
![]() | Name | 螭骨剑 |
Family | Weapon, Claymore | |
Rarity | ![]() ![]() ![]() ![]() | |
Conversion Exp | 50000 | |
Base Attack | 42.4 | |
Substat Type | Critical Rate % | |
Base Substat | 6% | |
Weapon Affix | 破浪 | |
Affix Description | 角色在场上时,每4秒提升 | |
Description | 来自古代大海的稀有兵器,舞剑猎猎宛如太古的涛声。 | |
Weapon Ascension Materials | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Table of Content |
Weapon Stats |
Weapon Affix |
Item Story |
Gallery |
Weapon Stats
Lv | Atk | Bonus CritRate% | Materials | Total Materials |
1 | 42.4 | 6.0% | ||
20 | 108.93 | 10.6% | ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() |
20+ | 134.83 | 10.6% | ||
40 | 204.83 | 15.45% | ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() |
40+ | 230.83 | 15.45% | ||
50 | 265.86 | 17.87% | ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
50+ | 291.76 | 17.87% | ||
60 | 326.78 | 20.3% | ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
60+ | 352.68 | 20.3% | ||
70 | 387.66 | 22.72% | ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
70+ | 413.66 | 22.72% | ||
80 | 448.68 | 25.14% | ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
80+ | 474.58 | 25.14% | ||
90 | 509.61 | 27.56% |
Weapon Affix
Lv | Affix Progression | Materials |
1 | 角色在场上时,每4秒提升 | |
2 | 角色在场上时,每4秒提升 | ![]() ![]() |
3 | 角色在场上时,每4秒提升 | ![]() ![]() |
4 | 角色在场上时,每4秒提升 | ![]() ![]() |
5 | 角色在场上时,每4秒提升 | ![]() ![]() |
Item Story
取海兽脊髓制成的大剑,森森骨色中各有故事。 在过去,跑船者会以这种兽骨装饰船首、龙骨, 以此威吓深邃的海渊中,觊觎生者的海中巨兽。 在大海尚不平静的遥远过去,驾船出海常常是生离死别。 如今悠扬畅快的船歌,在当时则几乎是令人缄默的骊歌。 彼时有执大剑的船师,出海前饮酒欢歌。旁人问则笑曰: 「我自有分寸,置酒尽欢又如何。待到海流风向正确时」 却不再继续说下去。只是高举角杯,大笑招呼众人饮酒。 海流风向正确之时终于来到,艨艟巨舰载着他扬帆起航。 深入悠远的海雾,远远去往暗流涌动,海兽腾跃的大洋。 最终欢歌的船师与他的船也没有回到山石嶙峋的港湾中。 一些时日之后,有深海巨兽的遗骸被海流浪涛送到岸边, 大剑撕开的创口中露出森森白骨。血已经被海流冲洗净。 「待到海流风向正确时,我便出海为她寻仇,沉迷涛声的人儿啊」 「葬身鱼腹又如何,这样便能将她中意的船歌传到她所在的深海」 如今的海上,再也没有会在暴雨中,伴随着惊涛骇浪升起的巨兽。 以海兽的遗骨装饰船首、龙骨的风俗,也随着海兽绝迹被遗忘了。 但远航时,偶尔还能听见深海中如同雷声,令人脊背发麻的低鸣… |
10 responses to “螭骨剑”
Does the weapon’s passive remain the same as the weapon’s life on the field?
Will this be good for Navia with Zhongli?
Low Base ATK is bad but CR% and DMG% are really nice. Hmm…
Serpent Spine is great on almost every claymore dps ever, I don’t see why this would be any different
actually the same as her signature r1 if you have this r5
Dehya takes damage even while being off field so will this sword lose It’s stacks off field or will It keep It’s full stacs? I really want this sword to work on her 🙂
I highly doubt Dehya would be able to maintain all stacks off-field since it did
mention on her skill that she takes DMG, but let’s wait for some tests for now.
But I did test my Serpent Spine with the corrosion from the wolfhounds
and 5 of the stacks remained, didn’t matter if on-field or off-field.
As to why the corrosion didn’t take away stacks when on-field from the testing;
I’m guessing corrosion is considered as some type of poison mechanic and technically
not DMG.
Now that I think about it, a shielder would definitely make this weapon work for
off-field Dehya, or as long as the team can avoid taking DMG.
Hoping Dehya would be an Off-field DPS being able to utilize this weapon well. We currently don’t have a 5 star Off-field dedicated DPS so chances are high..
In game she’s also know as Flame-Mane. So I’m expecting her to work around Burn/Burgeon (Maybe she will have a flame aura idk).
But yeah would be cool too a Diluc version that works off field, imagine if she replaces xiangling with maybe lower dmg but better aplication.
I hope she’s able to do all reactions proficiently. They will definitely make her able to do burgeon well since there isn’t a limited 5* who can, but i hate the trend of characters being locked into one type of reaction, making all of their other multipliers low. For some reason, im fine with aggravate, spread, and vaporize tho.