セトス

セトス
セトスNameセトス
Title???
Occupation???
AssociationSUMERU
RarityRaritystrRaritystrRaritystrRaritystr
WeaponWeapon Bow
ElementElement Electro
Day of Birth1
Month of Birth1
Vision (Introduced)
Constellation (Introduced)バシレウス·デルタ座
Chinese Seuyu???
Japanese Seuyu???
English Seuyu???
Korean Seuyu???
Description测试角色
Character Ascension Materials
最勝のアメシスト·砕屑
最勝のアメシスト·欠片
最勝のアメシスト·塊
最勝のアメシスト
凝雲の鱗甲
サングイト
色褪せた赤い絹
縁飾の赤い絹
金織の赤い絹
Skill Ascension Materials
「篤行」の教え
「篤行」の導き
「篤行」の哲学
空行の虚鈴
知恵の冠

Table of Content
Stats
Skills
Skill Ascension
Related Items
Gallery
Sounds
Quotes
Stories

Stats

LvHPAtkDefCritRate%CritDMG%Bonus EMMaterialsTotal Materials
182119.0546.925.0%50.0%0%
20210848.95120.555.0%50.0%0%
最勝のアメシスト·砕屑1
サングイト3
色褪せた赤い絹3
モラ20000
最勝のアメシスト·砕屑1
サングイト3
色褪せた赤い絹3
モラ20000
20+272163.19155.65.0%50.0%0%
40407694.65233.085.0%50.0%0%
最勝のアメシスト·欠片3
凝雲の鱗甲2
サングイト10
色褪せた赤い絹15
モラ40000
最勝のアメシスト·砕屑1
サングイト13
色褪せた赤い絹18
モラ60000
最勝のアメシスト·欠片3
凝雲の鱗甲2
40+4512104.76257.985.0%50.0%24
505189120.5296.745.0%50.0%24
最勝のアメシスト·欠片6
凝雲の鱗甲4
サングイト20
縁飾の赤い絹12
モラ60000
最勝のアメシスト·砕屑1
サングイト33
色褪せた赤い絹18
モラ120K
最勝のアメシスト·欠片9
凝雲の鱗甲6
縁飾の赤い絹12
50+5770133.98329.955.0%50.0%48
606448149.72368.715.0%50.0%48
最勝のアメシスト·塊3
凝雲の鱗甲8
サングイト30
縁飾の赤い絹18
モラ80000
最勝のアメシスト·砕屑1
サングイト63
色褪せた赤い絹18
モラ200K
最勝のアメシスト·欠片9
凝雲の鱗甲14
縁飾の赤い絹30
最勝のアメシスト·塊3
60+6884159.84393.625.0%50.0%48
707561175.56432.335.0%50.0%48
最勝のアメシスト·塊6
凝雲の鱗甲12
サングイト45
金織の赤い絹12
モラ100K
最勝のアメシスト·砕屑1
サングイト108
色褪せた赤い絹18
モラ300K
最勝のアメシスト·欠片9
凝雲の鱗甲26
縁飾の赤い絹30
最勝のアメシスト·塊9
金織の赤い絹12
70+7996185.67457.245.0%50.0%72
808674201.41496.05.0%50.0%72
最勝のアメシスト6
凝雲の鱗甲20
サングイト60
金織の赤い絹24
モラ120K
最勝のアメシスト·砕屑1
サングイト168
色褪せた赤い絹18
モラ420K
最勝のアメシスト·欠片9
凝雲の鱗甲46
縁飾の赤い絹30
最勝のアメシスト·塊9
金織の赤い絹36
最勝のアメシスト6
80+9110211.53520.915.0%50.0%96
909787227.26559.675.0%50.0%96

Skills

Active Skils

通常攻撃·王家の葦矢弓術JP0B通常攻撃·王家の葦矢弓術JP0B
通常攻撃
最大3段の連続射撃を行う。

重撃
ダメージがより高く、より精確な狙い撃ちを発動する。
照準時、雷霆の力が矢先に集まり、攻撃と共に発射される。チャージの時間により、異なる効果を発動する。
·1段チャージ:雷元素が集まった矢を放ち、雷元素ダメージを与える。
·2段チャージ:敵を貫く貫影矢を放ち、経路上の敵に雷元素ダメージを与える。貫影矢のチャージが完了後、セトスは移動できなくなる。

落下攻撃
空中から矢の雨を放ち、凄まじいスピードで落下し地面に衝撃を与え、落下時に範囲ダメージを与える。JP0B
Lv1Lv2Lv3Lv4Lv5Lv6Lv7Lv8Lv9Lv10Lv11Lv12Lv13Lv14Lv15
1段ダメージ52.61%56.9%61.18%67.3%71.58%76.47%83.2%89.93%96.66%104%111.35%118.69%126.03%133.37%140.71%
2段ダメージ23.8% + 26.61%25.73% + 28.77%27.67% + 30.94%30.44% + 34.03%32.37% + 36.2%34.59% + 38.68%37.63% + 42.08%40.67% + 45.48%43.72% + 48.89%47.04% + 52.6%50.36% + 56.31%53.68% + 60.02%57% + 63.74%60.32% + 67.45%63.64% + 71.16%
3段ダメージ73.99%80.01%86.03%94.63%100.66%107.54%117%126.47%135.93%146.25%156.58%166.9%177.22%187.55%197.87%
狙い撃ち43.86%47.43%51%56.1%59.67%63.75%69.36%74.97%80.58%86.7%92.82%98.94%105.06%111.18%117.3%
1段チャージ狙い撃ち124%133.3%142.6%155%164.3%173.6%186%198.4%210.8%223.2%235.6%248%263.5%279%294.5%
貫影矢ダメージ攻撃力140% + 元素熟知134.56%攻撃力150.5% + 元素熟知144.65%攻撃力161% + 元素熟知154.74%攻撃力175% + 元素熟知168.2%攻撃力185.5% + 元素熟知178.29%攻撃力196% + 元素熟知188.38%攻撃力210% + 元素熟知201.84%攻撃力224% + 元素熟知215.3%攻撃力238% + 元素熟知228.75%攻撃力252% + 元素熟知242.21%攻撃力266% + 元素熟知255.66%攻撃力280% + 元素熟知269.12%攻撃力297.5% + 元素熟知285.94%攻撃力315% + 元素熟知302.76%攻撃力332.5% + 元素熟知319.58%
落下期間のダメージ56.83%61.45%66.08%72.69%77.31%82.6%89.87%97.14%104.41%112.34%120.27%128.2%136.12%144.05%151.98%
低空/高空落下攻撃ダメージ113.63% / 141.93%122.88% / 153.49%132.13% / 165.04%145.35% / 181.54%154.59% / 193.1%165.17% / 206.3%179.7% / 224.45%194.23% / 242.61%208.77% / 260.76%224.62% / 280.57%240.48% / 300.37%256.34% / 320.18%272.19% / 339.98%288.05% / 359.79%303.9% / 379.59%
古儀·鳴砂掣雷JP0B古儀·鳴砂掣雷JP0B
轟雷を集め、前方の敵に雷元素範囲ダメージを与えて素早く後退する。この攻撃で敵に感電、超電導、過負荷、原激化、超激化、超開花または雷元素拡散反応を起こすと、セトスは一定の元素エネルギーを回復する。

「神霊に憑依する司祭、穴を泉に変える術師…砂海の歌い手の間で彼らの物語が語り継がれてる。僕はそれが伝説でないことを知ってる。何故なら、彼らは我々の先祖だからだ。」JP0B
Lv1Lv2Lv3Lv4Lv5Lv6Lv7Lv8Lv9Lv10Lv11Lv12Lv13Lv14Lv15
スキルダメージ115.6%124.27%132.94%144.5%153.17%161.84%173.4%184.96%196.52%208.08%219.64%231.2%245.65%260.1%274.55%
元素エネルギー回復12ポイント12ポイント12ポイント12ポイント12ポイント12ポイント12ポイント12ポイント12ポイント12ポイント12ポイント12ポイント12ポイント12ポイント12ポイント
クールタイム8秒8秒8秒8秒8秒8秒8秒8秒8秒8秒8秒8秒8秒8秒8秒
秘儀·冥光貫影JP0B秘儀·冥光貫影JP0B
秘儀を行い、「静想冥影」状態に入る。その間、セトスの通常攻撃は敵を貫く冥弦矢に変化する。経路上の敵に雷元素ダメージを与え、セトスの元素熟知を基に与えるダメージをアップする。
冥弦矢によるダメージは重撃ダメージとみなされる。
効果はセトスが退場する時に解除される。

沈黙の殿の書庫には、キングデシェレト時代のアフタモンから残された書籍が数多く所蔵されている。本には強力な秘儀が数多く記されている。しかし沈黙の殿の中でも、それらの力を掌握できる人はごくわずかだ。JP0B
Lv1Lv2Lv3Lv4Lv5Lv6Lv7Lv8Lv9Lv10Lv11Lv12Lv13Lv14Lv15
冥弦矢ダメージアップ元素熟知170.56%元素熟知183.35%元素熟知196.14%元素熟知213.2%元素熟知225.99%元素熟知238.78%元素熟知255.84%元素熟知272.9%元素熟知289.95%元素熟知307.01%元素熟知324.06%元素熟知341.12%元素熟知362.44%元素熟知383.76%元素熟知405.08%
静想冥影の継続時間8秒8秒8秒8秒8秒8秒8秒8秒8秒8秒8秒8秒8秒8秒8秒
クールタイム15秒15秒15秒15秒15秒15秒15秒15秒15秒15秒15秒15秒15秒15秒15秒
元素エネルギー606060606060606060606060606060

Passive Skills

猿月の顕現JP0B猿月の顕現JP0B
ミニマップで周囲のスメール地域の特産の位置を表示する。
黒鳶の密諭JP0B黒鳶の密諭JP0B
狙い撃ち射撃をするとき、セトスの現在の元素エネルギーが20以下の部分を基に、元素エネルギーが1につき、チャージ時間-0.285秒。この方法でチャージ時間は最大0.3秒になるまで短縮可能。発射時、発射したのが貫影矢の場合、対応する元素エネルギーを消費する。発射したのが1段チャージの矢の場合、対応する元素エネルギーの50%を消費する。JP0B
砂王の賜物JP0B砂王の賜物JP0B
セトスは15秒毎に「熱砂の影」効果を獲得し、貫影矢の与えるダメージをセトスの元素熟知の600%分アップする。
熱砂の影効果は最大5秒間継続し、4本の貫影矢が敵に命中した後に解除される。今回の熱砂の影効果にある最初の貫影矢が敵に命中した時、熱砂の影効果のカウントダウンがリセットされる。JP0B

Constellations

封龕謁霊歌JP0B封龕謁霊歌JP0B
貫影矢の会心率+15%。JP0B
寂秘紙草経JP0B寂秘紙草経JP0B
以下の条件を満たすと、セトスの雷元素ダメージ+15%、継続時間10秒、最大2層まで。継続時間は層ごとに独立してカウントされる。
·古儀·鳴砂掣雷で元素エネルギーを回復した時。
·秘儀·冥光貫影を発動時。
·固有天賦「黒鳶の密諭」の効果で元素エネルギーを消費した時。固有天賦「黒鳶の密諭」を解放する必要がある。JP0B
月昇賢哲頌JP0B月昇賢哲頌JP0B
通常攻撃·王家の葦矢弓術のスキルLv.+3。
最大Lv.15まで。JP0B
真念駝羽集JP0B真念駝羽集JP0B
貫影矢と冥弦矢が2体以上の敵に命中した時、周囲チーム全員の元素熟知+80、継続時間10秒。JP0B
荒神烈砂録JP0B荒神烈砂録JP0B
秘儀·冥光貫影のスキルLv.+3。
最大Lv.15まで。JP0B
巡日塔門書JP0B巡日塔門書JP0B
貫影矢が敵に命中した後、固有天賦「黒鳶の密諭」によって消費された元素エネルギーが返還される。この効果は15秒毎に1回のみ発動可能。固有天賦「黒鳶の密諭」を解放する必要がある。JP0B

Skill Ascension

Sounds

Quotes

Audio Language:
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Stories

TitleText
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* 好感度Lv.2後に解放
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* 好感度Lv.3後に解放
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* 好感度Lv.4後に解放
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* 好感度Lv.5後に解放
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* 好感度Lv.6後に解放
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* 好感度Lv.4後に解放
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* 好感度Lv.6後に解放

49 responses to “セトス”

  1. Second time falling with the same rock… Cyno wasn’t even good enougth atm of her launch and now they are reusing a similar idea BUT in a 4* and a bow…

    Another another insta-benched character to me. Just leveling up until 70/80 with talents at 1/1/1 = 3 “regular” whishes

    PS: I hope to be wrong but i can’t see it being a full Onfield DPS with charged shots…

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  2. Range cyno with infusion, ca, em attack dual scaling and depency on avvagrate reaction. Cyno pretty much mid/C tier at point so his 4 star version doesn’t seem good at all.

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  3. Hmm lots of words how fasinating-

    HOLY AGGRAVATE HE CAN USE MY R5 RUST!
    No more crying over my lack of Yoimiya (Jean is on thin ice for stealing her.) Maybe not his absolute BIS but trying to make normal attacks work with Rust Aloy is too much, even for a tolerant player like me.

    Thoughts on artifact sets? I’m thinking a simple Gilded Dreams setup, I’ve gotta get some new Deepwood stuff anyways.

      
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    • Actually Rust will be quite bad on him. During burst his NA counts as CA damage, so all those aggravate hits will be CA, not NA.
      For artifacts Gilded Dreams or Wanderer’s Troupe seem like the best options.

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    • I don’t mean to burst your bubble, but Rust would be TERRIBLE on Sethos, considering not only does it not have a usable passive on him, it has a passive that actively nerfs him.
      Sethos’ Burst Normal Attacks are considered Charged Attacks, but hey atleast in a event we will get a 4* weapon that is pretty much made for Sethos.

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    • Sethos burst changing his auto attacks to charged attacks was probably intentionally done by Mihoyo so that Rust would be incompatible.

      The best overall weapon for Sethos will almost certainly be the 4* event weapon Cloudweaver (which looks like Sethos’ de facto signature weapon).

      The 3* Raven bow and the old event weapon Windblume Ode are the only other EM bows that Sethos can use, but there are several 4 *and 5*Crit Rate/Crit Damage and ER bows he could also use.

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    • sorry brother. r5 rust is not compatible with him since his normal attacks during his burst is considered charged attack damage. it’s a Raiden situation so it is in favor of the Ibis Piercer, First Great Magic, Amos Bow, even Slingshot and some other Charged attack based bows. because of the heavy focus on Charged Attack dmg, Wanderers Troupe looks extra good on him, but also Thundering Fury as a way to regain energy.

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  4. My initial thoughts on Sethos:

    I had no idea what type of character (besides being a 4* electro) he was going to be, so it’s nice to see that he will be a main DPS.

    He seems that he will actually be quite good. Based on what I have read of his kit, he seems to have 2 distinct play styles:

    1————–
    A Quick Swap Main DPS like Tighnari, using aimed shots that scale with his both his attack and elemental mastery. Based on the video in his profile, it’s not clear to me on how long it takes for him to charge up to level 2 normally. In the video it sees both charged shots are being boosted by his A1 passive.

    If the normal charge speed is same as Tighnari’s (about 3.5 seconds) that means assuming he is at full energy he will be able to do fast- shadowpiercing charged attacks, then he could use his skill to regain some energy and then fire off a 3rd slower one before swapping out. This playstyle could be good for mono-electro teams as well as some aggravate varients. Sara could actually seem some use here.

    2———–
    Sustained DPS, like Yoimiya with her enhanced normal attacks. The rapid fire nature and heavy EM scaling will make this play style more suited for reaction-based teams. Electro-Charged and Hyperbloom will shine with this playstyle. Aggravate should just as good as with the Charged Shot variant, and I see Chevruse Overload being great as well (knock back is much less of an issue for a ranged character).

    One the best things I like about Sethos is that he doesn’t seem as reliant on his constellations as many other 4* DPS characters. C6 will help get an extra charge attack in but I don’t see it as a necessity.

    As of now, I would say that Sethos at C0 is the best 4* DPS character. If you look at max constellations, he would be second best, behind Gaming but ahead of Noelle.

    I hope he isn’t nerfed significantly in the beta because Genshin Impact could use a greater variety of competitive 4* main DPS characters.

      
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    • He might actually be good to play with Dori.
      Also, remember he needs to make elemental reactions with his E to gain energy, and of course, as he is EM based it’s probably best to get him some dendro companions, that deal offfield damage. I’m also concerned about his resistance to interruption, as he can’t move while fully charged, so probably some shielder would be nice.

      Either way, if I understand correctly, on full energy he can get 3 quick Charged shots (3×20 energy) until he needs to use E and at C6 he get another one for free. At this point he uses up his passive boost and you either have 15s to recharge him or, if you play with battery good enough to charge him, you can go for burst and then you have 7s to recharge him for the next passive boost. Sure, you can’t go like this forever, but he might be cery fun to play in coop, if your party would have a battery.

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      • @Joe

        Maybe I’m reading the A1 passive wrong, as my interpretation is that Setho’s energy will not go down below 20 from it. But it does go down, that indeed be 3 near instant Charged Attacks before it goes away.

        As far as Dori goes, you are talking about her burst-giving energy? Maybe. She can give up to 15 energy over 12 seconds so I assume her main purpose would be to allow Sethos to use Charged Attacks and his Burst in a single rotation, as you described. Not sure how practical that would be in most situations.

        The A4 passive will be much more important for Charged Attack Sethos as he will be relying much more on raw power. The normal attack style (with his burst) will be less important due to much heaver focus on EM. Only the first 2 seconds (first full normal attack combo) get boosted and he probably can fit 2 more full combos before the 8-second duration runs out.

        Still, for a character that is mostly a composite of styles from older characters, Sethos seems pretty well-designed.

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        • Yeah, his passive is only for full charged attacks, not for Q (it’s for Shadow Piercing, and not for Dusk Bolts), that’s why I said that You van use Q in the meantime while you are waiting for passive boost to kick in.

          Nów I see that I assumed that his Q cd kicks in at the end of it’s duration. If it starts at the begining though, we can actually do what I described pretty much all the time (in coop with good battery), as by the time passive boost kicks in, the Q CD should be ending.

          4 quick Shadow Piercing Shots > E > Q sequence > E > 7s for other party members (or weaker Shadow Piercing Shots in coop) > repeat

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          • The amount of energy required to use the Shadow Piercing and Dusk Bolts in the same rotation seems onerous (effectively 120 energy). Sethos would probably need to use energy sands and be in a triple electro team (himself, Fischl, and Dori) to make such a play style feasible. Focusing on one or the other will probably be more fruitful.

            If Sethos is meant to use both then he probably needs to be tweaked more in the beta period to make it more feasible.

          • Yeah, you’re probably right.
            Could be possible if he was 5*, as they would probably buff his energy recharge/lower all energy needs or they would just give him dedicated 4* support (or probably not, because it could easily damage their beloved Raiden Shogun if not designed speciffically enough).
            Either way, I like this kit a lot. If they had added the second set of artifacts (and weapons) to swap between, so you can easily switch between playstyles (of course not mid battle or domain), it would be even better.

    • apparently, you would be using his shadow piercing shot 4 times and I assume that is also the limit based on his energy. his A4 passive only buffs 4 shadowpiercing shots so for his Tighnari-like playstyle, you’d fire 4 shadow piercing shots with that additional 600% EM as damage before swapping out.

      Or maybe we can cheese the strat and make Sethos compatible with both playstyles. slap TF on him and on Dori, and have Dori’s burst active during his burst state and weave his skill in during the normal attack phase and perhaps you will have energy back up when it ends.

      dori + Thundering Fury is the way to go.

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    • if my guess is correct and the normal charge Time is 3,5 sec it would cost 12 Energy for each Piercing Shot (especialy because you get 12 Energy back with E for free Shot) ,so you need at least 12 Energy for a 0.3 sec Shot; the 20 Energy is just a max cap if you need more reduction because your Attack/Charge Speed got reduced because of some kind of Effect (cold) {Genshin does higher caps often were you need much invest to reach them}.

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  5. OMG his charged attack animation is so cool 😍 Definitely going to main him in the future. His em scalings looks decent

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  6. it seems he has 2 style, Tighnari or Yoimiya style. both has piercing arrows. With fischl gonna be great.

    his kit is so simple, yet not so braindead to pull off. require some archery positioning.

    i like him already.

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