
![]() | Name | 最初的大魔術 |
Family | Weapon, Bow | |
Rarity | ![]() ![]() ![]() ![]() ![]() | |
Conversion Exp | 300000 | |
Base Attack | 45.94 | |
Substat Type | Critical Damage % | |
Base Substat | 14.4% | |
Weapon Affix | 偉大者帕西法爾 | |
Affix Description | 重擊造成的傷害提升 | |
Description | 過去的「大魔術師」曾經使用的表演道具,最終揭露的秘密是它其實也是不俗的武器。 | |
Weapon Ascension Materials | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Table of Content |
Weapon Stats |
Weapon Affix |
Item Story |
Gallery |
Weapon Stats
Lv | Atk | Bonus CritDMG% | Materials | Total Materials |
1 | 45.94 | 14.4% | ||
20 | 121.73 | 25.44% | ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() |
20+ | 152.83 | 25.44% | ||
40 | 235.2 | 37.08% | ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() |
40+ | 266.3 | 37.08% | ||
50 | 308.42 | 42.9% | ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
50+ | 339.62 | 42.9% | ||
60 | 382.43 | 48.72% | ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
60+ | 413.53 | 48.72% | ||
70 | 456.99 | 54.52% | ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
70+ | 488.09 | 54.52% | ||
80 | 532.23 | 60.34% | ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
80+ | 563.33 | 60.34% | ||
90 | 608.07 | 66.15% |
Weapon Affix
Lv | Affix Progression | Materials |
1 | 重擊造成的傷害提升 | |
2 | 重擊造成的傷害提升 | ![]() ![]() |
3 | 重擊造成的傷害提升 | ![]() ![]() |
4 | 重擊造成的傷害提升 | ![]() ![]() |
5 | 重擊造成的傷害提升 | ![]() ![]() |
Item Story
「我是大魔術師——『偉大者』帕西法爾!」 「你們將要目睹的是不曾想像的夢幻世界!」 「譬如說,大禮帽通往東方傳說的大洞天!」 「譬如說,不受我們時空桎梏的鏡中險境!」 所謂的魔術與行騙、行竊各有相似之處, 前者倚賴演技與敘事性,後者則是手法。 「剛剛科培琉司大師的戲裡,有個神出鬼沒俠盜吧?」 「我們的藝名,就用那個好了!如何?」 灰河水道邊的小吃攤上,興奮的青年意猶未盡地說道。 「帕西法爾?那我,就是被劫走的藍寶石美女囉?」 搭檔這麼回應道。笑聲點亮了從不見天日的城下之城。 就這樣,以行騙、行竊為生出沒光榮劇院的小賊姐妹, 為舞台上的遊俠喜劇故事所炫惑,忘記了入場的初衷, 萌生了憑藉自己的手法與演技步入舞台上、聚光燈下, 用演出的光彩公平照耀包廂貴客與無座席觀眾的夢想。 其中一人扮演「帕西法爾」,另一人則是助手約瑟芬。 起初表演是在愛德華多的酒館中、水渠旁、攤販旁, 滿臉油灰的孩子們閃閃發亮的目光中與居民的掌聲中, 到了後來則是在聚光燈如太陽般明亮熾熱的光榮劇院。 「羽化成蝶」、「大洞天」、「鏡中火」、「金魚」… 正如這些演出的光彩照耀著劇院的華貴包廂與無座席, 帕西法爾的名字在地上城與地下城中都令人津津樂道。 紫衣者常言人有屬於自己的位置,舞臺前也一樣: 無論是俯瞰舞台的精致包廂,或是無座的貴客席。 但即使演出的光彩會平等地照亮兩者,在劇院外, 暫時遺忘的忿忿與不甘又總會如同樹根滲入石牆。 在灰河整肅行動中,石牆終於倒下了。 總是負責扮演約瑟芬的少女趕回灰河。 除了常年彌漫著的鏽鐵與腐敗的氣味, 只有憤怒、悲傷與沒能完全乾涸的血。 人們所知的是帕西法爾,助手不過是助手。 如果事情只是這樣,那就很簡單、很乾淨。 正如被利劍一分為二的助手總是毫髮無損, 消失的懷錶也總會還給視而不見的觀眾們。 少女終於失去了她所安於生活的「位置」。 也由此她設計出了屬於她們的「大魔術」。 「我是大魔術師——『偉大者』帕西法爾!」 「你們將要目睹的是不曾想像的夢幻世界!」 「沒有貴族沒有王,沒有指著你們的刀劍!」 「沒有生來的富貴,沒有無法擺脫的貧困!」 |
35 responses to “最初的大魔術”
“Movement Speed” for a focused CA character. DANG. That sounds dirty to me.
He wants 2 other pyros to max out the atk%, mv spd is just a nice bonus
Does the for every party member part include Lyney in the calculation or not?
assuming the stacks get to a maxinum of 3 it’s likely he isn’t counted
No, the three stacks are meant for the other three teammates
It does include Lyney since they say it includes the wielder “(including the wielder themselves)”
You get the max ATK stack with 3 teammates from the same element (including the wielder), and you get the first movement SPD stack from a different fourth character. I tested it!
Free 10% movespeed bonus for overworld is icing on the cake for this already great weapon.
I eagerly await the day that Hoyoverse makes a bad 5* bow. It’s been consistent bangers since 1.0.
Amos, Sjyward series except for Harp, Koko weapon, Li Yue seeies, Aquila Favon, Baizhu weapon. They are all bad to mid for 5*
*bow
since 1.0. amos was released with the game tho…
How can you say that about Amos bow when for the longest time it was bis for Ganyu one of the best dps characters in the game still to this day.
Looks better bow for charged Amber main instead of Amos’s bow.
THEY NERFED THE ATK% increase by 12% to 16% CHARGED ATTACK DMG UGHHH
i thought its still a win win if i get this bow instead of aqua simulacra but…
AQUA SIMULACRA PLS COME HOME
that was better overall, because now the passive bassed on same elemental party member give more atk, with 3 same element it gives 48% atk + 16% CA damage, before was 40% + 12% atk and with 2 same element, wich is more usual it gives now 32% atk + 16% CA damage and before it was only 16% atk + 12% atk which is less atk and no ca bonus damege, definetly not a nerf.
now is better I mean
also you still get 16% charged atk and 16% bonus atk even without having any same element… since same element counts the wielder as well, so having 3 same element(including the wielder) + 1 other element will give you max atk%(3 is capped) and the 1 stack movement spd