
![]() | Name | 鎮山之釘 |
Family | Weapon, Polearm | |
Rarity | ![]() ![]() ![]() ![]() | |
Conversion Exp | 50000 | |
Base Attack | 43.73 | |
Substat Type | Energy Recharge % | |
Base Substat | 6.67% | |
Weapon Affix | 越峰之望 | |
Affix Description | 攀爬消耗的體力降低15%,元素戰技造成的傷害提升 | |
Description | 礦山的工匠們合力鍛造的長槍,在過去是獻給群山之靈的貢物。 | |
Weapon Ascension Materials | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Table of Content |
Weapon Stats |
Weapon Affix |
Item Story |
Gallery |
Weapon Stats
Lv | Atk | Bonus ER | Materials | Total Materials |
1 | 43.73 | 6.67% | ||
20 | 118.57 | 11.78% | ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() |
20+ | 144.47 | 11.78% | ||
40 | 225.99 | 17.17% | ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() |
40+ | 251.99 | 17.17% | ||
50 | 293.36 | 19.86% | ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
50+ | 319.26 | 19.86% | ||
60 | 360.9 | 22.55% | ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
60+ | 386.8 | 22.55% | ||
70 | 428.69 | 25.24% | ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
70+ | 454.69 | 25.24% | ||
80 | 496.72 | 27.93% | ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
80+ | 522.62 | 27.93% | ||
90 | 564.78 | 30.63% |
Weapon Affix
Lv | Affix Progression | Materials |
1 | 攀爬消耗的體力降低15%,元素戰技造成的傷害提升 | |
2 | 攀爬消耗的體力降低15%,元素戰技造成的傷害提升 | ![]() ![]() |
3 | 攀爬消耗的體力降低15%,元素戰技造成的傷害提升 | ![]() ![]() |
4 | 攀爬消耗的體力降低15%,元素戰技造成的傷害提升 | ![]() ![]() |
5 | 攀爬消耗的體力降低15%,元素戰技造成的傷害提升 | ![]() ![]() |
Item Story
那時濁黑的潮流尚未湧起,納茨卡延的山坳中金聲震天,星火不息。 礦工們日夜辛勞,已有數月,只為打造一把重要的器物,不可懈怠。 據說此物關係礦山安危、部族存續,部族的老人稱之「鎮山之釘」。 每逢地動山搖,唯有將其投入深邃的穴地奉予群山之靈,才可安泰。 雖然這是已經傳承了千百年的古儀,年輕的松伽塔卻對此嗤之以鼻。 他瞭解岩層的走勢、知曉礦脈的經絡,認為頻繁的山崩必有其緣由。 或是過度的開採使得山體不堪重負,又或有鑽地的土龍在泉下作祟。 無論如何,他都決定要深入部族禁忌的穴地,探清封藏其中的隱秘。 循著山岩的脈絡,在漆黑的穴地中穿行,沒有什麼能阻擋他的腳步。 在穴地的最深處,如山的長釘列陣在側,拱衛著通向更深處的洞門。 本應是千年來無人踏足的禁地,然而門洞上卻有著新近開鑿的痕跡。 如蛇行般的隧道在地下的世界蜿蜒盤旋,無人知曉它究竟通往何處。 終於,順著地下河的方向逆流而上,他看到隧道出口處閃爍的微光。 適應了久未見到的刺眼光芒,出現在他眼前的是被流灰覆蓋的遺墟。 這裡曾是屬於燼城僭主的地堡,也是古時候礦山工匠們避難的隱窟。 如今棲息在岩壁中的盲目劍龍,看起來便是使密道重見天日的罪魁。 「是的,這是唯有被暴虐的蛇王擄至燼城的能工巧匠們知曉的隧道。」 「當惱羞的僭主試圖抹去龍造的痕跡,當他的愚行招致天魔與惡鬼,」 「我們的先祖便是藉由這些隧道逃出生天,來到了杳無人煙的群山。」 然而即便已經封堵連通龍穴的密道,嗜血的群獒們卻還是聞嗅而至。 為了保衛堅岩隘谷之上新的家園,部族的勇士們唱響了回聲的戰歌。 手握鋒刃的長槍踏入漆黑的穴地,與更加漆黑的無名之物鏖戰不息。 手中的劍戟折斷了一把又一把,山中的人們便再重鍛出一支又一支。 直到不知多少個日夜後,噩夢般的嘯叫與金石擊打的聲響一同止歇。 這便是「鎮山之釘」,給予曾隱跡藏形,為奪回自由與家園而抗爭, 卻在黎明到來前的一刻為迎接曙光而犧牲的人們,傳承至今的祝福。 當濁黑的潮流自天邊湧起,納茨卡延的山坳中金聲震天,星火不息。 山石融化的爐水,經由工匠們精心的鍛打,化作一把把鋒刃的長槍。 礦山的首長松伽塔跨上劍龍穆胡魯的脊背,從岩壁間取走其中一把。 攜著灰燼後重燃的新火以及無數願望淬成的祝福,新的征戰開始了。 |
14 responses to “鎮山之釘”
literalmente no hay nadie a quien le sirva esta arma xD a no ser que tengas una chevruse o Raiden muy rara no creo que te sirva para algo
literal esta emilie, le serviria perfecto
excepto que emilie no necesita recarga
is this weapon gacha, event obtainable, or craftable?
How do we get this weapon? Or is not ingame yet?
In 4.1
*5.1 lol
First time ever that there is two polearms in one aesthetic set of weapons.
Sucks that this is the weapon on Kachina during cutscenes but not her BiS. Forever wishing Genshin has signatures for 4-stars like in ZZZ.
This is good for Kachina though, this might be even better than the first 4 star craftable. The passive decrease climbing stamina consumption which she does with her skill mechanic, as well as increasing the skill damage which she does all the time
this may be Emilie’s new BiS 4* weapon, especially for teams where she isn’t on field. high Base atk? check. ER main stat? check. skill dmg bonus? check.
that’s 48% elemental skill dmg bonus at R5. nearly as much as golden troupe. and while a lot of her damahe does come from her burst and passive talent, it has a pretty useful effect and energt recharge to be closer to meeting ER needs.
Yeah, she does not have really good 4 star options. However, I believe this is a gacha weapon. Since 4 star weapons have no epitomized path, it might be a waste of primogems if you pulled a 5 star you don’t want
Emilie is not energy hungry though.
She does need energy though. Most of the AoE in her kit comes from her burst. It’s also used for repositioning her skill whenever enemies move to the other side of the chamber or another wave spawns too far away, and it does so without losing the level of her skill that resets to lvl0 when reusing her skill.
I still prefer Deathmatch on Emilie simply for the crit rate stats