Table of Content |
Stats |
Skills |
Skill Ascension |
Related Items |
Gallery |
Sounds |
Quotes |
Stories |
Stats
Lv | HP | Atk | Def | CritRate% | CritDMG% | Bonus HP% | Materials | Total Materials |
1 | 1039 | 14.99 | 38.89 | 5.0% | 50.0% | 0% | ||
20 | 2695 | 38.88 | 100.88 | 5.0% | 50.0% | 0% | 1 3 3 20000 | 1 3 3 20000 |
20+ | 3586 | 51.73 | 134.22 | 5.0% | 50.0% | 0% | ||
40 | 5366 | 77.41 | 200.84 | 5.0% | 50.0% | 0% | 3 2 10 15 40000 | 1 13 18 60000 3 2 |
40+ | 5999 | 86.54 | 224.53 | 5.0% | 50.0% | 7.2% | ||
50 | 6902 | 99.57 | 258.33 | 5.0% | 50.0% | 7.2% | 6 4 20 12 60000 | 1 33 18 120K 9 6 12 |
50+ | 7747 | 111.74 | 289.92 | 5.0% | 50.0% | 14.4% | ||
60 | 8659 | 124.9 | 324.06 | 5.0% | 50.0% | 14.4% | 3 8 30 18 80000 | 1 63 18 200K 9 14 30 3 |
60+ | 9292 | 134.03 | 347.76 | 5.0% | 50.0% | 14.4% | ||
70 | 10213 | 147.31 | 382.21 | 5.0% | 50.0% | 14.4% | 6 12 45 12 100K | 1 108 18 300K 9 26 30 9 12 |
70+ | 10846 | 156.44 | 405.91 | 5.0% | 50.0% | 21.6% | ||
80 | 11777 | 169.87 | 440.75 | 5.0% | 50.0% | 21.6% | 6 20 60 24 120K | 1 168 18 420K 9 46 30 9 36 6 |
80+ | 12410 | 179.0 | 464.44 | 5.0% | 50.0% | 28.8% | ||
90 | 13348 | 192.54 | 499.56 | 5.0% | 50.0% | 28.8% |
Skills
Active Skils
Ataque Normal: Tratamento Direcionado | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Realiza até 3 ataques consecutivos com um arco. Realiza um Enquanto mira, o poder Hydro acumulará continuamente na flecha. Após carregamento completo, Sigewinne disparará periodicamente "Pequenas Bolhas de Compaixão" em direção ao alvo, causando Dispara uma chuva de flechas no ar antes de cair e atingir o chão, causando Dano em uma AdE. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Terapia de Água Saltitante | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Estoura uma Bolhas Revigorantes vão ricochetear entre oponentes próximos, causando Quando não há oponentes presentes, a Bolha Revigorante criada por Sigewinne ricocheteará por perto. Somente uma Bolha Revigorante criada por Sigewinne pode existir simultaneamente. Mantenha Pressionado para usar de forma diferente. Entra no modo de mira e sopra uma Bolha Revigorante ainda maior! A Bolha Revigorante vai ficar maior em quanto mais tempo a Habilidade for pressionada, até ficar com o dobro do tamanho. Para cada nível que cresce, o Dano que causa contra oponentes que atingir é aumentado em 5%, e a Cura fornecida aos personagens próximos é aumentada em 5%. Depois que oponentes mais fracos são atingidos por uma Bolha Revigorante grande, serão aprisionados e não poderão se mover. Quando uma Bolha Revigorante ricochetear, vai cair um nível em tamanho até retornar a ser uma Bolha Revigorante normal. Além disso, 2 Gotas d'Água Primordial serão criadas perto de Sigewinne quando ela usar Terapia de Água Saltitante. Para cada Gota d'Água Primordial que ela absorver, vai obter um Contrato de Vida equivalente a 10% de sua Vida Máxima. Quando o Contrato de Vida de Sigewinne é removido, ela ganha 1 de Energia Elemental para cada 2.000 de Vida do Contrato de Vida removido. Sigewinne pode ganhar até 5 de Energia Elemental desta maneira. Bolhas Revigorantes periodicamente invocam uma Lâmina da Fluidez na posição que atingirem o ponente, causando "O que você acha? Esse tipo de hidroterapia pode estimular o sistema circulatório, e também pode animar os pacientes, e além disso, pode ajudar eles a terem um bom descanso... | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Injeção Super Saturada | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Tira uma seringa especial feita na Fortaleza Meropide e ataca a área em frente com ondas de gentileza e remédio, causando Além disso, Sigewinne absorve até 2 Gotas d'Água Primordial próximas antes de usar essa habilidade. "Ei, exagerar no remédio é o mesmo que se envenenar, é perigoso! Mas pacientes precisam de cuidado e carinho, e ninguém pode se superdosar nisso!" | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Passive Skills
Dose Urgente | |
在水下时,当前场上自己的角色的生命值降低至50%以下时,将在2.5秒内为其持续恢复生命值,总回复量相当于其生命值上限的50%,并在10秒内使该角色的所有元素抗性和物理抗性下降10%。该效果每20秒最多触发一次。 |
Requer Descanso Apropriado | |
Sigewinne concede a si mesma o efeito "Descanso de Cama Restrito" por 18s após usar |
Diagnóstico Detalhado, Tratamento Meticuloso | |
Sigewinne ganha um bônus de cura baseado no total do valor do Contrato de Vida de todos os membros da equipe. Para cada 1.000 de Contrato de Vida nos membros da equipe, Sigewinne ganha 3% de Bônus de Cura. O máximo de Bônus de Cura que pode ser obtido dessa forma é 30%. |
Constellations
"Pode o Mais Alegre dos Espíritos Entender a Ansiedade?" | |
Os três primeiros ricochetes da Bolha Revigorante Além disso, quando uma Bola Revigorante ricochetear, vai dar para Sigewinne 1 acúmulo de Convalescença. Deve primeiro desbloquear o Talento Passivo "Requer Descanso Apropriado". |
"Pode o Mais Misericordioso Espírito Derrotar seus Inimigos?" | |
Ao usar Além disso, quando as Bolhas Revigorantes de Terapia de Água Saltitante ou de Injeção Super Saturada atingem oponentes, a |
"Pode o mais Saudável Espírito Curar Febres?" | |
Aumenta o nível de O nível máximo de elevação é 15. |
"Pode o mais Adorável Espírito Conter a Queda?" | |
Duração de |
"Pode o mais Alegre Espírito Aliviar a Agonia?" | |
Aumenta o nível do O nível máximo de elevação é 15. |
"O Espírito mais Radiante Rezaria por Mim?" | |
Quando Sigewinne cura, ela aumentará a Taxa CRIT e Dano CRIT de sua |
Skill Ascension
Gallery
360 Spin
Idle #1
Idle #2
loc_gallery_vid_combat
Sounds
Quotes
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Stories
Title | Text |
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??? | ??? * Desbloqueia quando Amizade atingir Nv.2 |
??? | ??? * Desbloqueia quando Amizade atingir Nv.3 |
??? | ??? * Desbloqueia quando Amizade atingir Nv.4 |
??? | ??? * Desbloqueia quando Amizade atingir Nv.5 |
??? | ??? * Desbloqueia quando Amizade atingir Nv.6 |
??? | ??? * Desbloqueia quando Amizade atingir Nv.4 |
??? | ??? * Desbloqueia quando Amizade atingir Nv.6 |
140 responses to “Sigewinne”
I’ve seen a lot of people say she’s synergistic with Furina, while ignoring that the BoL mechanic is actually disruptive to Furina’s fanfare stacks
At least she only gives that to herself
She only applies it to herself and is designed to remove it while still healing 30% of her own HP at the end of her skill
i didnt understand a shit of this chara, apart from her cringeness (seriously you want to play a chara who use a syringe and throw pills? what the fk is this, an anime for kids?)
she seens to be a healer, but also she seems a support with a strange addiction for some missed dmg (her weapon gives a lot of crit rate, who knows why)
i think she’ll receive a kokomi treatment: bad at the beginning, and valuable after one year
for NOW she’s totally skippable
but in the (maybe even near) future she’ll be very interesting
…and I thought Lynx from HSR held a giant pill over her head, healing her allies and removing all of their debuffs.
TRY THEM ALL 🎉🎉🎉
Not having super cool edgy animations isn’t a bad thing, it having some funny characters doesn’t make the game childish.
Some people like the funny goober committing atrocities against minorities
…others like the child characters for totally different reasons…
As for her place in the meta… her kits a bit strange and it doesn’t interest me that much
In my place they call it a ️⚧️ magnet. But it is just a character for a specific audience, that is SPECIFICLY and obviously targeted by this design. The cutesy enjoyers, wich are mostly girls, aforemetnioned people, and some weird goobers.
Bro really said Kokomi was bad at the beginning. No, Kokomi was always good, people were just being dumb. Sigewinne will also likely be good, although her ICD really needs improvement.
Kokomi were pretty bad at release because there’s no dendro or Furina or any other character that has good synergy with her at the time, and healer unit is pretty much useless in Inazuma patch because everyone is using Diona and Zhongli as shielder, they tried to fix Kokomi by adding that wolf enemy with Bleeding mechanic but seems not working, the same situation with Kuki Shinobu, but that change everything after Dendro available in the game, both Kokomi and Kuki became on of the best support for certain team adn became more powerful after Furina release that’s why they’re brave enough to release such character like Sigewine, Baizhu, Xianyun
Kokomi was always great but dendro was a massive buff so that’s when she got recognised a lot more
Eh, at the time there was not really much point in an on-field healer with worse application than Qiqi. She was legitimately bad during beta, and without the ICD buff, she’d still be niche to this day, even in a post dendro and Furina world.
I forgot to mention the ICD buff but yeah that was important
Hoyo is a coward. If they really want money, they should be all-in on designing cute and funny characters. Just take a note or two from Blue Archive, shouldn’t be that hard.
“what is this an anime for kids” my brother in christ you’re playing genshin impact the whole game is playable anime.
As for her kit the passive makes it so that, when she uses her skill since it bounces it adds an extra 8% dmg on top of it, then it makes your other characters skills deal more dmg with their skills after Sigewinnes skill. The point about the weapon giving crit rate makes no sense since if you’re doing everything Sigewinne should do you get all the stacks and your BURST crit rate gets raised. She’s not a missed dmg dealer she’s just a healer and slight buffer, you just have the reading comprehension skills of a walnut.
My thoughts on Sigewinne-
In a short sentence, she is basically an early beta version of Xianyun: team healing although within E rather than Q, additive dmg buff for specific dmg type, long versions of skill via hold E vs triple E, and very Furina team-oriented.
She’s a hydro healer which is interesting but hydro supports are mainly focused on hydro app if not anything else. Unfortunately, Sigewinne doesn’t have great hydro application. Some of it is just fundamentally tied to the style of application.A floating bubble travels slower than a rush of hydro from Xingqiu or Yelan nor is it like a gush emitted from a source like Kokomi. Even given no ICD to Sige’s E, the time it takes for it to reach an enemy will be inconsistent and slow. It can also miss, which I hope to see fixed through some coding with hyperbloom attribute.
Her Q only lasts 2.5s so hydro app is expected to be low, unless given no ICD which are rare cases even among archons. Sigewinne’s BoL dewdrops don’t really offer much to other characters as it is only 20% BoL so not really enabling much in the way of Arlecchino’s set and weapon. Her Covalence buff has a low count and too miniscule a damage buff to compensate. It also needs to build tremendous HP to cap the buff which steers her away from dealing any damage herself.
IMO, I hope the direction of her beta would lead to buffing her Covalence buff with a lower HP floor and a higher dmg increase per 1000 HP. In that way, she would be like Xianyun except while having dps of her own to replace that new playstyle enabling which Xianyun does.
She only gives herself BoL, so it’s even less useful. Arle/Clo’s own BoL is enabling Sige’s A4, not the other way around. But that only gives Sige more healing, which those two expressly ignore.
What makes the most sense to me is if all her ST abilities went AoE instead. Her bubble wouldn’t miss so much if it affected a larger area, and the application would also improve. Her droplets should give the whole team BoL, and Covalence stacks should be independent for each party member including herself.
The numbers are way too low otherwise, so if they remained ST, they’d actually have to at least triple to be even worth considering, which is so hilariously undertuned that I don’t believe they could be THAT far off the mark.
Dps gain: Kazuha, Zhongli, Xingqiu, Bennett, Baizhu
Dps loss: Dehya, Xianyun, Furina, Sigewinne, Raiden
Yeah, females just suckass.
How in the hell is Furina a DPS loss, what are you even on, dude?
Furina needs to waste a a slot for a healer but almost all healer are dps loss. There’s a reason why people perfer Yelan over Furina in speedrun due to her hungry useless healer slot. Healers suck, IR is million times better.
Not to mention her burst is backload when all characters first hit is biggest dmg with VV.
Speed running isn’t the standard and Furina and Xianyun are massive DPS gains
Funny how you claim she needs a healer then put an incredible offensive healer in the list with her
If Zhongli is a DPS gain for you then that means you have a massive skill issue
Plus Bennett and Baizhu are right there in “DPS gain” despite being “useless healers”
A character able to solo while another can’t – solo abyss isn’t the standard
A character able to clear faster than another – speedrun isn’t the standard
I Like this “everyone is equal” cope, keep coping
-Zhongli is bis for YaeNari, one of speedrun comp, also not get interrupted is better than shove a bunch of high dmg support like midrina and get interruted. It’s your own fault for using his burst on your own choice then screaming dps loss.
-Bennett/Baizhu always a dps gain before Furina. Saying they rely on her is delulu, the one provide massive atk and another IR.
Bennett/Kazuha duo > Furina/Xianyun duo. You can’t deny fact
what is this bait lmaooo
How is a Zhongli a DPS gain? Him pressing his 2s Q is a DPS loss even with top 0.1% artifacts
Let’s just assume no Q because it’s terrible
Then he’s only a DPS game if you’re constantly being interrupted because… skill issue
Gib Riden EM, do blum hiper dendro tim, us E, EM kil, u profid. Fun = found.
Build made by a “Braindead Orc” gang. Enjoy.
(might even use Furina there whoah)
how to builld best dps overall so i can pre farm a little? idc if its not meta this game is for babies and i need to shoot heart bubbles
Please HoYo change her Mini-Stration Bubbles multiplier to be HP scaling.
I’m also hoping they do something with her charge shot. Either give her lvl 2 charge HP scaling or make the mini-stration bubbles HP scaling. Would really like for her to have something to do after using skill/burst since without C4 her field time will be too short to feel right when paired with a unit like Yae but too long for other teams that want to give more field time to a specific carry. In a really awkward spot atm as far as her field time is concerned and some HP scaling on CA would give her something to fill time with. in more free form comps.
Am i stupid or i can’t see anything but HP% scaling on her kit?
NA talent is all Atk scaling.
I see. THX. People want for this special thing to be comfortably usable, at least. Reasonable.
With these kind of kits, I am not surprise if Hoyo put her in standard banner
Bro really thinks this is bad… Honestly, she is probably going to be better than most characters in the game. Her scaling is just too broken.
Yeah right. Her damage is dogshit and her buff is also dogshit. She will just be another Barbara if they don’t buff her before the beta end