奈芙爾

奈芙爾
奈芙爾Name奈芙爾
Title???
Occupation秘闻馆
AssociationNODKRAI
RarityRaritystrRaritystrRaritystrRaritystrRaritystr
WeaponWeapon Catalyst
ElementElement loc_
Day of Birth9
Month of Birth5
Vision (Introduced)
Constellation (Introduced)游棋座
Chinese Seuyu???
Japanese Seuyu???
English Seuyu???
Korean Seuyu???
Description测试角色
Character Ascension Materials
生長碧翡碎屑
生長碧翡斷片
生長碧翡塊
生長碧翡
月落銀
磨損的執憑
精緻的執憑
霜鐫的執憑
Skill Ascension Materials
「樂園」的教導
「樂園」的指引
「樂園」的哲學
昇揚樣本·戰車
智識之冕

Table of Content
Stats
Skills
Skill Ascension
Related Items
Gallery
Sounds
Quotes
Stories

Stats

LvHPAtkDefCritRate%CritDMG%Bonus CritDMG%MaterialsTotal Materials
198926.8162.225.0%50.0%0%
20256569.55161.415.0%50.0%0%
生長碧翡碎屑1
0
月落銀3
磨損的執憑3
摩拉20000
生長碧翡碎屑1
0
月落銀3
磨損的執憑3
摩拉20000
20+341392.54214.765.0%50.0%0%
405107138.47321.355.0%50.0%0%
生長碧翡斷片3
2
月落銀10
磨損的執憑15
摩拉40000
生長碧翡碎屑1
0
月落銀13
磨損的執憑18
摩拉60000
生長碧翡斷片3
2
40+5710154.8359.265.0%50.0%9.6%
506569178.1413.335.0%50.0%9.6%
生長碧翡斷片6
4
月落銀20
精緻的執憑12
摩拉60000
生長碧翡碎屑1
0
月落銀33
磨損的執憑18
摩拉120K
生長碧翡斷片9
6
精緻的執憑12
50+7373199.88463.875.0%50.0%19.2%
608241223.42518.55.0%50.0%19.2%
生長碧翡塊3
8
月落銀30
精緻的執憑18
摩拉80000
生長碧翡碎屑1
0
月落銀63
磨損的執憑18
摩拉200K
生長碧翡斷片9
14
精緻的執憑30
生長碧翡塊3
60+8844239.76556.415.0%50.0%19.2%
709720263.51611.545.0%50.0%19.2%
生長碧翡塊6
12
月落銀45
霜鐫的執憑12
摩拉100K
生長碧翡碎屑1
0
月落銀108
磨損的執憑18
摩拉300K
生長碧翡斷片9
26
精緻的執憑30
生長碧翡塊9
霜鐫的執憑12
70+10322279.85649.455.0%50.0%28.8%
8011208303.87705.25.0%50.0%28.8%
生長碧翡6
20
月落銀60
霜鐫的執憑24
摩拉120K
生長碧翡碎屑1
0
月落銀168
磨損的執憑18
摩拉420K
生長碧翡斷片9
46
精緻的執憑30
生長碧翡塊9
霜鐫的執憑36
生長碧翡6
80+11811320.2743.115.0%50.0%38.4%
9012704344.42799.35.0%50.0%38.4%
90+12704344.42799.35.0%50.0%38.4%
10013607421.91856.115.0%50.0%38.4%

Skills

Active Skils

遊虵吐信遊虵吐信
普通攻擊
以遊蛇般凶銳與優雅的儀態,進行至多四段的踢擊,造成草元素傷害。

重擊
進入蛇行狀態,以消耗體力為代價,進行至多2.5秒的高速移動。鬆開技能、持續時間結束或體力耗盡時,奈芙爾將退出蛇行狀態,並額外消耗一定體力,對敵人造成草元素傷害。
此外,奈芙爾處於蛇行狀態下時,施放元素戰技{LINK#S11222}弈術·千夜一舞或進行衝刺不會使奈芙爾退出蛇行狀態。

下落攻擊
凝聚草元素的力量,從空中下墜衝擊地面,攻擊下落路徑上的敵人,並在落地時造成草元素範圍傷害。
Lv1Lv2Lv3Lv4Lv5Lv6Lv7Lv8Lv9Lv10Lv11Lv12Lv13Lv14Lv15
一段傷害38.07%40.93%43.78%47.59%50.44%53.3%57.11%60.91%64.72%68.53%72.34%76.14%80.9%85.66%90.42%
二段傷害37.56%40.38%43.2%46.96%49.77%52.59%56.35%60.1%63.86%67.62%71.37%75.13%79.82%84.52%89.21%
三段傷害25.24%x227.13%x229.03%x231.55%x233.44%x235.34%x237.86%x240.38%x242.91%x245.43%x247.96%x250.48%x253.64%x256.79%x259.95%x2
四段傷害60.99%65.57%70.14%76.24%80.82%85.39%91.49%97.59%103.69%109.79%115.89%121.99%129.61%137.24%144.86%
重擊傷害130.88%140.7%150.51%163.6%173.42%183.23%196.32%209.41%222.5%235.58%248.67%261.76%278.12%294.48%310.84%
重擊蓄力持續體力消耗18.15點 / 秒18.15點 / 秒18.15點 / 秒18.15點 / 秒18.15點 / 秒18.15點 / 秒18.15點 / 秒18.15點 / 秒18.15點 / 秒18.15點 / 秒18.15點 / 秒18.15點 / 秒18.15點 / 秒18.15點 / 秒18.15點 / 秒
重擊體力消耗50點50點50點50點50點50點50點50點50點50點50點50點50點50點50點
下墜期間傷害56.83%61.45%66.08%72.69%77.31%82.6%89.87%97.14%104.41%112.34%120.27%128.2%136.12%144.05%151.98%
低空/高空墜地衝擊傷害113.63% / 141.93%122.88% / 153.49%132.13% / 165.04%145.35% / 181.54%154.59% / 193.1%165.17% / 206.3%179.7% / 224.45%194.23% / 242.61%208.77% / 260.76%224.62% / 280.57%240.48% / 300.37%256.34% / 320.18%272.19% / 339.98%288.05% / 359.79%303.9% / 379.59%
弈術·千夜一舞弈術·千夜一舞
如月色的輕紗般纏綿,又如寒夜的砂海般凜冽的傾國之舞。奈芙爾向前方突進一段距離,造成草元素範圍傷害,並進入「影舞」狀態。
處於「影舞」狀態下時,若擁有至少1枚草露,奈芙爾施放的重擊將會被替換為特殊的重擊幻戲

初始擁有2次可用次數。

「世事如棋局,棋手們總是隱藏在帷幕之後。若是不想在不知不覺間墜入羅網,就必須掌握充足的情報,這便是『秘聞』的意義。」
Lv1Lv2Lv3Lv4Lv5Lv6Lv7Lv8Lv9Lv10Lv11Lv12Lv13Lv14Lv15
技能傷害76.38%攻擊力 + 152.77%元素精通82.11%攻擊力 + 164.23%元素精通87.84%攻擊力 + 175.68%元素精通95.48%攻擊力 + 190.96%元素精通101.21%攻擊力 + 202.42%元素精通106.94%攻擊力 + 213.88%元素精通114.58%攻擊力 + 229.15%元素精通122.21%攻擊力 + 244.43%元素精通129.85%攻擊力 + 259.71%元素精通137.49%攻擊力 + 274.98%元素精通145.13%攻擊力 + 290.26%元素精通152.77%攻擊力 + 305.54%元素精通162.32%攻擊力 + 324.63%元素精通171.86%攻擊力 + 343.73%元素精通181.41%攻擊力 + 362.82%元素精通
幻戲自身一段傷害24.64%攻擊力 + 49.28%元素精通26.49%攻擊力 + 52.98%元素精通28.34%攻擊力 + 56.67%元素精通30.8%攻擊力 + 61.6%元素精通32.65%攻擊力 + 65.3%元素精通34.5%攻擊力 + 68.99%元素精通36.96%攻擊力 + 73.92%元素精通39.42%攻擊力 + 78.85%元素精通41.89%攻擊力 + 83.78%元素精通44.35%攻擊力 + 88.7%元素精通46.82%攻擊力 + 93.63%元素精通49.28%攻擊力 + 98.56%元素精通52.36%攻擊力 + 104.72%元素精通55.44%攻擊力 + 110.88%元素精通58.52%攻擊力 + 117.04%元素精通
幻戲自身二段傷害32.03%攻擊力 + 64.06%元素精通34.43%攻擊力 + 68.87%元素精通36.84%攻擊力 + 73.67%元素精通40.04%攻擊力 + 80.08%元素精通42.44%攻擊力 + 84.88%元素精通44.84%攻擊力 + 89.69%元素精通48.05%攻擊力 + 96.1%元素精通51.25%攻擊力 + 102.5%元素精通54.45%攻擊力 + 108.91%元素精通57.66%攻擊力 + 115.32%元素精通60.86%攻擊力 + 121.72%元素精通64.06%攻擊力 + 128.13%元素精通68.07%攻擊力 + 136.14%元素精通72.07%攻擊力 + 144.14%元素精通76.08%攻擊力 + 152.15%元素精通
幻戲虛影一段96%元素精通103.2%元素精通110.4%元素精通120%元素精通127.2%元素精通134.4%元素精通144%元素精通153.6%元素精通163.2%元素精通172.8%元素精通182.4%元素精通192%元素精通204%元素精通216%元素精通228%元素精通
幻戲虛影二段96%元素精通103.2%元素精通110.4%元素精通120%元素精通127.2%元素精通134.4%元素精通144%元素精通153.6%元素精通163.2%元素精通172.8%元素精通182.4%元素精通192%元素精通204%元素精通216%元素精通228%元素精通
幻戲虛影三段128%元素精通137.6%元素精通147.2%元素精通160%元素精通169.6%元素精通179.2%元素精通192%元素精通204.8%元素精通217.6%元素精通230.4%元素精通243.2%元素精通256%元素精通272%元素精通288%元素精通304%元素精通
幻戲可用次數333333333333333
影舞持續時間9秒9秒9秒9秒9秒9秒9秒9秒9秒9秒9秒9秒9秒9秒9秒
冷卻時間9秒9秒9秒9秒9秒9秒9秒9秒9秒9秒9秒9秒9秒9秒9秒
聖約·真眸幻戲聖約·真眸幻戲
以圖特的真視,向偽物的謎題奉上「解明」,對前方的敵人造成草元素範圍傷害。施放時,奈芙爾還會消耗所有的「偽秘之帷」,提升本次元素爆發造成的傷害。

在熱砂的歌者們所傳唱的古老詩篇中,䴉之王的饋贈與其說是祝福,不如說更像是詛咒。
Lv1Lv2Lv3Lv4Lv5Lv6Lv7Lv8Lv9Lv10Lv11Lv12Lv13Lv14Lv15
一段傷害224.64%攻擊力 + 449.28%元素精通241.49%攻擊力 + 482.98%元素精通258.34%攻擊力 + 516.67%元素精通280.8%攻擊力 + 561.6%元素精通297.65%攻擊力 + 595.3%元素精通314.5%攻擊力 + 628.99%元素精通336.96%攻擊力 + 673.92%元素精通359.42%攻擊力 + 718.85%元素精通381.89%攻擊力 + 763.78%元素精通404.35%攻擊力 + 808.7%元素精通426.82%攻擊力 + 853.63%元素精通449.28%攻擊力 + 898.56%元素精通477.36%攻擊力 + 954.72%元素精通505.44%攻擊力 + 1010.88%元素精通533.52%攻擊力 + 1067.04%元素精通
二段傷害336.96%攻擊力 + 673.92%元素精通362.23%攻擊力 + 724.46%元素精通387.5%攻擊力 + 775.01%元素精通421.2%攻擊力 + 842.4%元素精通446.47%攻擊力 + 892.94%元素精通471.74%攻擊力 + 943.49%元素精通505.44%攻擊力 + 1010.88%元素精通539.14%攻擊力 + 1078.27%元素精通572.83%攻擊力 + 1145.66%元素精通606.53%攻擊力 + 1213.06%元素精通640.22%攻擊力 + 1280.45%元素精通673.92%攻擊力 + 1347.84%元素精通716.04%攻擊力 + 1432.08%元素精通758.16%攻擊力 + 1516.32%元素精通800.28%攻擊力 + 1600.56%元素精通
傷害提升13%每層偽秘之帷16%每層偽秘之帷19%每層偽秘之帷22%每層偽秘之帷25%每層偽秘之帷28%每層偽秘之帷31%每層偽秘之帷34%每層偽秘之帷37%每層偽秘之帷40%每層偽秘之帷43%每層偽秘之帷46%每層偽秘之帷49%每層偽秘之帷52%每層偽秘之帷55%每層偽秘之帷
冷卻時間15秒15秒15秒15秒15秒15秒15秒15秒15秒15秒15秒15秒15秒15秒15秒
元素能量606060606060606060606060606060

Passive Skills

月兆祝賜·廊下暮影月兆祝賜·廊下暮影
隊伍中的角色觸發綻放反應時,將轉為觸發月綻放反應,且基於奈芙爾的元素精通,提升隊伍中角色造成的月綻放反應的基礎傷害:每點元素精通都將提升0.0175%月綻放反應的基礎傷害,至多依此方式提升14%傷害。

此外,奈芙爾在隊伍中時,隊伍的月兆將會上升一級。
月下的豪賭月下的豪賭
依據隊伍的月兆,奈芙爾將獲得對應的強化效果。

月兆·滿輝:施放元素戰技{LINK#S11222}弈術·千夜一舞時,將使目前場上的草原核與豐穰之核轉化為「誑言之核」,且在接下來的15秒內觸發月綻放反應時,將取代草原核與豐穰之核產生誑言之核。誑言之核無法觸發超綻放與烈綻放反應,也無法迸發。
奈芙爾施放重擊或幻戲時,可以吸收附近一定範圍內的誑言之核,每吸收一枚誑言之核,奈芙爾便會獲得一層「偽秘之帷」效果;該效果疊加至3層或3層的持續時間重置時,奈芙爾的元素精通提升100點,持續8秒。
塵沙的女兒塵沙的女兒
基於元素精通超過500的部分,每1點元素精通使奈芙爾的攻擊力提升0.4點,至多依此方式使奈芙爾的攻擊力提升200點。
金室的密謀金室的密謀
在挪德卡萊執行時長為20小時的探索派遣任務時,獲得的獎勵增加25%。
此外,作為「秘聞館」的主人,奈芙爾似乎可以透過某種方式獲得各方的情報,而那夏鎮的某些勢力似乎對這些情報很有興趣…

Constellations

謀篇乃成敗之始謀篇乃成敗之始
奈芙爾的幻戲造成的月綻放反應傷害的基礎傷害提升,提升值相當於奈芙爾的元素精通的60%。該效果同樣會受到「偽秘之帷」的加成。
明察為籌算之先明察為籌算之先
突破天賦{LINK#P1222101}「月下的豪賭」的效果獲得強化:「偽秘之帷」的持續時間延長5秒,上限提升至5層,且至多使幻戲造成原本150%的傷害;奈芙爾施放元素戰技時將立刻獲得2層「偽秘之帷」。此外,「偽秘之帷」疊加至5層或5層的持續時間重置時,奈芙爾的元素精通改為提升200點,持續8秒。
需要解鎖突破天賦「月下的豪賭」。
誑言掩虛實之跡誑言掩虛實之跡
元素戰技{LINK#S11222}弈術·千夜一舞的技能等級提高3級。
至多提升至15級。
眩惑入謎局之網眩惑入謎局之網
奈芙爾在場上且處於「影舞」狀態下時,獲得草露的速度提升25%。
此外,奈芙爾處於「影舞」狀態下時,還會使附近敵人的草元素抗性降低20%,該效果會在奈芙爾不處於「影舞」狀態或離開敵人一定距離4.5秒後移除。
見機在忽微之間見機在忽微之間
元素爆發{LINK#S11225}聖約·真眸幻戲的技能等級提高3級。
至多提升至15級。
決勝於逆轉之時決勝於逆轉之時
奈芙爾施放幻戲時,自身的第二段傷害將轉為造成相當於奈芙爾元素精通85%的草元素範圍傷害;此外,幻戲的攻擊結束時,還會造成一次相當於奈芙爾元素精通120%的草元素範圍傷害。上述傷害均視為由幻戲造成的月綻放反應傷害。

月兆·滿輝
奈芙爾造成的月綻放反應傷害擢升15%。

Skill Ascension

Sounds

Quotes

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Stories

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21 responses to “奈芙爾”

  1. I really don’t like the design of having an EM scaling character not being able to utilize reactions.
    Also, the lunar bloom dmg of her kit seems to be lacking. Give Lauma Sacrificial Fragment and she actually has higher multipliers than her. Her ultimate seems to be a substantial dmg source for her, but isn’t scaling with lunar bloom dmg at all, diminishing all buffs to lunar bloom dmg. Blackmarrow Lantern is probably outclassed by weapons that give other stats, like Widsith or Wandering Evenstar, since that scales with her whole kit and not just parts of her elemental skill.

      
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    • It seems you forgot to account for that each of her E gives 3 CA uses, and that her E has 2 charges which means she can frontload it in 18s+ rotations provided you have enough verdant dew.

      Lunarbloom damage would be much higher than you’d think from looking at multipliers, due to her passive buffing LB up to 800 EM, and EM also translating to LB dmg bonus. This results in ~cubic growth before 800 EM, and roughly quadratic after. (the dmg bonus from EM does fall off but only very slowly)

      While Nefer bans bloom damage, there’s nothing stopping her from utilising spread on her normal damage. You can use a E at the beginning to prevent cores from being triggered, and safely setup electro. It would require a slow hydro to preserve the catalyzed aura, which is not a problem since Nefer doesn’t want lots of cores; she only needs a LB reaction every 2.5s to keep up the dew generation.

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      • You could make it work with Mona, but the challenge is to create 4 blooms before Nefer uses her first CA. Don’t know if Lauma will be able to keep up, so Nahida might be better with her 1.5 gauge.
        Team: Nefer, Mona, Ineffa, Nahida
        Rotation: Nahida, Ineffa, Mona (NA, E, Q), Nefer (E, CA, Q, …)

        That should create 3 blooms on Mona and one on Nefer, but since Nefer is also a catalyst user and Monas Omen does 2 gauge, you might be able to Slot in Lauma and add one NA before Nefers E, so you create 2 blooms on Mona and 2 on Nefer. This way you are more flexible with your healer and could slot Iansan.

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        • First, why Mona? For her damage buff which doesn’t work on LB? Her E DoT only lasts 5s, and also has a 2.5s/3 hits ICD, making her a poorer hydro applier compared to Kokomi, Nilou, and Aino. And Aino is free. And adds a moonsign so you are free to use old dendro and electro options. Unless you specifically went for her short duration, so that hydro is gone by the time Nefer takes field – also not a good idea, since she wants ~13s of bloom for her 6 CAs.

          You can only store 3 dews (so there’s no point going for a 4th bloom), and it doesn’t matter who triggers it because the cores will not deal damage. Dew generation also does not depend on number of blooms triggered, but rather triggering bloom at least once every 2.5s. An easier rotation would be:

          Dendro > hydro > electro > Nefer

          All of the hydros mentioned above (except for Mona) apply element every ~2s, and both Nahida & Lauma apply enough dendro to maintain dendro aura, so there’s no need to worry about downtime of bloom. You will spend ~3s on each support, so 7~8s would have passed between the first bloom and Nefer’s first CA, providing her with 3 dews to use.

          Also why would Iansan be needed here? Cinder City, again, doesn’t affect LB, which makes up a significant portion of Nefer’s damage; moreover the majority of her damage scales off EM, making ATK rather unimportant.

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          • Yes, Monas Omen doesn’t work on LB, but she also buffs crit at C4, LB on C1 and has access to TToDs and TotM. Since Nefers ult does good dmg, the Omen debuff can work its magic. Even without Omen thats more than Aino by a big margin, and many should have at least Mona C1.
            I also chose Mona because you mentioned spread, which won’t be possible with Aino or Kokomi, since they permanently remove it.

            You need 4 bloom because of of her A2 buff, where she gains 100EM only if she has absorbed 4 cores. I am still not sure exactly how the dew generation works, since I haven’t tested it, and the tutorial only states that it continuously generates after a bloom, but when does it stop? Never? If it’s as you say and you need to trigger bloom every 2.5s because it will stop generating, then spread is pretty much impossible with Nefer and Mona would probably not be able to generate enough uptime as well.

            Regarding Iansan, she provides a strong +atk buff and cinder city is just an all around good set. It’s not like you are only doing reaction dmg. Next to Ineffa, there is no other good electro alternative who has sustain and good buffs, but since Iansan doesn’t continously apply electro, she isn’t viable.

            You could probably stick every Nodkrai character except Flins in her team and it would perform well, but since I don’t have Ineffa, I’ll probably try good old Benny with Sapwood Blade.

  2. i’m quite unsure about never teams but i wonder if c2 nilou is any good for nefer (can get it in new event have c1) and no lauma ._•

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    • Maybe, but not as much as you’d think.

      Nefer is a character built around a specific reaction (bloom) and building EM that builds reactions… that then turns off that reaction’s damage (“Seeds of Deceit cannot trigger Hyperbloom or Burgeon reactions and will not burst.”)

      Her personal damage needs to be enough to compensate for what the blooms would have done, or she ends up being a net loss in damage. Think of her as needing a Geo character’s multipliers.

      That being said, it looks like the effect only turns on at two nod-krai characters (it’s under “ascendant gleam”, and not “nascent gleam”) so… we’ll see?

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      • you’re saying that because you’re clearly totally ignoring future units, which will be her supports.
        but that aside, yeah, “maybe”

        hoyo is everything but rational in these things, most of the time they either create cracked units or mid ones, or, worse, one reliant on constellation. they barely know how to create a “balanced” character at c0.. or they do it on purpose (the most probable thing)

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  3. so… hmmm… does she want like a not!hyperbloom where she sometimes is making dendro cores and sometimes has electro aura on her opponent? her kit really would seem better for spread/aggravate, the tacking on of bloom but not actually doing any bloom cores seems forced.

      
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    • its not forced, her passive only works for ascendant gleam aka 2 char nod krai in one team. So we can still play her in spread, hyperbloom or superbloom team.

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    • Having the ability to disable bloom is probably for the better because:
      1. Her fast dendro attacks are likely decent (depending on ICD) for spread, but hydro might disrupt catalysed aura, and bloom damage depends on frequent hydro application. Pick one. (Nefer herself only needs one bloom every 2.5s to keep up verdant dew generation.)

      2. Lauma’s Q works on both bloom and LB and has a limited trigger count. Nefer alone consumes 18 stacks – exactly the base amount provided by Lauma’s Q. With no bloom damage, Lauma can forgo holding E and let Nefer use the verdant dew instead.

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