
![]() | Name | Sequence of Solitude__ |
Family | Weapon, Bow | |
Rarity | ![]() ![]() ![]() ![]() | |
Conversion Exp | 50000 | |
Base Attack | 42.4 | |
Substat Type | Health % | |
Base Substat | 9% | |
Weapon Affix | Silent Trigger | |
Affix Description | Saat serangan mengenai musuh, akan mengakibatkan DMG Area sebesar | |
Weapon Ascension Materials | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Table of Content |
Weapon Stats |
Weapon Affix |
Item Story |
Obtained From |
Gallery |
Weapon Stats
Lv | Atk | Bonus HP% | Materials | Total Materials |
1 | 42.4 | 9.0% | ||
20 | 108.93 | 15.9% | ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() |
20+ | 134.83 | 15.9% | ||
40 | 204.83 | 23.18% | ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() |
40+ | 230.83 | 23.18% | ||
50 | 265.86 | 26.81% | ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
50+ | 291.76 | 26.81% | ||
60 | 326.78 | 30.45% | ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
60+ | 352.68 | 30.45% | ||
70 | 387.66 | 34.07% | ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
70+ | 413.66 | 34.07% | ||
80 | 448.68 | 37.71% | ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
80+ | 474.58 | 37.71% | ||
90 | 509.61 | 41.35% |
Weapon Affix
Lv | Affix Progression | Materials |
1 | Saat serangan mengenai musuh, akan mengakibatkan DMG Area sebesar | |
2 | Saat serangan mengenai musuh, akan mengakibatkan DMG Area sebesar | ![]() ![]() |
3 | Saat serangan mengenai musuh, akan mengakibatkan DMG Area sebesar | ![]() ![]() |
4 | Saat serangan mengenai musuh, akan mengakibatkan DMG Area sebesar | ![]() ![]() |
5 | Saat serangan mengenai musuh, akan mengakibatkan DMG Area sebesar | ![]() ![]() |
9 responses to “Sequence of Solitude__”
yay a weapon for Sigewinne. i would just use Recurve Bow but since i don’t have any and i’m too lazy to go looking for it, this will have to do. it’s just a 5% or so max HP difference on the 2nd stat iirc
I can’t think any other characters outside Sigewinne that can use this bow effectively, since Yelan is better using either Fading Twilight and Stringless for damage, or Favonius Bow and Sacrificial Bow for battery, while Diona is better using Sacrificial Bow for battery.
Well, unless we’re going to get another support-oriented bow character with HP scaling in the near future…
It’s probably the free event weapon of 5.6, which rarely have good passives. This one is just a better recurve bow that you can put on Diona to make her shield stronger, on Sigewinne for higher healing, or Yelan when you have no better bow.
This is not even a “better” Recurve Bow, considering that a 90/90 Recurve Bow gives 46.9% HP. The passive doesn’t really help much, most bows that have HP scaling prefer ER since they’re often ult-focused. Healer Sigewinnes would still use Recurve Bow over this.
Considering that as a statstick Recurve Bow is still better, I would say even full HP Sigewinne prefers that over this. Yelan can use it, but she’s often strapped for energy that any other ER bow is better on her. So yeah, not a weapon to write home about.
Recurve is better stat-wise, but I guess dealing 80% HP as an AoE damage every 15s can be somewhat good for the extra oomph compared of Recurve’s effect, considering Sigewinne’s HP is most likely going to be in the 50k range, since she wants HP/HP/HP artifacts, plus her ascension stat bonus is also HP%.
But TBH, I really think the weapon should have faster attack delay on each refinement, like 1s or 1.5s reduction for example, so it can be more useful when used by Support characters by dealing extra damage.
Isn’t this kinda strong compared to R5 Stringless for Yelan?
Genuinely asking cus the HP% is quite a lot which might overpower the % dmg buff
Phys Yelan finally
WOW HP Substat Bow