
![]() | Name | 镇山之钉 |
Family | Weapon, Polearm | |
Rarity | ![]() ![]() ![]() ![]() | |
Conversion Exp | 50000 | |
Base Attack | 43.73 | |
Substat Type | Energy Recharge % | |
Base Substat | 6.67% | |
Weapon Affix | 越峰之望 | |
Affix Description | 攀爬消耗的体力降低15%,元素战技造成的伤害提升 | |
Description | 矿山的工匠们合力锻造的长枪,在过去是献给群山之灵的贡物。 | |
Weapon Ascension Materials | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Table of Content |
Weapon Stats |
Weapon Affix |
Item Story |
Gallery |
Weapon Stats
Lv | Atk | Bonus ER | Materials | Total Materials |
1 | 43.73 | 6.67% | ||
20 | 118.57 | 11.78% | ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() |
20+ | 144.47 | 11.78% | ||
40 | 225.99 | 17.17% | ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() |
40+ | 251.99 | 17.17% | ||
50 | 293.36 | 19.86% | ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
50+ | 319.26 | 19.86% | ||
60 | 360.9 | 22.55% | ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
60+ | 386.8 | 22.55% | ||
70 | 428.69 | 25.24% | ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
70+ | 454.69 | 25.24% | ||
80 | 496.72 | 27.93% | ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
80+ | 522.62 | 27.93% | ||
90 | 564.78 | 30.63% |
Weapon Affix
Lv | Affix Progression | Materials |
1 | 攀爬消耗的体力降低15%,元素战技造成的伤害提升 | |
2 | 攀爬消耗的体力降低15%,元素战技造成的伤害提升 | ![]() ![]() |
3 | 攀爬消耗的体力降低15%,元素战技造成的伤害提升 | ![]() ![]() |
4 | 攀爬消耗的体力降低15%,元素战技造成的伤害提升 | ![]() ![]() |
5 | 攀爬消耗的体力降低15%,元素战技造成的伤害提升 | ![]() ![]() |
Item Story
那时浊黑的潮流尚未涌起,纳茨卡延的山坳中金声震天,星火不息。 矿人们日夜辛劳,已有数月,只为打造一柄重要的器物,不可怠懈。 据说此物关系矿山安危,部族存续,部族的老人称之「镇山之钉」。 每逢地动山摇,唯有将其投入深邃的穴地奉予群山之灵,才可安泰。 虽然这是已经传承了千百年的古仪,年轻的松伽塔却对此嗤之以鼻。 他了解岩层的走势,知晓矿脉的经络,认为频繁的山崩必有其缘由。 或是过度的开采已使山体不堪重负,又或有钻地的土龙在泉下作崇。 无论如何,他都决定要深入部族禁忌的穴地,探清封藏其中的隐秘。 循着山岩的脉络,在漆黑的穴地中穿行,没有什么能阻挡他的脚步。 在穴地的最深处,如山的长钉列阵在侧,拱卫着通向更深处的洞门。 本应是千年来无人踏足的禁地,然而门洞上却有着新近开凿的痕迹。 如蛇行般的隧道在地下的世界蜿蜒盘旋,无人知晓它究竟通往何处。 终于,顺着地下河的方向逆流而上,他看到隧道出口处闪烁的微光。 适应了久未见过的刺眼光芒,出现在他眼前的是被流灰覆盖的遗墟。 这里曾是属于烬城僭主的地堡,也是古时矿山的工匠们避难的隐窟。 如今栖息在岩壁中的盲目剑龙,看起来便是使密道重见天日的罪魁。 「是了,这是唯有被暴虐的蛇王掳至烬城的能工巧匠们知晓的隧道。」 「当恼羞的僭主试图抹去龙造的痕迹,当他的愚行招致天魔与恶鬼,」 「我们的先祖便是通过这些隧道逃出生天,来到了荒无人烟的群山。」 然而即便封堵了连通龙穴的密道,那嗜血的群獒们却还是闻嗅而至。 为了保卫坚岩隘谷之上新的家园,部族的勇士们唱响了回声的战歌。 手握锋刃的长枪踏入漆黑的穴地,与更加漆黑的无名之物鏖战不息。 手中的剑戟折断了一柄又一柄,山中的人们便再重锻出一根又一根。 直到不知多少个日夜后,噩梦般的啸叫与金石击打的声响一同止歇。 这便是「镇山之钉」,给予曾隐迹藏形,为夺回自由与家园而抗争, 却在黎明到来前的一刻为迎接曙光而牺牲的人们,传承至今的祝福。 当浊黑的潮流自天边涌起,纳茨卡延的山坳中金声震天,星火不息。 山石融化的炉水,经由工匠们精心的锻打,化作一柄柄锋刃的长枪。 矿山的首长松伽塔跨上剑龙穆胡鲁的脊背,从岩壁间取走其中一柄。 携着灰烬后重燃的新火以及无数愿望淬成的祝福,新的征战开始了。 |
14 responses to “镇山之钉”
literalmente no hay nadie a quien le sirva esta arma xD a no ser que tengas una chevruse o Raiden muy rara no creo que te sirva para algo
literal esta emilie, le serviria perfecto
excepto que emilie no necesita recarga
is this weapon gacha, event obtainable, or craftable?
How do we get this weapon? Or is not ingame yet?
In 4.1
*5.1 lol
First time ever that there is two polearms in one aesthetic set of weapons.
Sucks that this is the weapon on Kachina during cutscenes but not her BiS. Forever wishing Genshin has signatures for 4-stars like in ZZZ.
This is good for Kachina though, this might be even better than the first 4 star craftable. The passive decrease climbing stamina consumption which she does with her skill mechanic, as well as increasing the skill damage which she does all the time
this may be Emilie’s new BiS 4* weapon, especially for teams where she isn’t on field. high Base atk? check. ER main stat? check. skill dmg bonus? check.
that’s 48% elemental skill dmg bonus at R5. nearly as much as golden troupe. and while a lot of her damahe does come from her burst and passive talent, it has a pretty useful effect and energt recharge to be closer to meeting ER needs.
Yeah, she does not have really good 4 star options. However, I believe this is a gacha weapon. Since 4 star weapons have no epitomized path, it might be a waste of primogems if you pulled a 5 star you don’t want
Emilie is not energy hungry though.
She does need energy though. Most of the AoE in her kit comes from her burst. It’s also used for repositioning her skill whenever enemies move to the other side of the chamber or another wave spawns too far away, and it does so without losing the level of her skill that resets to lvl0 when reusing her skill.
I still prefer Deathmatch on Emilie simply for the crit rate stats