
![]() | Name | Malice (prototype) |
Family | Crafted Item, Weapon, Catalyst | |
Rarity | ![]() ![]() ![]() ![]() | |
Conversion Exp | 50000 | |
Base Attack | 42.4 | |
Substat Type | Health % | |
Base Substat | 9% | |
Weapon Affix | Blindage d'or | |
Affix Description | Restaure | |
Description | Un catalyseur magique découvert à la Forge de Rochenoire. La lumière du soleil, de la lune et des étoiles semble s'en dégager. | |
Weapon Ascension Materials | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Table of Content |
Weapon Stats |
Weapon Affix |
Item Story |
Obtained From |
Gallery |
Weapon Stats
Lv | Atk | Bonus HP% | Materials | Total Materials |
1 | 42.4 | 9.0% | ||
20 | 108.93 | 15.9% | ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() |
20+ | 134.83 | 15.9% | ||
40 | 204.83 | 23.18% | ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() |
40+ | 230.83 | 23.18% | ||
50 | 265.86 | 26.81% | ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
50+ | 291.76 | 26.81% | ||
60 | 326.78 | 30.45% | ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
60+ | 352.68 | 30.45% | ||
70 | 387.66 | 34.07% | ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
70+ | 413.66 | 34.07% | ||
80 | 448.68 | 37.71% | ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
80+ | 474.58 | 37.71% | ||
90 | 509.61 | 41.35% |
Weapon Affix
Lv | Affix Progression | Materials |
1 | Restaure | |
2 | Restaure | ![]() ![]() |
3 | Restaure | ![]() ![]() |
4 | Restaure | ![]() ![]() |
5 | Restaure | ![]() ![]() |
Item Story
Un catalyseur issu de l'arsenal de Liyue. Difficile de dire de quel modèle il s'agit : les archives ne mentionnent pas sa date de fabrication. Le catalyseur contient divers éléments, et se présente sous forme de boule ; en son centre se dresse un éclat d'ambre. Lorsque la paix fut revenue, les monstres qui n'y avaient trouvé leur sort continuaient de rôder sur les terres ; les forces armées ne connurent que peu de répit. Mais l'art de la fabrication des catalyseurs resta au stade qu'il avait atteint une centaine d'années plus tôt. Les catalyseurs produits étaient fragiles et peu pratiques à utiliser. Les chasseurs de démons rendirent visite à Yun Hui, du Clan Yun de Liyue ; ils lui demandèrent de concevoir un nouveau type de catalyseur destiné à leur usage. C'est ainsi que Yun Hui ajouta un nouveau prototype à collection de catalyseurs. Ce catalyseur est réalisé à partir de vieux bois et de minerai rare ; la large pièce d'ambre en son centre est un présent des mages. L'ambre a été cuit en fourneau durant quarante-neuf jours, avant d'être déposé dans l'eau de source, dans laquelle il a refroidi durant quarante-neuf autres jours. La double purification par l'eau et le feu le rend indestructible, et les thaumaturges croient qu'il permet à l'ensemble d'agir comme un réceptacle capable de canaliser l'énergie cosmique lorsque tourne le disque. Douze tours complets transforment l'énergie sous sa forme la plus pure. L'ambre luit d'une lueur particulière : son corps entier est traversé par un éclat doré. Après discussion, Yun Hui nomma le catalyseur « Amulette de Rochenoire ». Ce fut l'une des ancêtres des armes ayant servi à débarrasser les terres de Liyue du mal. |
Obtained From
Recipe
Icon | Name | Recipe |
![]() | Malice (prototype) | |
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13 responses to “Malice (prototype)”
It would indeed be interesting if they ever introduced a 5-star version of such a support weapon. It could potentially be a game-changer, offering significant support abilities. The concept of a healing weapon could reduce the necessity of healers or shielders in a team composition, opening up more possibilities for diverse setups and increased damage output.
While it’s unlikely that they would create a weapon that heals as effectively as dedicated healers, having a weapon that provides 2-3 times more healing than current options could revolutionize team strategies.
Even if we don’t see a weapon with such extreme healing capabilities, having varying levels of healing potential across different weapon types could add depth to gameplay and enhance strategic choices. The absence of similar healing-focused weapons in the game does make the idea of such a weapon seem like an oversight or simply a mistake.
Is the HP% regeneration scaling with the user or with each target?
I wish this one’s base atk was 454 to maximize the Hp% stat. Who even want more atk when substat is HP%
Best f2p for Baizhu?
Best F2P weapon for Baizhu
Taken from KQM:
The weapon’s healing scales with the Max HP of the character getting healed.
building your Prototype Amber wielder with HP won’t benefit the heals your teammates get.
The only stat that benefits the healing to other teammates is Healing Bonus% and Incoming Healing Received%.
The weapon is great for wanting to run 0 healers, but still wanting a tiny bit of healing.
Does the energy in the pasive increase to all party or it’s just for the one that has it?
only the healing part for all teammate.
energy only for the holder.
I wrote this before the website update and I will write it again: this weapon is not worth refining.
Each refinement only gives you 0.5. Max refinement total bonus is +2. I repeat, only +2 (TWO), and that with the cost of 4 billets. Billet drop rate is very low and the chance of getting a catalyst billet is even lower. You may get a catalyst billet today and won’t get another one until three months later, only to increase the bonus by 0.5.
Just keep this weapon at r1, and save your catalyst billets for better weapons in the future.
?
It procs 3 times, max refinements isn’t a +2 increase its +6. Max refinements gives a 50% increase which is substantial. Learn to read before posting a baseless complaint about a weapon you regret crafting.
Yeah I have no idea what OP is talking about. But even then, it’s not really that substantial. 50% at R5 is okay, but you need 4 billets. You just go from 12energy/12%HP regenerated to 18energy/18%HP regenerated. It’s not worth it if you want to craft other weapons.