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Stories |
Stats
Lv | HP | Atk | Def | CritRate% | CritDMG% | Bonus CritDMG% | Materials | Total Materials |
1 | 989 | 26.81 | 62.22 | 5.0% | 50.0% | 0% | ||
20 | 2565 | 69.55 | 161.41 | 5.0% | 50.0% | 0% | ![]() ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() |
20+ | 3413 | 92.54 | 214.76 | 5.0% | 50.0% | 0% | ||
40 | 5107 | 138.47 | 321.35 | 5.0% | 50.0% | 0% | ![]() ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
40+ | 5710 | 154.8 | 359.26 | 5.0% | 50.0% | 9.6% | ||
50 | 6569 | 178.1 | 413.33 | 5.0% | 50.0% | 9.6% | ![]() ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
50+ | 7373 | 199.88 | 463.87 | 5.0% | 50.0% | 19.2% | ||
60 | 8241 | 223.42 | 518.5 | 5.0% | 50.0% | 19.2% | ![]() ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
60+ | 8844 | 239.76 | 556.41 | 5.0% | 50.0% | 19.2% | ||
70 | 9720 | 263.51 | 611.54 | 5.0% | 50.0% | 19.2% | ![]() ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
70+ | 10322 | 279.85 | 649.45 | 5.0% | 50.0% | 28.8% | ||
80 | 11208 | 303.87 | 705.2 | 5.0% | 50.0% | 28.8% | ![]() ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
80+ | 11811 | 320.2 | 743.11 | 5.0% | 50.0% | 38.4% | ||
90 | 12704 | 344.42 | 799.3 | 5.0% | 50.0% | 38.4% | ||
90+ | 12704 | 344.42 | 799.3 | 5.0% | 50.0% | 38.4% | ||
100 | 13607 | 421.91 | 856.11 | 5.0% | 50.0% | 38.4% |
Skills
Active Skils
![]() | 遊虵吐信 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
以遊蛇般凶銳與優雅的儀態,進行至多四段的踢擊,造成 進入蛇行狀態,以消耗體力為代價,進行至多2.5秒的高速移動。鬆開技能、持續時間結束或體力耗盡時,奈芙爾將退出蛇行狀態,並額外消耗一定體力,對敵人造成 此外,奈芙爾處於蛇行狀態下時,施放元素戰技 凝聚草元素的力量,從空中下墜衝擊地面,攻擊下落路徑上的敵人,並在落地時造成 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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![]() | 弈術·千夜一舞 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
如月色的輕紗般纏綿,又如寒夜的砂海般凜冽的傾國之舞。奈芙爾向前方突進一段距離,造成 處於「影舞」狀態下時,若擁有至少1枚 初始擁有2次可用次數。 「世事如棋局,棋手們總是隱藏在帷幕之後。若是不想在不知不覺間墜入羅網,就必須掌握充足的情報,這便是『秘聞』的意義。」 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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![]() | 聖約·真眸幻戲 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
以圖特的真視,向偽物的謎題奉上「解明」,對前方的敵人造成 在熱砂的歌者們所傳唱的古老詩篇中,䴉之王的饋贈與其說是祝福,不如說更像是詛咒。 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Passive Skills
![]() | 月兆祝賜·廊下暮影 |
隊伍中的角色觸發綻放反應時,將轉為觸發月綻放反應,且基於奈芙爾的元素精通,提升隊伍中角色造成的月綻放反應的基礎傷害:每點元素精通都將提升0.0175%月綻放反應的基礎傷害,至多依此方式提升14%傷害。 此外,奈芙爾在隊伍中時,隊伍的 |
![]() | 月下的豪賭 |
依據隊伍的 奈芙爾施放重擊或 |
![]() | 塵沙的女兒 |
基於元素精通超過500的部分,每1點元素精通使奈芙爾的攻擊力提升0.4點,至多依此方式使奈芙爾的攻擊力提升200點。 |
![]() | 金室的密謀 |
在挪德卡萊執行時長為20小時的探索派遣任務時,獲得的獎勵增加25%。 此外,作為「秘聞館」的主人,奈芙爾似乎可以透過某種方式獲得各方的情報,而那夏鎮的某些勢力似乎對這些情報很有興趣… |
Constellations
![]() | 謀篇乃成敗之始 |
奈芙爾的 |
![]() | 明察為籌算之先 |
突破天賦{LINK#P1222101} 需要解鎖突破天賦「月下的豪賭」。 |
![]() | 誑言掩虛實之跡 |
元素戰技 至多提升至15級。 |
![]() | 眩惑入謎局之網 |
奈芙爾在場上且處於 此外,奈芙爾處於「影舞」狀態下時,還會使附近敵人的 |
![]() | 見機在忽微之間 |
元素爆發 至多提升至15級。 |
![]() | 決勝於逆轉之時 |
奈芙爾施放 奈芙爾造成的月綻放反應傷害 |
Skill Ascension
Gallery
Sounds
Quotes
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Stories
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21 responses to “奈芙爾”
*hoyoverse headquarters*
character designer: make
her egyp tian 😂😁😁😁😂
😂😂😂😂😂
And this was funny because…?
I really don’t like the design of having an EM scaling character not being able to utilize reactions.
Also, the lunar bloom dmg of her kit seems to be lacking. Give Lauma Sacrificial Fragment and she actually has higher multipliers than her. Her ultimate seems to be a substantial dmg source for her, but isn’t scaling with lunar bloom dmg at all, diminishing all buffs to lunar bloom dmg. Blackmarrow Lantern is probably outclassed by weapons that give other stats, like Widsith or Wandering Evenstar, since that scales with her whole kit and not just parts of her elemental skill.
It seems you forgot to account for that each of her E gives 3 CA uses, and that her E has 2 charges which means she can frontload it in 18s+ rotations provided you have enough verdant dew.
Lunarbloom damage would be much higher than you’d think from looking at multipliers, due to her passive buffing LB up to 800 EM, and EM also translating to LB dmg bonus. This results in ~cubic growth before 800 EM, and roughly quadratic after. (the dmg bonus from EM does fall off but only very slowly)
While Nefer bans bloom damage, there’s nothing stopping her from utilising spread on her normal damage. You can use a E at the beginning to prevent cores from being triggered, and safely setup electro. It would require a slow hydro to preserve the catalyzed aura, which is not a problem since Nefer doesn’t want lots of cores; she only needs a LB reaction every 2.5s to keep up the dew generation.
You could make it work with Mona, but the challenge is to create 4 blooms before Nefer uses her first CA. Don’t know if Lauma will be able to keep up, so Nahida might be better with her 1.5 gauge.
Team: Nefer, Mona, Ineffa, Nahida
Rotation: Nahida, Ineffa, Mona (NA, E, Q), Nefer (E, CA, Q, …)
That should create 3 blooms on Mona and one on Nefer, but since Nefer is also a catalyst user and Monas Omen does 2 gauge, you might be able to Slot in Lauma and add one NA before Nefers E, so you create 2 blooms on Mona and 2 on Nefer. This way you are more flexible with your healer and could slot Iansan.
Well shit, Iansan doesn’t apply electro off field.
First, why Mona? For her damage buff which doesn’t work on LB? Her E DoT only lasts 5s, and also has a 2.5s/3 hits ICD, making her a poorer hydro applier compared to Kokomi, Nilou, and Aino. And Aino is free. And adds a moonsign so you are free to use old dendro and electro options. Unless you specifically went for her short duration, so that hydro is gone by the time Nefer takes field – also not a good idea, since she wants ~13s of bloom for her 6 CAs.
You can only store 3 dews (so there’s no point going for a 4th bloom), and it doesn’t matter who triggers it because the cores will not deal damage. Dew generation also does not depend on number of blooms triggered, but rather triggering bloom at least once every 2.5s. An easier rotation would be:
Dendro > hydro > electro > Nefer
All of the hydros mentioned above (except for Mona) apply element every ~2s, and both Nahida & Lauma apply enough dendro to maintain dendro aura, so there’s no need to worry about downtime of bloom. You will spend ~3s on each support, so 7~8s would have passed between the first bloom and Nefer’s first CA, providing her with 3 dews to use.
Also why would Iansan be needed here? Cinder City, again, doesn’t affect LB, which makes up a significant portion of Nefer’s damage; moreover the majority of her damage scales off EM, making ATK rather unimportant.
Yes, Monas Omen doesn’t work on LB, but she also buffs crit at C4, LB on C1 and has access to TToDs and TotM. Since Nefers ult does good dmg, the Omen debuff can work its magic. Even without Omen thats more than Aino by a big margin, and many should have at least Mona C1.
I also chose Mona because you mentioned spread, which won’t be possible with Aino or Kokomi, since they permanently remove it.
You need 4 bloom because of of her A2 buff, where she gains 100EM only if she has absorbed 4 cores. I am still not sure exactly how the dew generation works, since I haven’t tested it, and the tutorial only states that it continuously generates after a bloom, but when does it stop? Never? If it’s as you say and you need to trigger bloom every 2.5s because it will stop generating, then spread is pretty much impossible with Nefer and Mona would probably not be able to generate enough uptime as well.
Regarding Iansan, she provides a strong +atk buff and cinder city is just an all around good set. It’s not like you are only doing reaction dmg. Next to Ineffa, there is no other good electro alternative who has sustain and good buffs, but since Iansan doesn’t continously apply electro, she isn’t viable.
You could probably stick every Nodkrai character except Flins in her team and it would perform well, but since I don’t have Ineffa, I’ll probably try good old Benny with Sapwood Blade.
i’m quite unsure about never teams but i wonder if c2 nilou is any good for nefer (can get it in new event have c1) and no lauma ._•
She’s down bad but sadly I can’t pull for her tho
606.53% ATK + 1213.06% Elemental Mastery
yeah sure
and 2415% probabilty it’s nerfed, lmao
Maybe, but not as much as you’d think.
Nefer is a character built around a specific reaction (bloom) and building EM that builds reactions… that then turns off that reaction’s damage (“Seeds of Deceit cannot trigger Hyperbloom or Burgeon reactions and will not burst.”)
Her personal damage needs to be enough to compensate for what the blooms would have done, or she ends up being a net loss in damage. Think of her as needing a Geo character’s multipliers.
That being said, it looks like the effect only turns on at two nod-krai characters (it’s under “ascendant gleam”, and not “nascent gleam”) so… we’ll see?
you’re saying that because you’re clearly totally ignoring future units, which will be her supports.
but that aside, yeah, “maybe”
hoyo is everything but rational in these things, most of the time they either create cracked units or mid ones, or, worse, one reliant on constellation. they barely know how to create a “balanced” character at c0.. or they do it on purpose (the most probable thing)
Why a Sumeru chara in nod-krai?
why not. we have monstad character in nod-krai too.
she is from nod krai she has a dendro moon wheel
Dori confirmed in story that both were from Sumeru
Dori confirmed in story that they both originate from sumeru! 😀
so… hmmm… does she want like a not!hyperbloom where she sometimes is making dendro cores and sometimes has electro aura on her opponent? her kit really would seem better for spread/aggravate, the tacking on of bloom but not actually doing any bloom cores seems forced.
its not forced, her passive only works for ascendant gleam aka 2 char nod krai in one team. So we can still play her in spread, hyperbloom or superbloom team.
Having the ability to disable bloom is probably for the better because:
1. Her fast dendro attacks are likely decent (depending on ICD) for spread, but hydro might disrupt catalysed aura, and bloom damage depends on frequent hydro application. Pick one. (Nefer herself only needs one bloom every 2.5s to keep up verdant dew generation.)
2. Lauma’s Q works on both bloom and LB and has a limited trigger count. Nefer alone consumes 18 stacks – exactly the base amount provided by Lauma’s Q. With no bloom damage, Lauma can forgo holding E and let Nefer use the verdant dew instead.