便携动力锯

便携动力锯
便携动力锯Name便携动力锯
FamilyWeapon, Claymore
RarityRaritystrRaritystrRaritystrRaritystr
Conversion Exp50000
Base Attack41.07
Substat TypeHealth %
Base Substat12%
Weapon Affix船工号子
Affix Description受到治疗或进行治疗时,将赋予一枚坚忍标记,持续30秒,至多拥有三枚坚忍标记。施放元素战技或元素爆发时,将消耗所有的坚忍标记,产生持续10秒的「奋起」效果:每枚消耗的坚忍标记提高40点元素精通,并在效果产生2秒后,每枚消耗的坚忍标记为装备者恢复2点元素能量。每15秒至多触发一次奋起效果;角色处于队伍后台时也能获得坚忍标记。
Description如今几乎绝迹的旧式动力锯,曾是深受工人信赖的切割工具。
Weapon Ascension Materials
无垢之海的苦盏
隙间之核
啮合齿轮
无垢之海的酒盏
外世突触
机关正齿轮
无垢之海的银杯
异界生命核
奇械机芯齿轮
无垢之海的金杯

Table of Content
Weapon Stats
Weapon Affix
Item Story
Gallery

Weapon Stats

LvAtkBonus HP%MaterialsTotal Materials
141.0712.0%
2099.2621.2%
无垢之海的苦盏3
隙间之核3
啮合齿轮2
摩拉5000
无垢之海的苦盏3
隙间之核3
啮合齿轮2
摩拉5000
20+125.1621.2%
40183.6830.9%
无垢之海的酒盏3
隙间之核12
啮合齿轮8
摩拉15000
无垢之海的苦盏3
隙间之核15
啮合齿轮10
摩拉20000
无垢之海的酒盏3
40+209.6830.9%
50238.3435.75%
无垢之海的酒盏6
外世突触6
机关正齿轮6
摩拉20000
无垢之海的苦盏3
隙间之核15
啮合齿轮10
摩拉40000
无垢之海的酒盏9
外世突触6
机关正齿轮6
50+264.2435.75%
60292.6240.6%
无垢之海的银杯3
外世突触12
机关正齿轮9
摩拉30000
无垢之海的苦盏3
隙间之核15
啮合齿轮10
摩拉70000
无垢之海的酒盏9
外世突触18
机关正齿轮15
无垢之海的银杯3
60+318.5240.6%
70346.6545.43%
无垢之海的银杯6
异界生命核9
奇械机芯齿轮6
摩拉35000
无垢之海的苦盏3
隙间之核15
啮合齿轮10
摩拉105K
无垢之海的酒盏9
外世突触18
机关正齿轮15
无垢之海的银杯9
异界生命核9
奇械机芯齿轮6
70+372.6545.43%
80400.6650.28%
无垢之海的金杯4
异界生命核18
奇械机芯齿轮12
摩拉45000
无垢之海的苦盏3
隙间之核15
啮合齿轮10
摩拉150K
无垢之海的酒盏9
外世突触18
机关正齿轮15
无垢之海的银杯9
异界生命核27
奇械机芯齿轮18
无垢之海的金杯4
80+426.5650.28%
90454.3655.13%

Weapon Affix

LvAffix ProgressionMaterials
1受到治疗或进行治疗时,将赋予一枚坚忍标记,持续30秒,至多拥有三枚坚忍标记。施放元素战技或元素爆发时,将消耗所有的坚忍标记,产生持续10秒的「奋起」效果:每枚消耗的坚忍标记提高40点元素精通,并在效果产生2秒后,每枚消耗的坚忍标记为装备者恢复2点元素能量。每15秒至多触发一次奋起效果;角色处于队伍后台时也能获得坚忍标记。
2受到治疗或进行治疗时,将赋予一枚坚忍标记,持续30秒,至多拥有三枚坚忍标记。施放元素战技或元素爆发时,将消耗所有的坚忍标记,产生持续10秒的「奋起」效果:每枚消耗的坚忍标记提高50点元素精通,并在效果产生2秒后,每枚消耗的坚忍标记为装备者恢复2.5点元素能量。每15秒至多触发一次奋起效果;角色处于队伍后台时也能获得坚忍标记。
便携动力锯
摩拉1000
3受到治疗或进行治疗时,将赋予一枚坚忍标记,持续30秒,至多拥有三枚坚忍标记。施放元素战技或元素爆发时,将消耗所有的坚忍标记,产生持续10秒的「奋起」效果:每枚消耗的坚忍标记提高60点元素精通,并在效果产生2秒后,每枚消耗的坚忍标记为装备者恢复3点元素能量。每15秒至多触发一次奋起效果;角色处于队伍后台时也能获得坚忍标记。
便携动力锯
摩拉2000
4受到治疗或进行治疗时,将赋予一枚坚忍标记,持续30秒,至多拥有三枚坚忍标记。施放元素战技或元素爆发时,将消耗所有的坚忍标记,产生持续10秒的「奋起」效果:每枚消耗的坚忍标记提高70点元素精通,并在效果产生2秒后,每枚消耗的坚忍标记为装备者恢复3.5点元素能量。每15秒至多触发一次奋起效果;角色处于队伍后台时也能获得坚忍标记。
便携动力锯
摩拉4000
5受到治疗或进行治疗时,将赋予一枚坚忍标记,持续30秒,至多拥有三枚坚忍标记。施放元素战技或元素爆发时,将消耗所有的坚忍标记,产生持续10秒的「奋起」效果:每枚消耗的坚忍标记提高80点元素精通,并在效果产生2秒后,每枚消耗的坚忍标记为装备者恢复4点元素能量。每15秒至多触发一次奋起效果;角色处于队伍后台时也能获得坚忍标记。
便携动力锯
摩拉8000

Item Story


过去的工人爱用的链锯,用以切割龙骨与管道。
拥有着简单坚固的结构,易于维护与更换部件。
双手稳稳地握紧把手,便能将坚硬的钢材切断。
这等无坚不摧的利器曾一度是进步的代表标志。

后来,随着枫丹城区的扩张,所有阴影纷纷被秩序之光驱逐。
下水道之所以能成为灰河很大程度上也得益于这种便利工具。
灰河的居民相信,即使栖身于没有阳光与雨露的城下之城,
经由绝不缺乏的勤奋与坚韧,他们或将获得居于地表的资本,
或将能把自己栖身的「水之国」建设得如同地表上一般美丽。

这种链锯并没有随着船坞长剑、勘探钻机等道具一同被禁止,
因为在发条机关的早期生产作业中依然有着难以替代的作用。
再后来在城外绝对安全的地方建设起了发条机关最大的工厂,
能够熟练使用它的人就与它一同渐渐消失在了进步的洪流中。

20 responses to “便携动力锯”

  1. Just because Navia used Whiteblind on the trailer and cutscene, doesn’t mean she is Def scaling. Speculations are Navia will be a HP scaling geo claymore user. Like a Noel but uses Zhongli stats. This will be best for Navia stats and aesthetic-wise.

      
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  2. It could have been a non-horrible option for Dori, shame the substat isn’t ER. HP% is an obvious benefit, but the main thing is the energy restore and EM. As most are aware, healing is one of the things that Dori can actually do properly. I mean the scaling is very high, so most use either an EM heavy build, Clam set, a Hybrid build since pure HP is overkill. The energy restore is very useful since there’s no guarantee that Dori will be onfield to self-battery or catch particles.

    Overall kind of… meh once you get down to it though. You could just slap Nagamasa or Fav on her and skip the shiny new gacha item. Gotta be for some new character…

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  3. This is obviously Navia’s 4 star option for a claymore. It fits her colors and She’s going to use the EM for when she boosts up Shatter reaction like Nilou does for bloom or she just boosts crystallize

      
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    • Let’s not jump to conclusion
      I mean The Bell fits Freminet and is literally his weapon in the drip marketing
      Do you wanna use The Bell Freminet?
      I thought so

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      • Actually, when Freminet came out in trailer, he was using the bell so everyone thought he is HP scaling while Navia came out in trailer/cut scene using whiteblind, but speculations are she is like a Noel but scales on HP.

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    • Cope idea, but a shield stacking unit that assimilates Crystallize shields could be nice. Both Thoma and Kirara are 4* units, but due to their shield stacking mechanics their max shield HP can be pretty great. A 5* with shield stacks could be incredible, especially with Geo Resonance active (Yunjin and Albedo lovers unite). Throw on Petra set and some passive that gives shielded allies a DMG% boost depending on how many Crystallize shards have been absorbed/stacked and it could be quite a novelty.

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      • Except it works well for neither of them? It literally works well on nobody at the moment. It will be no one’s BiS or not even 2nd BiS.

        Maybe Kaveh. But why?

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      • I said hp scalers, not split-scalers. Dehya is such a mess of a kit that even at c1 deals more damage with atk, hp is really only there for her mediocre tanking capabilities and she doesn’t even need it that much, specially because you will most likely run a healer anyways and her best/true use is that 9 seconds (actually 8-7 counting the time lost from her animations) interruption resistance every 18 seconds from her passive, and for Dori she only gets more heal with hp and unless you suck at this game you don’t need to build her for healing

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    • POV you tipped over Navia’s oven and all her macaroons are on the floor, Silver nonchalantly hands Navia this as she walks towards you.

      ”So this is why Furina screams please don’t kill on that trailer, she wasted macaroons”. are your last thoughts

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    • I need this on my account for the drip. just imagine that fatui robot guy with enlarged body model upscaling a claymore to look even larger and said claymore is a CHAINSAW (small units like sayu make claymores smaller so it stands to reason if they ever make a larger unit it makes claymores bigger)

      suddenly I’m playing warhammer 40k

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