Sethos

Sethos
SethosNameSethos
Title???
Occupation???
AssociationSUMERU
RarityRaritystrRaritystrRaritystrRaritystr
WeaponWeapon Bow
ElementElement Electro
Day of Birth1
Month of Birth1
Vision (Introduced)Electro
Constellation (Introduced)Basileos Delta
Chinese Seuyu???
Japanese Seuyu???
English Seuyu???
Korean Seuyu???
Description测试角色
Character Ascension Materials
Lasca de Ametista Vajrada
Fragmento de Ametista Vajrada
Pedaço de Ametista Vajrada
Gema de Ametista Vajrada
Escamas de Linha das Nuvens
Trishiraita
Cetim Vermelho Desbotado
Seda Vermelha Bordada
Cetim Vermelho
Skill Ascension Materials
Ensinamentos de Práxis
Guia da Práxis
Filosofia da Práxis
Sino do Vazio
Coroa da Sabedoria

Table of Content
Stats
Skills
Skill Ascension
Related Items
Gallery
Sounds
Quotes
Stories

Stats

LvHPAtkDefCritRate%CritDMG%Bonus EMMaterialsTotal Materials
182119.0546.925.0%50.0%0%
20210848.95120.555.0%50.0%0%
Lasca de Ametista Vajrada1
Trishiraita3
Cetim Vermelho Desbotado3
Mora20000
Lasca de Ametista Vajrada1
Trishiraita3
Cetim Vermelho Desbotado3
Mora20000
20+272163.19155.65.0%50.0%0%
40407694.65233.085.0%50.0%0%
Fragmento de Ametista Vajrada3
Escamas de Linha das Nuvens2
Trishiraita10
Cetim Vermelho Desbotado15
Mora40000
Lasca de Ametista Vajrada1
Trishiraita13
Cetim Vermelho Desbotado18
Mora60000
Fragmento de Ametista Vajrada3
Escamas de Linha das Nuvens2
40+4512104.76257.985.0%50.0%24
505189120.5296.745.0%50.0%24
Fragmento de Ametista Vajrada6
Escamas de Linha das Nuvens4
Trishiraita20
Seda Vermelha Bordada12
Mora60000
Lasca de Ametista Vajrada1
Trishiraita33
Cetim Vermelho Desbotado18
Mora120K
Fragmento de Ametista Vajrada9
Escamas de Linha das Nuvens6
Seda Vermelha Bordada12
50+5770133.98329.955.0%50.0%48
606448149.72368.715.0%50.0%48
Pedaço de Ametista Vajrada3
Escamas de Linha das Nuvens8
Trishiraita30
Seda Vermelha Bordada18
Mora80000
Lasca de Ametista Vajrada1
Trishiraita63
Cetim Vermelho Desbotado18
Mora200K
Fragmento de Ametista Vajrada9
Escamas de Linha das Nuvens14
Seda Vermelha Bordada30
Pedaço de Ametista Vajrada3
60+6884159.84393.625.0%50.0%48
707561175.56432.335.0%50.0%48
Pedaço de Ametista Vajrada6
Escamas de Linha das Nuvens12
Trishiraita45
Cetim Vermelho12
Mora100K
Lasca de Ametista Vajrada1
Trishiraita108
Cetim Vermelho Desbotado18
Mora300K
Fragmento de Ametista Vajrada9
Escamas de Linha das Nuvens26
Seda Vermelha Bordada30
Pedaço de Ametista Vajrada9
Cetim Vermelho12
70+7996185.67457.245.0%50.0%72
808674201.41496.05.0%50.0%72
Gema de Ametista Vajrada6
Escamas de Linha das Nuvens20
Trishiraita60
Cetim Vermelho24
Mora120K
Lasca de Ametista Vajrada1
Trishiraita168
Cetim Vermelho Desbotado18
Mora420K
Fragmento de Ametista Vajrada9
Escamas de Linha das Nuvens46
Seda Vermelha Bordada30
Pedaço de Ametista Vajrada9
Cetim Vermelho36
Gema de Ametista Vajrada6
80+9110211.53520.915.0%50.0%96
909787227.26559.675.0%50.0%96

Skills

Active Skils

Ataque Normal: Técnica do Arco RealAtaque Normal: Técnica do Arco Real
Ataque Normal
Realiza até 3 disparos consecutivos com um arco.

Ataque Carregado
Realiza um Disparo com Mira mais preciso com Dano aumentado.
Ao mirar, o poder do Electro irá se acumular na ponta da flecha antes que ela seja lançada. Possui diferentes efeitos baseados em quanto tempo a energia foi carregada:
· Carga Nv.1: Dispara uma flecha carregando o poder Electro que inflige Dano ElectroDano Electro.
· Carga Nv.2: Dispara uma Flecha Perfura-Sombra que perfura os inimigos e causa Dano Electro. contra os inimigos. Depois da Flecha Perfura-Sombra carregar completamente, Sethos não pode mais se mover.

Ataque Imersivo
Dispara uma chuva de flechas do ar antes de cair e atingir o chão, causando Dano em uma AdE no impacto.
Lv1Lv2Lv3Lv4Lv5Lv6Lv7Lv8Lv9Lv10Lv11Lv12Lv13Lv14Lv15
Dano do 1° Golpe52.61%56.9%61.18%67.3%71.58%76.47%83.2%89.93%96.66%104%111.35%118.69%126.03%133.37%140.71%
Dano do 2° Golpe23.8% + 26.61%25.73% + 28.77%27.67% + 30.94%30.44% + 34.03%32.37% + 36.2%34.59% + 38.68%37.63% + 42.08%40.67% + 45.48%43.72% + 48.89%47.04% + 52.6%50.36% + 56.31%53.68% + 60.02%57% + 63.74%60.32% + 67.45%63.64% + 71.16%
Dano do 3° Golpe73.99%80.01%86.03%94.63%100.66%107.54%117%126.47%135.93%146.25%156.58%166.9%177.22%187.55%197.87%
Disparo com Mira43.86%47.43%51%56.1%59.67%63.75%69.36%74.97%80.58%86.7%92.82%98.94%105.06%111.18%117.3%
Disparo Carregado com Mira Nv.1124%133.3%142.6%155%164.3%173.6%186%198.4%210.8%223.2%235.6%248%263.5%279%294.5%
Dano da Flecha Perfura-Sombra140% do ATQ + 134.56% da Proficiência Elemental150.5% do ATQ + 144.65% da Proficiência Elemental161% do ATQ + 154.74% da Proficiência Elemental175% do ATQ + 168.2% da Proficiência Elemental185.5% do ATQ + 178.29% da Proficiência Elemental196% do ATQ + 188.38% da Proficiência Elemental210% do ATQ + 201.84% da Proficiência Elemental224% do ATQ + 215.3% da Proficiência Elemental238% do ATQ + 228.75% da Proficiência Elemental252% do ATQ + 242.21% da Proficiência Elemental266% do ATQ + 255.66% da Proficiência Elemental280% do ATQ + 269.12% da Proficiência Elemental297.5% do ATQ + 285.94% da Proficiência Elemental315% do ATQ + 302.76% da Proficiência Elemental332.5% do ATQ + 319.58% da Proficiência Elemental
Dano Durante a Queda56.83%61.45%66.08%72.69%77.31%82.6%89.87%97.14%104.41%112.34%120.27%128.2%136.12%144.05%151.98%
Dano de Queda de Baixa/Alta Altitude113.63% / 141.93%122.88% / 153.49%132.13% / 165.04%145.35% / 181.54%154.59% / 193.1%165.17% / 206.3%179.7% / 224.45%194.23% / 242.61%208.77% / 260.76%224.62% / 280.57%240.48% / 300.37%256.34% / 320.18%272.19% / 339.98%288.05% / 359.79%303.9% / 379.59%
Ritual Antigo: Rugido Trovejante da AreiaRitual Antigo: Rugido Trovejante da Areia
Contra o poder do trovão, causando Dano Electro em AdE contra os inimigos em frente e recuando rapidamente. Se esse ataque desencadear Eletricamente Carregado, Supercondutor, Sobrecarga, Aceleração, Intensificação, Superflorescimento ou Redemoinho Electro, Sethos recupera uma certa quantidade de Energia Elemental.

"O Deus que reside no Sacerdote, os magos que se viraram para as nascentes, os cantores do mar de areia ainda falavam suas histórias... Mas agora sei que isso não eram lendas, pois eles são nossos ancestrais."
Lv1Lv2Lv3Lv4Lv5Lv6Lv7Lv8Lv9Lv10Lv11Lv12Lv13Lv14Lv15
Dano de Habilidade115.6%124.27%132.94%144.5%153.17%161.84%173.4%184.96%196.52%208.08%219.64%231.2%245.65%260.1%274.55%
Regeneração de Energia Elemental12 pontos12 pontos12 pontos12 pontos12 pontos12 pontos12 pontos12 pontos12 pontos12 pontos12 pontos12 pontos12 pontos12 pontos12 pontos
Tempo de Recarga8s8s8s8s8s8s8s8s8s8s8s8s8s8s8s
Ritual Secreto: Perfura-Sombra do CrepúsculoRitual Secreto: Perfura-Sombra do Crepúsculo
Realiza um ritual secreto, entrando no estado "Meditação do Ocaso", em que os Ataques Normais de Sethos são convertidos em Flechas do Crepúsculo que perfuram os inimigos: causa Dano Electro contra os inimigos em seu caminho, com aumento de Dano baseado na Proficiência Elemental de Sethos.
O Dano causado pelas Flechas do Crepúsculo é considerado Dano de Ataque Carregado.
O efeito é removido quando Sethos sai de campo.


Os arquivos do Templo do Silêncio preservam muitos volumes deixados por Akhtamun, da era do Rei Deshret. Muitos dos rituais secretos de grande poder estão registrados dentro, mas até entre aqueles do Templo do Silêncio, poucos podem dominá-lo.
Lv1Lv2Lv3Lv4Lv5Lv6Lv7Lv8Lv9Lv10Lv11Lv12Lv13Lv14Lv15
Aumento de Dano da Flecha do Crepúsculo170.56% Proficiência Elemental183.35% Proficiência Elemental196.14% Proficiência Elemental213.2% Proficiência Elemental225.99% Proficiência Elemental238.78% Proficiência Elemental255.84% Proficiência Elemental272.9% Proficiência Elemental289.95% Proficiência Elemental307.01% Proficiência Elemental324.06% Proficiência Elemental341.12% Proficiência Elemental362.44% Proficiência Elemental383.76% Proficiência Elemental405.08% Proficiência Elemental
Duração de Meditação do Ocaso8s8s8s8s8s8s8s8s8s8s8s8s8s8s8s
Tempo de Recarga15s15s15s15s15s15s15s15s15s15s15s15s15s15s15s
Energia Elemental606060606060606060606060606060

Passive Skills

Revelação RefletidaRevelação Refletida
Mostra a localização de Especialidades de Sumeru próximas no mapa.
Enigma da Pipa EscuraEnigma da Pipa Escura
Ao mirar, o tempo de carregamento é reduzido em 0.285s baseado em cada ponto atual da Energia Elemental de Sethos que não está acima de 20. O tempo de carregamento pode ser reduzido no mínimo 0.3s dessa forma. Se uma Flecha Perfura-Sombra for disparada, consome a correspondente quantidade de Energia Elemental. Se for uma Flecha de Carga nível 1, então consome 50% da quantidade de Energia Elemental correspondente.
Bênção do Rei das AreiasBênção do Rei das Areias
A cada 15s, Sethos ganha o efeito "Sombra da Areia Escaldante", aumentando o Dano causado por Flechas Perfura-Sombra em 600% da Proficiência Elemental de Sethos.
O efeito Sombra da Areia Escaldante dura até 5s e será removido após 4 Flechas Perfura-Sombra atingirem os oponentes. Quando a primeira Flecha Perfura-Sombra afetada por Sombra da Areia Escaldante atinge um oponente, o cronômetro de expiração de Sombra da Areia Escaldante é redefinido.

Constellations

Canção Espiritual do Altar SeladoCanção Espiritual do Altar Selado
A Taxa CRIT de Flecha Perfura-Sombra é aumentada em 15%.
Escrituras de Papiro dos Segredos SilenciososEscrituras de Papiro dos Segredos Silenciosos
Quando ativar as seguintes condições, Sethos ganha 15% de Bônus de Dano Electro por 10s (por acumular até 2 vezes, contado independentemente):
· Recupera Energia Elemental através de Ritual Secreto: Rugido Trovejante da Areia.
· Ao lançar Ritual Secreto: Perfura-Sombra do Crepúsculo:
· Consome Energia Elemental através do Talento "Enigma da Pipa Escura". Primeiro é necessário desbloquear o Talento Passivo "Enigma da Pipa Escura".
Ode à Sabedoria do LuarOde à Sabedoria do Luar
Aumenta o nível do Ataque Normal: Técnica do Arco Real em 3.
O nível máximo de elevação é 15.
Coleção das Penas Reais do AvestruzColeção das Penas Reais do Avestruz
Quando Flecha Perfura-Sombra ou Flecha do Crepúsculo atinge 2 ou mais oponentes, todos os membros próximos da equipe ganham 80 de Proficiência Elemental por 10s.
Registro das Areias Ardentes SolitáriasRegistro das Areias Ardentes Solitárias
Aumenta o nível de habilidade da Ritual Secreto: Perfura-Sombra do Crepúsculo em 3 níveis.
O nível máximo de elevação é 15.
Tomo do Templo do Sol PatrulhadorTomo do Templo do Sol Patrulhador
Depois que Flecha Perfura-Sombra atingir um oponente, a Energia Elemental consumida pelo Talento Passivo "Enigma da Pipa Escura" será retornada. Esse efeito pode ser desencadeado uma vez a cada 15s. É necessário ter desbloqueado o Talento Passivo "Enigma da Pipa Escura" primeiro.

Skill Ascension

Sounds

Quotes

Audio Language:
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Stories

TitleText
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* Desbloqueia quando Amizade atingir Nv.2
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* Desbloqueia quando Amizade atingir Nv.3
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* Desbloqueia quando Amizade atingir Nv.4
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* Desbloqueia quando Amizade atingir Nv.5
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* Desbloqueia quando Amizade atingir Nv.6
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* Desbloqueia quando Amizade atingir Nv.4
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* Desbloqueia quando Amizade atingir Nv.6

48 responses to “Sethos”

  1. Second time falling with the same rock… Cyno wasn’t even good enougth atm of her launch and now they are reusing a similar idea BUT in a 4* and a bow…

    Another another insta-benched character to me. Just leveling up until 70/80 with talents at 1/1/1 = 3 “regular” whishes

    PS: I hope to be wrong but i can’t see it being a full Onfield DPS with charged shots…

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  2. Range cyno with infusion, ca, em attack dual scaling and depency on avvagrate reaction. Cyno pretty much mid/C tier at point so his 4 star version doesn’t seem good at all.

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  3. Hmm lots of words how fasinating-

    HOLY AGGRAVATE HE CAN USE MY R5 RUST!
    No more crying over my lack of Yoimiya (Jean is on thin ice for stealing her.) Maybe not his absolute BIS but trying to make normal attacks work with Rust Aloy is too much, even for a tolerant player like me.

    Thoughts on artifact sets? I’m thinking a simple Gilded Dreams setup, I’ve gotta get some new Deepwood stuff anyways.

      
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    • Actually Rust will be quite bad on him. During burst his NA counts as CA damage, so all those aggravate hits will be CA, not NA.
      For artifacts Gilded Dreams or Wanderer’s Troupe seem like the best options.

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    • I don’t mean to burst your bubble, but Rust would be TERRIBLE on Sethos, considering not only does it not have a usable passive on him, it has a passive that actively nerfs him.
      Sethos’ Burst Normal Attacks are considered Charged Attacks, but hey atleast in a event we will get a 4* weapon that is pretty much made for Sethos.

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    • Sethos burst changing his auto attacks to charged attacks was probably intentionally done by Mihoyo so that Rust would be incompatible.

      The best overall weapon for Sethos will almost certainly be the 4* event weapon Cloudweaver (which looks like Sethos’ de facto signature weapon).

      The 3* Raven bow and the old event weapon Windblume Ode are the only other EM bows that Sethos can use, but there are several 4 *and 5*Crit Rate/Crit Damage and ER bows he could also use.

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    • sorry brother. r5 rust is not compatible with him since his normal attacks during his burst is considered charged attack damage. it’s a Raiden situation so it is in favor of the Ibis Piercer, First Great Magic, Amos Bow, even Slingshot and some other Charged attack based bows. because of the heavy focus on Charged Attack dmg, Wanderers Troupe looks extra good on him, but also Thundering Fury as a way to regain energy.

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  4. My initial thoughts on Sethos:

    I had no idea what type of character (besides being a 4* electro) he was going to be, so it’s nice to see that he will be a main DPS.

    He seems that he will actually be quite good. Based on what I have read of his kit, he seems to have 2 distinct play styles:

    1————–
    A Quick Swap Main DPS like Tighnari, using aimed shots that scale with his both his attack and elemental mastery. Based on the video in his profile, it’s not clear to me on how long it takes for him to charge up to level 2 normally. In the video it sees both charged shots are being boosted by his A1 passive.

    If the normal charge speed is same as Tighnari’s (about 3.5 seconds) that means assuming he is at full energy he will be able to do fast- shadowpiercing charged attacks, then he could use his skill to regain some energy and then fire off a 3rd slower one before swapping out. This playstyle could be good for mono-electro teams as well as some aggravate varients. Sara could actually seem some use here.

    2———–
    Sustained DPS, like Yoimiya with her enhanced normal attacks. The rapid fire nature and heavy EM scaling will make this play style more suited for reaction-based teams. Electro-Charged and Hyperbloom will shine with this playstyle. Aggravate should just as good as with the Charged Shot variant, and I see Chevruse Overload being great as well (knock back is much less of an issue for a ranged character).

    One the best things I like about Sethos is that he doesn’t seem as reliant on his constellations as many other 4* DPS characters. C6 will help get an extra charge attack in but I don’t see it as a necessity.

    As of now, I would say that Sethos at C0 is the best 4* DPS character. If you look at max constellations, he would be second best, behind Gaming but ahead of Noelle.

    I hope he isn’t nerfed significantly in the beta because Genshin Impact could use a greater variety of competitive 4* main DPS characters.

      
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    • He might actually be good to play with Dori.
      Also, remember he needs to make elemental reactions with his E to gain energy, and of course, as he is EM based it’s probably best to get him some dendro companions, that deal offfield damage. I’m also concerned about his resistance to interruption, as he can’t move while fully charged, so probably some shielder would be nice.

      Either way, if I understand correctly, on full energy he can get 3 quick Charged shots (3×20 energy) until he needs to use E and at C6 he get another one for free. At this point he uses up his passive boost and you either have 15s to recharge him or, if you play with battery good enough to charge him, you can go for burst and then you have 7s to recharge him for the next passive boost. Sure, you can’t go like this forever, but he might be cery fun to play in coop, if your party would have a battery.

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      • @Joe

        Maybe I’m reading the A1 passive wrong, as my interpretation is that Setho’s energy will not go down below 20 from it. But it does go down, that indeed be 3 near instant Charged Attacks before it goes away.

        As far as Dori goes, you are talking about her burst-giving energy? Maybe. She can give up to 15 energy over 12 seconds so I assume her main purpose would be to allow Sethos to use Charged Attacks and his Burst in a single rotation, as you described. Not sure how practical that would be in most situations.

        The A4 passive will be much more important for Charged Attack Sethos as he will be relying much more on raw power. The normal attack style (with his burst) will be less important due to much heaver focus on EM. Only the first 2 seconds (first full normal attack combo) get boosted and he probably can fit 2 more full combos before the 8-second duration runs out.

        Still, for a character that is mostly a composite of styles from older characters, Sethos seems pretty well-designed.

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        • Yeah, his passive is only for full charged attacks, not for Q (it’s for Shadow Piercing, and not for Dusk Bolts), that’s why I said that You van use Q in the meantime while you are waiting for passive boost to kick in.

          Nów I see that I assumed that his Q cd kicks in at the end of it’s duration. If it starts at the begining though, we can actually do what I described pretty much all the time (in coop with good battery), as by the time passive boost kicks in, the Q CD should be ending.

          4 quick Shadow Piercing Shots > E > Q sequence > E > 7s for other party members (or weaker Shadow Piercing Shots in coop) > repeat

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          • The amount of energy required to use the Shadow Piercing and Dusk Bolts in the same rotation seems onerous (effectively 120 energy). Sethos would probably need to use energy sands and be in a triple electro team (himself, Fischl, and Dori) to make such a play style feasible. Focusing on one or the other will probably be more fruitful.

            If Sethos is meant to use both then he probably needs to be tweaked more in the beta period to make it more feasible.

          • Yeah, you’re probably right.
            Could be possible if he was 5*, as they would probably buff his energy recharge/lower all energy needs or they would just give him dedicated 4* support (or probably not, because it could easily damage their beloved Raiden Shogun if not designed speciffically enough).
            Either way, I like this kit a lot. If they had added the second set of artifacts (and weapons) to swap between, so you can easily switch between playstyles (of course not mid battle or domain), it would be even better.

    • apparently, you would be using his shadow piercing shot 4 times and I assume that is also the limit based on his energy. his A4 passive only buffs 4 shadowpiercing shots so for his Tighnari-like playstyle, you’d fire 4 shadow piercing shots with that additional 600% EM as damage before swapping out.

      Or maybe we can cheese the strat and make Sethos compatible with both playstyles. slap TF on him and on Dori, and have Dori’s burst active during his burst state and weave his skill in during the normal attack phase and perhaps you will have energy back up when it ends.

      dori + Thundering Fury is the way to go.

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  5. OMG his charged attack animation is so cool 😍 Definitely going to main him in the future. His em scalings looks decent

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  6. it seems he has 2 style, Tighnari or Yoimiya style. both has piercing arrows. With fischl gonna be great.

    his kit is so simple, yet not so braindead to pull off. require some archery positioning.

    i like him already.

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