
Table of Content |
Stats |
Skills |
Skill Ascension |
Related Items |
Gallery |
Sounds |
Quotes |
Stories |
Stories (Alt) |
Stats
Lv | HP | Atk | Def | CritRate% | CritDMG% | Bonus CritRate% | Materials | Total Materials |
1 | 1192 | 18.99 | 54.15 | 5.0% | 50.0% | 0% | ||
20 | 3091 | 49.27 | 140.46 | 5.0% | 50.0% | 0% | ![]() ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() |
20+ | 4113 | 65.55 | 186.88 | 5.0% | 50.0% | 0% | ||
40 | 6154 | 98.08 | 279.63 | 5.0% | 50.0% | 0% | ![]() ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
40+ | 6880 | 109.65 | 312.62 | 5.0% | 50.0% | 4.8% | ||
50 | 7916 | 126.16 | 359.67 | 5.0% | 50.0% | 4.8% | ![]() ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
50+ | 8884 | 141.58 | 403.66 | 5.0% | 50.0% | 9.6% | ||
60 | 9930 | 158.26 | 451.2 | 5.0% | 50.0% | 9.6% | ![]() ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
60+ | 10656 | 169.83 | 484.18 | 5.0% | 50.0% | 9.6% | ||
70 | 11712 | 186.66 | 532.16 | 5.0% | 50.0% | 9.6% | ![]() ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
70+ | 12438 | 198.23 | 565.15 | 5.0% | 50.0% | 14.4% | ||
80 | 13505 | 215.24 | 613.66 | 5.0% | 50.0% | 14.4% | ![]() ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
80+ | 14231 | 226.81 | 646.65 | 5.0% | 50.0% | 19.2% | ||
90 | 15307 | 243.96 | 695.54 | 5.0% | 50.0% | 19.2% |
Skills
Active Skils
![]() | 獨舞之邀 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
進行至多四段的連續攻擊。 消耗一定體力,釋放獨舞的氣場,對附近的敵人造成物理傷害,並切換自身的始基力屬性。如果場上存在元素戰技「孤心沙龍」召喚的「沙龍成員」或「眾水的歌者」,「沙龍成員」或「眾水的歌者」也會更換為對應的陣容。 每隔一段時間,芙寧娜的普通攻擊命中時,將根據芙寧娜目前的始基力屬性,在命中的位置降下靈息之刺或流湧之刃,造成具有芒性或荒性的 芙寧娜登場時,始基力屬性為荒性。 從空中下墜衝擊地面,攻擊下落路徑上的敵人,並在落地時造成範圍傷害。 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
![]() | 孤心沙龍 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
邀請孤心沙龍的客人們上陣,為芙寧娜的演出助興。根據芙寧娜目前的 揮灑歡慶的泡沫,基於芙寧娜的生命值上限,造成 「沙龍成員」將間歇性攻擊附近的敵人,並優先攻擊目前場上角色的目標,基於生命值上限,造成 「沙龍成員」進行攻擊時,根據附近的隊伍中生命值高於50%的角色數量,提升此次攻擊的威力,並消耗這些角色的生命值:滿足條件的角色數量為1/2/3/4名或更多時,攻擊造成的傷害為原本的110%/120%/130%/140%。 召喚「眾水的歌者」,每隔一段時間,受益於生命值上限,為周圍的目前場上角色恢復生命值。 「沙龍成員」與「眾水的歌者」共享持續時間,芙寧娜透過重擊更換客人的陣容時,將繼承持續時間。 「沙龍成員」或「眾水的歌者」存在期間,芙寧娜能夠在水面上移動。 芙寧娜的孤心沙龍總有固定成員到訪。其他時候都是謝貝蕾妲小姐、海薇瑪夫人和烏瑟勳爵,而憂鬱的星期三出現的則是歌者。 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
![]() | 萬眾狂歡 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
凝聚狂歡之意,構築水沫的舞臺,基於芙寧娜的生命值上限,造成 同時,基於芙寧娜持有的「氣氛值」,附近的隊伍中所有角色造成的傷害提升,受治療加成提升。 持續時間結束時,芙寧娜持有的「氣氛值」將被移除。 「喝彩吧!讚美吧!刮目相看吧!舉起酒杯吧!每個沒有歡宴的夜晚都是對痛苦、清醒白日的浪費…呃,那…還沒成年的就換成葡萄汁!」 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Passive Skills
![]() | 瀚海亦舞臺 |
異色原海異種能力的冷卻時間降低30%。 |
![]() | 停不了的圓舞 |
隊伍中目前場上的角色受到治療時,若這次治療的來源不是芙寧娜自己並且治療回復量溢出,在接下來的4秒內,芙寧娜每2秒將為隊伍中附近的角色恢復一次生命值,回復量相當於角色各自生命值上限的2%。 |
![]() | 無人聽的自白 |
每1000點生命值上限都將使處於不同始基力屬性下的芙寧娜的 「沙龍成員」造成的傷害提升0.7%,依此方式至多使「沙龍成員」造成的傷害提升28%; 「眾水的歌者」為周圍的目前場上角色恢復生命值的間隔降低0.4%,依此方式至多使「眾水的歌者」為周圍的目前場上角色恢復生命值的間隔降低16%。 |
Constellations
![]() | 「愛是難馴鳥,哀乞亦無用。」 |
施放 此外,芙寧娜持有「氣氛值」的上限提升100點。 |
![]() | 「女人皆善變,彷若水中萍。」 |
![]() | 「秘密藏心間,無人知我名。」 |
至多提升至15級。 |
![]() | 「若非處幽冥,怎知生可貴!」 |
![]() | 「我已有覺察,他名即是…!」 |
至多提升至15級。 |
![]() | 「諸君聽我頌,共舉愛之杯!」 |
施放 持續期間,芙寧娜的普通攻擊、重擊與下落攻擊將轉為無法被附魔覆蓋的 持續期間,每0.1秒,芙寧娜的普通攻擊(不包括「始基力:聖俗雜座」的攻擊)、重擊與下落攻擊墜地衝擊命中敵人後,將根據芙寧娜目前的始基力屬性產生不同的效果: 始基力:荒性 每1秒,基於芙寧娜生命值上限的4%,為附近的隊伍中所有角色恢復生命值,持續2.9秒,重複觸發將延長持續時間。 始基力:芒性 本次普通攻擊(不包括「始基力:聖俗雜座」的攻擊)、重擊與下落攻擊墜地衝擊造成的傷害進一步提高,提升值相當於芙寧娜生命值上限的25%,上述攻擊命中敵人時,附近的隊伍中所有角色將消耗相當於目前生命值1%的生命值。 一次「萬眾矚目」持續期間,上述效果至多觸發6次,該效果將在觸發次數達到6次或持續時間結束時解除。 |
Skill Ascension
Gallery
Sounds
Title | EN | CN | JP | KR |
Party Switch | ||||
Party Switch when teammate is under 30% HP | ||||
Party Switch under 30% HP | ||||
Opening Chest | ||||
Normal Attack | ||||
Medium Attack | ||||
Heavy Attack | ||||
Taking Damage (Low) | ||||
Taking Damage (High) | ||||
Battle Skill #1 | ||||
Battle Skill #3 | ||||
loc_combat_sound_1000500 | ||||
Sprinting Starts | ||||
Jumping | ||||
Climbing | ||||
Heavy Breathing (Climbing) | ||||
Open World Gliding (Start) | ||||
Open World Idle | ||||
Fainting | ||||
Idle Performance |
Quotes
Audio Language:
Title | VoiceOver |
初次見面… | |
閒聊·茶會 | |
閒聊·樂子 | |
閒聊·人氣 | |
下雨的時候… | |
下雪的時候… | |
陽光很好… | |
颳大風了… | |
在沙漠的時候… | |
早安… | |
午安… | |
晚上好… | |
晚安… | |
關於芙寧娜自己·親友團 | |
關於芙寧娜自己·歌唱 | * 好感等級達到4後開啟 |
關於我們·關係 | |
關於我們·同行 | * 好感等級達到6後開啟 |
關於「神之眼」… | * 好感等級達到4後開啟 |
有什麼想要分享·歌劇 | |
感興趣的見聞·幽光星星 | |
關於林尼與琳妮特… | * 好感等級達到4後開啟 |
關於那維萊特… | * 好感等級達到4後開啟 |
關於娜維婭·甜點 | * 好感等級達到4後開啟 |
關於娜維婭·內心 | * 好感等級達到4後開啟 |
關於「僕人」… | * 好感等級達到4後開啟 |
關於夏洛蒂… | * 好感等級達到4後開啟 |
關於萊歐斯利… | * 好感等級達到4後開啟 |
關於克洛琳德… | * 好感等級達到4後開啟 |
關於愛可菲 | * 好感等級達到4後開啟 |
想要瞭解芙寧娜·其一 | |
想要瞭解芙寧娜·其二 | * 好感等級達到3後開啟 |
想要瞭解芙寧娜·其三 | * 好感等級達到4後開啟 |
想要瞭解芙寧娜·其四 | * 好感等級達到5後開啟 |
想要瞭解芙寧娜·其五 | * 好感等級達到6後開啟 |
芙寧娜的愛好… | |
芙寧娜的煩惱… | |
喜歡的食物… | |
討厭的食物… | |
收到贈禮·其一 | |
收到贈禮·其二 | |
收到贈禮·其三 | |
生日… | |
突破的感受·起 | * 突破等級「1」階後開啟 |
突破的感受·承 | * 突破等級「2」階後開啟 |
突破的感受·轉 | * 突破等級「4」階後開啟 |
突破的感受·合 | * 突破等級「6」階後開啟 |
元素戰技·其一 | |
元素戰技·其二 | |
元素戰技·其三 | |
元素戰技·其四 | |
元素戰技·其五 | |
元素戰技·其六 | |
元素爆發·其一 | |
元素爆發·其二 | |
元素爆發·其三 | |
打開寶箱·其一 | |
打開寶箱·其二 | |
打開寶箱·其三 | |
生命值低·其一 | |
生命值低·其二 | |
生命值低·其三 | |
同伴生命值低·其一 | |
同伴生命值低·其二 | |
倒下·其一 | |
倒下·其二 | |
倒下·其三 | |
受重擊·其一 | |
受重擊·其二 | |
加入隊伍·其一 | |
加入隊伍·其二 | |
加入隊伍·其三 |
Stories
Title | Text |
角色詳細 | 如果不踏進氣勢恢宏的「歐庇克萊歌劇院」,或許他鄉的旅人無法理解,此地的神明為何會被冠以「大明星」的稱謂。 無論是演出或是審判,她總按時出現在觀眾上方的專屬座位,嬉笑怒罵,歇斯底里,往往比舞臺上的內容還要令人印象深刻。 眾人買票入場,為的是飽滿與新奇的情感體驗,在這方面,芙寧娜顯然比絕對公正的那維萊特更加討喜。 敬仰的形式絕非只有抬頭仰望這一種,楓丹居民對芙寧娜的尊敬可謂別具一格,或者,用「喜愛」一詞來形容會更加準確。 她並不完美,或許也不強大,但在舞臺之上她就是最令人信任的存在,因為她從未令人失望。 楓丹的文學界有句很流行的比喻:芙寧娜就像是無數人心中永不褪色的,有關青春的記憶。誰不希望青春常駐呢? ——縱然青春易逝,但她永遠就在那裡,循著舞臺燈光的方向便可見到。 |
角色故事1 | 作為「歐庇克萊歌劇院」的標誌,芙寧娜在審判全程都有自由發言的權利。 她的提問大多是好奇心所致,與案件往往沒有多少邏輯性的關聯,有時也會引得在座的觀眾哄堂大笑。 但每當觀眾開始質疑,芙寧娜是不是只會插科打諢彰顯存在,連理解案件全貌的能力都沒有時,她又會拋出很有價值的意見。 當然,有時她也會因為吃了不合胃口的甜點,或者錯過花車巡遊而全程興致索然,但據說有幸在場的觀眾都對此很滿意,因為只會說氣話的神明同樣很有趣。 只有一種場合芙寧娜不會顯得那麼隨心所欲,那就是她作為音樂劇演員登臺的時候。 楓丹從古至今流傳下來許許多多經典的音樂劇,會不定期在「歐庇克萊歌劇院」上演,重要角色都由當時最受追捧的演員出演。 演出之前會有一個像是抽獎的環節——由劇團向芙寧娜發出邀請,如果當天她心情正好,便會答應下來,促成人神共演的舞臺。 一旦成功,演出的這天便會變成楓丹的節日,「歐庇克萊歌劇院」就算是站票售罄,也遠不足以滿足觀眾的熱情。 音樂響起,神明登臺,眾人眼中的就再也不是那位隨心所欲的可愛神明,而是恰如劇本所描述的那位人物。 威風凜凜、勇敢卓絕,又或是陰險狡詐、貪婪詭秘,芙寧娜的舉手投足都恰如其分,完美無缺,彷彿她就是為了表演而生一般。 正是因為這一場又一場的卓越演繹,她才真正配得上楓丹人為她冠上的「大明星」之名。 好不容易擠進內場的《蒸汽鳥報》知名記者看得目瞪口呆,半晌才想起來要在記事本上追加採訪時的問題。 「明明沒有見您訓練,作為神明,您為何在表演上有如此高的造詣?」 而芙寧娜的回答則分外簡潔,相當驕傲:「因為我是神啊!下一個問題!」 * 好感等級達到2後開啟 |
角色故事2 | 案件與演出佔用了芙寧娜絕大部分的時間,就算沒有這兩件事,她也會出現在各種外交與政務的應酬場合。 當然,她的工作通常也僅限於出面應酬而已,背後的實際工作,甚至是應酬場合中某些重要的發言,都是由他人負責。 對於這些代勞者,芙寧娜相當感激,因為聽說其他國家的神明總有操心不完的大事小情,她非常明白如今生活的來之不易。 她也曾經想過,是不是應該起到一些神明的表率作用,於是在特別閒的時候,她試圖參與沫芒宮的實際工作… 但結果,每次都是被人或者美露莘婉拒了,理由是「目前沒有能交給神明的重任」。 雖然聽到這種話很讓她開心,不過數次之後她也意識到,指望沫芒宮的工作能為她打發無聊時光似乎是件不實際的事。 芙寧娜還有一個絕少人知的愛好,那便是和小動物玩耍。 楓丹的水澄澈寬廣,風景優美,可愛的生靈也數不勝數,對於總是和人類打交道的她來說,剛好可以換個心情。 只不過動物們的習性不一,芙寧娜隨心所欲的性格好像總是觸到牠們的逆鱗,以至於不是被帽子水母噴出的水泡正中面門,就是被獵刀鰩追得到處亂跑。 從某種意義上來說,水下的世界比水上要更加原始與野蠻,畢竟生活在這裡的居民並不會因為神明的身分而賣她一個面子。 但久而久之,芙寧娜還是找到了最適合她親密接觸的動物——趴在沙灘上曬太陽的膨膨獸。 不管是戳臉、揉肚子,還是把牠翻過來又翻過去,牠都不會有什麼反應,最多是把頭轉過來,發出無聲的抗議。 「怎麼啦?你說你很喜歡這樣?嘿嘿…我也很喜歡!」 ——雖然可能存在一點點交流上的誤會,但他們現在是好朋友了。 * 好感等級達到3後開啟 |
角色故事3 | 雖然芙寧娜很容易讓人留下一種喜歡突發奇想,不會遵守規則的印象,但某些特殊情況,尤其是演出前後,她會有嚴格的標準。 比如道具的製作與上色,燈光的進入和淡出時機,音樂的起奏點與節奏,每一個點她都要調整到滿意為止。 正因如此,和神明共演並不只是輕而易舉沾個光,也要付出很多的辛勞,以至於坊間也會聽到這位楓丹的「大明星」很難伺候,喜歡耍大牌這樣的傳聞。 曾經就有知名劇團得到了與芙寧娜共演的機會,但因為她提出的要求難以滿足,於是他們就先假裝答應下來,但在實際排練和演出準備上,還是按照原先更加習慣的方式去處理。 劇團長對此胸有成竹,認為以芙寧娜的性格,只要木已成舟,對她說些好話,就能讓她降低要求,從而省去很多麻煩。 結果,當劇團成員千辛萬苦將演出用的道具運到「歐庇克萊歌劇院」的時候,卻發現舞臺上的芙寧娜正在指導另一個劇團的搭建工作。 「哦…因為你們對我的意見充耳不聞,我就安排別的劇團來和我演出了。」 劇團長目瞪口呆,按照他的計畫,應該是在搭建完成之後,芙寧娜才會注意到她所謂的「瑕疵」。 但從現在已經準備好的部分來看,嚴格按照她的指示去做的劇團所呈現出的舞臺效果,的確好了不少。雖然在普通觀眾的眼裡未必能夠看出區別,但在專業人士的角度,演出的優劣在細節上便可一覽無餘。 但這位劇團長也不甘心就此離開,他譴責芙寧娜缺乏契約精神,提前找好替代方案卻不事先通知他們。 芙寧娜當然不會容忍這種惡人先告狀的行為,她露出有點難以置信的表情,大聲回斥: 「你不會真以為我是個容易被騙的傻瓜吧?來人,把他們趕出去!」 * 好感等級達到4後開啟 |
角色故事4 | 漫長的演出猶如輪迴,謝幕之日遙不可及,只要預言危機尚存,這神明的故事就要延續下去。 即便長期以來楓丹人並沒有對芙寧娜的身分產生懷疑,但她明白信任的崩塌始於小小的龜裂,一旦產生便不可逆。 被揭穿的代價是她無法接受的,長期以來的努力會變為徒勞,楓丹這個國度也將不復存在。 所以她努力在應該高興的時候大笑,在應該悲傷的時候痛哭,在應該炫耀的時候誇張地彰顯神明的身分,一刻都不敢放鬆。 芙寧娜知道這是一場演出,只要等她撐到危機解除的時刻,她就可以脫去假面,擁有表達情緒的自由。 然而她逐漸意識到,她所扮演的屬於神明應該有的樣子,已經開始侵蝕她自身。 芙寧娜內心產生了一種令人恐懼的迷茫:如果在高興的時候不去大笑,應該做出什麼樣的反應呢? 或許她原本不是很愛笑的女孩子,又或許她遇到一點挫折就會自暴自棄,但這些感情都已經逐漸消失了。 表演藝術家們總說,想要演好一個人物,就要先想辦法成為那個人物。 從這個角度看,芙寧娜所扮演的水神是無可挑剔的,她的咬牙堅持收獲了渴望的結果。 但從來沒有人提到過表演結束之後的事,因為對他們來說,舞臺僅僅是短暫的一瞬。 而芙寧娜演了太久,就連回去的路,都已經掩埋於風塵中,看不清了。 * 好感等級達到5後開啟 |
角色故事5 | 原罪的危機終於解除,楓丹形成了新的秩序,受到影響的區域也逐漸復興,人們對於未來都有著積極的期待。 唯獨芙寧娜沒有被納入到新世界的任何一塊之中,她很快就從沫芒宮搬了出去,也沒有再出現在「歐庇克萊歌劇院」。 她只想盡快遠離令她痛苦的那些回憶,也無心關心後來的人們對於她的討論與爭執——水神的故事應該落下帷幕了。 但職責履行完畢的演員應該何去何從,誰也不能給她答案,「自由」在此刻也只是空泛的概念。 芙寧娜的行李還堆在新租公寓的牆角,她一直都沒有收拾房間的精神,只是躺在床上,望著空蕩蕩的房頂。 她認識的那些人很快就在新規則之下找到了容身之所——因為力量、責任,或友情,他們的重要性不可替代。 而在這種狀況下獲得了「自由」的人,換言之不就是不被任何人需要嗎? 正當她想到這裡的時候,她卻意料之外地迎來了這間房的第一位訪客——決鬥代理人克洛琳德。 克洛琳德驚訝於芙寧娜現在的居住環境,立刻表示願意出錢為她置辦一個好一點的屋子,芙寧娜費了很多力氣才打消了她的念頭,不過還是在她生拉硬拽的狀態下,把房子和行李都整理完畢。 爾後克洛琳德闡明了來意,平日裡她很少參與社交,因為今晚難得要和幾位舊友見面,她又有一陣子沒見過芙寧娜,正好這幾位都和她認識,她便前來邀請。 如果是曾經,芙寧娜一定會拒絕這樣的聚會,因為想要把身分隱藏好,就不應該和任何人保持過於親密的私交。 芙寧娜有點心虛地抬頭看,克洛琳德面帶微笑,似乎早就理解芙寧娜曾經的想法,並猜透了她此刻的心思。 「怎麼樣,現在應該沒有拒絕的理由了吧?」 「我…我很不擅長,嗯…不會,掃了你們的興吧?」 當天夜裡,芙寧娜終於體驗到和朋友們把酒言歡是種什麼樣的感覺,剛開始她的狀態還有點拘謹,但兩杯之後,她就原形畢露,要不是克洛琳德急忙把她拉住,她就要跳到桌上了。 ——對於不喜過多言談的克洛琳德來說,她也沒想到真正的芙寧娜有這麼強的破壞力。 而芙寧娜,或許此時她還不知道未來該走向何處,但她知道,「自由」至少意味著不再孤獨。 * 好感等級達到6後開啟 |
孤心沙龍 | 芙寧娜曾在楓丹的圖書館裡讀到一本冷門的書,故事的主角是一位在富麗堂皇的公館中工作的侍從。 天真爛漫的少女謝貝蕾妲追尋報紙上的廣告,來到深山野嶺的公館裡應聘,雖有點笨手笨腳,但還是成為了這裡的女僕。 公館的主人不常出現,雖有喋喋不休的夫人與重視禮數的勳爵代為管理,少女在此的日子仍然很逍遙自在。 這裡的人好像很久沒有去過城裡,於是女僕教他們唱最新的歌劇,玩最近流行的棋戲,侍從們的關係很快拉近,其樂融融。 唯有一條規則不容打破——通往地下室三層的沉重木門,封鎖著只有公館主人可知曉的秘密,無人允許接近。 女僕雖有好奇,但她更珍惜此地的精彩生活。時間悄然過去,某日從勳爵處得知主人即將來訪,侍從們開始了繁忙的準備。 節日般的宴會熱鬧非凡,歡聲笑語充斥於公館各處,直到第二日女僕見主人遲遲未出現而前往查看,只見主人已經冰冷的屍骸。 警備隊將嫌疑人鎖定在眾多侍從之中,焦急萬分的女僕認為主人的死與公館的秘密有關,最終決定打開那扇禁忌的大門。 沒想到大門的對面竟然是公館的正廳,站在中央樓梯前的是已然非常熟絡的夫人,她發出的是一句熟悉又詭異的質問: 「妳就是今天來應聘的…謝貝蕾妲嗎?」 芙寧娜有點震撼,此處的情節似乎與記憶中類似的經歷發生了共振。 她很羨慕女僕與侍從們愉快的日常生活,也敬佩她為了守護生活而直面秘密的勇氣。 後來芙寧娜在夢中夢到了相同的公館,她就是謝貝蕾妲,她氣喘吁吁地跑到秘密的大門前,深吸一口氣,還是將那門推開。 門後竟是洶湧灌入的海水,瞬間就將公館淹沒,無論是警備隊,還是夫人和勳爵,也包括自己,都溶解得無影無蹤。 芙寧娜由此驚醒,環顧四周之後,稍稍冷靜,她不由得回憶這本書之後的故事—— 謝貝蕾妲藉由開門所引發的時間循環,破解了主人的死亡之謎,也掌握了公館的秘密,為此地所有的住民都破除了古老的詛咒。 「謝謝妳,謝貝蕾妲。」 ——她由衷感謝這位勇敢與堅韌的少女,為故事帶來一個好結局。 而故事中幾位塑造生動的人物形象,最終也從想像中誕生出可愛的模樣,陪伴在芙寧娜的身旁。 * 好感等級達到4後開啟 |
??? | n/a * 好感等級達到6後開啟 |
Stories (Alt)
Title | Text |
神之眼 | 「成為人類,就意味著隱藏秘密,經歷痛苦,與孤獨相伴,即便如此妳也願意嗎?」 機緣巧合之下,原本夭折的音樂劇「水的女兒」終於獲得登臺表演的機會,並在「歐庇克萊歌劇院」取得了巨大的成功。 由芙寧娜代替出演的劇中女主角柯莉歐為了尋回人類賴以生存的淡水,決定犧牲自我,以意志引導水流回歸。 按照劇本的設計,她會在消失的前一刻得到從天而降的神之眼,但她並不會伸手去接,任憑其孤獨地墜入海底。 而在正式的登臺演出中,竟然出現了一枚真正的,屬於芙寧娜的神之眼。 神之眼往往是為了回應人類最熱烈的願望而出現之物,而這枚神之眼,更像是對她過去的嘉獎。 芙寧娜手握這枚神之眼,從表面反射的光輝中,似乎見到了經由這次演出被重新填滿的內心。 雖然演出這一行為帶給了她許多痛苦,令她不願意再重返舞臺,但她無疑最能理解這片舞臺的光輝與爛漫,也最能給予舞臺上的追夢人指引與支持。 接下來要去做什麼,這個曾經困擾了她很長時間的問題,似乎也塵埃落定,有了清晰的答案。 ——以臺下之人的視角重新看這個世界,以臺下之人的視角打造最好的演出。 她不打算只把目光停留在音樂劇的範疇,只要是和表演有關的事,她都有興趣作為幕後參與者加入其中。 值得一提的是,雖然在「水的女兒」演出結束之後,拿到神之眼的芙寧娜顯得很沉穩,還說了很多漂亮話,但在離開劇團之後,她立刻躍躍欲試地去找曾經不小心觸怒過的「地方傳奇」報仇雪恨,結果吃了很多苦頭。 鎩羽而歸的她很不甘心,晚上依然在房間裡研究神之眼,又導致整棟樓都遭了水災。 當她好不容易和沙龍成員一起把受災的屋子都整理完畢,她接到了來自公寓管理者的最後通牒—— 「就算牠們是勳爵或者夫人,本公寓也禁止飼養寵物。」 * 好感等級達到6後開啟 |
1,913 responses to “芙寧娜”
What the duration of her skill it wasnt indicated?
It clearly says 30s duration, and 20s CD
Does her dog amp from ult work on transformative reactions? If so i think her best team would be soup
DMG% boosts like Furina’s and Mona’s never work on pure EM scaling reactions. It’d have to mention the reaction by name (think Thundering Fury and Crimson Witch bonuses). Vaporize should be covered though, so that’s good.
Koko Support giving Koko HB and Hydro damage and Koko giving intense healing teamwide.
Koko + Furina is a good core pair.
furina gives INCOMING healing bonus, not healing bonus.
means she buffs the healing coming to characters, not the healing they do.
Doesn’t mean Kokomi doesn’t receive anything from it. In fact, that incoming healing bonus means that Kokomi (in burst form) creates more Fanfare stacks per hit because more HP is healed per hit which is a greater HP change. It also means super easy to stack Ocean Hued Clam to the max.
So to summarize:
Furina’s Universal Revelry increases Kokomi’s DMG through DMG% bonus. Her Universal Revelry also increases the healing received by the team from Kokomi’s burst form. Prior to Universal Revelry stacks, Kokomi’s healing per hit changes team by average of 2% per hit. With Universal Revelry stacks, (lets say 200 where everyone is capped at 50 so forced to heal), Kokomi’s burst mode attacks instead changed team Hp by 4% to 7% per hit.
So Kokomi’s healing has a greater effect on positive team Hp changing with the incoming healing bonus applied to the team. Though she doesn’t gain damage via incoming healing bonus, the team gets more dmg from incoming healing bonus because healing results in greater positive HP changing.
yo guys could Vourukasha’s Glow work on her? it boosts hp by 20 % (2 piece), e skill dmg and burst dmg by 10%, and when her hp changes it increases the 10% boost by 80% max 5 stacks (4 piece), i think this could be a very good option for her as it boosts her entire kit. what do ya’ll think?
vorukasha only works when you take damage, furina’s hp drain should not count, same way vorukasha doesn’t work with xiao because he drains his own hp. Dehya can use it because she actually takes damage
Since Vourukasha’s Glow doesn’t work on Xiao with his HP changes, its safe to say that it won’t work on Furina. The way her skill is worded, with “the Members will consume these character(s) HP and increase their current attack’s power based on the number of characters who have “offered” HP this way”. The word choice of “HP offered” suggests that there is a keen difference between DMG and the HP consumption, where damage is a forced damage loss and HP losses/consumption is a result of willingness through offering it up .
Soo how is she ? Can she fix dehya kit ?
nothing can fix dehya kit but god
Unfortunately, if you pull Furina, it’s not likely you will “waste” a slot for Dehya….
well she could be used with dehya probably cos she applies offield hydro that doesn’t rely on normal attacks. Also dehya’s damage taking thing would actually end up increasing the buff from furina’s burst i think.
is the walking on water during her skill thing true? I’ve seen some stuff about it on twitter but I don’t see it mentioned in her kit.
the part that says furina will heal all team members if another person overheals the team has me cooking..
does that mean that single target healers overhealing will get transformed into peseudo team-wide healers?
because dehya self heals. and furina increases incoming healing. making dehya selfheal potentially go over her 100%
making it overflow… which by then activates furina team heal… and all would happen passively because furina causes damage
and dehya transform incoming damage into self buffs, and furina would put her buffs onto that..
I THINK YES inside furinas team with the new artifacts dehya will be a average dps. I’m thinking tignari level
Nothing is fixing Dehya’s trash kit
After watching her gameplay, her E skill on Pneuma only heals 1 party member (I really thought it would heal everyone). This means she REALLY needs a healer on her team to be able to maintain her E buffs on her pets. While the buffs on her pets is unnecessary, this means that you’ll be sacrificing a full-uptime Ousia E for survivability if you don’t have a secondary healer/shielder (but healer is a lot better) and lose a lot of her DPS. While reading her C2 carefully, she heals everyone on the party. This means if you want her to solo sustain your team effectively, C2 is a must pull.
This means she really wants a party-wide healer such as Kokomi, Baizhu and etc. just as the early leakers said. I hope they will be able to make some small changes for this.
Poor kokopium. Wasn’t revelant before and now she will be completely forgotten once Furina releases. Her crappy hydro app was already replaceable by Mona in freeze and Barbara in bloom but Furina’s superior app will curbstomp her altogether. A dehya tier unit that was already dead on arrival and useless
While I usually dont answer to troll/hate posts, the comparision to Kokomi is an interesting one.
I don’t think that Furina, in her current state, could be a superior alternative to Kokomi. Reason being that if you play her on heal, she loses all damage and support capabilities. Since she loses her inate party HP drain, her fanfare wont stack unless you stuff your team full of HP draining Fontaine characters, she cant wield support tomes like Kokomi and her E also won’t do any damage anymore, which disables the TotM set.
Sure, at C2 its a completely different story, but I only compare C0 5* characters.
lmao good bait
but just in case someone believes this, Kokomi has high potential to be a powerful companion for Furina
indeed
Comparing Kokomi to Dehya is already a Dehya tier bait.
Too long don’t read
A little bit related to Furina…
I said in the post on Nahida’s page before that I’m kinda regret pulling her, but I’d say that this was just purely subjective and not based on any metrics. So in this post, I’ll try to give her credit (and Zhongli too) by… assessing the usefulness of all 4 archons in my account so far
My metric: there’re 3 categories, with different multipliers (I do value one aspect more valuable than others): exploration (x1, since I literally use my girl only in the team for exploration, and I don’t need anyone else 🗿), domains/events (x2, due to farming domains and enjoying events), and spiral abyss (x3, due to the juicy 600 primos/15 days). For each archon in each category, I’ll score from 0-10, based on their usefulness in that category in my account. Finally, I’ll take the weighted sum score for each archon, to rate their overall usefulness. My metric is indeed still subjective, but at least we have a more objective view now
Venti (he’s c0)
– Exploration: 4/10 (he could be more useful if there’s not Kazuha)
– Domains/events: 8/10 (-2 since he’s such in events like the one we had to fight Thunder Manifestation, Aerolight Brake, and more. Outside of that, he’s incredibly useful. Fr I do prefer him over Kazuha since Kazuha can’t keep up with tons of enemies)
– Abyss: 7/10 (he’d be lower if my girl isn’t c2. I can replace Kazuha with Venti for “unlimited power”, and Kazuha goes to Raiden hypercarry. Ngl, my girl c2 boosts his value by a lot. However, he’s only fit into my girl and Raiden’s team, which’re used a lot whatsoever, for that I need 2 anemos)
– Total: 41/60
Zhongli (he’s c0)
– Exploration: 5/10 (He’s useful in mining, which’s a rare activity in my account, and help me fight the 2 Fontaine legends on land. Outside of them, there’s nothing more)
– Domains/events: 8/10 (where Venti isn’t useful in this category, Zhongli will fill that place. He also appears a lot in my domain run)
– Abyss: 4/10 (rip. I can dodge now since I have better device, and he only useful in my hyperbloom team which I rarely use in the abyss)
– Total: 31/60
Raiden (she’s c2r1)
– Exploration: 1/10 (she helps me fight the 2 Fontaine legends on land, and… that’s it. She’s so suck in exploration fr)
– Domains/events: 10/10 (everywhere I do the events or domains, I see her face)
– Abyss: 10/10 (same as the above)
– Total: 51/60
Nahida (she’s c0)
– Exploration: 8/10 (she helps me collect mat, and this’s one of activities I do the most often)
– Domains/events: 6/10 (she appears not really often compared to the other 3, but is still somewhat useful)
– Abyss: 6/10 (this category would be 10/10 for most people, but it’s not the case for me. In the my-girl-freeze and Raiden-hypercarry centric account, where would she fit? I’ve tried my best to raise her value, with Raiden aggravate, Razor TF and “braindead” hyperbloom… and this’s the best score I can give to her. She’s good if I want diversity in the abyss run, however)
– Total: 38/60
In conclusion, it surprises me that the most “overall useless” and probably “regretted” archon in my account turns out to not Nahida, but Zhongli lmao. Her usefulness is even near Venti
I’d like to reiterate that this’s still subjective, only applies to my account, and there’re more that I’ve not explained for each score bcz it’d be really long. Moreover, being overall useless doesn’t mean being useless, since in some case one could be more useful than others.
U guys may have different metrics and hence different usefulness ranking. Here’s my ranking based on my scoring:
1. Raiden
2. Venti
3. Nahida
4. Zhongli
Does what I’ve written have sth to do with Furina? Well, I’m gonna pull for her. Based on my metric, she’d be around Venti and Nahida ranks (hence, somewhat useful).
dude that’s too long and too subjective to read. I think nahida is great and has the best designed/ most interesting kit from all the current archons and I’m sorry if she did work for you. I think nahida>raiden>zhongli>venti. the last two lost a lot value over the years because of better options of subdps, buffer and sturdiness the enemies have nowadays. yeah, that’s it. I didn’t read the whole thing 😀
nahida wont work for her cause her gameplay is about ayaka freeze and hypercarry raiden. with some biases against dendro team..
Nahida Ayaka Xinqgui Kuki team is very good actually
I have shenhe ayaka mona team but hyperfridge ayaka is better than freeze team imo. you can still freeze things dendro wont fck that up
“hyperfridge ayaka is better than freeze team”
I’d reject. Ayaka freeze is still better in AOE, and in ST the difference isn’t that much
Predictable moron with bland comments. You’re the same clown who was spamming about having a C6 Neuvillette being the strongest DPS. Completely tone deaf.
Here is my list
1. Nahida She is almost must have in every Dendro team . In abyss if mobs too far away from each other she is the best since shen mark everyone in the arena.
2. Raiden Good carry, suck at exploration, stop using her in hyperbloom teams pls( use kuki insted )
3. Zhonli he used to be the guy that fills the second bennet role in the abbys ( other than Hu tao team ) now we have a lot more sup characters he is less usefull. His shield getting weaker and weaker time goes by because mobs getting stronger also.
4. Who is this guy again ???? (Kazuha) Other than sucking hilluchurls Kazuha way better tbh i prefer sucrose over Venti.
To RinD: Kill yourself you hypocritical and pathetic clown. You’re just another generic and predictable moron with the most bland comments. Keep crying you idiot and annoying clown
I ain’t reading all that. I’m happy for u tho. Or sorry that happened.
Vourukasha’s Glow is now usable many characters with her HP drain mechanic, her gameplay footage is not out yet, but if she can drain HP fast enough to maximize its 4-piece effect then I think it would be very op for many characters like Zhongli, Yelan or Kirara
VG is not usable with HP drain mechanics. That’s why you see Dehya lose health with white numbers when her passive procs. She’s actually taking damage. Xiao doesn’t work with VG, because his ult is HP drain and does give you any stacks. She won’t be able to make use of it.
can you change the e summons type with charged attack back and forth or only once?
it does’nt mention a cooldown or limit.
but also not repositioning+snapshotting like fischl.
gameplay leak is out and yes, she can swap her summons with charge attack while her skill is active.