Table of Content |
Stats |
Skills |
Skill Ascension |
Related Items |
Gallery |
Sounds |
Quotes |
Stories |
Stats
Lv | HP | Atk | Def | CritRate% | CritDMG% | Bonus HP% | Materials | Total Materials |
1 | 1039 | 14.99 | 38.89 | 5.0% | 50.0% | 0% | ||
20 | 2695 | 38.88 | 100.88 | 5.0% | 50.0% | 0% | 1 3 3 20000 | 1 3 3 20000 |
20+ | 3586 | 51.73 | 134.22 | 5.0% | 50.0% | 0% | ||
40 | 5366 | 77.41 | 200.84 | 5.0% | 50.0% | 0% | 3 2 10 15 40000 | 1 13 18 60000 3 2 |
40+ | 5999 | 86.54 | 224.53 | 5.0% | 50.0% | 7.2% | ||
50 | 6902 | 99.57 | 258.33 | 5.0% | 50.0% | 7.2% | 6 4 20 12 60000 | 1 33 18 120K 9 6 12 |
50+ | 7747 | 111.74 | 289.92 | 5.0% | 50.0% | 14.4% | ||
60 | 8659 | 124.9 | 324.06 | 5.0% | 50.0% | 14.4% | 3 8 30 18 80000 | 1 63 18 200K 9 14 30 3 |
60+ | 9292 | 134.03 | 347.76 | 5.0% | 50.0% | 14.4% | ||
70 | 10213 | 147.31 | 382.21 | 5.0% | 50.0% | 14.4% | 6 12 45 12 100K | 1 108 18 300K 9 26 30 9 12 |
70+ | 10846 | 156.44 | 405.91 | 5.0% | 50.0% | 21.6% | ||
80 | 11777 | 169.87 | 440.75 | 5.0% | 50.0% | 21.6% | 6 20 60 24 120K | 1 168 18 420K 9 46 30 9 36 6 |
80+ | 12410 | 179.0 | 464.44 | 5.0% | 50.0% | 28.8% | ||
90 | 13348 | 192.54 | 499.56 | 5.0% | 50.0% | 28.8% |
Skills
Active Skils
Normal Attack: Targeted Treatment | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Melancarkan hingga 3 serangan berturut-turut. Melancarkan sebuah Saat membidik, kekuatan Hydro akan berkumpul di ujung anak panah. Setelah Charge selesai, setiap kurun waktu tertentu, Sigewinne akan menembakkan Mini-Stration Bubble yang bergerak perlahan ke arah musuh dan mengakibatkan Melancarkan hujan panah dari udara dan menerjang tanah dengan kecepatan tinggi, mengakibatkan DMG Area saat mendarat. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Rebound Hydrotherapy | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Menggunakan senapan gelembung yang khusus dibuat oleh Benteng Meropide untuk mengembuskan Boosting Bubblebalm akan melambung saat berada di sekitar musuh. Saat mengenai musuh, akan mengakibatkan Saat tidak ada musuh, Boosting Bubblebalm akan melambung di sekitar. Maksimum ada satu Boosting Bubblebalm yang bisa diciptakan oleh Sigewinne sendiri pada waktu yang bersamaan. Saat ditahan, akan melancarkan serangan dengan cara yang berbeda. Memasuki Mode Membidik, dan mengembuskan Boosting Bubblebalm yang lebih besar dan lebih kuat! Boosting Bubblebalm akan menjadi semakin besar seiring durasi tombol Skill ditahan, hingga mencapai dua kali lipat. Untuk setiap satu kali peningkatan ukuran Boosting Bubblebalm, DMG saat mengenai musuh meningkat 5%, jumlah pemulihan HP untuk seluruh anggota party meningkat 5%. Setelah musuh yang relatif lemah terkena Boosting Bubblebalm yang relatif besar, musuh tersebut akan terperangkap dan tidak bisa bergerak, hingga Boosting Bubblebalm kembali menjadi Boosting Bubblebalm yang normal. Selain itu, saat Rebound Hydrotherapy dilancarkan, akan menghasilkan 2 Sourcewater Droplet di sekitar Sigewinne. Untuk setiap satu Sourcewater Droplet yang diserap, akan memberikan Bond of Life kepada Sigewinne sebesar 10% Max HP-nya. Saat Bond of Life Sigewinne dihapus, untuk setiap 2.000 poin Bond of Life yang dihapus, akan memulihkan 5 poin Energy untuknya. Pemulihan Energy yang bisa diperoleh Sigewinne dengan cara ini adalah maksimum 5 poin Energy. Setiap satu kurun waktu tertentu, Boosting Bubblebalm akan menjatuhkan Surging Blade di posisi target dan menyebabkan Ousia-aligned "Gimana menurutmu?__ Terapi air seperti ini bukan cuma bisa merangsang sistem peredaran darah, tapi juga bisa membuat mereka semangat. Ooh, bukan cuma itu, bahkan terapi ini bisa membantu pasien yang harus istirahat untuk tidur siang yang cukup ...." | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Super Saturated Syringing | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Menarik alat suntik yang khusus dibuat oleh Benteng Meropide, menerjang ke area depan dengan kebaikan dan obat penuh, mengakibatkan Selain itu, saat dilancarkan, Sigewinne akan menyerap maksimum 2 Sourcewater Droplet yang berada dalam radius tertentu di sekitar. "Hei, overdosis obat itu sama saja dengan overdosis racun ya! Bahaya loh itu! Tapi pasien itu butuh perawatan dan perhatian. Kalau itu sih tidak bakal bisa overdosis!" | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Passive Skills
Emergency Dose | |
在水下时,当前场上自己的角色的生命值降低至50%以下时,将在2.5秒内为其持续恢复生命值,总回复量相当于其生命值上限的50%,并在10秒内使该角色的所有元素抗性和物理抗性下降10%。该效果每20秒最多触发一次。 |
Requires Appropriate Rest | |
Saat melancarkan |
Detailed Diagnosis, Thorough Treatment | |
Sigeinne mendapatkan Bonus Pemulihan berdasarkan jumlah Bond of Life saat ini milik seluruh anggota party: Untuk setiap 1.000 poin Bond of Life, Sigewinne mendapatkan 3% Bonus Pemulihan. Maksimum Bonus Pemulihan yang bisa diperoleh dengan cara ini adalah 30%. |
Constellations
"Can the Happiest of Spirits Understand Anxiety?" | |
Tiga lambungan pertama dari Bolstering Bubblebalm Selain itu, saat Bubblebalm melambung, akan memberikan 1 lapis Convalescence kepada Sigewinne. Efek ini harus membuka Talenta Pasif "Requires Appropriate Rest" terlebih dahulu. |
"Can the Most Merciful of Spirits Defeat Its Foes?" | |
Saat melancarkan Selain itu, saat Bolstering Bubblebalm Rebound Hydrotherapy melambung atau saat Super Saturated Syringing mengenai musuh, |
"Can the Healthiest of Spirits Cure Fevers?" | |
Meningkatkan 3 level Maksimum: Lv. 15. |
"Can the Loveliest of Spirits Keep Decay at Bay?" | |
Durasi |
"Can the Most Joyful of Spirits Alleviate Agony?" | |
Meningkatkan 3 level Maksimum: Lv. 15. |
"Would the Most Radiant of Spirits Pray For Me?" | |
Saat Sigewinne memberikan pemulihan, akan meningkatkan CRIT Rate dan CRIT DMG |
Skill Ascension
Gallery
360 Spin
Idle #1
Idle #2
loc_gallery_vid_combat
Sounds
Quotes
Audio Language:
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Stories
Title | Text |
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??? | ??? * Terbuka saat Persahabatan Lv. 2 |
??? | ??? * Terbuka saat Persahabatan Lv. 3 |
??? | ??? * Terbuka saat Persahabatan Lv. 4 |
??? | ??? * Terbuka saat Persahabatan Lv. 5 |
??? | ??? * Terbuka saat Persahabatan Lv. 6 |
??? | ??? * Terbuka saat Persahabatan Lv. 4 |
??? | ??? * Terbuka saat Persahabatan Lv. 6 |
154 responses to “Sigewinne”
should you prioritize leveling her skill or burst?
Finally a hydro claymore! thanks retardhoyo, after 5378 hydro catalysts you understood you can make this variation!
great dev team!
She is just little better than Dehya at this point. Well, she can heal, yeah, good. But that’s all. Her CC is bad. She doesn’t have any buff. Her burst takes on-field time from main DPS. Baizhu has buffs but Sigewinne has none.
Everyone has the right to their opinion, but please don’t be a douchebag.
You are saying “She is just little better than Dehya at this point” as if Dehya is a bad character. In case you don’t know, she is not. Dehya is really flexible, which allows her a variety of different builds. For example, you can build her into Burgeon, and that is a rather cheap build that deals tons of Dendro DMG and works even in the current Abyss. Even if Dehya is C0. And she reduces up to 50% DMG that active characters get. How is Dehya bad after all that?
As for Sigwinne, she has a variety of different mechanics too. She buffs the Elemental Skill DMG of off-field characters, she scales both her DMG and her healing from HP, which allows her to be a suitable wearer for Millelith, she can CRIT, which allows her wearing Favonius. She might work in quite many teams, where you won’t be able to replace her without an efficiency loss.
Everyone has the right to their opinion, but please don’t be a douchebag.
You are saying “She is just little better than Dehya at this point” as if Dehya is a bad character. In case you don’t know, she is not. Dehya is really flexible, which allows her a variety of different builds. For example, you can build her into Burgeon, and that is a rather cheap build that deals tons of Dendro DMG and works even in the current Abyss. Even if Dehya is C0. And she reduces up to 50% DMG that active characters get. How is Dehya bad after all that?
As for Sigwinne, she has a variety of different mechanics too. She buffs the Elemental Skill DMG of off-field characters, she scales both her DMG and her healing from HP, which allows her to be a suitable wearer for Millelith, she can CRIT, which allows her wearing Favonius. She might work in quite many teams, where you won’t be able to replace her without an efficiency loss.
Sad part is Dehya’s burst actually does more damage. Sigewinne’s has better AoE, I guess. And healing is more useful as an E bot than whatever the fuck Dehya’s supposed to do.
Also both of them become a C0 limited 5* once you get them to C6. Too bad Sige’s party buff is still shit.
Why would you complain about a hydro character not having crowd control?? Did you think she was anemo?
Have you seen her kit? She has the bubble thing like Mona, except it only hits one target and lasts like one second.
Since when do hydro characters have crown control
HOYO I WILL CRY IF YOU DON’T CHANGE HER CHARGE SHOTS TO HP
please, my heart bubbles…
I’ve seen a lot of people say she’s synergistic with Furina, while ignoring that the BoL mechanic is actually disruptive to Furina’s fanfare stacks
At least she only gives that to herself
She only applies it to herself and is designed to remove it while still healing 30% of her own HP at the end of her skill
BoL isn’t necessarily disruptive, it leaves space to heal while Furina’s Q is up, which is how Sigewinne’s healing work
She gets a healing bonus from BoL to counteract it anyway
i didnt understand a shit of this chara, apart from her cringeness (seriously you want to play a chara who use a syringe and throw pills? what the fk is this, an anime for kids?)
she seens to be a healer, but also she seems a support with a strange addiction for some missed dmg (her weapon gives a lot of crit rate, who knows why)
i think she’ll receive a kokomi treatment: bad at the beginning, and valuable after one year
for NOW she’s totally skippable
but in the (maybe even near) future she’ll be very interesting
…and I thought Lynx from HSR held a giant pill over her head, healing her allies and removing all of their debuffs.
TRY THEM ALL 🎉🎉🎉
Not having super cool edgy animations isn’t a bad thing, it having some funny characters doesn’t make the game childish.
Some people like the funny goober committing atrocities against minorities
…others like the child characters for totally different reasons…
As for her place in the meta… her kits a bit strange and it doesn’t interest me that much
In my place they call it a ️⚧️ magnet. But it is just a character for a specific audience, that is SPECIFICLY and obviously targeted by this design. The cutesy enjoyers, wich are mostly girls, aforemetnioned people, and some weird goobers.
Bro really said Kokomi was bad at the beginning. No, Kokomi was always good, people were just being dumb. Sigewinne will also likely be good, although her ICD really needs improvement.
Kokomi were pretty bad at release because there’s no dendro or Furina or any other character that has good synergy with her at the time, and healer unit is pretty much useless in Inazuma patch because everyone is using Diona and Zhongli as shielder, they tried to fix Kokomi by adding that wolf enemy with Bleeding mechanic but seems not working, the same situation with Kuki Shinobu, but that change everything after Dendro available in the game, both Kokomi and Kuki became on of the best support for certain team adn became more powerful after Furina release that’s why they’re brave enough to release such character like Sigewine, Baizhu, Xianyun
On release Kokomi pretty much replaced Mona + Diona in freeze teams with herself + Rosaria. Why use a shielder and EM buffer in Diona when your opponents are frozen anyway plus the Kokomi Rosaria core could use both Tenacity and Noblesse buffs. Kokomi’s jellyfish healing 8k per tick also made her a great comfort pick and with the clam set in 2.3 also deal non-negligible off-field dmg. Then in 2.4 with the arrival of Shenhe the freeze teams were almost exclusively using Kokomi over Mona for her role consolidation. Her other teams took a bit longer to gain popularity but by the time of her Rerun was considered one of the best drivers for Soup and Taser, both teams that were already available during 2.1
Kokomi was always great but dendro was a massive buff so that’s when she got recognised a lot more
Eh, at the time there was not really much point in an on-field healer with worse application than Qiqi. She was legitimately bad during beta, and without the ICD buff, she’d still be niche to this day, even in a post dendro and Furina world.
I forgot to mention the ICD buff but yeah that was important
Hoyo is a coward. If they really want money, they should be all-in on designing cute and funny characters. Just take a note or two from Blue Archive, shouldn’t be that hard.
“what is this an anime for kids” my brother in christ you’re playing genshin impact the whole game is playable anime.
As for her kit the passive makes it so that, when she uses her skill since it bounces it adds an extra 8% dmg on top of it, then it makes your other characters skills deal more dmg with their skills after Sigewinnes skill. The point about the weapon giving crit rate makes no sense since if you’re doing everything Sigewinne should do you get all the stacks and your BURST crit rate gets raised. She’s not a missed dmg dealer she’s just a healer and slight buffer, you just have the reading comprehension skills of a walnut.
My thoughts on Sigewinne-
In a short sentence, she is basically an early beta version of Xianyun: team healing although within E rather than Q, additive dmg buff for specific dmg type, long versions of skill via hold E vs triple E, and very Furina team-oriented.
She’s a hydro healer which is interesting but hydro supports are mainly focused on hydro app if not anything else. Unfortunately, Sigewinne doesn’t have great hydro application. Some of it is just fundamentally tied to the style of application.A floating bubble travels slower than a rush of hydro from Xingqiu or Yelan nor is it like a gush emitted from a source like Kokomi. Even given no ICD to Sige’s E, the time it takes for it to reach an enemy will be inconsistent and slow. It can also miss, which I hope to see fixed through some coding with hyperbloom attribute.
Her Q only lasts 2.5s so hydro app is expected to be low, unless given no ICD which are rare cases even among archons. Sigewinne’s BoL dewdrops don’t really offer much to other characters as it is only 20% BoL so not really enabling much in the way of Arlecchino’s set and weapon. Her Covalence buff has a low count and too miniscule a damage buff to compensate. It also needs to build tremendous HP to cap the buff which steers her away from dealing any damage herself.
IMO, I hope the direction of her beta would lead to buffing her Covalence buff with a lower HP floor and a higher dmg increase per 1000 HP. In that way, she would be like Xianyun except while having dps of her own to replace that new playstyle enabling which Xianyun does.
She only gives herself BoL, so it’s even less useful. Arle/Clo’s own BoL is enabling Sige’s A4, not the other way around. But that only gives Sige more healing, which those two expressly ignore.
What makes the most sense to me is if all her ST abilities went AoE instead. Her bubble wouldn’t miss so much if it affected a larger area, and the application would also improve. Her droplets should give the whole team BoL, and Covalence stacks should be independent for each party member including herself.
The numbers are way too low otherwise, so if they remained ST, they’d actually have to at least triple to be even worth considering, which is so hilariously undertuned that I don’t believe they could be THAT far off the mark.
yeah… her having BoL in her kit feels like an excuse to make her weapon alot more niche when it has to be,
as of right now… she isnt really doing anything of value with it (healing bonus doesnt seems to be useful for me)
how to builld best dps overall so i can pre farm a little? idc if its not meta this game is for babies and i need to shoot heart bubbles
Please HoYo change her Mini-Stration Bubbles multiplier to be HP scaling.
I’m also hoping they do something with her charge shot. Either give her lvl 2 charge HP scaling or make the mini-stration bubbles HP scaling. Would really like for her to have something to do after using skill/burst since without C4 her field time will be too short to feel right when paired with a unit like Yae but too long for other teams that want to give more field time to a specific carry. In a really awkward spot atm as far as her field time is concerned and some HP scaling on CA would give her something to fill time with. in more free form comps.
Am i stupid or i can’t see anything but HP% scaling on her kit?
NA talent is all Atk scaling.
I see. THX. People want for this special thing to be comfortably usable, at least. Reasonable.
With these kind of kits, I am not surprise if Hoyo put her in standard banner
Bro really thinks this is bad… Honestly, she is probably going to be better than most characters in the game. Her scaling is just too broken.
Yeah right. Her damage is dogshit and her buff is also dogshit. She will just be another Barbara if they don’t buff her before the beta end