
![]() | Name | 螭骨劍 |
Family | Weapon, Claymore | |
Rarity | ![]() ![]() ![]() ![]() | |
Conversion Exp | 50000 | |
Base Attack | 42.4 | |
Substat Type | Critical Rate % | |
Base Substat | 6% | |
Weapon Affix | 破浪 | |
Affix Description | 角色在場上時,每4秒提升 | |
Description | 來自古代大海的稀有兵器,舞劍獵獵宛如太古的濤聲。 | |
Weapon Ascension Materials | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Table of Content |
Weapon Stats |
Weapon Affix |
Item Story |
Gallery |
Weapon Stats
Lv | Atk | Bonus CritRate% | Materials | Total Materials |
1 | 42.4 | 6.0% | ||
20 | 108.93 | 10.6% | ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() |
20+ | 134.83 | 10.6% | ||
40 | 204.83 | 15.45% | ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() |
40+ | 230.83 | 15.45% | ||
50 | 265.86 | 17.87% | ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
50+ | 291.76 | 17.87% | ||
60 | 326.78 | 20.3% | ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
60+ | 352.68 | 20.3% | ||
70 | 387.66 | 22.72% | ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
70+ | 413.66 | 22.72% | ||
80 | 448.68 | 25.14% | ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
80+ | 474.58 | 25.14% | ||
90 | 509.61 | 27.56% |
Weapon Affix
Lv | Affix Progression | Materials |
1 | 角色在場上時,每4秒提升 | |
2 | 角色在場上時,每4秒提升 | ![]() ![]() |
3 | 角色在場上時,每4秒提升 | ![]() ![]() |
4 | 角色在場上時,每4秒提升 | ![]() ![]() |
5 | 角色在場上時,每4秒提升 | ![]() ![]() |
Item Story
取海獸脊髓製成的大劍,森森骨色中各有故事。 在過去,跑船者會以這種獸骨裝飾船首、龍骨, 以此威嚇深邃的海淵中,覬覦生者的海中巨獸。 在大海尚不平靜的遙遠過去,駕船出海常常是生離死別。 如今悠揚暢快的船歌,在當時則幾乎是令人緘默的驪歌。 彼時有執大劍的船師,出海前飲酒歡歌。旁人問則笑曰: 「我自有分寸,置酒盡歡又如何。待到海流風向正確時」 卻不再繼續說下去。只是高舉角杯,大笑招呼眾人飲酒。 海流風向正確之時終於來到,艨艟巨艦載著他揚帆起航。 深入悠遠的海霧,遠遠去往暗流湧動,海獸騰躍的大洋。 最終歡歌的船師與他的船再也沒有回到山石嶙峋的港灣中。 一些時日之後,有深海巨獸的遺骸被海流浪濤送到岸邊, 大劍撕開的創口中露出森森白骨。血已經被海流沖洗淨。 「待到海流風向正確時,我便出海為她尋仇,沉迷濤聲的人兒啊」 「葬身魚腹又如何,這樣便能將她中意的船歌傳到她所在的深海」 如今的海上,再也沒有會在暴雨中,伴隨著驚濤駭浪升起的巨獸。 以海獸的遺骨裝飾船首、龍骨的風俗,也隨著海獸絕跡被遺忘了。 但遠航時,偶爾還能聽見深海中如同雷聲,令人脊背發麻的低鳴… |
10 responses to “螭骨劍”
Does the weapon’s passive remain the same as the weapon’s life on the field?
Will this be good for Navia with Zhongli?
Low Base ATK is bad but CR% and DMG% are really nice. Hmm…
Serpent Spine is great on almost every claymore dps ever, I don’t see why this would be any different
actually the same as her signature r1 if you have this r5
Dehya takes damage even while being off field so will this sword lose It’s stacks off field or will It keep It’s full stacs? I really want this sword to work on her 🙂
I highly doubt Dehya would be able to maintain all stacks off-field since it did
mention on her skill that she takes DMG, but let’s wait for some tests for now.
But I did test my Serpent Spine with the corrosion from the wolfhounds
and 5 of the stacks remained, didn’t matter if on-field or off-field.
As to why the corrosion didn’t take away stacks when on-field from the testing;
I’m guessing corrosion is considered as some type of poison mechanic and technically
not DMG.
Now that I think about it, a shielder would definitely make this weapon work for
off-field Dehya, or as long as the team can avoid taking DMG.
Hoping Dehya would be an Off-field DPS being able to utilize this weapon well. We currently don’t have a 5 star Off-field dedicated DPS so chances are high..
In game she’s also know as Flame-Mane. So I’m expecting her to work around Burn/Burgeon (Maybe she will have a flame aura idk).
But yeah would be cool too a Diluc version that works off field, imagine if she replaces xiangling with maybe lower dmg but better aplication.
I hope she’s able to do all reactions proficiently. They will definitely make her able to do burgeon well since there isn’t a limited 5* who can, but i hate the trend of characters being locked into one type of reaction, making all of their other multipliers low. For some reason, im fine with aggravate, spread, and vaporize tho.