴盐水。新世界中一切都是善的。」 …… 如此便能抵达完美。我看见了,三人再度在乐园中论道的图景。已经很近了。 这样很好。我明白了。原来这才是我所想要的。我要找回的不是众生的乐园。 一切机教、七之贤僧的戏仿、所谓剥离了悲伤的纯净世界,这些都无所谓了… 只是,唯独我误服下的毒,不应该留在这个世界。不知她能否念旧友之情—— ——就算,不是为了我,也没关系。为了我们共同的挚友,最后帮我一个忙… |
114 responses to “赤沙之杖”
Does the passive have internal coldown for stacking? Would it work well with Arlecchino? I’m kinda limited in options for her
Wow, you’re really hyperbolic over moderate value differences of gacha game items.
is this weapon good for EM Raiden?
no. dragon’s bane will always be better for full EM raiden as an off-field hyperbloom driver
They’re just confidently wrong. Yes, it’s one of her best weapons, period. Also, even “for hyper bloom” you’re still hitting targets with dendro on them which means more aggravation than wrong answers like the one above.
So you’d rather have a weapon that boosts her skill damage while sacrificing her Hyperbloom damage. LMAO
If you’re talking about the 36% dmg bonus of the dragon’s bane you are actually wrong. The dragon’s bane passive doesn’t increase hyperbloom damage. The dragon’s bane makes you do more dmg to enemy’s effected by hydro or pyro, but this is only bonus damage simular as hydro dmg bonus. So the hyperbloom damage doesn’t change, but the skill dmg does change. For EM raiden you want the highest EM possible. The next thing you want is crit, atk%, elementaldmgbonus. But the amount of stats you get from this staff is actually insane. I really wonder what would end up dealing the most damage.
They weren’t talking about the weapon passive of Dragon’s Bane. It’s pretty common knowledge at this point that that passive only works while you’re on-field and it doesn’t affect reactions. What they’re talking about is that Staff of the Scarlet Sands provides NOTHING for Raiden in a post-Dendro world. Raiden’s personal damage is entirely irrelevant in all of her best Dendro teams. She only needs ONE stat… Elemental Mastery. Max it out, and if you still have room in your build, max it out some more. Atk%, Crit, Energy Recharge, Elemental DMG Bonus… literally all things that she was designed around are useless for Raiden in Hyperbloom.
The only time you would change this is if you’re running Raiden as a driver for like a Quicken team or something. Then Staff of the Scarlet Sands would be a good choice. But good luck with that. Balancing all of Raiden’s stat needs to be an effective main-DPS in Quicken is going to be a nightmare compared to other Electro characters that can drive for Quicken better than she can.
Point is, what they’re saying is that boosting Raiden’s personal damage does nothing for her compared to what she could get by just equipping Dragon’s Bane for its massive EM bonus.
If somehow, you manage to get some absolutely cracked sub-stats, then cool, but otherwise, just focus on getting that EM/EM/EM Gilded Dreams or Flower of Paradise Lost sets. And Dragon’s Bane, a weapon that provides an insane amount of EM, is the first step… at least until we get a decent 5* EM weapon.