Sigewinne

Sigewinne
SigewinneNameSigewinne
Title???
Occupation???
AssociationFONTAINE
RarityRaritystrRaritystrRaritystrRaritystrRaritystr
WeaponWeapon Bow
ElementElement Hydro
Day of Birth1
Month of Birth1
Vision (Introduced)Hydro
Constellation (Introduced)Nereides
Chinese Seuyu???
Japanese Seuyu???
English Seuyu???
Korean Seuyu???
Description测试角色
Character Ascension Materials
Varunada Lazurite Sliver
Varunada Lazurite Fragment
Varunada Lazurite Chunk
Varunada Lazurite Gemstone
Water That Failed To Transcend
Romaritime Flower
Transoceanic Pearl
Transoceanic Chunk
Xenochromatic Crystal
Skill Ascension Materials
Teachings of Equity
Guide to Equity
Philosophies of Equity
Lightless Eye of the Maelstrom
Crown of Insight

Table of Content
Stats
Skills
Skill Ascension
Related Items
Gallery
Sounds
Quotes
Stories

Stats

LvHPAtkDefCritRate%CritDMG%Bonus HP%MaterialsTotal Materials
1103914.9938.895.0%50.0%0%
20269538.88100.885.0%50.0%0%
Varunada Lazurite Sliver1
Romaritime Flower3
Transoceanic Pearl3
Mora20000
Varunada Lazurite Sliver1
Romaritime Flower3
Transoceanic Pearl3
Mora20000
20+358651.73134.225.0%50.0%0%
40536677.41200.845.0%50.0%0%
Varunada Lazurite Fragment3
Water That Failed To Transcend2
Romaritime Flower10
Transoceanic Pearl15
Mora40000
Varunada Lazurite Sliver1
Romaritime Flower13
Transoceanic Pearl18
Mora60000
Varunada Lazurite Fragment3
Water That Failed To Transcend2
40+599986.54224.535.0%50.0%7.2%
50690299.57258.335.0%50.0%7.2%
Varunada Lazurite Fragment6
Water That Failed To Transcend4
Romaritime Flower20
Transoceanic Chunk12
Mora60000
Varunada Lazurite Sliver1
Romaritime Flower33
Transoceanic Pearl18
Mora120K
Varunada Lazurite Fragment9
Water That Failed To Transcend6
Transoceanic Chunk12
50+7747111.74289.925.0%50.0%14.4%
608659124.9324.065.0%50.0%14.4%
Varunada Lazurite Chunk3
Water That Failed To Transcend8
Romaritime Flower30
Transoceanic Chunk18
Mora80000
Varunada Lazurite Sliver1
Romaritime Flower63
Transoceanic Pearl18
Mora200K
Varunada Lazurite Fragment9
Water That Failed To Transcend14
Transoceanic Chunk30
Varunada Lazurite Chunk3
60+9292134.03347.765.0%50.0%14.4%
7010213147.31382.215.0%50.0%14.4%
Varunada Lazurite Chunk6
Water That Failed To Transcend12
Romaritime Flower45
Xenochromatic Crystal12
Mora100K
Varunada Lazurite Sliver1
Romaritime Flower108
Transoceanic Pearl18
Mora300K
Varunada Lazurite Fragment9
Water That Failed To Transcend26
Transoceanic Chunk30
Varunada Lazurite Chunk9
Xenochromatic Crystal12
70+10846156.44405.915.0%50.0%21.6%
8011777169.87440.755.0%50.0%21.6%
Varunada Lazurite Gemstone6
Water That Failed To Transcend20
Romaritime Flower60
Xenochromatic Crystal24
Mora120K
Varunada Lazurite Sliver1
Romaritime Flower168
Transoceanic Pearl18
Mora420K
Varunada Lazurite Fragment9
Water That Failed To Transcend46
Transoceanic Chunk30
Varunada Lazurite Chunk9
Xenochromatic Crystal36
Varunada Lazurite Gemstone6
80+12410179.0464.445.0%50.0%28.8%
9013348192.54499.565.0%50.0%28.8%

Skills

Active Skils

Normal Attack: Targeted TreatmentNormal Attack: Targeted Treatment
Normal Attack
Melancarkan hingga 3 serangan berturut-turut.

Charged Attack
Melancarkan sebuah Serangan Membidik yang lebih akurat untuk mengakibatkan DMG lebih besar.
Saat membidik, kekuatan Hydro akan berkumpul di ujung anak panah. Setelah Charge selesai, setiap kurun waktu tertentu, Sigewinne akan menembakkan Mini-Stration Bubble yang bergerak perlahan ke arah musuh dan mengakibatkan Hydro DMG. Saat dilepaskan, anak panah yang dipenuhi arus air akan mengakibatkanHydro DMG saat mengenai musuh.

Plunging Attack
Melancarkan hujan panah dari udara dan menerjang tanah dengan kecepatan tinggi, mengakibatkan DMG Area saat mendarat.
Lv1Lv2Lv3Lv4Lv5Lv6Lv7Lv8Lv9Lv10Lv11Lv12Lv13Lv14Lv15
DMG Tahap 152.61%56.9%61.18%67.3%71.58%76.47%83.2%89.93%96.66%104%111.35%118.69%126.03%133.37%140.71%
DMG Tahap 251.07%55.23%59.39%65.32%69.48%74.23%80.76%87.3%93.83%100.95%108.08%115.21%122.33%129.46%136.59%
DMG Tahap 378.29%84.66%91.04%100.14%106.51%113.8%123.81%133.82%143.84%154.76%165.69%176.61%187.53%198.46%209.38%
DMG Membidik43.86%47.43%51%56.1%59.67%63.75%69.36%74.97%80.58%86.7%92.82%98.94%105.06%111.18%117.3%
DMG Membidik Penuh114.08%122.64%142.6%155%151.16%159.71%171.12%182.53%193.94%205.34%216.75%228.16%242.42%256.68%270.94%
DMG Membidik43.86%47.43%51%56.1%59.67%63.75%69.36%74.97%80.58%86.7%92.82%98.94%105.06%111.18%117.3%
DMG Mini-Stration Bubble22.82%24.53%28.52%31%30.23%31.94%34.22%36.51%38.79%41.07%43.35%45.63%48.48%51.34%54.19%
DMG Selama Plunging56.83%61.45%66.08%72.69%77.31%82.6%89.87%97.14%104.41%112.34%120.27%128.2%136.12%144.05%151.98%
Rebound HydrotherapyRebound Hydrotherapy
Menggunakan senapan gelembung yang khusus dibuat oleh Benteng Meropide untuk mengembuskan Boosting Bubblebalm yang bisa merangsang peredaran darah dan membuat pasien tertidur pulas.
Boosting Bubblebalm akan melambung saat berada di sekitar musuh. Saat mengenai musuh, akan mengakibatkanHydro DMG yang didasarkan pada Max HP Sigewinne; Saat mengenai musuh, akan memulihkan HP seluruh anggota party selain Sigewinne di sekitar yang didasarkan pada Max HP Sigewinne. Setelah melambung 5 kali, Boosting Bubblebalm akan hilang; Saat Boosting Bubblebalm hilang, akan memulihkan HP Sigewinne berdasarkan Max HP Sigewinne.
Saat tidak ada musuh, Boosting Bubblebalm akan melambung di sekitar. Maksimum ada satu Boosting Bubblebalm yang bisa diciptakan oleh Sigewinne sendiri pada waktu yang bersamaan.
Saat ditahan, akan melancarkan serangan dengan cara yang berbeda.

Mode Tahan
Memasuki Mode Membidik, dan mengembuskan Boosting Bubblebalm yang lebih besar dan lebih kuat! Boosting Bubblebalm akan menjadi semakin besar seiring durasi tombol Skill ditahan, hingga mencapai dua kali lipat. Untuk setiap satu kali peningkatan ukuran Boosting Bubblebalm, DMG saat mengenai musuh meningkat 5%, jumlah pemulihan HP untuk seluruh anggota party meningkat 5%.
Setelah musuh yang relatif lemah terkena Boosting Bubblebalm yang relatif besar, musuh tersebut akan terperangkap dan tidak bisa bergerak, hingga Boosting Bubblebalm kembali menjadi Boosting Bubblebalm yang normal.

Selain itu, saat Rebound Hydrotherapy dilancarkan, akan menghasilkan 2 Sourcewater Droplet di sekitar Sigewinne. Untuk setiap satu Sourcewater Droplet yang diserap, akan memberikan Bond of Life kepada Sigewinne sebesar 10% Max HP-nya.
Saat Bond of Life Sigewinne dihapus, untuk setiap 2.000 poin Bond of Life yang dihapus, akan memulihkan 5 poin Energy untuknya. Pemulihan Energy yang bisa diperoleh Sigewinne dengan cara ini adalah maksimum 5 poin Energy.

Arkhe: Ousia
Setiap satu kurun waktu tertentu, Boosting Bubblebalm akan menjatuhkan Surging Blade di posisi target dan menyebabkan Ousia-aligned Hydro DMG yang didasarkan pada Max HP Sigewinne

"Gimana menurutmu?__ Terapi air seperti ini bukan cuma bisa merangsang sistem peredaran darah, tapi juga bisa membuat mereka semangat. Ooh, bukan cuma itu, bahkan terapi ini bisa membantu pasien yang harus istirahat untuk tidur siang yang cukup ...."
Lv1Lv2Lv3Lv4Lv5Lv6Lv7Lv8Lv9Lv10Lv11Lv12Lv13Lv14Lv15
DMG Bolstering Bubblebalm2.28% Max HP2.45% Max HP2.62% Max HP2.85% Max HP3.02% Max HP3.19% Max HP3.42% Max HP3.65% Max HP3.88% Max HP4.1% Max HP4.33% Max HP4.56% Max HP4.85% Max HP5.13% Max HP5.42% Max HP
Pemulihan Bolstering Bubblebalm2.8% Max HP + 269.633.01% Max HP + 296.63.22% Max HP + 325.813.5% Max HP + 357.273.71% Max HP + 390.983.92% Max HP + 426.944.2% Max HP + 465.144.48% Max HP + 505.594.76% Max HP + 548.295.04% Max HP + 593.235.32% Max HP + 640.435.6% Max HP + 689.875.95% Max HP + 741.556.3% Max HP + 795.496.65% Max HP + 851.67
Pemulihan Saat Lambungan Berakhir50% Max HP50% Max HP50% Max HP50% Max HP50% Max HP50% Max HP50% Max HP50% Max HP50% Max HP50% Max HP50% Max HP50% Max HP50% Max HP50% Max HP50% Max HP
DMG Surging Blade0.68% Max HP0.74% Max HP0.79% Max HP0.86% Max HP0.91% Max HP0.96% Max HP1.03% Max HP1.09% Max HP1.16% Max HP1.23% Max HP1.3% Max HP1.37% Max HP1.45% Max HP1.54% Max HP1.62% Max HP
Jeda Surging Blade10 dtk10 dtk10 dtk10 dtk10 dtk10 dtk10 dtk10 dtk10 dtk10 dtk10 dtk10 dtk10 dtk10 dtk10 dtk
Cooldown18 dtk18 dtk18 dtk18 dtk18 dtk18 dtk18 dtk18 dtk18 dtk18 dtk18 dtk18 dtk18 dtk18 dtk18 dtk
Super Saturated SyringingSuper Saturated Syringing
Menarik alat suntik yang khusus dibuat oleh Benteng Meropide, menerjang ke area depan dengan kebaikan dan obat penuh, mengakibatkan Hydro DMG Area terus-menerus.
Selain itu, saat dilancarkan, Sigewinne akan menyerap maksimum 2 Sourcewater Droplet yang berada dalam radius tertentu di sekitar.

"Hei, overdosis obat itu sama saja dengan overdosis racun ya! Bahaya loh itu! Tapi pasien itu butuh perawatan dan perhatian. Kalau itu sih tidak bakal bisa overdosis!"
Lv1Lv2Lv3Lv4Lv5Lv6Lv7Lv8Lv9Lv10Lv11Lv12Lv13Lv14Lv15
DMG Skill11.77% Max HP12.65% Max HP13.54% Max HP14.71% Max HP15.6% Max HP16.48% Max HP17.66% Max HP18.83% Max HP20.01% Max HP21.19% Max HP22.36% Max HP23.54% Max HP25.01% Max HP26.48% Max HP27.96% Max HP
Durasi2.5 dtk2.5 dtk2.5 dtk2.5 dtk2.5 dtk2.5 dtk2.5 dtk2.5 dtk2.5 dtk2.5 dtk2.5 dtk2.5 dtk2.5 dtk2.5 dtk2.5 dtk
Cooldown18 dtk18 dtk18 dtk18 dtk18 dtk18 dtk18 dtk18 dtk18 dtk18 dtk18 dtk18 dtk18 dtk18 dtk18 dtk
Konsumsi Energy707070707070707070707070707070

Passive Skills

Emergency DoseEmergency Dose
在水下时,当前场上自己的角色的生命值降低至50%以下时,将在2.5秒内为其持续恢复生命值,总回复量相当于其生命值上限的50%,并在10秒内使该角色的所有元素抗性和物理抗性下降10%。该效果每20秒最多触发一次。
Requires Appropriate RestRequires Appropriate Rest
Saat melancarkan Rebound Hydrotherapy, Sigewinne memberikan efek "Semi-Strict Bedrest" yang berlangsung 18 detik kepada dirinya sendiri: Selama berlangsung, Sigewinne mendapatkan 8% Hydro DMG Bonus dan 10 lapis Convalescence. Saat Elemental Skill Karakter yang ada di dalam party namun sedang tidak berada di medan pertempuran selain Sigewinne mengakibatkan DMG, mengonsumsi 1 lapis Convalescence dan meningkatkan DMG Elemental Skill kali ini: Untuk setiap 1.000 poin HP Sigewinne yang melebihi 30.000, DMG meningkat 65 poin. Maksimum peningkatan DMG Elemental Skill kali ini yang bisa diperoleh dengan cara ini adalah 1.800 poin.
Detailed Diagnosis, Thorough TreatmentDetailed Diagnosis, Thorough Treatment
Sigeinne mendapatkan Bonus Pemulihan berdasarkan jumlah Bond of Life saat ini milik seluruh anggota party: Untuk setiap 1.000 poin Bond of Life, Sigewinne mendapatkan 3% Bonus Pemulihan. Maksimum Bonus Pemulihan yang bisa diperoleh dengan cara ini adalah 30%.

Constellations

"Can the Happiest of Spirits Understand Anxiety?"
Tiga lambungan pertama dari Bolstering Bubblebalm Rebound Hydrotherapy tidak akan membuat Bubblebalm yang lebih besar berubah menjadi lebih kecil, dan membuatnya bisa melambung lagi sebanyak 3 kali.
Selain itu, saat Bubblebalm melambung, akan memberikan 1 lapis Convalescence kepada Sigewinne. Efek ini harus membuka Talenta Pasif "Requires Appropriate Rest" terlebih dahulu.
"Can the Most Merciful of Spirits Defeat Its Foes?"
Saat melancarkan Rebound Hydrotherapy dan Super Saturated Syringing, akan menghasilkan 1 perisai Bubbly yang bisa menyerap DMG sebesar 30% Max HP dan memiliki 30% pertahanan terhadap Hydro DMG, berlangsung sampai Skill ini selesai dilancarkan.
Selain itu, saat Bolstering Bubblebalm Rebound Hydrotherapy melambung atau saat Super Saturated Syringing mengenai musuh, Hydro RES musuh ini berkurang 35% selama 8 detik.
"Can the Healthiest of Spirits Cure Fevers?"
Meningkatkan 3 level Rebound Hydrotherapy.
Maksimum: Lv. 15.
"Can the Loveliest of Spirits Keep Decay at Bay?"
Durasi Super Saturated Syringing diperpanjang selama 3 detik.
"Can the Most Joyful of Spirits Alleviate Agony?"
Meningkatkan 3 level Super Saturated Syringing.
Maksimum: Lv. 15.
"Would the Most Radiant of Spirits Pray For Me?"
Saat Sigewinne memberikan pemulihan, akan meningkatkan CRIT Rate dan CRIT DMG Super Saturated Syringing berdasarkan Max HP-nya: Untuk setiap 1.000 poin Max HP, akan meningkatkan 0,7% CRIT Rate dan 1,6% CRIT DMG selama 15 detik. Maksimum peningkatan yang bisa diperoleh dengan cara ini adalah 20% CRIT Rate dan 110% CRIT DMG.

Skill Ascension

Sounds

Quotes

Audio Language:
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Stories

TitleText
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* Terbuka saat Persahabatan Lv. 2
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* Terbuka saat Persahabatan Lv. 3
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* Terbuka saat Persahabatan Lv. 4
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* Terbuka saat Persahabatan Lv. 5
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* Terbuka saat Persahabatan Lv. 6
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* Terbuka saat Persahabatan Lv. 4
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* Terbuka saat Persahabatan Lv. 6

154 responses to “Sigewinne”

  1. Finally a hydro claymore! thanks retardhoyo, after 5378 hydro catalysts you understood you can make this variation!
    great dev team!

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  2. She is just little better than Dehya at this point. Well, she can heal, yeah, good. But that’s all. Her CC is bad. She doesn’t have any buff. Her burst takes on-field time from main DPS. Baizhu has buffs but Sigewinne has none.

      
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    • Everyone has the right to their opinion, but please don’t be a douchebag.

      You are saying “She is just little better than Dehya at this point” as if Dehya is a bad character. In case you don’t know, she is not. Dehya is really flexible, which allows her a variety of different builds. For example, you can build her into Burgeon, and that is a rather cheap build that deals tons of Dendro DMG and works even in the current Abyss. Even if Dehya is C0. And she reduces up to 50% DMG that active characters get. How is Dehya bad after all that?

      As for Sigwinne, she has a variety of different mechanics too. She buffs the Elemental Skill DMG of off-field characters, she scales both her DMG and her healing from HP, which allows her to be a suitable wearer for Millelith, she can CRIT, which allows her wearing Favonius. She might work in quite many teams, where you won’t be able to replace her without an efficiency loss.

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    • Everyone has the right to their opinion, but please don’t be a douchebag.

      You are saying “She is just little better than Dehya at this point” as if Dehya is a bad character. In case you don’t know, she is not. Dehya is really flexible, which allows her a variety of different builds. For example, you can build her into Burgeon, and that is a rather cheap build that deals tons of Dendro DMG and works even in the current Abyss. Even if Dehya is C0. And she reduces up to 50% DMG that active characters get. How is Dehya bad after all that?

      As for Sigwinne, she has a variety of different mechanics too. She buffs the Elemental Skill DMG of off-field characters, she scales both her DMG and her healing from HP, which allows her to be a suitable wearer for Millelith, she can CRIT, which allows her wearing Favonius. She might work in quite many teams, where you won’t be able to replace her without an efficiency loss.

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    • Sad part is Dehya’s burst actually does more damage. Sigewinne’s has better AoE, I guess. And healing is more useful as an E bot than whatever the fuck Dehya’s supposed to do.

      Also both of them become a C0 limited 5* once you get them to C6. Too bad Sige’s party buff is still shit.

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    • Why would you complain about a hydro character not having crowd control?? Did you think she was anemo?

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  3. HOYO I WILL CRY IF YOU DON’T CHANGE HER CHARGE SHOTS TO HP

    please, my heart bubbles…

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  4. I’ve seen a lot of people say she’s synergistic with Furina, while ignoring that the BoL mechanic is actually disruptive to Furina’s fanfare stacks
    At least she only gives that to herself

      
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  5. i didnt understand a shit of this chara, apart from her cringeness (seriously you want to play a chara who use a syringe and throw pills? what the fk is this, an anime for kids?)

    she seens to be a healer, but also she seems a support with a strange addiction for some missed dmg (her weapon gives a lot of crit rate, who knows why)
    i think she’ll receive a kokomi treatment: bad at the beginning, and valuable after one year
    for NOW she’s totally skippable
    but in the (maybe even near) future she’ll be very interesting

      
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    • Not having super cool edgy animations isn’t a bad thing, it having some funny characters doesn’t make the game childish.
      Some people like the funny goober committing atrocities against minorities
      …others like the child characters for totally different reasons…
      As for her place in the meta… her kits a bit strange and it doesn’t interest me that much

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    • In my place they call it a ️‍⚧️ magnet. But it is just a character for a specific audience, that is SPECIFICLY and obviously targeted by this design. The cutesy enjoyers, wich are mostly girls, aforemetnioned people, and some weird goobers.

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    • Bro really said Kokomi was bad at the beginning. No, Kokomi was always good, people were just being dumb. Sigewinne will also likely be good, although her ICD really needs improvement.

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      • Kokomi were pretty bad at release because there’s no dendro or Furina or any other character that has good synergy with her at the time, and healer unit is pretty much useless in Inazuma patch because everyone is using Diona and Zhongli as shielder, they tried to fix Kokomi by adding that wolf enemy with Bleeding mechanic but seems not working, the same situation with Kuki Shinobu, but that change everything after Dendro available in the game, both Kokomi and Kuki became on of the best support for certain team adn became more powerful after Furina release that’s why they’re brave enough to release such character like Sigewine, Baizhu, Xianyun

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        • On release Kokomi pretty much replaced Mona + Diona in freeze teams with herself + Rosaria. Why use a shielder and EM buffer in Diona when your opponents are frozen anyway plus the Kokomi Rosaria core could use both Tenacity and Noblesse buffs. Kokomi’s jellyfish healing 8k per tick also made her a great comfort pick and with the clam set in 2.3 also deal non-negligible off-field dmg. Then in 2.4 with the arrival of Shenhe the freeze teams were almost exclusively using Kokomi over Mona for her role consolidation. Her other teams took a bit longer to gain popularity but by the time of her Rerun was considered one of the best drivers for Soup and Taser, both teams that were already available during 2.1

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        • Eh, at the time there was not really much point in an on-field healer with worse application than Qiqi. She was legitimately bad during beta, and without the ICD buff, she’d still be niche to this day, even in a post dendro and Furina world.

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    • Hoyo is a coward. If they really want money, they should be all-in on designing cute and funny characters. Just take a note or two from Blue Archive, shouldn’t be that hard.

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    • “what is this an anime for kids” my brother in christ you’re playing genshin impact the whole game is playable anime.

      As for her kit the passive makes it so that, when she uses her skill since it bounces it adds an extra 8% dmg on top of it, then it makes your other characters skills deal more dmg with their skills after Sigewinnes skill. The point about the weapon giving crit rate makes no sense since if you’re doing everything Sigewinne should do you get all the stacks and your BURST crit rate gets raised. She’s not a missed dmg dealer she’s just a healer and slight buffer, you just have the reading comprehension skills of a walnut.

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  6. My thoughts on Sigewinne-

    In a short sentence, she is basically an early beta version of Xianyun: team healing although within E rather than Q, additive dmg buff for specific dmg type, long versions of skill via hold E vs triple E, and very Furina team-oriented.

    She’s a hydro healer which is interesting but hydro supports are mainly focused on hydro app if not anything else. Unfortunately, Sigewinne doesn’t have great hydro application. Some of it is just fundamentally tied to the style of application.A floating bubble travels slower than a rush of hydro from Xingqiu or Yelan nor is it like a gush emitted from a source like Kokomi. Even given no ICD to Sige’s E, the time it takes for it to reach an enemy will be inconsistent and slow. It can also miss, which I hope to see fixed through some coding with hyperbloom attribute.

    Her Q only lasts 2.5s so hydro app is expected to be low, unless given no ICD which are rare cases even among archons. Sigewinne’s BoL dewdrops don’t really offer much to other characters as it is only 20% BoL so not really enabling much in the way of Arlecchino’s set and weapon. Her Covalence buff has a low count and too miniscule a damage buff to compensate. It also needs to build tremendous HP to cap the buff which steers her away from dealing any damage herself.

    IMO, I hope the direction of her beta would lead to buffing her Covalence buff with a lower HP floor and a higher dmg increase per 1000 HP. In that way, she would be like Xianyun except while having dps of her own to replace that new playstyle enabling which Xianyun does.

      
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    • She only gives herself BoL, so it’s even less useful. Arle/Clo’s own BoL is enabling Sige’s A4, not the other way around. But that only gives Sige more healing, which those two expressly ignore.

      What makes the most sense to me is if all her ST abilities went AoE instead. Her bubble wouldn’t miss so much if it affected a larger area, and the application would also improve. Her droplets should give the whole team BoL, and Covalence stacks should be independent for each party member including herself.

      The numbers are way too low otherwise, so if they remained ST, they’d actually have to at least triple to be even worth considering, which is so hilariously undertuned that I don’t believe they could be THAT far off the mark.

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      • yeah… her having BoL in her kit feels like an excuse to make her weapon alot more niche when it has to be,
        as of right now… she isnt really doing anything of value with it (healing bonus doesnt seems to be useful for me)

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  7. how to builld best dps overall so i can pre farm a little? idc if its not meta this game is for babies and i need to shoot heart bubbles

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    • I’m also hoping they do something with her charge shot. Either give her lvl 2 charge HP scaling or make the mini-stration bubbles HP scaling. Would really like for her to have something to do after using skill/burst since without C4 her field time will be too short to feel right when paired with a unit like Yae but too long for other teams that want to give more field time to a specific carry. In a really awkward spot atm as far as her field time is concerned and some HP scaling on CA would give her something to fill time with. in more free form comps.

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  8. With these kind of kits, I am not surprise if Hoyo put her in standard banner

      
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    • Bro really thinks this is bad… Honestly, she is probably going to be better than most characters in the game. Her scaling is just too broken.

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      • Yeah right. Her damage is dogshit and her buff is also dogshit. She will just be another Barbara if they don’t buff her before the beta end

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