| Lv1 | Lv2 | Lv3 | Lv4 | Lv5 | Lv6 | Lv7 | Lv8 | Lv9 | Lv10 | Lv11 | Lv12 | Lv13 | Lv14 | Lv15 |
ความเสียหายสกิล | 76.38% ของพลังโจมตี + 152.77% ของความชำนาญธาตุ | 82.11% ของพลังโจมตี + 164.23% ของความชำนาญธาตุ | 87.84% ของพลังโจมตี + 175.68% ของความชำนาญธาตุ | 95.48% ของพลังโจมตี + 190.96% ของความชำนาญธาตุ | 101.21% ของพลังโจมตี + 202.42% ของความชำนาญธาตุ | 106.94% ของพลังโจมตี + 213.88% ของความชำนาญธาตุ | 114.58% ของพลังโจมตี + 229.15% ของความชำนาญธาตุ | 122.21% ของพลังโจมตี + 244.43% ของความชำนาญธาตุ | 129.85% ของพลังโจมตี + 259.71% ของความชำนาญธาตุ | 137.49% ของพลังโจมตี + 274.98% ของความชำนาญธาตุ | 145.13% ของพลังโจมตี + 290.26% ของความชำนาญธาตุ | 152.77% ของพลังโจมตี + 305.54% ของความชำนาญธาตุ | 162.32% ของพลังโจมตี + 324.63% ของความชำนาญธาตุ | 171.86% ของพลังโจมตี + 343.73% ของความชำนาญธาตุ | 181.41% ของพลังโจมตี + 362.82% ของความชำนาญธาตุ |
ความเสียหายขั้น 1 ของ Phantasm Performance | 24.64% ของพลังโจมตี + 49.28% ของความชำนาญธาตุ | 26.49% ของพลังโจมตี + 52.98% ของความชำนาญธาตุ | 28.34% ของพลังโจมตี + 56.67% ของความชำนาญธาตุ | 30.8% ของพลังโจมตี + 61.6% ของความชำนาญธาตุ | 32.65% ของพลังโจมตี + 65.3% ของความชำนาญธาตุ | 34.5% ของพลังโจมตี + 68.99% ของความชำนาญธาตุ | 36.96% ของพลังโจมตี + 73.92% ของความชำนาญธาตุ | 39.42% ของพลังโจมตี + 78.85% ของความชำนาญธาตุ | 41.89% ของพลังโจมตี + 83.78% ของความชำนาญธาตุ | 44.35% ของพลังโจมตี + 88.7% ของความชำนาญธาตุ | 46.82% ของพลังโจมตี + 93.63% ของความชำนาญธาตุ | 49.28% ของพลังโจมตี + 98.56% ของความชำนาญธาตุ | 52.36% ของพลังโจมตี + 104.72% ของความชำนาญธาตุ | 55.44% ของพลังโจมตี + 110.88% ของความชำนาญธาตุ | 58.52% ของพลังโจมตี + 117.04% ของความชำนาญธาตุ |
ความเสียหายขั้น 2 ของ Phantasm Performance | 32.03% ของพลังโจมตี + 64.06% ของความชำนาญธาตุ | 34.43% ของพลังโจมตี + 68.87% ของความชำนาญธาตุ | 36.84% ของพลังโจมตี + 73.67% ของความชำนาญธาตุ | 40.04% ของพลังโจมตี + 80.08% ของความชำนาญธาตุ | 42.44% ของพลังโจมตี + 84.88% ของความชำนาญธาตุ | 44.84% ของพลังโจมตี + 89.69% ของความชำนาญธาตุ | 48.05% ของพลังโจมตี + 96.1% ของความชำนาญธาตุ | 51.25% ของพลังโจมตี + 102.5% ของความชำนาญธาตุ | 54.45% ของพลังโจมตี + 108.91% ของความชำนาญธาตุ | 57.66% ของพลังโจมตี + 115.32% ของความชำนาญธาตุ | 60.86% ของพลังโจมตี + 121.72% ของความชำนาญธาตุ | 64.06% ของพลังโจมตี + 128.13% ของความชำนาญธาตุ | 68.07% ของพลังโจมตี + 136.14% ของความชำนาญธาตุ | 72.07% ของพลังโจมตี + 144.14% ของความชำนาญธาตุ | 76.08% ของพลังโจมตี + 152.15% ของความชำนาญธาตุ |
Phantasm Performance ขั้น 1 | 96% ของความชำนาญธาตุ | 103.2% ของความชำนาญธาตุ | 110.4% ของความชำนาญธาตุ | 120% ของความชำนาญธาตุ | 127.2% ของความชำนาญธาตุ | 134.4% ของความชำนาญธาตุ | 144% ของความชำนาญธาตุ | 153.6% ของความชำนาญธาตุ | 163.2% ของความชำนาญธาตุ | 172.8% ของความชำนาญธาตุ | 182.4% ของความชำนาญธาตุ | 192% ของความชำนาญธาตุ | 204% ของความชำนาญธาตุ | 216% ของความชำนาญธาตุ | 228% ของความชำนาญธาตุ |
Phantasm Performance ขั้น 2 | 96% ของความชำนาญธาตุ | 103.2% ของความชำนาญธาตุ | 110.4% ของความชำนาญธาตุ | 120% ของความชำนาญธาตุ | 127.2% ของความชำนาญธาตุ | 134.4% ของความชำนาญธาตุ | 144% ของความชำนาญธาตุ | 153.6% ของความชำนาญธาตุ | 163.2% ของความชำนาญธาตุ | 172.8% ของความชำนาญธาตุ | 182.4% ของความชำนาญธาตุ | 192% ของความชำนาญธาตุ | 204% ของความชำนาญธาตุ | 216% ของความชำนาญธาตุ | 228% ของความชำนาญธาตุ |
Phantasm Performance ขั้น 3 | 128% ของความชำนาญธาตุ | 137.6% ของความชำนาญธาตุ | 147.2% ของความชำนาญธาตุ | 160% ของความชำนาญธาตุ | 169.6% ของความชำนาญธาตุ | 179.2% ของความชำนาญธาตุ | 192% ของความชำนาญธาตุ | 204.8% ของความชำนาญธาตุ | 217.6% ของความชำนาญธาตุ | 230.4% ของความชำนาญธาตุ | 243.2% ของความชำนาญธาตุ | 256% ของความชำนาญธาตุ | 272% ของความชำนาญธาตุ | 288% ของความชำนาญธาตุ | 304% ของความชำนาญธาตุ |
จำนวนครั้งที่ใช้ได้ของ Phantasm Performance | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 3 |
ระยะเวลาของ Shadow Dance | 9 วิ | 9 วิ | 9 วิ | 9 วิ | 9 วิ | 9 วิ | 9 วิ | 9 วิ | 9 วิ | 9 วิ | 9 วิ | 9 วิ | 9 วิ | 9 วิ | 9 วิ |
คูลดาวน์ | 9 วิ | 9 วิ | 9 วิ | 9 วิ | 9 วิ | 9 วิ | 9 วิ | 9 วิ | 9 วิ | 9 วิ | 9 วิ | 9 วิ | 9 วิ | 9 วิ | 9 วิ |
27 responses to “Nefer”
*hoyoverse headquarters*
character designer: make
her egyp tian 😂😁😁😁😂
😂😂😂😂😂
And this was funny because…?
you are weird asf
I really don’t like the design of having an EM scaling character not being able to utilize reactions.
Also, the lunar bloom dmg of her kit seems to be lacking. Give Lauma Sacrificial Fragment and she actually has higher multipliers than her. Her ultimate seems to be a substantial dmg source for her, but isn’t scaling with lunar bloom dmg at all, diminishing all buffs to lunar bloom dmg. Blackmarrow Lantern is probably outclassed by weapons that give other stats, like Widsith or Wandering Evenstar, since that scales with her whole kit and not just parts of her elemental skill.
It seems you forgot to account for that each of her E gives 3 CA uses, and that her E has 2 charges which means she can frontload it in 18s+ rotations provided you have enough verdant dew.
Lunarbloom damage would be much higher than you’d think from looking at multipliers, due to her passive buffing LB up to 800 EM, and EM also translating to LB dmg bonus. This results in ~cubic growth before 800 EM, and roughly quadratic after. (the dmg bonus from EM does fall off but only very slowly)
While Nefer bans bloom damage, there’s nothing stopping her from utilising spread on her normal damage. You can use a E at the beginning to prevent cores from being triggered, and safely setup electro. It would require a slow hydro to preserve the catalyzed aura, which is not a problem since Nefer doesn’t want lots of cores; she only needs a LB reaction every 2.5s to keep up the dew generation.
You could make it work with Mona, but the challenge is to create 4 blooms before Nefer uses her first CA. Don’t know if Lauma will be able to keep up, so Nahida might be better with her 1.5 gauge.
Team: Nefer, Mona, Ineffa, Nahida
Rotation: Nahida, Ineffa, Mona (NA, E, Q), Nefer (E, CA, Q, …)
That should create 3 blooms on Mona and one on Nefer, but since Nefer is also a catalyst user and Monas Omen does 2 gauge, you might be able to Slot in Lauma and add one NA before Nefers E, so you create 2 blooms on Mona and 2 on Nefer. This way you are more flexible with your healer and could slot Iansan.
Well shit, Iansan doesn’t apply electro off field.
First, why Mona? For her damage buff which doesn’t work on LB? Her E DoT only lasts 5s, and also has a 2.5s/3 hits ICD, making her a poorer hydro applier compared to Kokomi, Nilou, and Aino. And Aino is free. And adds a moonsign so you are free to use old dendro and electro options. Unless you specifically went for her short duration, so that hydro is gone by the time Nefer takes field – also not a good idea, since she wants ~13s of bloom for her 6 CAs.
You can only store 3 dews (so there’s no point going for a 4th bloom), and it doesn’t matter who triggers it because the cores will not deal damage. Dew generation also does not depend on number of blooms triggered, but rather triggering bloom at least once every 2.5s. An easier rotation would be:
Dendro > hydro > electro > Nefer
All of the hydros mentioned above (except for Mona) apply element every ~2s, and both Nahida & Lauma apply enough dendro to maintain dendro aura, so there’s no need to worry about downtime of bloom. You will spend ~3s on each support, so 7~8s would have passed between the first bloom and Nefer’s first CA, providing her with 3 dews to use.
Also why would Iansan be needed here? Cinder City, again, doesn’t affect LB, which makes up a significant portion of Nefer’s damage; moreover the majority of her damage scales off EM, making ATK rather unimportant.
Yes, Monas Omen doesn’t work on LB, but she also buffs crit at C4, LB on C1 and has access to TToDs and TotM. Since Nefers ult does good dmg, the Omen debuff can work its magic. Even without Omen thats more than Aino by a big margin, and many should have at least Mona C1.
I also chose Mona because you mentioned spread, which won’t be possible with Aino or Kokomi, since they permanently remove it.
You need 4 bloom because of of her A2 buff, where she gains 100EM only if she has absorbed 4 cores. I am still not sure exactly how the dew generation works, since I haven’t tested it, and the tutorial only states that it continuously generates after a bloom, but when does it stop? Never? If it’s as you say and you need to trigger bloom every 2.5s because it will stop generating, then spread is pretty much impossible with Nefer and Mona would probably not be able to generate enough uptime as well.
Regarding Iansan, she provides a strong +atk buff and cinder city is just an all around good set. It’s not like you are only doing reaction dmg. Next to Ineffa, there is no other good electro alternative who has sustain and good buffs, but since Iansan doesn’t continously apply electro, she isn’t viable.
You could probably stick every Nodkrai character except Flins in her team and it would perform well, but since I don’t have Ineffa, I’ll probably try good old Benny with Sapwood Blade.
Spread is very much possible with double dendro and a slow hydro. Simply look at Shinobu hyperbloom: when Nahida is on-field, the enemies more often have dendro aura (rather than hydro or electro). If you have an unstable dendro aura with Nahida by herself against Xingqiu (the fastest hydro only after Childe!), it can be easily maintained against a slow hydro using double dendro.
Hydro is “weak” to dendro, that in a single bloom reaction 1u of hydro can only consume 0.5u of dendro. It’s pretty much the other way around: dendro, even if weak, interferes with EC/LC – Flins would have loved having Nahida on team for aggravate-hyperbloom and her EM buff, but it comes at the cost of a LC teammate’s (Ineffa/Aino) and his own reaction LC damage (probably not worth it).
You need 3 blooms to activate Nefer’s A2. It says “when it gains 3 stacks, or when the 3rd stack is refreshed”, meaning it activates the moment she reaches 3 stacks. The EM buff lasts shorter than the stacks, so you can also activate it by refreshing stacks.
When you trigger bloom, dew generation starts and goes on for 2.5s. Normally it takes 2.5s to complete one dew (Nefer’s c4 accelerates this).
Yes, ATK is not entirely useless on her, but Nefer’s EM scaling is double that of ATK (on those affected by ATK); the effect of any ATK buff will be diminished due to her low scaling. Her NA – the only pure ATK part of her kit – will also trigger spread, so their raw scaling is less important. By LB making up a significant part, I mean it’s probably over half (like Flins); unfortunately I don’t have info about her attack speed and therefore no good way to estimate.
It’s much simpler to pick an EM teammate, who will buff all of Nefer’s damage, usually has some reaction buffs or supplementary damage on top of that, and enjoy the same environment & buffs if they happen to be teamwide:
– Lauma, self-explanatory;
– Nahida, with personal damage, 250 EM buff, and at c2 DEF shred and LB crit buff;
– Baizhu, while not buffing EM, has a +40% spread dmg and +35% LB dmg for the on-fielder, and prevents you from dying; …etc.
The point of using Aino is that she:
– applies just the right amount of hydro to keep up dew generation while allowing spread;
– adds a level to moonsign, so you can use any old dendro and electro (Fischl, Yae, etc.) options for their buffs and damage – of course Lauma/Columbina(?) would be better, but Aino works decently in case they are not available;
– has no energy problem despite being Q-dependent and often the only hydro on team;
– gains buffing abilities with constellations – unfortunately she’s in Flins/Yelan banner.
Old chars (non-moonsign) also provide +lunar reaction dmg, scaling with a stat depending on their element – HP for hydro, DEF for geo, EM for dendro and anemo, and ATK for the rest.
On Mona’s Omen:
– her bubble will be quickly broken, so Omen will only last 5~6s – that is, you either have to use Nefer’s Q early, miss the Omen, or use Mona Q after Nefer’s E combo;
– with the first option you will need another 3 blooms to regain her A2 passive (which is nigh impossible since Mona’s E is nearly or already expired);
– Nefer’s Q also has a +120% dmg from consuming A2 stacks, so Omen in fact improves damage by ~34% instead of 75%;
– c1 lasts 8s after attacking an enemy with Omen, so that can last through Nefer’s field time;
– however, old hydros providing lunar reaction dmg depending on their HP, and Mona’s HP tends to be low due to her massive energy needs and low base HP, c1 – equivalent of 25k HP – doesn’t pull ahead much compared to other hydros with more HP, and certainly does not make up for Mona’s anti-synergies with Nefer.
You can, however, replace the electro with a second hydro alongside Mona, which – at the cost of spread – somewhat alleviates the above problems, and better if that hydro deals their own damage to utilise Mona’s buff.
i’m quite unsure about never teams but i wonder if c2 nilou is any good for nefer (can get it in new event have c1) and no lauma ._•
From what I’ve found with having Lauma, sources of dendro shred and EM buffing is super valuable. Nilou is like the best if you have her at C2 with Key of Khaj Nasut and 60kish hp and the new Nodkrai support set. She gives the highest EM buff total, 200+ish from key (dependant on hp and key refinement) 100 from ascension passive, 120 from from Silken Moon artifact set, up to 400% bountiful core buff damage from her ascension passive (however that’s only working of you only have nascent gleam since ascendant gleam invalidates her cores), 35% dendro shred and 36% lunar reaction damage from moon sign bonus from having 60khp. That’s a lot of value. I’m in the same boat, had to get C1 from the chronicle banner and waiting for the free constellation from the weekly activities.
The sucky thing is nahida’s C2 and Nilou’s Ascension passive gets turned off if you have ascendant gleam, but at least Nilou retains her ability to buff through EM, resh shred and lunar DMG increase.
Since her charge attacks does 3 attacks, doesn’t that mean she always procs a spread attack when she has quicken aura?
Hopefully Columbina applies a stupid amount of hydro so we don’t need a double hydro team to fuel all nod krai teams.
She’s down bad but sadly I can’t pull for her tho
606.53% ATK + 1213.06% Elemental Mastery
yeah sure
and 2415% probabilty it’s nerfed, lmao
Maybe, but not as much as you’d think.
Nefer is a character built around a specific reaction (bloom) and building EM that builds reactions… that then turns off that reaction’s damage (“Seeds of Deceit cannot trigger Hyperbloom or Burgeon reactions and will not burst.”)
Her personal damage needs to be enough to compensate for what the blooms would have done, or she ends up being a net loss in damage. Think of her as needing a Geo character’s multipliers.
That being said, it looks like the effect only turns on at two nod-krai characters (it’s under “ascendant gleam”, and not “nascent gleam”) so… we’ll see?
you’re saying that because you’re clearly totally ignoring future units, which will be her supports.
but that aside, yeah, “maybe”
hoyo is everything but rational in these things, most of the time they either create cracked units or mid ones, or, worse, one reliant on constellation. they barely know how to create a “balanced” character at c0.. or they do it on purpose (the most probable thing)
Why a Sumeru chara in nod-krai?
why not. we have monstad character in nod-krai too.
she is from nod krai she has a dendro moon wheel
Dori confirmed in story that both were from Sumeru
Dori confirmed in story that they both originate from sumeru! 😀
u forget we have natlan characters on monstadt since 1.0
She has a Nod-Krai vision
so… hmmm… does she want like a not!hyperbloom where she sometimes is making dendro cores and sometimes has electro aura on her opponent? her kit really would seem better for spread/aggravate, the tacking on of bloom but not actually doing any bloom cores seems forced.
its not forced, her passive only works for ascendant gleam aka 2 char nod krai in one team. So we can still play her in spread, hyperbloom or superbloom team.
Having the ability to disable bloom is probably for the better because:
1. Her fast dendro attacks are likely decent (depending on ICD) for spread, but hydro might disrupt catalysed aura, and bloom damage depends on frequent hydro application. Pick one. (Nefer herself only needs one bloom every 2.5s to keep up verdant dew generation.)
2. Lauma’s Q works on both bloom and LB and has a limited trigger count. Nefer alone consumes 18 stacks – exactly the base amount provided by Lauma’s Q. With no bloom damage, Lauma can forgo holding E and let Nefer use the verdant dew instead.